mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write
This commit is contained in:
commit
a595347211
26
.github/workflows/build-and-test.yml
vendored
26
.github/workflows/build-and-test.yml
vendored
@ -36,22 +36,16 @@ jobs:
|
||||
testPreset: "ci-${{matrix.os}}"
|
||||
- name: artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
if: ${{ github.ref == 'ref/head/main' }}
|
||||
with:
|
||||
name: build-${{matrix.os}}
|
||||
path: |
|
||||
build
|
||||
!build/tests
|
||||
!build/Testing
|
||||
!build/CMakeFiles
|
||||
!build/DartConfiguration.tcl
|
||||
!build/CTestTestfile.cmake
|
||||
!build/CMakeCache.txt
|
||||
!build/build.ninja
|
||||
!build/_deps
|
||||
!build/cmake_install.cmake
|
||||
!build/*.a
|
||||
!build/*.lib
|
||||
!build/*.dir
|
||||
!build/*.vcxproj
|
||||
!build/*.vcxproj.filters
|
||||
build/*Server*
|
||||
build/*.ini
|
||||
build/*.so
|
||||
build/*.dll
|
||||
build/vanity/
|
||||
build/navmeshes/
|
||||
build/migrations/
|
||||
build/*.dcf
|
||||
!build/*.pdb
|
||||
!build/d*/
|
||||
|
@ -15,10 +15,13 @@
|
||||
|
||||
//RakNet includes:
|
||||
#include "RakNetDefines.h"
|
||||
#include <MessageIdentifiers.h>
|
||||
|
||||
//Auth includes:
|
||||
#include "AuthPackets.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eServerMessageType.h"
|
||||
#include "eAuthMessageType.h"
|
||||
|
||||
#include "Game.h"
|
||||
namespace Game {
|
||||
@ -168,13 +171,15 @@ dLogger* SetupLogger() {
|
||||
}
|
||||
|
||||
void HandlePacket(Packet* packet) {
|
||||
if (packet->length < 4) return;
|
||||
|
||||
if (packet->data[0] == ID_USER_PACKET_ENUM) {
|
||||
if (packet->data[1] == SERVER) {
|
||||
if (packet->data[3] == MSG_SERVER_VERSION_CONFIRM) {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
|
||||
if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
|
||||
AuthPackets::HandleHandshake(Game::server, packet);
|
||||
}
|
||||
} else if (packet->data[1] == AUTH) {
|
||||
if (packet->data[3] == MSG_AUTH_LOGIN_REQUEST) {
|
||||
} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::AUTH) {
|
||||
if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
|
||||
AuthPackets::HandleLoginRequest(Game::server, packet);
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
#include "Database.h"
|
||||
#include <vector>
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "Game.h"
|
||||
#include "dServer.h"
|
||||
#include "GeneralUtils.h"
|
||||
@ -13,15 +12,19 @@
|
||||
#include "RakString.h"
|
||||
#include "dConfig.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eClientMessageType.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
extern PlayerContainer playerContainer;
|
||||
|
||||
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
//Get from the packet which player we want to do something with:
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = 0;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto player = playerContainer.GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
@ -72,11 +75,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
|
||||
//Now, we need to send the friendlist to the server they came from:
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
|
||||
bitStream.Write<uint8_t>(0);
|
||||
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
|
||||
bitStream.Write((uint16_t)friends.size());
|
||||
@ -95,10 +98,9 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
auto maxNumberOfBestFriendsAsString = Game::config->GetValue("max_number_of_best_friends");
|
||||
// If this config option doesn't exist, default to 5 which is what live used.
|
||||
auto maxNumberOfBestFriends = maxNumberOfBestFriendsAsString != "" ? std::stoi(maxNumberOfBestFriendsAsString) : 5U;
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID requestorPlayerID;
|
||||
inStream.Read(requestorPlayerID);
|
||||
inStream.Read(requestorPlayerID);
|
||||
uint32_t spacing{};
|
||||
inStream.Read(spacing);
|
||||
std::string playerName = "";
|
||||
@ -243,10 +245,9 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
eAddFriendResponseCode clientResponseCode = static_cast<eAddFriendResponseCode>(packet->data[0x14]);
|
||||
std::string friendName = PacketUtils::ReadString(0x15, packet, true);
|
||||
@ -319,10 +320,9 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
std::string friendName = PacketUtils::ReadString(0x14, packet, true);
|
||||
|
||||
//we'll have to query the db here to find the user, since you can delete them while they're offline.
|
||||
@ -377,10 +377,9 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto* sender = playerContainer.GetPlayerData(playerID);
|
||||
|
||||
@ -413,10 +412,10 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
const auto otherName = std::string(otherMember->playerName.c_str());
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(otherMember->playerID);
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(otherMember->playerID);
|
||||
bitStream.Write<uint8_t>(8);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
@ -452,10 +451,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
//To the sender:
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(goonA->playerID);
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write<uint8_t>(7);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
@ -475,10 +474,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
//To the receiver:
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(goonB->playerID);
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write<uint8_t>(7);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
@ -497,10 +496,9 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
||||
|
||||
auto* player = playerContainer.GetPlayerData(playerID);
|
||||
@ -538,10 +536,9 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
char declined = 0;
|
||||
@ -572,10 +569,9 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
@ -589,10 +585,9 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
||||
|
||||
@ -620,10 +615,9 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
||||
|
||||
@ -643,10 +637,9 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
@ -667,10 +660,9 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto* team = playerContainer.GetTeam(playerID);
|
||||
auto* data = playerContainer.GetPlayerData(playerID);
|
||||
@ -717,11 +709,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TEAM_INVITE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
|
||||
|
||||
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
||||
bitStream.Write(sender->playerID);
|
||||
@ -732,14 +724,14 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
|
||||
|
||||
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
|
||||
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
|
||||
|
||||
bitStream.Write(bLeaderIsFreeTrial);
|
||||
bitStream.Write(i64LeaderID);
|
||||
@ -759,14 +751,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
|
||||
|
||||
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
|
||||
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
|
||||
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
@ -784,14 +776,14 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
|
||||
|
||||
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
|
||||
bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
|
||||
@ -801,14 +793,14 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
|
||||
|
||||
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
|
||||
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
|
||||
|
||||
bitStream.Write(bIsFreeTrial);
|
||||
bitStream.Write(bLocal);
|
||||
@ -830,14 +822,14 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
|
||||
|
||||
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
|
||||
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
|
||||
|
||||
bitStream.Write(bDisband);
|
||||
bitStream.Write(bIsKicked);
|
||||
@ -856,14 +848,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
|
||||
|
||||
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
|
||||
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
@ -890,11 +882,11 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
|
||||
[bool] - is FTP*/
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(friendData->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_UPDATE_FRIEND_NOTIFY);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
|
||||
bitStream.Write<uint8_t>(notifyType);
|
||||
|
||||
std::string playerName = playerData->playerName.c_str();
|
||||
@ -929,11 +921,11 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_REQUEST);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
|
||||
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
||||
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
|
||||
|
||||
@ -945,11 +937,11 @@ void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sen
|
||||
if (!receiver || !sender) return;
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
// Portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
|
||||
bitStream.Write(responseCode);
|
||||
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
@ -970,11 +962,11 @@ void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& pers
|
||||
if (!receiver) return;
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_REMOVE_FRIEND_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
|
||||
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
||||
PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);
|
||||
|
||||
|
@ -9,19 +9,23 @@
|
||||
#include "dLogger.h"
|
||||
#include "Database.h"
|
||||
#include "dConfig.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dChatFilter.h"
|
||||
#include "Diagnostics.h"
|
||||
#include "AssetManager.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
|
||||
#include "eConnectionType.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eWorldMessageType.h"
|
||||
|
||||
#include "Game.h"
|
||||
|
||||
//RakNet includes:
|
||||
#include "RakNetDefines.h"
|
||||
#include <MessageIdentifiers.h>
|
||||
|
||||
namespace Game {
|
||||
dLogger* logger = nullptr;
|
||||
dServer* server = nullptr;
|
||||
@ -68,7 +72,7 @@ int main(int argc, char** argv) {
|
||||
Game::assetManager = new AssetManager(clientPath);
|
||||
} catch (std::runtime_error& ex) {
|
||||
Game::logger->Log("ChatServer", "Got an error while setting up assets: %s", ex.what());
|
||||
|
||||
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
@ -199,25 +203,27 @@ void HandlePacket(Packet* packet) {
|
||||
Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.");
|
||||
}
|
||||
|
||||
if (packet->data[1] == CHAT_INTERNAL) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_CHAT_INTERNAL_PLAYER_ADDED_NOTIFICATION:
|
||||
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
|
||||
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
|
||||
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
|
||||
playerContainer.InsertPlayer(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION:
|
||||
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
|
||||
playerContainer.RemovePlayer(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_MUTE_UPDATE:
|
||||
case eChatInternalMessageType::MUTE_UPDATE:
|
||||
playerContainer.MuteUpdate(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_CREATE_TEAM:
|
||||
case eChatInternalMessageType::CREATE_TEAM:
|
||||
playerContainer.CreateTeamServer(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_ANNOUNCEMENT: {
|
||||
case eChatInternalMessageType::ANNOUNCEMENT: {
|
||||
//we just forward this packet to every connected server
|
||||
CINSTREAM;
|
||||
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
|
||||
@ -229,67 +235,67 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
if (packet->data[1] == CHAT) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_CHAT_GET_FRIENDS_LIST:
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
|
||||
switch (static_cast<eChatMessageType>(packet->data[3])) {
|
||||
case eChatMessageType::GET_FRIENDS_LIST:
|
||||
ChatPacketHandler::HandleFriendlistRequest(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GET_IGNORE_LIST:
|
||||
case eChatMessageType::GET_IGNORE_LIST:
|
||||
Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.");
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_GET_STATUS:
|
||||
case eChatMessageType::TEAM_GET_STATUS:
|
||||
ChatPacketHandler::HandleTeamStatusRequest(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_ADD_FRIEND_REQUEST:
|
||||
case eChatMessageType::ADD_FRIEND_REQUEST:
|
||||
//this involves someone sending the initial request, the response is below, response as in from the other player.
|
||||
//We basically just check to see if this player is online or not and route the packet.
|
||||
ChatPacketHandler::HandleFriendRequest(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_ADD_FRIEND_RESPONSE:
|
||||
case eChatMessageType::ADD_FRIEND_RESPONSE:
|
||||
//This isn't the response a server sent, rather it is a player's response to a received request.
|
||||
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
|
||||
ChatPacketHandler::HandleFriendResponse(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_REMOVE_FRIEND:
|
||||
case eChatMessageType::REMOVE_FRIEND:
|
||||
ChatPacketHandler::HandleRemoveFriend(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GENERAL_CHAT_MESSAGE:
|
||||
case eChatMessageType::GENERAL_CHAT_MESSAGE:
|
||||
ChatPacketHandler::HandleChatMessage(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_PRIVATE_CHAT_MESSAGE:
|
||||
case eChatMessageType::PRIVATE_CHAT_MESSAGE:
|
||||
//This message is supposed to be echo'd to both the sender and the receiver
|
||||
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
|
||||
ChatPacketHandler::HandlePrivateChatMessage(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_INVITE:
|
||||
case eChatMessageType::TEAM_INVITE:
|
||||
ChatPacketHandler::HandleTeamInvite(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_INVITE_RESPONSE:
|
||||
case eChatMessageType::TEAM_INVITE_RESPONSE:
|
||||
ChatPacketHandler::HandleTeamInviteResponse(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_LEAVE:
|
||||
case eChatMessageType::TEAM_LEAVE:
|
||||
ChatPacketHandler::HandleTeamLeave(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_SET_LEADER:
|
||||
case eChatMessageType::TEAM_SET_LEADER:
|
||||
ChatPacketHandler::HandleTeamPromote(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_KICK:
|
||||
case eChatMessageType::TEAM_KICK:
|
||||
ChatPacketHandler::HandleTeamKick(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_SET_LOOT:
|
||||
case eChatMessageType::TEAM_SET_LOOT:
|
||||
ChatPacketHandler::HandleTeamLootOption(packet);
|
||||
break;
|
||||
|
||||
@ -298,9 +304,9 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
if (packet->data[1] == WORLD) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_WORLD_CLIENT_ROUTE_PACKET: {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
|
||||
switch (static_cast<eWorldMessageType>(packet->data[3])) {
|
||||
case eWorldMessageType::ROUTE_PACKET: {
|
||||
Game::logger->Log("ChatServer", "Routing packet from world");
|
||||
break;
|
||||
}
|
||||
|
@ -6,9 +6,10 @@
|
||||
#include "dLogger.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "Database.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
|
||||
PlayerContainer::PlayerContainer() {
|
||||
}
|
||||
@ -18,9 +19,8 @@ PlayerContainer::~PlayerContainer() {
|
||||
}
|
||||
|
||||
void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
PlayerData* data = new PlayerData();
|
||||
inStream.SetReadOffset(inStream.GetReadOffset() + 64);
|
||||
inStream.Read(data->playerID);
|
||||
|
||||
uint32_t len;
|
||||
@ -51,9 +51,8 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
}
|
||||
|
||||
void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID); //skip header
|
||||
inStream.Read(playerID);
|
||||
|
||||
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
|
||||
@ -96,9 +95,8 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
}
|
||||
|
||||
void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID); //skip header
|
||||
inStream.Read(playerID);
|
||||
time_t expire = 0;
|
||||
inStream.Read(expire);
|
||||
@ -117,9 +115,8 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
}
|
||||
|
||||
void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID); //skip header
|
||||
inStream.Read(playerID);
|
||||
size_t membersSize = 0;
|
||||
inStream.Read(membersSize);
|
||||
@ -149,7 +146,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
|
||||
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
|
||||
|
||||
bitStream.Write(player);
|
||||
bitStream.Write(time);
|
||||
@ -348,7 +345,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
|
||||
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_TEAM_UPDATE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
|
@ -1,77 +1,81 @@
|
||||
#include "AMFDeserialize.h"
|
||||
|
||||
#include "AMFFormat.h"
|
||||
#include <stdexcept>
|
||||
|
||||
#include "Amf3.h"
|
||||
|
||||
/**
|
||||
* AMF3 Reference document https://rtmp.veriskope.com/pdf/amf3-file-format-spec.pdf
|
||||
* AMF3 Deserializer written by EmosewaMC
|
||||
*/
|
||||
|
||||
AMFValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
|
||||
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
|
||||
if (!inStream) return nullptr;
|
||||
AMFValue* returnValue = nullptr;
|
||||
AMFBaseValue* returnValue = nullptr;
|
||||
// Read in the value type from the bitStream
|
||||
int8_t marker;
|
||||
inStream->Read(marker);
|
||||
uint8_t i;
|
||||
inStream->Read(i);
|
||||
if (i > static_cast<uint8_t>(eAmf::Dictionary)) return nullptr;
|
||||
eAmf marker = static_cast<eAmf>(i);
|
||||
// Based on the typing, create the value associated with that and return the base value class
|
||||
switch (marker) {
|
||||
case AMFValueType::AMFUndefined: {
|
||||
returnValue = new AMFUndefinedValue();
|
||||
case eAmf::Undefined: {
|
||||
returnValue = new AMFBaseValue();
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFNull: {
|
||||
case eAmf::Null: {
|
||||
returnValue = new AMFNullValue();
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFFalse: {
|
||||
returnValue = new AMFFalseValue();
|
||||
case eAmf::False: {
|
||||
returnValue = new AMFBoolValue(false);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFTrue: {
|
||||
returnValue = new AMFTrueValue();
|
||||
case eAmf::True: {
|
||||
returnValue = new AMFBoolValue(true);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFInteger: {
|
||||
case eAmf::Integer: {
|
||||
returnValue = ReadAmfInteger(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFDouble: {
|
||||
case eAmf::Double: {
|
||||
returnValue = ReadAmfDouble(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFString: {
|
||||
case eAmf::String: {
|
||||
returnValue = ReadAmfString(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFArray: {
|
||||
case eAmf::Array: {
|
||||
returnValue = ReadAmfArray(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
// TODO We do not need these values, but if someone wants to implement them
|
||||
// then please do so and add the corresponding unit tests.
