DarkflameServer/dScripts/ai/ACT/ActMine.cpp
2023-06-09 17:12:57 -05:00

53 lines
1.7 KiB
C++

#include "ActMine.h"
#include "SkillComponent.h"
#include "DestroyableComponent.h"
#include "QuickBuildComponent.h"
void ActMine::OnStartup(Entity* self) {
self->SetVar(u"RebuildComplete", false);
self->SetProximityRadius(MINE_RADIUS, "mineRadius");
}
void ActMine::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == eRebuildState::COMPLETED) {
auto* rebuild = self->GetComponent<QuickBuildComponent>();
if (rebuild) {
auto* builder = rebuild->GetBuilder();
self->SetVar(u"Builder", builder->GetObjectID());
}
self->SetVar(u"RebuildComplete", true);
self->SetVar(u"NumWarnings", 0);
self->AddToGroups("reset");
}
}
void ActMine::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
auto* detroyable = self->GetComponent<DestroyableComponent>();
if (!detroyable) return;
if (status == "ENTER" && self->GetVar<bool>(u"RebuildComplete") == true && detroyable->IsEnemy(entering)) {
GameMessages::SendPlayFXEffect(self->GetObjectID(), 242, u"orange", "sirenlight_B");
self->AddTimer("Tick", TICK_TIME);
}
}
void ActMine::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "Tick") {
if (self->GetVar<int>(u"NumWarnings") >= MAX_WARNINGS) {
auto* skill = self->GetComponent<SkillComponent>();
if (!skill) return;
skill->CalculateBehavior(SKILL_ID, BEHAVIOR_ID, LWOOBJID_EMPTY);
self->AddTimer("BlowedUp", BLOWED_UP_TIME);
} else {
GameMessages::SendPlayFXEffect(self->GetObjectID(), 242, u"orange", "sirenlight_B");
self->AddTimer("Tick", TICK_TIME);
self->SetVar(u"NumWarnings", self->GetVar<int>(u"NumWarnings") + 1);
}
}
if (timerName == "BlowedUp") {
self->Kill(self);
}
}