|
||||
case AMFValueType::AMFXMLDoc:
|
||||
case AMFValueType::AMFDate:
|
||||
case AMFValueType::AMFObject:
|
||||
case AMFValueType::AMFXML:
|
||||
case AMFValueType::AMFByteArray:
|
||||
case AMFValueType::AMFVectorInt:
|
||||
case AMFValueType::AMFVectorUInt:
|
||||
case AMFValueType::AMFVectorDouble:
|
||||
case AMFValueType::AMFVectorObject:
|
||||
case AMFValueType::AMFDictionary: {
|
||||
throw static_cast<AMFValueType>(marker);
|
||||
// These values are unimplemented in the live client and will remain unimplemented
|
||||
// unless someone modifies the client to allow serializing of these values.
|
||||
case eAmf::XMLDoc:
|
||||
case eAmf::Date:
|
||||
case eAmf::Object:
|
||||
case eAmf::XML:
|
||||
case eAmf::ByteArray:
|
||||
case eAmf::VectorInt:
|
||||
case eAmf::VectorUInt:
|
||||
case eAmf::VectorDouble:
|
||||
case eAmf::VectorObject:
|
||||
case eAmf::Dictionary: {
|
||||
throw marker;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw static_cast<AMFValueType>(marker);
|
||||
throw std::invalid_argument("Invalid AMF3 marker" + std::to_string(static_cast<int32_t>(marker)));
|
||||
break;
|
||||
}
|
||||
return returnValue;
|
||||
@ -99,7 +103,7 @@ uint32_t AMFDeserialize::ReadU29(RakNet::BitStream* inStream) {
|
||||
return actualNumber;
|
||||
}
|
||||
|
||||
std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
|
||||
const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
|
||||
auto length = ReadU29(inStream);
|
||||
// Check if this is a reference
|
||||
bool isReference = length % 2 == 1;
|
||||
@ -113,48 +117,39 @@ std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
|
||||
return value;
|
||||
} else {
|
||||
// Length is a reference to a previous index - use that as the read in value
|
||||
return accessedElements[length];
|
||||
return accessedElements.at(length);
|
||||
}
|
||||
}
|
||||
|
||||
AMFValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream* inStream) {
|
||||
auto doubleValue = new AMFDoubleValue();
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream* inStream) {
|
||||
double value;
|
||||
inStream->Read<double>(value);
|
||||
doubleValue->SetDoubleValue(value);
|
||||
return doubleValue;
|
||||
return new AMFDoubleValue(value);
|
||||
}
|
||||
|
||||
AMFValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
|
||||
auto arrayValue = new AMFArrayValue();
|
||||
|
||||
// Read size of dense array
|
||||
auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
|
||||
|
||||
// Then read Key'd portion
|
||||
// Then read associative portion
|
||||
while (true) {
|
||||
auto key = ReadString(inStream);
|
||||
// No more values when we encounter an empty string
|
||||
// No more associative values when we encounter an empty string key
|
||||
if (key.size() == 0) break;
|
||||
arrayValue->InsertValue(key, Read(inStream));
|
||||
arrayValue->Insert(key, Read(inStream));
|
||||
}
|
||||
|
||||
// Finally read dense portion
|
||||
for (uint32_t i = 0; i < sizeOfDenseArray; i++) {
|
||||
arrayValue->PushBackValue(Read(inStream));
|
||||
arrayValue->Insert(i, Read(inStream));
|
||||
}
|
||||
|
||||
return arrayValue;
|
||||
}
|
||||
|
||||
AMFValue* AMFDeserialize::ReadAmfString(RakNet::BitStream* inStream) {
|
||||
auto stringValue = new AMFStringValue();
|
||||
stringValue->SetStringValue(ReadString(inStream));
|
||||
return stringValue;
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream* inStream) {
|
||||
return new AMFStringValue(ReadString(inStream));
|
||||
}
|
||||
|
||||
AMFValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream* inStream) {
|
||||
auto integerValue = new AMFIntegerValue();
|
||||
integerValue->SetIntegerValue(ReadU29(inStream));
|
||||
return integerValue;
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream* inStream) {
|
||||
return new AMFIntValue(ReadU29(inStream));
|
||||
}
|
||||
|
@ -5,7 +5,8 @@
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
class AMFValue;
|
||||
class AMFBaseValue;
|
||||
|
||||
class AMFDeserialize {
|
||||
public:
|
||||
/**
|
||||
@ -14,7 +15,7 @@ public:
|
||||
* @param inStream inStream to read value from.
|
||||
* @return Returns an AMFValue with all the information from the bitStream in it.
|
||||
*/
|
||||
AMFValue* Read(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* Read(RakNet::BitStream* inStream);
|
||||
private:
|
||||
/**
|
||||
* @brief Private method to read a U29 integer from a bitstream
|
||||
@ -30,7 +31,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return The read string
|
||||
*/
|
||||
std::string ReadString(RakNet::BitStream* inStream);
|
||||
const std::string ReadString(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFDouble value from a bitStream
|
||||
@ -38,7 +39,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Double value represented as an AMFValue
|
||||
*/
|
||||
AMFValue* ReadAmfDouble(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* ReadAmfDouble(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFArray from a bitStream
|
||||
@ -46,7 +47,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Array value represented as an AMFValue
|
||||
*/
|
||||
AMFValue* ReadAmfArray(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* ReadAmfArray(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFString from a bitStream
|
||||
@ -54,7 +55,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return String value represented as an AMFValue
|
||||
*/
|
||||
AMFValue* ReadAmfString(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* ReadAmfString(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFInteger from a bitStream
|
||||
@ -62,7 +63,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Integer value represented as an AMFValue
|
||||
*/
|
||||
AMFValue* ReadAmfInteger(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* ReadAmfInteger(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* List of strings read so far saved to be read by reference.
|
||||
|
@ -1,156 +0,0 @@
|
||||
#include "AMFFormat.h"
|
||||
|
||||
// AMFInteger
|
||||
void AMFIntegerValue::SetIntegerValue(uint32_t value) {
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
uint32_t AMFIntegerValue::GetIntegerValue() {
|
||||
return this->value;
|
||||
}
|
||||
|
||||
// AMFDouble
|
||||
void AMFDoubleValue::SetDoubleValue(double value) {
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
double AMFDoubleValue::GetDoubleValue() {
|
||||
return this->value;
|
||||
}
|
||||
|
||||
// AMFString
|
||||
void AMFStringValue::SetStringValue(const std::string& value) {
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
std::string AMFStringValue::GetStringValue() {
|
||||
return this->value;
|
||||
}
|
||||
|
||||
// AMFXMLDoc
|
||||
void AMFXMLDocValue::SetXMLDocValue(const std::string& value) {
|
||||
this->xmlData = value;
|
||||
}
|
||||
|
||||
std::string AMFXMLDocValue::GetXMLDocValue() {
|
||||
return this->xmlData;
|
||||
}
|
||||
|
||||
// AMFDate
|
||||
void AMFDateValue::SetDateValue(uint64_t value) {
|
||||
this->millisecondTimestamp = value;
|
||||
}
|
||||
|
||||
uint64_t AMFDateValue::GetDateValue() {
|
||||
return this->millisecondTimestamp;
|
||||
}
|
||||
|
||||
// AMFArray Insert Value
|
||||
void AMFArrayValue::InsertValue(const std::string& key, AMFValue* value) {
|
||||
this->associative.insert(std::make_pair(key, value));
|
||||
}
|
||||
|
||||
// AMFArray Remove Value
|
||||
void AMFArrayValue::RemoveValue(const std::string& key) {
|
||||
_AMFArrayMap_::iterator it = this->associative.find(key);
|
||||
if (it != this->associative.end()) {
|
||||
this->associative.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
// AMFArray Get Associative Iterator Begin
|
||||
_AMFArrayMap_::iterator AMFArrayValue::GetAssociativeIteratorValueBegin() {
|
||||
return this->associative.begin();
|
||||
}
|
||||
|
||||
// AMFArray Get Associative Iterator End
|
||||
_AMFArrayMap_::iterator AMFArrayValue::GetAssociativeIteratorValueEnd() {
|
||||
return this->associative.end();
|
||||
}
|
||||
|
||||
// AMFArray Push Back Value
|
||||
void AMFArrayValue::PushBackValue(AMFValue* value) {
|
||||
this->dense.push_back(value);
|
||||
}
|
||||
|
||||
// AMFArray Pop Back Value
|
||||
void AMFArrayValue::PopBackValue() {
|
||||
this->dense.pop_back();
|
||||
}
|
||||
|
||||
// AMFArray Get Dense List Size
|
||||
uint32_t AMFArrayValue::GetDenseValueSize() {
|
||||
return (uint32_t)this->dense.size();
|
||||
}
|
||||
|
||||
// AMFArray Get Dense Iterator Begin
|
||||
_AMFArrayList_::iterator AMFArrayValue::GetDenseIteratorBegin() {
|
||||
return this->dense.begin();
|
||||
}
|
||||
|
||||
// AMFArray Get Dense Iterator End
|
||||
_AMFArrayList_::iterator AMFArrayValue::GetDenseIteratorEnd() {
|
||||
return this->dense.end();
|
||||
}
|
||||
|
||||
AMFArrayValue::~AMFArrayValue() {
|
||||
for (auto valueToDelete : GetDenseArray()) {
|
||||
if (valueToDelete) delete valueToDelete;
|
||||
}
|
||||
for (auto valueToDelete : GetAssociativeMap()) {
|
||||
if (valueToDelete.second) delete valueToDelete.second;
|
||||
}
|
||||
}
|
||||
|
||||
// AMFObject Constructor
|
||||
AMFObjectValue::AMFObjectValue(std::vector<std::pair<std::string, AMFValueType>> traits) {
|
||||
this->traits.reserve(traits.size());
|
||||
std::vector<std::pair<std::string, AMFValueType>>::iterator it = traits.begin();
|
||||
while (it != traits.end()) {
|
||||
this->traits.insert(std::make_pair(it->first, std::make_pair(it->second, new AMFNullValue())));
|
||||
it++;
|
||||
}
|
||||
}
|
||||
|
||||
// AMFObject Set Value
|
||||
void AMFObjectValue::SetTraitValue(const std::string& trait, AMFValue* value) {
|
||||
if (value) {
|
||||
_AMFObjectTraits_::iterator it = this->traits.find(trait);
|
||||
if (it != this->traits.end()) {
|
||||
if (it->second.first == value->GetValueType()) {
|
||||
it->second.second = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// AMFObject Get Value
|
||||
AMFValue* AMFObjectValue::GetTraitValue(const std::string& trait) {
|
||||
_AMFObjectTraits_::iterator it = this->traits.find(trait);
|
||||
if (it != this->traits.end()) {
|
||||
return it->second.second;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// AMFObject Get Trait Iterator Begin
|
||||
_AMFObjectTraits_::iterator AMFObjectValue::GetTraitsIteratorBegin() {
|
||||
return this->traits.begin();
|
||||
}
|
||||
|
||||
// AMFObject Get Trait Iterator End
|
||||
_AMFObjectTraits_::iterator AMFObjectValue::GetTraitsIteratorEnd() {
|
||||
return this->traits.end();
|
||||
}
|
||||
|
||||
// AMFObject Get Trait Size
|
||||
uint32_t AMFObjectValue::GetTraitArrayCount() {
|
||||
return (uint32_t)this->traits.size();
|
||||
}
|
||||
|
||||
AMFObjectValue::~AMFObjectValue() {
|
||||
for (auto valueToDelete = GetTraitsIteratorBegin(); valueToDelete != GetTraitsIteratorEnd(); valueToDelete++) {
|
||||
if (valueToDelete->second.second) delete valueToDelete->second.second;
|
||||
}
|
||||
}
|
@ -1,413 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// Custom Classes
|
||||
#include "dCommonVars.h"
|
||||
|
||||
// C++
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
/*!
|
||||
\file AMFFormat.hpp
|
||||
\brief A class for managing AMF values
|
||||
*/
|
||||
|
||||
class AMFValue; // Forward declaration
|
||||
|
||||
// Definitions
|
||||
#define _AMFArrayMap_ std::unordered_map<std::string, AMFValue*>
|
||||
#define _AMFArrayList_ std::vector<AMFValue*>
|
||||
|
||||
#define _AMFObjectTraits_ std::unordered_map<std::string, std::pair<AMFValueType, AMFValue*>>
|
||||
#define _AMFObjectDynamicTraits_ std::unordered_map<std::string, AMFValue*>
|
||||
|
||||
//! An enum for each AMF value type
|
||||
enum AMFValueType : unsigned char {
|
||||
AMFUndefined = 0x00, //!< An undefined AMF Value
|
||||
AMFNull = 0x01, //!< A null AMF value
|
||||
AMFFalse = 0x02, //!< A false AMF value
|
||||
AMFTrue = 0x03, //!< A true AMF value
|
||||
AMFInteger = 0x04, //!< An integer AMF value
|
||||
AMFDouble = 0x05, //!< A double AMF value
|
||||
AMFString = 0x06, //!< A string AMF value
|
||||
AMFXMLDoc = 0x07, //!< An XML Doc AMF value
|
||||
AMFDate = 0x08, //!< A date AMF value
|
||||
AMFArray = 0x09, //!< An array AMF value
|
||||
AMFObject = 0x0A, //!< An object AMF value
|
||||
AMFXML = 0x0B, //!< An XML AMF value
|
||||
AMFByteArray = 0x0C, //!< A byte array AMF value
|
||||
AMFVectorInt = 0x0D, //!< An integer vector AMF value
|
||||
AMFVectorUInt = 0x0E, //!< An unsigned integer AMF value
|
||||
AMFVectorDouble = 0x0F, //!< A double vector AMF value
|
||||
AMFVectorObject = 0x10, //!< An object vector AMF value
|
||||
AMFDictionary = 0x11 //!< A dictionary AMF value
|
||||
};
|
||||
|
||||
//! An enum for the object value types
|
||||
enum AMFObjectValueType : unsigned char {
|
||||
AMFObjectAnonymous = 0x01,
|
||||
AMFObjectTyped = 0x02,
|
||||
AMFObjectDynamic = 0x03,
|
||||
AMFObjectExternalizable = 0x04
|
||||
};
|
||||
|
||||
//! The base AMF value class
|
||||
class AMFValue {
|
||||
public:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
virtual AMFValueType GetValueType() = 0;
|
||||
virtual ~AMFValue() {};
|
||||
};
|
||||
|
||||
//! A typedef for a pointer to an AMF value
|
||||
typedef AMFValue* NDGFxValue;
|
||||
|
||||
|
||||
// The various AMF value types
|
||||
|
||||
//! The undefined value AMF type
|
||||
class AMFUndefinedValue : public AMFValue {
|
||||
private:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFUndefined;
|
||||
};
|
||||
|
||||
//! The null value AMF type
|
||||
class AMFNullValue : public AMFValue {
|
||||
private:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFNull;
|
||||
};
|
||||
|
||||
//! The false value AMF type
|
||||
class AMFFalseValue : public AMFValue {
|
||||
private:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFFalse;
|
||||
};
|
||||
|
||||
//! The true value AMF type
|
||||
class AMFTrueValue : public AMFValue {
|
||||
private:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFTrue;
|
||||
};
|
||||
|
||||
//! The integer value AMF type
|
||||
class AMFIntegerValue : public AMFValue {
|
||||
private:
|
||||
uint32_t value; //!< The value of the AMF type
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFInteger;
|
||||
//! Sets the integer value
|
||||
/*!
|
||||
\param value The value to set
|
||||
*/
|
||||
void SetIntegerValue(uint32_t value);
|
||||
|
||||
//! Gets the integer value
|
||||
/*!
|
||||
\return The integer value
|
||||
*/
|
||||
uint32_t GetIntegerValue();
|
||||
};
|
||||
|
||||
//! The double value AMF type
|
||||
class AMFDoubleValue : public AMFValue {
|
||||
private:
|
||||
double value; //!< The value of the AMF type
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFDouble;
|
||||
//! Sets the double value
|
||||
/*!
|
||||
\param value The value to set to
|
||||
*/
|
||||
void SetDoubleValue(double value);
|
||||
|
||||
//! Gets the double value
|
||||
/*!
|
||||
\return The double value
|
||||
*/
|
||||
double GetDoubleValue();
|
||||
};
|
||||
|
||||
//! The string value AMF type
|
||||
class AMFStringValue : public AMFValue {
|
||||
private:
|
||||
std::string value; //!< The value of the AMF type
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFString;
|
||||
//! Sets the string value
|
||||
/*!
|
||||
\param value The string value to set to
|
||||
*/
|
||||
void SetStringValue(const std::string& value);
|
||||
|
||||
//! Gets the string value
|
||||
/*!
|
||||
\return The string value
|
||||
*/
|
||||
std::string GetStringValue();
|
||||
};
|
||||
|
||||
//! The XML doc value AMF type
|
||||
class AMFXMLDocValue : public AMFValue {
|
||||
private:
|
||||
std::string xmlData; //!< The value of the AMF type
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFXMLDoc;
|
||||
//! Sets the XML Doc value
|
||||
/*!
|
||||
\param value The value to set to
|
||||
*/
|
||||
void SetXMLDocValue(const std::string& value);
|
||||
|
||||
//! Gets the XML Doc value
|
||||
/*!
|
||||
\return The XML Doc value
|
||||
*/
|
||||
std::string GetXMLDocValue();
|
||||
};
|
||||
|
||||
//! The date value AMF type
|
||||
class AMFDateValue : public AMFValue {
|
||||
private:
|
||||
uint64_t millisecondTimestamp; //!< The time in milliseconds since the ephoch
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFDate;
|
||||
//! Sets the date time
|
||||
/*!
|
||||
\param value The value to set to
|
||||
*/
|
||||
void SetDateValue(uint64_t value);
|
||||
|
||||
//! Gets the date value
|
||||
/*!
|
||||
\return The date value in milliseconds since the epoch
|
||||
*/
|
||||
uint64_t GetDateValue();
|
||||
};
|
||||
|
||||
//! The array value AMF type
|
||||
// This object will manage it's own memory map and list. Do not delete its values.
|
||||
class AMFArrayValue : public AMFValue {
|
||||
private:
|
||||
_AMFArrayMap_ associative; //!< The array map (associative part)
|
||||
_AMFArrayList_ dense; //!< The array list (dense part)
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() override { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFArray;
|
||||
|
||||
~AMFArrayValue() override;
|
||||
//! Inserts an item into the array map for a specific key
|
||||
/*!
|
||||
\param key The key to set
|
||||
\param value The value to add
|
||||
*/
|
||||
void InsertValue(const std::string& key, AMFValue* value);
|
||||
|
||||
//! Removes an item for a specific key
|
||||
/*!
|
||||
\param key The key to remove
|
||||
*/
|
||||
void RemoveValue(const std::string& key);
|
||||
|
||||
//! Finds an AMF value
|
||||
/*!
|
||||
\return The AMF value if found, nullptr otherwise
|
||||
*/
|
||||
template <typename T>
|
||||
T* FindValue(const std::string& key) const {
|
||||
_AMFArrayMap_::const_iterator it = this->associative.find(key);
|
||||
if (it != this->associative.end() && T::ValueType == it->second->GetValueType()) {
|
||||
return dynamic_cast<T*>(it->second);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
//! Returns where the associative iterator begins
|
||||
/*!
|
||||
\return Where the array map iterator begins
|
||||
*/
|
||||
_AMFArrayMap_::iterator GetAssociativeIteratorValueBegin();
|
||||
|
||||
//! Returns where the associative iterator ends
|
||||
/*!
|
||||
\return Where the array map iterator ends
|
||||
*/
|
||||
_AMFArrayMap_::iterator GetAssociativeIteratorValueEnd();
|
||||
|
||||
//! Pushes back a value into the array list
|
||||
/*!
|
||||
\param value The value to push back
|
||||
*/
|
||||
void PushBackValue(AMFValue* value);
|
||||
|
||||
//! Pops back the last value in the array list
|
||||
void PopBackValue();
|
||||
|
||||
//! Gets the count of the dense list
|
||||
/*!
|
||||
\return The dense list size
|
||||
*/
|
||||
uint32_t GetDenseValueSize();
|
||||
|
||||
//! Gets a specific value from the list for the specified index
|
||||
/*!
|
||||
\param index The index to get
|
||||
*/
|
||||
template <typename T>
|
||||
T* GetValueAt(uint32_t index) {
|
||||
if (index >= this->dense.size()) return nullptr;
|
||||
AMFValue* foundValue = this->dense.at(index);
|
||||
return T::ValueType == foundValue->GetValueType() ? dynamic_cast<T*>(foundValue) : nullptr;
|
||||
};
|
||||
|
||||
//! Returns where the dense iterator begins
|
||||
/*!
|
||||
\return Where the iterator begins
|
||||
*/
|
||||
_AMFArrayList_::iterator GetDenseIteratorBegin();
|
||||
|
||||
//! Returns where the dense iterator ends
|
||||
/*!
|
||||
\return Where the iterator ends
|
||||
*/
|
||||
_AMFArrayList_::iterator GetDenseIteratorEnd();
|
||||
|
||||
//! Returns the associative map
|
||||
/*!
|
||||
\return The associative map
|
||||
*/
|
||||
_AMFArrayMap_ GetAssociativeMap() { return this->associative; };
|
||||
|
||||
//! Returns the dense array
|
||||
/*!
|
||||
\return The dense array
|
||||
*/
|
||||
_AMFArrayList_ GetDenseArray() { return this->dense; };
|
||||
};
|
||||
|
||||
//! The anonymous object value AMF type
|
||||
class AMFObjectValue : public AMFValue {
|
||||
private:
|
||||
_AMFObjectTraits_ traits; //!< The object traits
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() override { return ValueType; }
|
||||
~AMFObjectValue() override;
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFObject;
|
||||
//! Constructor
|
||||
/*!
|
||||
\param traits The traits to set
|
||||
*/
|
||||
AMFObjectValue(std::vector<std::pair<std::string, AMFValueType>> traits);
|
||||
|
||||
//! Gets the object value type
|
||||
/*!
|
||||
\return The object value type
|
||||
*/
|
||||
virtual AMFObjectValueType GetObjectValueType() { return AMFObjectAnonymous; }
|
||||
|
||||
//! Sets the value of a trait
|
||||
/*!
|
||||
\param trait The trait to set the value for
|
||||
\param value The AMF value to set
|
||||
*/
|
||||
void SetTraitValue(const std::string& trait, AMFValue* value);
|
||||
|
||||
//! Gets a trait value
|
||||
/*!
|
||||
\param trait The trait to get the value for
|
||||
\return The trait value
|
||||
*/
|
||||
AMFValue* GetTraitValue(const std::string& trait);
|
||||
|
||||
//! Gets the beginning of the object traits iterator
|
||||
/*!
|
||||
\return The AMF trait array iterator begin
|
||||
*/
|
||||
_AMFObjectTraits_::iterator GetTraitsIteratorBegin();
|
||||
|
||||
//! Gets the end of the object traits iterator
|
||||
/*!
|
||||
\return The AMF trait array iterator begin
|
||||
*/
|
||||
_AMFObjectTraits_::iterator GetTraitsIteratorEnd();
|
||||
|
||||
//! Gets the amount of traits
|
||||
/*!
|
||||
\return The amount of traits
|
||||
*/
|
||||
uint32_t GetTraitArrayCount();
|
||||
};
|
@ -1,259 +0,0 @@
|
||||
#include "AMFFormat_BitStream.h"
|
||||
|
||||
// Writes an AMFValue pointer to a RakNet::BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFValue*>(AMFValue* value) {
|
||||
if (value != nullptr) {
|
||||
AMFValueType type = value->GetValueType();
|
||||
|
||||
switch (type) {
|
||||
case AMFUndefined: {
|
||||
AMFUndefinedValue* v = (AMFUndefinedValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFNull: {
|
||||
AMFNullValue* v = (AMFNullValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFFalse: {
|
||||
AMFFalseValue* v = (AMFFalseValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFTrue: {
|
||||
AMFTrueValue* v = (AMFTrueValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFInteger: {
|
||||
AMFIntegerValue* v = (AMFIntegerValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFDouble: {
|
||||
AMFDoubleValue* v = (AMFDoubleValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFString: {
|
||||
AMFStringValue* v = (AMFStringValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFXMLDoc: {
|
||||
AMFXMLDocValue* v = (AMFXMLDocValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFDate: {
|
||||
AMFDateValue* v = (AMFDateValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFArray: {
|
||||
this->Write((AMFArrayValue*)value);
|
||||
break;
|
||||
}
|
||||
case AMFObject:
|
||||
case AMFXML:
|
||||
case AMFByteArray:
|
||||
case AMFVectorInt:
|
||||
case AMFVectorUInt:
|
||||
case AMFVectorDouble:
|
||||
case AMFVectorObject:
|
||||
case AMFDictionary:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A private function to write an value to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
|
||||
unsigned char b4 = (unsigned char)v;
|
||||
if (v < 0x00200000) {
|
||||
b4 = b4 & 0x7F;
|
||||
if (v > 0x7F) {
|
||||
unsigned char b3;
|
||||
v = v >> 7;
|
||||
b3 = ((unsigned char)(v)) | 0x80;
|
||||
if (v > 0x7F) {
|
||||
unsigned char b2;
|
||||
v = v >> 7;
|
||||
b2 = ((unsigned char)(v)) | 0x80;
|
||||
bs->Write(b2);
|
||||
}
|
||||
|
||||
bs->Write(b3);
|
||||
}
|
||||
} else {
|
||||
unsigned char b1;
|
||||
unsigned char b2;
|
||||
unsigned char b3;
|
||||
|
||||
v = v >> 8;
|
||||
b3 = ((unsigned char)(v)) | 0x80;
|
||||
v = v >> 7;
|
||||
b2 = ((unsigned char)(v)) | 0x80;
|
||||
v = v >> 7;
|
||||
b1 = ((unsigned char)(v)) | 0x80;
|
||||
|
||||
bs->Write(b1);
|
||||
bs->Write(b2);
|
||||
bs->Write(b3);
|
||||
}
|
||||
|
||||
bs->Write(b4);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes a flag number to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
|
||||
v = (v << 1) | 0x01;
|
||||
WriteUInt29(bs, v);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an AMFString to a RakNet::BitStream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
|
||||
WriteFlagNumber(bs, (uint32_t)str.size());
|
||||
bs->Write(str.c_str(), (uint32_t)str.size());
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U16 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U32 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U64 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU64(RakNet::BitStream* bs, uint64_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
|
||||
// Writes an AMFUndefinedValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFUndefinedValue>(AMFUndefinedValue value) {
|
||||
this->Write(AMFUndefined);
|
||||
}
|
||||
|
||||
// Writes an AMFNullValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFNullValue>(AMFNullValue value) {
|
||||
this->Write(AMFNull);
|
||||
}
|
||||
|
||||
// Writes an AMFFalseValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFFalseValue>(AMFFalseValue value) {
|
||||
this->Write(AMFFalse);
|
||||
}
|
||||
|
||||
// Writes an AMFTrueValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFTrueValue>(AMFTrueValue value) {
|
||||
this->Write(AMFTrue);
|
||||
}
|
||||
|
||||
// Writes an AMFIntegerValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFIntegerValue>(AMFIntegerValue value) {
|
||||
this->Write(AMFInteger);
|
||||
WriteUInt29(this, value.GetIntegerValue());
|
||||
}
|
||||
|
||||
// Writes an AMFDoubleValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFDoubleValue>(AMFDoubleValue value) {
|
||||
this->Write(AMFDouble);
|
||||
double d = value.GetDoubleValue();
|
||||
WriteAMFU64(this, *((unsigned long long*) & d));
|
||||
}
|
||||
|
||||
// Writes an AMFStringValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFStringValue>(AMFStringValue value) {
|
||||
this->Write(AMFString);
|
||||
std::string v = value.GetStringValue();
|
||||
WriteAMFString(this, v);
|
||||
}
|
||||
|
||||
// Writes an AMFXMLDocValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFXMLDocValue>(AMFXMLDocValue value) {
|
||||
this->Write(AMFXMLDoc);
|
||||
std::string v = value.GetXMLDocValue();
|
||||
WriteAMFString(this, v);
|
||||
}
|
||||
|
||||
// Writes an AMFDateValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFDateValue>(AMFDateValue value) {
|
||||
this->Write(AMFDate);
|
||||
uint64_t date = value.GetDateValue();
|
||||
WriteAMFU64(this, date);
|
||||
}
|
||||
|
||||
// Writes an AMFArrayValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFArrayValue*>(AMFArrayValue* value) {
|
||||
this->Write(AMFArray);
|
||||
uint32_t denseSize = value->GetDenseValueSize();
|
||||
WriteFlagNumber(this, denseSize);
|
||||
|
||||
_AMFArrayMap_::iterator it = value->GetAssociativeIteratorValueBegin();
|
||||
_AMFArrayMap_::iterator end = value->GetAssociativeIteratorValueEnd();
|
||||
|
||||
while (it != end) {
|
||||
WriteAMFString(this, it->first);
|
||||
this->Write(it->second);
|
||||
it++;
|
||||
}
|
||||
|
||||
this->Write(AMFNull);
|
||||
|
||||
if (denseSize > 0) {
|
||||
_AMFArrayList_::iterator it2 = value->GetDenseIteratorBegin();
|
||||
_AMFArrayList_::iterator end2 = value->GetDenseIteratorEnd();
|
||||
|
||||
while (it2 != end2) {
|
||||
this->Write(*it2);
|
||||
it2++;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,92 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// Custom Classes
|
||||
#include "AMFFormat.h"
|
||||
|
||||
// RakNet
|
||||
#include <BitStream.h>
|
||||
|
||||
/*!
|
||||
\file AMFFormat_BitStream.h
|
||||
\brief A class that implements native writing of AMF values to RakNet::BitStream
|
||||
*/
|
||||
|
||||
// We are using the RakNet namespace
|
||||
namespace RakNet {
|
||||
//! Writes an AMFValue pointer to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFValue*>(AMFValue* value);
|
||||
|
||||
//! Writes an AMFUndefinedValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFUndefinedValue>(AMFUndefinedValue value);
|
||||
|
||||
//! Writes an AMFNullValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFNullValue>(AMFNullValue value);
|
||||
|
||||
//! Writes an AMFFalseValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFFalseValue>(AMFFalseValue value);
|
||||
|
||||
//! Writes an AMFTrueValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFTrueValue>(AMFTrueValue value);
|
||||
|
||||
//! Writes an AMFIntegerValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFIntegerValue>(AMFIntegerValue value);
|
||||
|
||||
//! Writes an AMFDoubleValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFDoubleValue>(AMFDoubleValue value);
|
||||
|
||||
//! Writes an AMFStringValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFStringValue>(AMFStringValue value);
|
||||
|
||||
//! Writes an AMFXMLDocValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFXMLDocValue>(AMFXMLDocValue value);
|
||||
|
||||
//! Writes an AMFDateValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFDateValue>(AMFDateValue value);
|
||||
|
||||
//! Writes an AMFArrayValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFArrayValue*>(AMFArrayValue* value);
|
||||
} // namespace RakNet
|
367
dCommon/Amf3.h
Normal file
367
dCommon/Amf3.h
Normal file
@ -0,0 +1,367 @@
|
||||
#ifndef __AMF3__H__
|
||||
#define __AMF3__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "dLogger.h"
|
||||
#include "Game.h"
|
||||
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
enum class eAmf : uint8_t {
|
||||
Undefined = 0x00, // An undefined AMF Value
|
||||
Null = 0x01, // A null AMF value
|
||||
False = 0x02, // A false AMF value
|
||||
True = 0x03, // A true AMF value
|
||||
Integer = 0x04, // An integer AMF value
|
||||
Double = 0x05, // A double AMF value
|
||||
String = 0x06, // A string AMF value
|
||||
XMLDoc = 0x07, // Unused in the live client and cannot be serialized without modification. An XML Doc AMF value
|
||||
Date = 0x08, // Unused in the live client and cannot be serialized without modification. A date AMF value
|
||||
Array = 0x09, // An array AMF value
|
||||
Object = 0x0A, // Unused in the live client and cannot be serialized without modification. An object AMF value
|
||||
XML = 0x0B, // Unused in the live client and cannot be serialized without modification. An XML AMF value
|
||||
ByteArray = 0x0C, // Unused in the live client and cannot be serialized without modification. A byte array AMF value
|
||||
VectorInt = 0x0D, // Unused in the live client and cannot be serialized without modification. An integer vector AMF value
|
||||
VectorUInt = 0x0E, // Unused in the live client and cannot be serialized without modification. An unsigned integer AMF value
|
||||
VectorDouble = 0x0F, // Unused in the live client and cannot be serialized without modification. A double vector AMF value
|
||||
VectorObject = 0x10, // Unused in the live client and cannot be serialized without modification. An object vector AMF value
|
||||
Dictionary = 0x11 // Unused in the live client and cannot be serialized without modification. A dictionary AMF value
|
||||
};
|
||||
|
||||
class AMFBaseValue {
|
||||
public:
|
||||
virtual eAmf GetValueType() { return eAmf::Undefined; };
|
||||
AMFBaseValue() {};
|
||||
virtual ~AMFBaseValue() {};
|
||||
};
|
||||
|
||||
template<typename ValueType>
|
||||
class AMFValue : public AMFBaseValue {
|
||||
public:
|
||||
AMFValue() {};
|
||||
AMFValue(ValueType value) { SetValue(value); };
|
||||
virtual ~AMFValue() override {};
|
||||
|
||||
eAmf GetValueType() override { return eAmf::Undefined; };
|
||||
|
||||
const ValueType& GetValue() { return data; };
|
||||
void SetValue(ValueType value) { data = value; };
|
||||
protected:
|
||||
ValueType data;
|
||||
};
|
||||
|
||||
// As a string this is much easier to write and read from a BitStream.
|
||||
template<>
|
||||
class AMFValue<const char*> : public AMFBaseValue {
|
||||
public:
|
||||
AMFValue() {};
|
||||
AMFValue(const char* value) { SetValue(std::string(value)); };
|
||||
virtual ~AMFValue() override {};
|
||||
|
||||
eAmf GetValueType() override { return eAmf::String; };
|
||||
|
||||
const std::string& GetValue() { return data; };
|
||||
void SetValue(std::string value) { data = value; };
|
||||
protected:
|
||||
std::string data;
|
||||
};
|
||||
|
||||
typedef AMFValue<std::nullptr_t> AMFNullValue;
|
||||
typedef AMFValue<bool> AMFBoolValue;
|
||||
typedef AMFValue<int32_t> AMFIntValue;
|
||||
typedef AMFValue<std::string> AMFStringValue;
|
||||
typedef AMFValue<double> AMFDoubleValue;
|
||||
|
||||
template<> inline eAmf AMFValue<std::nullptr_t>::GetValueType() { return eAmf::Null; };
|
||||
template<> inline eAmf AMFValue<bool>::GetValueType() { return this->data ? eAmf::True : eAmf::False; };
|
||||
template<> inline eAmf AMFValue<int32_t>::GetValueType() { return eAmf::Integer; };
|
||||
template<> inline eAmf AMFValue<uint32_t>::GetValueType() { return eAmf::Integer; };
|
||||
template<> inline eAmf AMFValue<std::string>::GetValueType() { return eAmf::String; };
|
||||
template<> inline eAmf AMFValue<double>::GetValueType() { return eAmf::Double; };
|
||||
|
||||
/**
|
||||
* The AMFArrayValue object holds 2 types of lists:
|
||||
* An associative list where a key maps to a value
|
||||
* A Dense list where elements are stored back to back
|
||||
*
|
||||
* Objects that are Registered are owned by this object
|
||||
* and are not to be deleted by a caller.
|
||||
*/
|
||||
class AMFArrayValue : public AMFBaseValue {
|
||||
|
||||
typedef std::unordered_map<std::string, AMFBaseValue*> AMFAssociative;
|
||||
typedef std::vector<AMFBaseValue*> AMFDense;
|
||||
|
||||
public:
|
||||
eAmf GetValueType() override { return eAmf::Array; };
|
||||
|
||||
~AMFArrayValue() override {
|
||||
for (auto valueToDelete : GetDense()) {
|
||||
if (valueToDelete) {
|
||||
delete valueToDelete;
|
||||
valueToDelete = nullptr;
|
||||
}
|
||||
}
|
||||
for (auto valueToDelete : GetAssociative()) {
|
||||
if (valueToDelete.second) {
|
||||
delete valueToDelete.second;
|
||||
valueToDelete.second = nullptr;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the Associative portion of the object
|
||||
*/
|
||||
inline AMFAssociative& GetAssociative() { return this->associative; };
|
||||
|
||||
/**
|
||||
* Returns the dense portion of the object
|
||||
*/
|
||||
inline AMFDense& GetDense() { return this->dense; };
|
||||
|
||||
/**
|
||||
* Inserts an AMFValue into the associative portion with the given key.
|
||||
* If a duplicate is attempted to be inserted, it is ignored and the
|
||||
* first value with that key is kept in the map.
|
||||
*
|
||||
* These objects are not to be deleted by the caller as they are owned by
|
||||
* the AMFArray object which manages its own memory.
|
||||
*
|
||||
* @param key The key to associate with the value
|
||||
* @param value The value to insert
|
||||
*
|
||||
* @return The inserted element if the type matched,
|
||||
* or nullptr if a key existed and was not the same type
|
||||
*/
|
||||
template<typename ValueType>
|
||||
std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, ValueType value) {
|
||||
auto element = associative.find(key);
|
||||
AMFValue<ValueType>* val = nullptr;
|
||||
bool found = true;
|
||||
if (element == associative.end()) {
|
||||
val = new AMFValue<ValueType>(value);
|
||||
associative.insert(std::make_pair(key, val));
|
||||
} else {
|
||||
val = dynamic_cast<AMFValue<ValueType>*>(element->second);
|
||||
found = false;
|
||||
}
|
||||
return std::make_pair(val, found);
|
||||
};
|
||||
|
||||
// Associates an array with a string key
|
||||
std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
|
||||
auto element = associative.find(key);
|
||||
AMFArrayValue* val = nullptr;
|
||||
bool found = true;
|
||||
if (element == associative.end()) {
|
||||
val = new AMFArrayValue();
|
||||
associative.insert(std::make_pair(key, val));
|
||||
} else {
|
||||
val = dynamic_cast<AMFArrayValue*>(element->second);
|
||||
found = false;
|
||||
}
|
||||
return std::make_pair(val, found);
|
||||
};
|
||||
|
||||
// Associates an array with an integer key
|
||||
std::pair<AMFBaseValue*, bool> Insert(const uint32_t& index) {
|
||||
AMFArrayValue* val = nullptr;
|
||||
bool inserted = false;
|
||||
if (index >= dense.size()) {
|
||||
dense.resize(index + 1);
|
||||
val = new AMFArrayValue();
|
||||
dense.at(index) = val;
|
||||
inserted = true;
|
||||
}
|
||||
return std::make_pair(dynamic_cast<AMFArrayValue*>(dense.at(index)), inserted);
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Inserts an AMFValue into the AMFArray key'd by index.
|
||||
* Attempting to insert the same key to the same value twice overwrites
|
||||
* the previous value with the new one.
|
||||
*
|
||||
* @param index The index to associate with the value
|
||||
* @param value The value to insert
|
||||
* @return The inserted element, or nullptr if the type did not match
|
||||
* what was at the index.
|
||||
*/
|
||||
template<typename ValueType>
|
||||
std::pair<AMFValue<ValueType>*, bool> Insert(const uint32_t& index, ValueType value) {
|
||||
AMFValue<ValueType>* val = nullptr;
|
||||
bool inserted = false;
|
||||
if (index >= this->dense.size()) {
|
||||
this->dense.resize(index + 1);
|
||||
val = new AMFValue<ValueType>(value);
|
||||
this->dense.at(index) = val;
|
||||
inserted = true;
|
||||
}
|
||||
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(this->dense.at(index)), inserted);
|
||||
};
|
||||
|
||||
/**
|
||||
* Inserts an AMFValue into the associative portion with the given key.
|
||||
* If a duplicate is attempted to be inserted, it replaces the original
|
||||
*
|
||||
* The inserted element is now owned by this object and is not to be deleted
|
||||
*
|
||||
* @param key The key to associate with the value
|
||||
* @param value The value to insert
|
||||
*/
|
||||
void Insert(const std::string& key, AMFBaseValue* value) {
|
||||
auto element = associative.find(key);
|
||||
if (element != associative.end() && element->second) {
|
||||
delete element->second;
|
||||
element->second = value;
|
||||
} else {
|
||||
associative.insert(std::make_pair(key, value));
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Inserts an AMFValue into the associative portion with the given index.
|
||||
* If a duplicate is attempted to be inserted, it replaces the original
|
||||
*
|
||||
* The inserted element is now owned by this object and is not to be deleted
|
||||
*
|
||||
* @param key The key to associate with the value
|
||||
* @param value The value to insert
|
||||
*/
|
||||
void Insert(const uint32_t index, AMFBaseValue* value) {
|
||||
if (index < dense.size()) {
|
||||
AMFDense::iterator itr = dense.begin() + index;
|
||||
if (*itr) delete dense.at(index);
|
||||
} else {
|
||||
dense.resize(index + 1);
|
||||
}
|
||||
dense.at(index) = value;
|
||||
};
|
||||
|
||||
/**
|
||||
* Pushes an AMFValue into the back of the dense portion.
|
||||
*
|
||||
* These objects are not to be deleted by the caller as they are owned by
|
||||
* the AMFArray object which manages its own memory.
|
||||
*
|
||||
* @param value The value to insert
|
||||
*
|
||||
* @return The inserted pointer, or nullptr should the key already be in use.
|
||||
*/
|
||||
template<typename ValueType>
|
||||
inline AMFValue<ValueType>* Push(ValueType value) {
|
||||
return Insert(this->dense.size(), value).first;
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes the key from the associative portion
|
||||
*
|
||||
* The pointer removed is now no longer managed by this container
|
||||
*
|
||||
* @param key The key to remove from the associative portion
|
||||
*/
|
||||
void Remove(const std::string& key, bool deleteValue = true) {
|
||||
AMFAssociative::iterator it = this->associative.find(key);
|
||||
if (it != this->associative.end()) {
|
||||
if (deleteValue) delete it->second;
|
||||
this->associative.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pops the last element in the dense portion, deleting it in the process.
|
||||
*/
|
||||
void Remove(const uint32_t index) {
|
||||
if (!this->dense.empty() && index < this->dense.size()) {
|
||||
auto itr = this->dense.begin() + index;
|
||||
if (*itr) delete (*itr);
|
||||
this->dense.erase(itr);
|
||||
}
|
||||
}
|
||||
|
||||
void Pop() {
|
||||
if (!this->dense.empty()) Remove(this->dense.size() - 1);
|
||||
}
|
||||
|
||||
AMFArrayValue* GetArray(const std::string& key) {
|
||||
AMFAssociative::const_iterator it = this->associative.find(key);
|
||||
if (it != this->associative.end()) {
|
||||
return dynamic_cast<AMFArrayValue*>(it->second);
|
||||
}
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
AMFArrayValue* GetArray(const uint32_t index) {
|
||||
return index >= this->dense.size() ? nullptr : dynamic_cast<AMFArrayValue*>(this->dense.at(index));
|
||||
};
|
||||
|
||||
inline AMFArrayValue* InsertArray(const std::string& key) {
|
||||
return static_cast<AMFArrayValue*>(Insert(key).first);
|
||||
};
|
||||
|
||||
inline AMFArrayValue* InsertArray(const uint32_t index) {
|
||||
return static_cast<AMFArrayValue*>(Insert(index).first);
|
||||
};
|
||||
|
||||
inline AMFArrayValue* PushArray() {
|
||||
return static_cast<AMFArrayValue*>(Insert(this->dense.size()).first);
|
||||
};
|
||||
|
||||
/**
|
||||
* Gets an AMFValue by the key from the associative portion and converts it
|
||||
* to the AmfValue template type. If the key did not exist, it is inserted.
|
||||
*
|
||||
* @tparam The target object type
|
||||
* @param key The key to lookup
|
||||
*
|
||||
* @return The AMFValue
|
||||
*/
|
||||
template <typename AmfType>
|
||||
AMFValue<AmfType>* Get(const std::string& key) const {
|
||||
AMFAssociative::const_iterator it = this->associative.find(key);
|
||||
return it != this->associative.end() ?
|
||||
dynamic_cast<AMFValue<AmfType>*>(it->second) :
|
||||
nullptr;
|
||||
};
|
||||
|
||||
// Get from the array but dont cast it
|
||||
AMFBaseValue* Get(const std::string& key) const {
|
||||
AMFAssociative::const_iterator it = this->associative.find(key);
|
||||
return it != this->associative.end() ? it->second : nullptr;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Get an AMFValue object at a position in the dense portion.
|
||||
* Gets an AMFValue by the index from the dense portion and converts it
|
||||
* to the AmfValue template type. If the index did not exist, it is inserted.
|
||||
*
|
||||
* @tparam The target object type
|
||||
* @param index The index to get
|
||||
* @return The casted object, or nullptr.
|
||||
*/
|
||||
template <typename AmfType>
|
||||
AMFValue<AmfType>* Get(uint32_t index) const {
|
||||
return index < this->dense.size() ?
|
||||
dynamic_cast<AMFValue<AmfType>*>(this->dense.at(index)) :
|
||||
nullptr;
|
||||
};
|
||||
|
||||
// Get from the dense but dont cast it
|
||||
AMFBaseValue* Get(const uint32_t index) const {
|
||||
return index < this->dense.size() ? this->dense.at(index) : nullptr;
|
||||
};
|
||||
private:
|
||||
/**
|
||||
* The associative portion. These values are key'd with strings to an AMFValue.
|
||||
*/
|
||||
AMFAssociative associative;
|
||||
|
||||
/**
|
||||
* The dense portion. These AMFValue's are stored one after
|
||||
* another with the most recent addition being at the back.
|
||||
*/
|
||||
AMFDense dense;
|
||||
};
|
||||
|
||||
#endif //!__AMF3__H__
|
184
dCommon/AmfSerialize.cpp
Normal file
184
dCommon/AmfSerialize.cpp
Normal file
@ -0,0 +1,184 @@
|
||||
#include "AmfSerialize.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
|
||||
// Writes an AMFValue pointer to a RakNet::BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
|
||||
eAmf type = value.GetValueType();
|
||||
this->Write(type);
|
||||
switch (type) {
|
||||
case eAmf::Integer: {
|
||||
this->Write<AMFIntValue&>(*static_cast<AMFIntValue*>(&value));
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Double: {
|
||||
this->Write<AMFDoubleValue&>(*static_cast<AMFDoubleValue*>(&value));
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::String: {
|
||||
this->Write<AMFStringValue&>(*static_cast<AMFStringValue*>(&value));
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Array: {
|
||||
this->Write<AMFArrayValue&>(*static_cast<AMFArrayValue*>(&value));
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
Game::logger->Log("AmfSerialize", "Encountered unwritable AMFType %i!", type);
|
||||
}
|
||||
case eAmf::Undefined:
|
||||
case eAmf::Null:
|
||||
case eAmf::False:
|
||||
case eAmf::True:
|
||||
case eAmf::Date:
|
||||
case eAmf::Object:
|
||||
case eAmf::XML:
|
||||
case eAmf::XMLDoc:
|
||||
case eAmf::ByteArray:
|
||||
case eAmf::VectorInt:
|
||||
case eAmf::VectorUInt:
|
||||
case eAmf::VectorDouble:
|
||||
case eAmf::VectorObject:
|
||||
case eAmf::Dictionary:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A private function to write an value to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
|
||||
unsigned char b4 = (unsigned char)v;
|
||||
if (v < 0x00200000) {
|
||||
b4 = b4 & 0x7F;
|
||||
if (v > 0x7F) {
|
||||
unsigned char b3;
|
||||
v = v >> 7;
|
||||
b3 = ((unsigned char)(v)) | 0x80;
|
||||
if (v > 0x7F) {
|
||||
unsigned char b2;
|
||||
v = v >> 7;
|
||||
b2 = ((unsigned char)(v)) | 0x80;
|
||||
bs->Write(b2);
|
||||
}
|
||||
|
||||
bs->Write(b3);
|
||||
}
|
||||
} else {
|
||||
unsigned char b1;
|
||||
unsigned char b2;
|
||||
unsigned char b3;
|
||||
|
||||
v = v >> 8;
|
||||
b3 = ((unsigned char)(v)) | 0x80;
|
||||
v = v >> 7;
|
||||
b2 = ((unsigned char)(v)) | 0x80;
|
||||
v = v >> 7;
|
||||
b1 = ((unsigned char)(v)) | 0x80;
|
||||
|
||||
bs->Write(b1);
|
||||
bs->Write(b2);
|
||||
bs->Write(b3);
|
||||
}
|
||||
|
||||
bs->Write(b4);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes a flag number to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
|
||||
v = (v << 1) | 0x01;
|
||||
WriteUInt29(bs, v);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an AMFString to a RakNet::BitStream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
|
||||
WriteFlagNumber(bs, (uint32_t)str.size());
|
||||
bs->Write(str.c_str(), (uint32_t)str.size());
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U16 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U32 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U64 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU64(RakNet::BitStream* bs, uint64_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
// Writes an AMFIntegerValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFIntValue&>(AMFIntValue& value) {
|
||||
WriteUInt29(this, value.GetValue());
|
||||
}
|
||||
|
||||
// Writes an AMFDoubleValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value) {
|
||||
double d = value.GetValue();
|
||||
WriteAMFU64(this, *reinterpret_cast<uint64_t*>(&d));
|
||||
}
|
||||
|
||||
// Writes an AMFStringValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFStringValue&>(AMFStringValue& value) {
|
||||
WriteAMFString(this, value.GetValue());
|
||||
}
|
||||
|
||||
// Writes an AMFArrayValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFArrayValue&>(AMFArrayValue& value) {
|
||||
uint32_t denseSize = value.GetDense().size();
|
||||
WriteFlagNumber(this, denseSize);
|
||||
|
||||
auto it = value.GetAssociative().begin();
|
||||
auto end = value.GetAssociative().end();
|
||||
|
||||
while (it != end) {
|
||||
WriteAMFString(this, it->first);
|
||||
this->Write<AMFBaseValue&>(*it->second);
|
||||
it++;
|
||||
}
|
||||
|
||||
this->Write(eAmf::Null);
|
||||
|
||||
if (denseSize > 0) {
|
||||
auto it2 = value.GetDense().begin();
|
||||
auto end2 = value.GetDense().end();
|
||||
|
||||
while (it2 != end2) {
|
||||
this->Write<AMFBaseValue&>(**it2);
|
||||
it2++;
|
||||
}
|
||||
}
|
||||
}
|
50
dCommon/AmfSerialize.h
Normal file
50
dCommon/AmfSerialize.h
Normal file
@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
// Custom Classes
|
||||
#include "Amf3.h"
|
||||
|
||||
// RakNet
|
||||
#include <BitStream.h>
|
||||
|
||||
/*!
|
||||
\file AmfSerialize.h
|
||||
\brief A class that implements native writing of AMF values to RakNet::BitStream
|
||||
*/
|
||||
|
||||
// We are using the RakNet namespace
|
||||
namespace RakNet {
|
||||
//! Writes an AMFValue pointer to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value);
|
||||
|
||||
//! Writes an AMFIntegerValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFIntValue&>(AMFIntValue& value);
|
||||
|
||||
//! Writes an AMFDoubleValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value);
|
||||
|
||||
//! Writes an AMFStringValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFStringValue&>(AMFStringValue& value);
|
||||
|
||||
//! Writes an AMFArrayValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFArrayValue&>(AMFArrayValue& value);
|
||||
} // namespace RakNet
|
@ -1,6 +1,6 @@
|
||||
set(DCOMMON_SOURCES "AMFFormat.cpp"
|
||||
set(DCOMMON_SOURCES
|
||||
"AMFDeserialize.cpp"
|
||||
"AMFFormat_BitStream.cpp"
|
||||
"AmfSerialize.cpp"
|
||||
"BinaryIO.cpp"
|
||||
"dConfig.cpp"
|
||||
"Diagnostics.cpp"
|
||||
|
12
dCommon/DluAssert.h
Normal file
12
dCommon/DluAssert.h
Normal file
@ -0,0 +1,12 @@
|
||||
#ifndef __DLUASSERT__H__
|
||||
#define __DLUASSERT__H__
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#ifdef _DEBUG
|
||||
# define DluAssert(expression) assert(expression)
|
||||
#else
|
||||
# define DluAssert(expression)
|
||||
#endif
|
||||
|
||||
#endif //!__DLUASSERT__H__
|
@ -7,6 +7,8 @@
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include "BitStream.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eClientMessageType.h"
|
||||
|
||||
#pragma warning (disable:4251) //Disables SQL warnings
|
||||
|
||||
@ -26,9 +28,11 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
|
||||
|
||||
//========== MACROS ===========
|
||||
|
||||
#define HEADER_SIZE 8
|
||||
#define CBITSTREAM RakNet::BitStream bitStream;
|
||||
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
|
||||
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
|
||||
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
|
||||
|
@ -1,564 +0,0 @@
|
||||
#pragma once
|
||||
#include "MessageIdentifiers.h"
|
||||
|
||||
enum CONNECTION_TYPE {
|
||||
SERVER = 0, //!< Means it is used throughout all servers
|
||||
AUTH, //!< Means it is sent from the client authentication
|
||||
CHAT, //!< Means it is sent from and to the chat server
|
||||
CHAT_INTERNAL, //!< Unused - We can potentially use this in the future for various things
|
||||
WORLD, //!< Means it is sent from the client world
|
||||
CLIENT, //!< Means it is sent to the client from the world server
|
||||
MASTER //!< Means it is sent to and from the master server
|
||||
};
|
||||
|
||||
//! The Internal Server Packet Identifiers
|
||||
enum SERVER {
|
||||
MSG_SERVER_VERSION_CONFIRM = 0, /*!< Sent during a handshake to confirm the server/client version */
|
||||
MSG_SERVER_DISCONNECT_NOTIFY, /*!< Sent when a user disconnected */
|
||||
MSG_SERVER_GENERAL_NOTIFY /*!< A general notification */
|
||||
};
|
||||
|
||||
//! The Internal Authentication Packet Identifiers
|
||||
enum AUTH {
|
||||
MSG_AUTH_LOGIN_REQUEST = 0, /*!< Sent from the client when a user logs in */
|
||||
MSG_AUTH_LOGOUT_REQUEST, /*!< Sent from the client when a user logs out */
|
||||
MSG_AUTH_CREATE_NEW_ACCOUNT_REQUEST, /*!< Sent from the client when a user creates a new account */
|
||||
MSG_AUTH_LEGOINTERFACE_AUTH_RESPONSE, /*!< Unknown */
|
||||
MSG_AUTH_SESSIONKEY_RECEIVED_CONFIRM, /*!< Sent when the server recieved the session key (?) */
|
||||
MSG_AUTH_RUNTIME_CONFIG /*!< Unknown */
|
||||
};
|
||||
|
||||
//! The Internal Chat Packet Identifiers
|
||||
enum CHAT {
|
||||
MSG_CHAT_LOGIN_SESSION_NOTIFY = 0, /*!< When a user logs in */
|
||||
MSG_CHAT_GENERAL_CHAT_MESSAGE, /*!< Used for global chat messages */
|
||||
MSG_CHAT_PRIVATE_CHAT_MESSAGE, /*!< Used for private chat messages */
|
||||
MSG_CHAT_USER_CHANNEL_CHAT_MESSAGE, /*!< Unknown */
|
||||
MSG_CHAT_WORLD_DISCONNECT_REQUEST, /*!< Unknown */
|
||||
MSG_CHAT_WORLD_PROXIMITY_RESPONSE, /*!< Unknown */
|
||||
MSG_CHAT_WORLD_PARCEL_RESPONSE, /*!< Unknown */
|
||||
MSG_CHAT_ADD_FRIEND_REQUEST, /*!< When the client requests to add a friend */
|
||||
MSG_CHAT_ADD_FRIEND_RESPONSE, /*!< Sent from the server when the client adds a friend */
|
||||
MSG_CHAT_REMOVE_FRIEND, /*!< When the client removes a friend */
|
||||
MSG_CHAT_GET_FRIENDS_LIST, /*!< Sent when the client requests a user's friends list */
|
||||
MSG_CHAT_ADD_IGNORE, /*!< Sent when the client adds a friend to the "ignore" list */
|
||||
MSG_CHAT_REMOVE_IGNORE, /*!< Sent when the client removes a friend from the "ignore" list */
|
||||
MSG_CHAT_GET_IGNORE_LIST, /*!< Sent when the client requests a user's ignored list */
|
||||
MSG_CHAT_TEAM_MISSED_INVITE_CHECK, /*!< Unknown (Something with an unresponded-to friend request probably) */
|
||||
MSG_CHAT_TEAM_INVITE, /*!< When the client invites a user to a team */
|
||||
MSG_CHAT_TEAM_INVITE_RESPONSE, /*!< Sent from the server when the client invites someone to the team */
|
||||
MSG_CHAT_TEAM_KICK, /*!< Sent when the client kicks a member from a team */
|
||||
MSG_CHAT_TEAM_LEAVE, /*!< Sent when the client leaves a team */
|
||||
MSG_CHAT_TEAM_SET_LOOT, /*!< Unknown (Something to do with team loot) */
|
||||
MSG_CHAT_TEAM_SET_LEADER, /*!< Unknown (Probably sets the team leader or something) */
|
||||
MSG_CHAT_TEAM_GET_STATUS, /*!< Check to see if we are in a team or not, sent on world join */
|
||||
MSG_CHAT_GUILD_CREATE, /*!< Guild Creation */
|
||||
MSG_CHAT_GUILD_INVITE, /*!< Guild Invitation */
|
||||
MSG_CHAT_GUILD_INVITE_RESPONSE, /*!< Guild Invite Response */
|
||||
MSG_CHAT_GUILD_LEAVE, /*!< Guild Leave */
|
||||
MSG_CHAT_GUILD_KICK, /*!< Guild Kick */
|
||||
MSG_CHAT_GUILD_GET_STATUS, /*!< Guild Get Status */
|
||||
MSG_CHAT_GUILD_GET_ALL, /*!< Guild Get All */
|
||||
MSG_CHAT_SHOW_ALL,
|
||||
MSG_CHAT_BLUEPRINT_MODERATED,
|
||||
MSG_CHAT_BLUEPRINT_MODEL_READY,
|
||||
MSG_CHAT_PROPERTY_READY_FOR_APPROVAL,
|
||||
MSG_CHAT_PROPERTY_MODERATION_CHANGED,
|
||||
MSG_CHAT_PROPERTY_BUILDMODE_CHANGED,
|
||||
MSG_CHAT_PROPERTY_BUILDMODE_CHANGED_REPORT,
|
||||
MSG_CHAT_MAIL,
|
||||
MSG_CHAT_WORLD_INSTANCE_LOCATION_REQUEST,
|
||||
MSG_CHAT_REPUTATION_UPDATE,
|
||||
MSG_CHAT_SEND_CANNED_TEXT,
|
||||
MSG_CHAT_GMLEVEL_UPDATE,
|
||||
MSG_CHAT_CHARACTER_NAME_CHANGE_REQUEST,
|
||||
MSG_CHAT_CSR_REQUEST,
|
||||
MSG_CHAT_CSR_REPLY,
|
||||
MSG_CHAT_GM_KICK,
|
||||
MSG_CHAT_GM_ANNOUNCE,
|
||||
MSG_CHAT_GM_MUTE,
|
||||
MSG_CHAT_ACTIVITY_UPDATE,
|
||||
MSG_CHAT_WORLD_ROUTE_PACKET,
|
||||
MSG_CHAT_GET_ZONE_POPULATIONS,
|
||||
MSG_CHAT_REQUEST_MINIMUM_CHAT_MODE,
|
||||
MSG_CHAT_REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
|
||||
MSG_CHAT_MATCH_REQUEST,
|
||||
MSG_CHAT_UGCMANIFEST_REPORT_MISSING_FILE,
|
||||
MSG_CHAT_UGCMANIFEST_REPORT_DONE_FILE,
|
||||
MSG_CHAT_UGCMANIFEST_REPORT_DONE_BLUEPRINT,
|
||||
MSG_CHAT_UGCC_REQUEST,
|
||||
MSG_CHAT_WHO,
|
||||
MSG_CHAT_WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
|
||||
MSG_CHAT_ACHIEVEMENT_NOTIFY,
|
||||
MSG_CHAT_GM_CLOSE_PRIVATE_CHAT_WINDOW,
|
||||
MSG_CHAT_UNEXPECTED_DISCONNECT,
|
||||
MSG_CHAT_PLAYER_READY,
|
||||
MSG_CHAT_GET_DONATION_TOTAL,
|
||||
MSG_CHAT_UPDATE_DONATION,
|
||||
MSG_CHAT_PRG_CSR_COMMAND,
|
||||
MSG_CHAT_HEARTBEAT_REQUEST_FROM_WORLD,
|
||||
MSG_CHAT_UPDATE_FREE_TRIAL_STATUS
|
||||
};
|
||||
|
||||
//! Used for packets related to chatting
|
||||
enum CHAT_INTERNAL {
|
||||
MSG_CHAT_INTERNAL_PLAYER_ADDED_NOTIFICATION = 0,
|
||||
MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION,
|
||||
MSG_CHAT_INTERNAL_ADD_FRIEND,
|
||||
MSG_CHAT_INTERNAL_ADD_BEST_FRIEND,
|
||||
MSG_CHAT_INTERNAL_ADD_TO_TEAM,
|
||||
MSG_CHAT_INTERNAL_ADD_BLOCK,
|
||||
MSG_CHAT_INTERNAL_REMOVE_FRIEND,
|
||||
MSG_CHAT_INTERNAL_REMOVE_BLOCK,
|
||||
MSG_CHAT_INTERNAL_REMOVE_FROM_TEAM,
|
||||
MSG_CHAT_INTERNAL_DELETE_TEAM,
|
||||
MSG_CHAT_INTERNAL_REPORT,
|
||||
MSG_CHAT_INTERNAL_PRIVATE_CHAT,
|
||||
MSG_CHAT_INTERNAL_PRIVATE_CHAT_RESPONSE,
|
||||
MSG_CHAT_INTERNAL_ANNOUNCEMENT,
|
||||
MSG_CHAT_INTERNAL_MAIL_COUNT_UPDATE,
|
||||
MSG_CHAT_INTERNAL_MAIL_SEND_NOTIFY,
|
||||
MSG_CHAT_INTERNAL_REQUEST_USER_LIST,
|
||||
MSG_CHAT_INTERNAL_FRIEND_LIST,
|
||||
MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER,
|
||||
MSG_CHAT_INTERNAL_TEAM_UPDATE,
|
||||
MSG_CHAT_INTERNAL_MUTE_UPDATE,
|
||||
MSG_CHAT_INTERNAL_CREATE_TEAM,
|
||||
};
|
||||
|
||||
//! Used for packets send to the world
|
||||
enum WORLD {
|
||||
MSG_WORLD_CLIENT_VALIDATION = 1, // Session info
|
||||
MSG_WORLD_CLIENT_CHARACTER_LIST_REQUEST,
|
||||
MSG_WORLD_CLIENT_CHARACTER_CREATE_REQUEST,
|
||||
MSG_WORLD_CLIENT_LOGIN_REQUEST, // Character selected
|
||||
MSG_WORLD_CLIENT_GAME_MSG,
|
||||
MSG_WORLD_CLIENT_CHARACTER_DELETE_REQUEST,
|
||||
MSG_WORLD_CLIENT_CHARACTER_RENAME_REQUEST,
|
||||
MSG_WORLD_CLIENT_HAPPY_FLOWER_MODE_NOTIFY,
|
||||
MSG_WORLD_CLIENT_SLASH_RELOAD_MAP, // Reload map cmp
|
||||
MSG_WORLD_CLIENT_SLASH_PUSH_MAP_REQUEST, // Push map req cmd
|
||||
MSG_WORLD_CLIENT_SLASH_PUSH_MAP, // Push map cmd
|
||||
MSG_WORLD_CLIENT_SLASH_PULL_MAP, // Pull map cmd
|
||||
MSG_WORLD_CLIENT_LOCK_MAP_REQUEST,
|
||||
MSG_WORLD_CLIENT_GENERAL_CHAT_MESSAGE, // General chat message
|
||||
MSG_WORLD_CLIENT_HTTP_MONITOR_INFO_REQUEST,
|
||||
MSG_WORLD_CLIENT_SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
|
||||
MSG_WORLD_CLIENT_MODELS_CLEAR,
|
||||
MSG_WORLD_CLIENT_EXHIBIT_INSERT_MODEL,
|
||||
MSG_WORLD_CLIENT_LEVEL_LOAD_COMPLETE, // Character data request
|
||||
MSG_WORLD_CLIENT_TMP_GUILD_CREATE,
|
||||
MSG_WORLD_CLIENT_ROUTE_PACKET, // Social?
|
||||
MSG_WORLD_CLIENT_POSITION_UPDATE,
|
||||
MSG_WORLD_CLIENT_MAIL,
|
||||
MSG_WORLD_CLIENT_WORD_CHECK, // Whitelist word check
|
||||
MSG_WORLD_CLIENT_STRING_CHECK, // Whitelist string check
|
||||
MSG_WORLD_CLIENT_GET_PLAYERS_IN_ZONE,
|
||||
MSG_WORLD_CLIENT_REQUEST_UGC_MANIFEST_INFO,
|
||||
MSG_WORLD_CLIENT_BLUEPRINT_GET_ALL_DATA_REQUEST,
|
||||
MSG_WORLD_CLIENT_CANCEL_MAP_QUEUE,
|
||||
MSG_WORLD_CLIENT_HANDLE_FUNNESS,
|
||||
MSG_WORLD_CLIENT_FAKE_PRG_CSR_MESSAGE,
|
||||
MSG_WORLD_CLIENT_REQUEST_FREE_TRIAL_REFRESH,
|
||||
MSG_WORLD_CLIENT_GM_SET_FREE_TRIAL_STATUS
|
||||
};
|
||||
|
||||
//! An enum for packets sent to the client
|
||||
enum CLIENT {
|
||||
MSG_CLIENT_LOGIN_RESPONSE = 0,
|
||||
MSG_CLIENT_LOGOUT_RESPONSE,
|
||||
MSG_CLIENT_LOAD_STATIC_ZONE,
|
||||
MSG_CLIENT_CREATE_OBJECT,
|
||||
MSG_CLIENT_CREATE_CHARACTER,
|
||||
MSG_CLIENT_CREATE_CHARACTER_EXTENDED,
|
||||
MSG_CLIENT_CHARACTER_LIST_RESPONSE,
|
||||
MSG_CLIENT_CHARACTER_CREATE_RESPONSE,
|
||||
MSG_CLIENT_CHARACTER_RENAME_RESPONSE,
|
||||
MSG_CLIENT_CHAT_CONNECT_RESPONSE,
|
||||
MSG_CLIENT_AUTH_ACCOUNT_CREATE_RESPONSE,
|
||||
MSG_CLIENT_DELETE_CHARACTER_RESPONSE,
|
||||
MSG_CLIENT_GAME_MSG,
|
||||
MSG_CLIENT_CONNECT_CHAT,
|
||||
MSG_CLIENT_TRANSFER_TO_WORLD,
|
||||
MSG_CLIENT_IMPENDING_RELOAD_NOTIFY,
|
||||
MSG_CLIENT_MAKE_GM_RESPONSE,
|
||||
MSG_CLIENT_HTTP_MONITOR_INFO_RESPONSE,
|
||||
MSG_CLIENT_SLASH_PUSH_MAP_RESPONSE,
|
||||
MSG_CLIENT_SLASH_PULL_MAP_RESPONSE,
|
||||
MSG_CLIENT_SLASH_LOCK_MAP_RESPONSE,
|
||||
MSG_CLIENT_BLUEPRINT_SAVE_RESPONSE,
|
||||
MSG_CLIENT_BLUEPRINT_LUP_SAVE_RESPONSE,
|
||||
MSG_CLIENT_BLUEPRINT_LOAD_RESPONSE_ITEMID,
|
||||
MSG_CLIENT_BLUEPRINT_GET_ALL_DATA_RESPONSE,
|
||||
MSG_CLIENT_MODEL_INSTANTIATE_RESPONSE,
|
||||
MSG_CLIENT_DEBUG_OUTPUT,
|
||||
MSG_CLIENT_ADD_FRIEND_REQUEST,
|
||||
MSG_CLIENT_ADD_FRIEND_RESPONSE,
|
||||
MSG_CLIENT_REMOVE_FRIEND_RESPONSE,
|
||||
MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE,
|
||||
MSG_CLIENT_UPDATE_FRIEND_NOTIFY,
|
||||
MSG_CLIENT_ADD_IGNORE_RESPONSE,
|
||||
MSG_CLIENT_REMOVE_IGNORE_RESPONSE,
|
||||
MSG_CLIENT_GET_IGNORE_LIST_RESPONSE,
|
||||
MSG_CLIENT_TEAM_INVITE,
|
||||
MSG_CLIENT_TEAM_INVITE_INITIAL_RESPONSE,
|
||||
MSG_CLIENT_GUILD_CREATE_RESPONSE,
|
||||
MSG_CLIENT_GUILD_GET_STATUS_RESPONSE,
|
||||
MSG_CLIENT_GUILD_INVITE,
|
||||
MSG_CLIENT_GUILD_INVITE_INITIAL_RESPONSE,
|
||||
MSG_CLIENT_GUILD_INVITE_FINAL_RESPONSE,
|
||||
MSG_CLIENT_GUILD_INVITE_CONFIRM,
|
||||
MSG_CLIENT_GUILD_ADD_PLAYER,
|
||||
MSG_CLIENT_GUILD_REMOVE_PLAYER,
|
||||
MSG_CLIENT_GUILD_LOGIN_LOGOUT,
|
||||
MSG_CLIENT_GUILD_RANK_CHANGE,
|
||||
MSG_CLIENT_GUILD_DATA,
|
||||
MSG_CLIENT_GUILD_STATUS,
|
||||
MSG_CLIENT_MAIL,
|
||||
MSG_CLIENT_DB_PROXY_RESULT,
|
||||
MSG_CLIENT_SHOW_ALL_RESPONSE,
|
||||
MSG_CLIENT_WHO_RESPONSE,
|
||||
MSG_CLIENT_SEND_CANNED_TEXT,
|
||||
MSG_CLIENT_UPDATE_CHARACTER_NAME,
|
||||
MSG_CLIENT_SET_NETWORK_SIMULATOR,
|
||||
MSG_CLIENT_INVALID_CHAT_MESSAGE,
|
||||
MSG_CLIENT_MINIMUM_CHAT_MODE_RESPONSE,
|
||||
MSG_CLIENT_MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
|
||||
MSG_CLIENT_CHAT_MODERATION_STRING,
|
||||
MSG_CLIENT_UGC_MANIFEST_RESPONSE,
|
||||
MSG_CLIENT_IN_LOGIN_QUEUE,
|
||||
MSG_CLIENT_SERVER_STATES,
|
||||
MSG_CLIENT_GM_CLOSE_TARGET_CHAT_WINDOW,
|
||||
MSG_CLIENT_GENERAL_TEXT_FOR_LOCALIZATION,
|
||||
MSG_CLIENT_UPDATE_FREE_TRIAL_STATUS,
|
||||
MSG_CLIENT_UGC_DOWNLOAD_FAILED = 120
|
||||
};
|
||||
|
||||
//! Used for packets sent to the master server
|
||||
enum MASTER {
|
||||
MSG_MASTER_REQUEST_PERSISTENT_ID = 1,
|
||||
MSG_MASTER_REQUEST_PERSISTENT_ID_RESPONSE,
|
||||
MSG_MASTER_REQUEST_ZONE_TRANSFER,
|
||||
MSG_MASTER_REQUEST_ZONE_TRANSFER_RESPONSE,
|
||||
MSG_MASTER_SERVER_INFO,
|
||||
MSG_MASTER_REQUEST_SESSION_KEY,
|
||||
MSG_MASTER_SET_SESSION_KEY,
|
||||
MSG_MASTER_SESSION_KEY_RESPONSE,
|
||||
MSG_MASTER_PLAYER_ADDED,
|
||||
MSG_MASTER_PLAYER_REMOVED,
|
||||
|
||||
MSG_MASTER_CREATE_PRIVATE_ZONE,
|
||||
MSG_MASTER_REQUEST_PRIVATE_ZONE,
|
||||
|
||||
MSG_MASTER_WORLD_READY,
|
||||
MSG_MASTER_PREP_ZONE,
|
||||
|
||||
MSG_MASTER_SHUTDOWN,
|
||||
MSG_MASTER_SHUTDOWN_RESPONSE,
|
||||
MSG_MASTER_SHUTDOWN_IMMEDIATE,
|
||||
|
||||
MSG_MASTER_SHUTDOWN_UNIVERSE,
|
||||
|
||||
MSG_MASTER_AFFIRM_TRANSFER_REQUEST,
|
||||
MSG_MASTER_AFFIRM_TRANSFER_RESPONSE,
|
||||
|
||||
MSG_MASTER_NEW_SESSION_ALERT
|
||||
};
|
||||
|
||||
//! The Game messages
|
||||
enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_TELEPORT = 19,
|
||||
GAME_MSG_SET_PLAYER_CONTROL_SCHEME = 26,
|
||||
GAME_MSG_DROP_CLIENT_LOOT = 30,
|
||||
GAME_MSG_DIE = 37,
|
||||
GAME_MSG_REQUEST_DIE = 38,
|
||||
GAME_MSG_PLAY_EMOTE = 41,
|
||||
GAME_MSG_PLAY_ANIMATION = 43,
|
||||
GAME_MSG_CONTROL_BEHAVIOR = 48,
|
||||
GAME_MSG_SET_NAME = 72,
|
||||
GAME_MSG_ECHO_START_SKILL = 118,
|
||||
GAME_MSG_START_SKILL = 119,
|
||||
GAME_MSG_VERIFY_ACK = 121,
|
||||
GAME_MSG_ADD_SKILL = 127,
|
||||
GAME_MSG_REMOVE_SKILL = 128,
|
||||
GAME_MSG_SET_CURRENCY = 133,
|
||||
GAME_MSG_PICKUP_CURRENCY = 137,
|
||||
GAME_MSG_PICKUP_ITEM = 139,
|
||||
GAME_MSG_TEAM_PICKUP_ITEM = 140,
|
||||
GAME_MSG_PLAY_FX_EFFECT = 154,
|
||||
GAME_MSG_STOP_FX_EFFECT = 155,
|
||||
GAME_MSG_REQUEST_RESURRECT = 159,
|
||||
GAME_MSG_RESURRECT = 160,
|
||||
GAME_MSG_PUSH_EQUIPPED_ITEMS_STATE = 191,
|
||||
GAME_MSG_POP_EQUIPPED_ITEMS_STATE = 192,
|
||||
GAME_MSG_SET_GM_LEVEL = 193,
|
||||
GAME_MSG_SET_STUNNED = 198,
|
||||
GAME_MSG_SET_STUN_IMMUNITY = 200,
|
||||
GAME_MSG_KNOCKBACK = 202,
|
||||
GAME_MSG_REBUILD_CANCEL = 209,
|
||||
GAME_MSG_ENABLE_REBUILD = 213,
|
||||
GAME_MSG_MOVE_ITEM_IN_INVENTORY = 224,
|
||||
GAME_MSG_ADD_ITEM_TO_INVENTORY_CLIENT_SYNC = 227,
|
||||
GAME_MSG_REMOVE_ITEM_FROM_INVENTORY = 230,
|
||||
GAME_MSG_EQUIP_ITEM = 231,
|
||||
GAME_MSG_UN_EQUIP_ITEM = 233,
|
||||
GAME_MSG_OFFER_MISSION = 248,
|
||||
GAME_MSG_RESPOND_TO_MISSION = 249,
|
||||
GAME_MSG_NOTIFY_MISSION = 254,
|
||||
GAME_MSG_NOTIFY_MISSION_TASK = 255,
|
||||
GAME_MSG_REBUILD_NOTIFY_STATE = 336,
|
||||
GAME_MSG_TERMINATE_INTERACTION = 357,
|
||||
GAME_MSG_SERVER_TERMINATE_INTERACTION = 358,
|
||||
GAME_MSG_REQUEST_USE = 364,
|
||||
GAME_MSG_VENDOR_OPEN_WINDOW = 369,
|
||||
GAME_MSG_BUY_FROM_VENDOR = 373,
|
||||
GAME_MSG_SELL_TO_VENDOR = 374,
|
||||
GAME_MSG_TEAM_SET_OFF_WORLD_FLAG = 383,
|
||||
GAME_MSG_SET_INVENTORY_SIZE = 389,
|
||||
GAME_MSG_ACKNOWLEDGE_POSSESSION = 391,
|
||||
GAME_MSG_SET_SHOOTING_GALLERY_PARAMS = 400,
|
||||
GAME_MSG_REQUEST_ACTIVITY_START_STOP = 402,
|
||||
GAME_MSG_REQUEST_ACTIVITY_ENTER = 403,
|
||||
GAME_MSG_REQUEST_ACTIVITY_EXIT = 404,
|
||||
GAME_MSG_ACTIVITY_ENTER = 405,
|
||||
GAME_MSG_ACTIVITY_EXIT = 406,
|
||||
GAME_MSG_ACTIVITY_START = 407,
|
||||
GAME_MSG_ACTIVITY_STOP = 408,
|
||||
GAME_MSG_SHOOTING_GALLERY_CLIENT_AIM_UPDATE = 409,
|
||||
GAME_MSG_SHOOTING_GALLERY_FIRE = 411,
|
||||
GAME_MSG_REQUEST_VENDOR_STATUS_UPDATE = 416,
|
||||
GAME_MSG_VENDOR_STATUS_UPDATE = 417,
|
||||
GAME_MSG_NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE = 425,
|
||||
GAME_MSG_CONSUME_CLIENT_ITEM = 427,
|
||||
GAME_MSG_CLIENT_ITEM_CONSUMED = 428,
|
||||
GAME_MSG_UPDATE_SHOOTING_GALLERY_ROTATION = 448,
|
||||
GAME_MSG_SET_FLAG = 471,
|
||||
GAME_MSG_NOTIFY_CLIENT_FLAG_CHANGE = 472,
|
||||
GAME_MSG_VENDOR_TRANSACTION_RESULT = 476,
|
||||
GAME_MSG_HAS_BEEN_COLLECTED = 486,
|
||||
GAME_MSG_DISPLAY_CHAT_BUBBLE = 495,
|
||||
GAME_MSG_SPAWN_PET = 498,
|
||||
GAME_MSG_DESPAWN_PET = 499,
|
||||
GAME_MSG_PLAYER_LOADED = 505,
|
||||
GAME_MSG_PLAYER_READY = 509,
|
||||
GAME_MSG_REQUEST_LINKED_MISSION = 515,
|
||||
GAME_MSG_INVALID_ZONE_TRANSFER_LIST = 519,
|
||||
GAME_MSG_MISSION_DIALOGUE_OK = 520,
|
||||
GAME_MSG_DISPLAY_MESSAGE_BOX = 529,
|
||||
GAME_MSG_MESSAGE_BOX_RESPOND = 530,
|
||||
GAME_MSG_CHOICE_BOX_RESPOND = 531,
|
||||
GAME_MSG_SMASH = 537,
|
||||
GAME_MSG_UNSMASH = 538,
|
||||
GAME_MSG_SET_SHOOTING_GALLERY_RETICULE_EFFECT = 548,
|
||||
GAME_MSG_PLACE_MODEL_RESPONSE = 0x223,
|
||||
GAME_MSG_SET_JET_PACK_MODE = 561,
|
||||
GAME_MSG_REGISTER_PET_ID = 565,
|
||||
GAME_MSG_REGISTER_PET_DBID = 566,
|
||||
GAME_MSG_SHOW_ACTIVITY_COUNTDOWN = 568,
|
||||
GAME_MSG_START_ACTIVITY_TIME = 576,
|
||||
GAME_MSG_ACTIVITY_PAUSE = 602,
|
||||
GAME_MSG_USE_NON_EQUIPMENT_ITEM = 603,
|
||||
GAME_MSG_USE_ITEM_RESULT = 607,
|
||||
GAME_MSG_COMMAND_PET = 640,
|
||||
GAME_MSG_PET_RESPONSE = 641,
|
||||
GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 648,
|
||||
GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 649,
|
||||
GAME_MSG_NOTIFY_OBJECT = 656,
|
||||
GAME_MSG_CLIENT_NOTIFY_PET = 659,
|
||||
GAME_MSG_NOTIFY_PET = 660,
|
||||
GAME_MSG_NOTIFY_PET_TAMING_MINIGAME = 661,
|
||||
GAME_MSG_START_SERVER_PET_MINIGAME_TIMER = 662,
|
||||
GAME_MSG_CLIENT_EXIT_TAMING_MINIGAME = 663,
|
||||
GAME_MSG_PET_NAME_CHANGED = 686,
|
||||
GAME_MSG_PET_TAMING_MINIGAME_RESULT = 667,
|
||||
GAME_MSG_PET_TAMING_TRY_BUILD_RESULT = 668,
|
||||
GAME_MSG_NOTIFY_TAMING_BUILD_SUCCESS = 673,
|
||||
GAME_MSG_NOTIFY_TAMING_MODEL_LOADED_ON_SERVER = 674,
|
||||
GAME_MSG_ACTIVATE_BUBBLE_BUFF = 678,
|
||||
GAME_MSG_DEACTIVATE_BUBBLE_BUFF = 679,
|
||||
GAME_MSG_ADD_PET_TO_PLAYER = 681,
|
||||
GAME_MSG_REQUEST_SET_PET_NAME = 683,
|
||||
GAME_MSG_SET_PET_NAME = 684,
|
||||
GAME_MSG_NOTIFY_PET_TAMING_PUZZLE_SELECTED = 675,
|
||||
GAME_MSG_SHOW_PET_ACTION_BUTTON = 692,
|
||||
GAME_MSG_SET_EMOTE_LOCK_STATE = 693,
|
||||
GAME_MSG_USE_ITEM_REQUIREMENTS_RESPONSE = 703,
|
||||
GAME_MSG_PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT = 713,
|
||||
GAME_MSG_DOWNLOAD_PROPERTY_DATA = 716,
|
||||
GAME_MSG_QUERY_PROPERTY_DATA = 717,
|
||||
GAME_MSG_PROPERTY_EDITOR_BEGIN = 724,
|
||||
GAME_MSG_PROPERTY_EDITOR_END = 725,
|
||||
GAME_MSG_IS_MINIFIG_IN_A_BUBBLE = 729,
|
||||
GAME_MSG_START_PATHING = 733,
|
||||
GAME_MSG_ACTIVATE_BUBBLE_BUFF_FROM_SERVER = 734,
|
||||
GAME_MSG_DEACTIVATE_BUBBLE_BUFF_FROM_SERVER = 735,
|
||||
GAME_MSG_NOTIFY_CLIENT_ZONE_OBJECT = 737,
|
||||
GAME_MSG_UPDATE_REPUTATION = 746,
|
||||
GAME_MSG_PROPERTY_RENTAL_RESPONSE = 750,
|
||||
GAME_MSG_REQUEST_PLATFORM_RESYNC = 760,
|
||||
GAME_MSG_PLATFORM_RESYNC = 761,
|
||||
GAME_MSG_PLAY_CINEMATIC = 762,
|
||||
GAME_MSG_END_CINEMATIC = 763,
|
||||
GAME_MSG_CINEMATIC_UPDATE = 764,
|
||||
GAME_MSG_TOGGLE_GHOST_REFERENCE_OVERRIDE = 767,
|
||||
GAME_MSG_SET_GHOST_REFERENCE_POSITION = 768,
|
||||
GAME_MSG_FIRE_EVENT_SERVER_SIDE = 770,
|
||||
GAME_MSG_SET_NETWORK_SCRIPT_VAR = 781,
|
||||
GAME_MSG_UPDATE_MODEL_FROM_CLIENT = 793,
|
||||
GAME_MSG_DELETE_MODEL_FROM_CLIENT = 794,
|
||||
GAME_MSG_PLAY_ND_AUDIO_EMITTER = 821,
|
||||
GAME_MSG_PLAY2_DAMBIENT_SOUND = 831,
|
||||
GAME_MSG_ENTER_PROPERTY1 = 840,
|
||||
GAME_MSG_ENTER_PROPERTY2 = 841,
|
||||
GAME_MSG_PROPERTY_ENTRANCE_SYNC = 842,
|
||||
GAME_MSG_PROPERTY_SELECT_QUERY = 845,
|
||||
GAME_MSG_PARSE_CHAT_MESSAGE = 850,
|
||||
GAME_MSG_BROADCAST_TEXT_TO_CHATBOX = 858,
|
||||
GAME_MSG_OPEN_PROPERTY_MANAGEMENT = 860,
|
||||
GAME_MSG_OPEN_PROPERTY_VENDOR = 861,
|
||||
GAME_MSG_UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK = 863,
|
||||
GAME_MSG_CLIENT_TRADE_REQUEST = 868,
|
||||
GAME_MSG_SERVER_TRADE_REQUEST = 869,
|
||||
GAME_MSG_SERVER_TRADE_INVITE = 870,
|
||||
GAME_MSG_CLIENT_TRADE_REPLY = 871,
|
||||
GAME_MSG_SERVER_TRADE_REPLY = 872,
|
||||
GAME_MSG_SERVER_TRADE_INITIAL_REPLY = 873,
|
||||
GAME_MSG_SERVER_TRADE_FINAL_REPLY = 874,
|
||||
GAME_MSG_CLIENT_TRADE_UPDATE = 875,
|
||||
GAME_MSG_SERVER_SIDE_TRADE_UPDATE = 876,
|
||||
GAME_MSG_SERVER_TRADE_UPDATE = 877,
|
||||
GAME_MSG_CLIENT_TRADE_CANCEL = 878,
|
||||
GAME_MSG_CLIENT_SIDE_TRADE_CANCEL = 879,
|
||||
GAME_MSG_CLIENT_TRADE_ACCEPT = 880,
|
||||
GAME_MSG_SERVER_SIDE_TRADE_ACCEPT = 881,
|
||||
GAME_MSG_SERVER_SIDE_TRADE_CANCEL = 882,
|
||||
GAME_MSG_SERVER_TRADE_CANCEL = 883,
|
||||
GAME_MSG_SERVER_TRADE_ACCEPT = 884,
|
||||
GAME_MSG_READY_FOR_UPDATES = 888,
|
||||
GAME_MSG_ORIENT_TO_OBJECT = 905,
|
||||
GAME_MSG_ORIENT_TO_POSITION = 906,
|
||||
GAME_MSG_ORIENT_TO_ANGLE = 907,
|
||||
GAME_MSG_BOUNCER_ACTIVE_STATUS = 942,
|
||||
GAME_MSG_UN_USE_BBB_MODEL = 999,
|
||||
GAME_MSG_BBB_LOAD_ITEM_REQUEST = 1000,
|
||||
GAME_MSG_BBB_SAVE_REQUEST = 1001,
|
||||
GAME_MSG_BBB_SAVE_RESPONSE = 1006,
|
||||
GAME_MSG_NOTIFY_CLIENT_OBJECT = 1042,
|
||||
GAME_MSG_DISPLAY_ZONE_SUMMARY = 1043,
|
||||
GAME_MSG_ZONE_SUMMARY_DISMISSED = 1044,
|
||||
GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST = 1053,
|
||||
GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC = 1046,
|
||||
GAME_MSG_START_BUILDING_WITH_ITEM = 1057,
|
||||
GAME_MSG_START_ARRANGING_WITH_ITEM = 1061,
|
||||
GAME_MSG_FINISH_ARRANGING_WITH_ITEM = 1062,
|
||||
GAME_MSG_DONE_ARRANGING_WITH_ITEM = 1063,
|
||||
GAME_MSG_SET_BUILD_MODE = 1068,
|
||||
GAME_MSG_BUILD_MODE_SET = 1069,
|
||||
GAME_MSG_SET_BUILD_MODE_CONFIRMED = 1073,
|
||||
GAME_MSG_NOTIFY_CLIENT_FAILED_PRECONDITION = 1081,
|
||||
GAME_MSG_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1093,
|
||||
GAME_MSG_MODULAR_BUILD_BEGIN = 1094,
|
||||
GAME_MSG_MODULAR_BUILD_END = 1095,
|
||||
GAME_MSG_MODULAR_BUILD_MOVE_AND_EQUIP = 1096,
|
||||
GAME_MSG_MODULAR_BUILD_FINISH = 1097,
|
||||
GAME_MSG_REPORT_BUG = 1198,
|
||||
GAME_MSG_MISSION_DIALOGUE_CANCELLED = 1129,
|
||||
GAME_MSG_ECHO_SYNC_SKILL = 1144,
|
||||
GAME_MSG_SYNC_SKILL = 1145,
|
||||
GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT = 1148,
|
||||
GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT = 1151,
|
||||
GAME_MSG_MODULAR_BUILD_CONVERT_MODEL = 1155,
|
||||
GAME_MSG_SET_PLAYER_ALLOWED_RESPAWN = 1165,
|
||||
GAME_MSG_UI_MESSAGE_SERVER_TO_SINGLE_CLIENT = 1184,
|
||||
GAME_MSG_UI_MESSAGE_SERVER_TO_ALL_CLIENTS = 1185,
|
||||
GAME_MSG_PET_TAMING_TRY_BUILD = 1197,
|
||||
GAME_MSG_REQUEST_SMASH_PLAYER = 1202,
|
||||
GAME_MSG_FIRE_EVENT_CLIENT_SIDE = 1213,
|
||||
GAME_MSG_TOGGLE_GM_INVIS = 1218,
|
||||
GAME_MSG_CHANGE_OBJECT_WORLD_STATE = 1223,
|
||||
GAME_MSG_VEHICLE_LOCK_INPUT = 1230,
|
||||
GAME_MSG_VEHICLE_UNLOCK_INPUT = 1231,
|
||||
GAME_MSG_RACING_RESET_PLAYER_TO_LAST_RESET = 1252,
|
||||
GAME_MSG_RACING_SERVER_SET_PLAYER_LAP_AND_PLANE = 1253,
|
||||
GAME_MSG_RACING_SET_PLAYER_RESET_INFO = 1254,
|
||||
GAME_MSG_RACING_PLAYER_INFO_RESET_FINISHED = 1255,
|
||||
GAME_MSG_LOCK_NODE_ROTATION = 1260,
|
||||
GAME_MSG_VEHICLE_SET_WHEEL_LOCK_STATE = 1273,
|
||||
GAME_MSG_NOTIFY_VEHICLE_OF_RACING_OBJECT = 1276,
|
||||
GAME_MSG_SET_NAME_BILLBOARD_STATE = 1284,
|
||||
GAME_MSG_PLAYER_REACHED_RESPAWN_CHECKPOINT = 1296,
|
||||
GAME_MSG_HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE = 1300,
|
||||
GAME_MSG_HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE = 1301,
|
||||
GAME_MSG_PROPERTY_CONTENTS_FROM_CLIENT = 1305,
|
||||
GAME_MSG_GET_MODELS_ON_PROPERTY = 1306,
|
||||
GAME_MSG_MATCH_REQUEST = 1308,
|
||||
GAME_MSG_MATCH_RESPONSE = 1309,
|
||||
GAME_MSG_MATCH_UPDATE = 1310,
|
||||
GAME_MSG_MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131,
|
||||
GAME_MSG_MODULE_ASSEMBLY_QUERY_DATA = 1132,
|
||||
GAME_MSG_SHOW_BILLBOARD_INTERACT_ICON = 1337,
|
||||
GAME_MSG_CHANGE_IDLE_FLAGS = 1338,
|
||||
GAME_MSG_VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340,
|
||||
GAME_MSG_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341,
|
||||
GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION = 1342,
|
||||
GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION = 1343,
|
||||
GAME_MSG_VEHICLE_ADD_SLOWDOWN_ACTION = 1344,
|
||||
GAME_MSG_VEHICLE_REMOVE_SLOWDOWN_ACTION = 1345,
|
||||
GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_SLOWDOWN_ACTION = 1346,
|
||||
GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_SLOWDOWN_ACTION = 1347,
|
||||
GAME_MSG_BUYBACK_FROM_VENDOR = 1350,
|
||||
GAME_MSG_SET_PROPERTY_ACCESS = 1366,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_PLACED = 1369,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_ROTATED = 1370,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED = 1371,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_EQUIPPED = 1372,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_PICKED_UP = 1373,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_REMOVED = 1374,
|
||||
GAME_MSG_NOTIFY_RACING_CLIENT = 1390,
|
||||
GAME_MSG_RACING_PLAYER_HACK_CAR = 1391,
|
||||
GAME_MSG_RACING_PLAYER_LOADED = 1392,
|
||||
GAME_MSG_RACING_CLIENT_READY = 1393,
|
||||
GAME_MSG_UPDATE_CHAT_MODE = 1395,
|
||||
GAME_MSG_VEHICLE_NOTIFY_FINISHED_RACE = 1396,
|
||||
GAME_MSG_SET_CONSUMABLE_ITEM = 1409,
|
||||
GAME_MSG_SET_STATUS_IMMUNITY = 1435,
|
||||
GAME_MSG_SET_PET_NAME_MODERATED = 1448,
|
||||
GAME_MSG_MODIFY_LEGO_SCORE = 1459,
|
||||
GAME_MSG_RESTORE_TO_POST_LOAD_STATS = 1468,
|
||||
GAME_MSG_SET_RAIL_MOVEMENT = 1471,
|
||||
GAME_MSG_START_RAIL_MOVEMENT = 1472,
|
||||
GAME_MSG_CANCEL_RAIL_MOVEMENT = 1474,
|
||||
GAME_MSG_CLIENT_RAIL_MOVEMENT_READY = 1476,
|
||||
GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477,
|
||||
GAME_MSG_UPDATE_PLAYER_STATISTIC = 1481,
|
||||
GAME_MSG_MODULAR_ASSEMBLY_NIF_COMPLETED = 1498,
|
||||
GAME_MSG_NOTIFY_NOT_ENOUGH_INV_SPACE = 1516,
|
||||
GAME_MSG_TEAM_SET_LEADER = 0x0615,
|
||||
GAME_MSG_TEAM_INVITE_CONFIRM = 0x0616,
|
||||
GAME_MSG_TEAM_GET_STATUS_RESPONSE = 0x0617,
|
||||
GAME_MSG_TEAM_ADD_PLAYER = 0x061a,
|
||||
GAME_MSG_TEAM_REMOVE_PLAYER = 0x061b,
|
||||
GAME_MSG_START_CELEBRATION_EFFECT = 1618,
|
||||
GAME_MSG_ADD_BUFF = 1647,
|
||||
GAME_MSG_SERVER_DONE_LOADING_ALL_OBJECTS = 1642,
|
||||
GAME_MSG_PLACE_PROPERTY_MODEL = 1170,
|
||||
GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606,
|
||||
GAME_MSG_ADD_RUN_SPEED_MODIFIER = 1505,
|
||||
GAME_MSG_HANDLE_HOT_PROPERTY_DATA = 1511,
|
||||
GAME_MSG_SEND_HOT_PROPERTY_DATA = 1510,
|
||||
GAME_MSG_REMOVE_RUN_SPEED_MODIFIER = 1506,
|
||||
GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
|
||||
GAME_MSG_PROPERTY_ENTRANCE_BEGIN = 1553,
|
||||
GAME_MSG_SET_RESURRECT_RESTORE_VALUES = 1591,
|
||||
GAME_MSG_VEHICLE_STOP_BOOST = 1617,
|
||||
GAME_MSG_REMOVE_BUFF = 1648,
|
||||
GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
|
||||
GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
|
||||
GAME_MSG_PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
|
||||
GAME_MSG_SET_MOUNT_INVENTORY_ID = 1726,
|
||||
GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
|
||||
GAME_MSG_NOTIFY_LEVEL_REWARDS = 1735,
|
||||
GAME_MSG_DISMOUNT_COMPLETE = 1756,
|
||||
GAME_MSG_MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
|
||||
END
|
||||
};
|
15
dCommon/dEnums/eAuthMessageType.h
Normal file
15
dCommon/dEnums/eAuthMessageType.h
Normal file
@ -0,0 +1,15 @@
|
||||
#ifndef __EAUTHMESSAGETYPE__H__
|
||||
#define __EAUTHMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eAuthMessageType : uint32_t {
|
||||
LOGIN_REQUEST = 0,
|
||||
LOGOUT_REQUEST,
|
||||
CREATE_NEW_ACCOUNT_REQUEST,
|
||||
LEGOINTERFACE_AUTH_RESPONSE,
|
||||
SESSIONKEY_RECEIVED_CONFIRM,
|
||||
RUNTIME_CONFIG
|
||||
};
|
||||
|
||||
#endif //!__EAUTHMESSAGETYPE__H__
|
31
dCommon/dEnums/eChatInternalMessageType.h
Normal file
31
dCommon/dEnums/eChatInternalMessageType.h
Normal file
@ -0,0 +1,31 @@
|
||||
#ifndef __ECHATINTERNALMESSAGETYPE__H__
|
||||
#define __ECHATINTERNALMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum eChatInternalMessageType : uint32_t {
|
||||
PLAYER_ADDED_NOTIFICATION = 0,
|
||||
PLAYER_REMOVED_NOTIFICATION,
|
||||
ADD_FRIEND,
|
||||
ADD_BEST_FRIEND,
|
||||
ADD_TO_TEAM,
|
||||
ADD_BLOCK,
|
||||
REMOVE_FRIEND,
|
||||
REMOVE_BLOCK,
|
||||
REMOVE_FROM_TEAM,
|
||||
DELETE_TEAM,
|
||||
REPORT,
|
||||
PRIVATE_CHAT,
|
||||
PRIVATE_CHAT_RESPONSE,
|
||||
ANNOUNCEMENT,
|
||||
MAIL_COUNT_UPDATE,
|
||||
MAIL_SEND_NOTIFY,
|
||||
REQUEST_USER_LIST,
|
||||
FRIEND_LIST,
|
||||
ROUTE_TO_PLAYER,
|
||||
TEAM_UPDATE,
|
||||
MUTE_UPDATE,
|
||||
CREATE_TEAM,
|
||||
};
|
||||
|
||||
#endif //!__ECHATINTERNALMESSAGETYPE__H__
|
78
dCommon/dEnums/eChatMessageType.h
Normal file
78
dCommon/dEnums/eChatMessageType.h
Normal file
@ -0,0 +1,78 @@
|
||||
#ifndef __ECHATMESSAGETYPE__H__
|
||||
#define __ECHATMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
//! The Internal Chat Packet Identifiers
|
||||
enum class eChatMessageType :uint32_t {
|
||||
LOGIN_SESSION_NOTIFY = 0,
|
||||
GENERAL_CHAT_MESSAGE,
|
||||
PRIVATE_CHAT_MESSAGE,
|
||||
USER_CHANNEL_CHAT_MESSAGE,
|
||||
WORLD_DISCONNECT_REQUEST,
|
||||
WORLD_PROXIMITY_RESPONSE,
|
||||
WORLD_PARCEL_RESPONSE,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND,
|
||||
GET_FRIENDS_LIST,
|
||||
ADD_IGNORE,
|
||||
REMOVE_IGNORE,
|
||||
GET_IGNORE_LIST,
|
||||
TEAM_MISSED_INVITE_CHECK,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_RESPONSE,
|
||||
TEAM_KICK,
|
||||
TEAM_LEAVE,
|
||||
TEAM_SET_LOOT,
|
||||
TEAM_SET_LEADER,
|
||||
TEAM_GET_STATUS,
|
||||
GUILD_CREATE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_RESPONSE,
|
||||
GUILD_LEAVE,
|
||||
GUILD_KICK,
|
||||
GUILD_GET_STATUS,
|
||||
GUILD_GET_ALL,
|
||||
SHOW_ALL,
|
||||
BLUEPRINT_MODERATED,
|
||||
BLUEPRINT_MODEL_READY,
|
||||
PROPERTY_READY_FOR_APPROVAL,
|
||||
PROPERTY_MODERATION_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED_REPORT,
|
||||
MAIL,
|
||||
WORLD_INSTANCE_LOCATION_REQUEST,
|
||||
REPUTATION_UPDATE,
|
||||
SEND_CANNED_TEXT,
|
||||
GMLEVEL_UPDATE,
|
||||
CHARACTER_NAME_CHANGE_REQUEST,
|
||||
CSR_REQUEST,
|
||||
CSR_REPLY,
|
||||
GM_KICK,
|
||||
GM_ANNOUNCE,
|
||||
GM_MUTE,
|
||||
ACTIVITY_UPDATE,
|
||||
WORLD_ROUTE_PACKET,
|
||||
GET_ZONE_POPULATIONS,
|
||||
REQUEST_MINIMUM_CHAT_MODE,
|
||||
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
|
||||
MATCH_REQUEST,
|
||||
UGCMANIFEST_REPORT_MISSING_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
|
||||
UGCC_REQUEST,
|
||||
WHO,
|
||||
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
|
||||
ACHIEVEMENT_NOTIFY,
|
||||
GM_CLOSE_PRIVATE_CHAT_WINDOW,
|
||||
UNEXPECTED_DISCONNECT,
|
||||
PLAYER_READY,
|
||||
GET_DONATION_TOTAL,
|
||||
UPDATE_DONATION,
|
||||
PRG_CSR_COMMAND,
|
||||
HEARTBEAT_REQUEST_FROM_WORLD,
|
||||
UPDATE_FREE_TRIAL_STATUS
|
||||
};
|
||||
|
||||
#endif //!__ECHATMESSAGETYPE__H__
|
76
dCommon/dEnums/eClientMessageType.h
Normal file
76
dCommon/dEnums/eClientMessageType.h
Normal file
@ -0,0 +1,76 @@
|
||||
#ifndef __ECLIENTMESSAGETYPE__H__
|
||||
#define __ECLIENTMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eClientMessageType : uint32_t {
|
||||
LOGIN_RESPONSE = 0,
|
||||
LOGOUT_RESPONSE,
|
||||
LOAD_STATIC_ZONE,
|
||||
CREATE_OBJECT,
|
||||
CREATE_CHARACTER,
|
||||
CREATE_CHARACTER_EXTENDED,
|
||||
CHARACTER_LIST_RESPONSE,
|
||||
CHARACTER_CREATE_RESPONSE,
|
||||
CHARACTER_RENAME_RESPONSE,
|
||||
CHAT_CONNECT_RESPONSE,
|
||||
AUTH_ACCOUNT_CREATE_RESPONSE,
|
||||
DELETE_CHARACTER_RESPONSE,
|
||||
GAME_MSG,
|
||||
CONNECT_CHAT,
|
||||
TRANSFER_TO_WORLD,
|
||||
IMPENDING_RELOAD_NOTIFY,
|
||||
MAKE_GM_RESPONSE,
|
||||
HTTP_MONITOR_INFO_RESPONSE,
|
||||
SLASH_PUSH_MAP_RESPONSE,
|
||||
SLASH_PULL_MAP_RESPONSE,
|
||||
SLASH_LOCK_MAP_RESPONSE,
|
||||
BLUEPRINT_SAVE_RESPONSE,
|
||||
BLUEPRINT_LUP_SAVE_RESPONSE,
|
||||
BLUEPRINT_LOAD_RESPONSE_ITEMID,
|
||||
BLUEPRINT_GET_ALL_DATA_RESPONSE,
|
||||
MODEL_INSTANTIATE_RESPONSE,
|
||||
DEBUG_OUTPUT,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND_RESPONSE,
|
||||
GET_FRIENDS_LIST_RESPONSE,
|
||||
UPDATE_FRIEND_NOTIFY,
|
||||
ADD_IGNORE_RESPONSE,
|
||||
REMOVE_IGNORE_RESPONSE,
|
||||
GET_IGNORE_LIST_RESPONSE,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_CREATE_RESPONSE,
|
||||
GUILD_GET_STATUS_RESPONSE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_INVITE_FINAL_RESPONSE,
|
||||
GUILD_INVITE_CONFIRM,
|
||||
GUILD_ADD_PLAYER,
|
||||
GUILD_REMOVE_PLAYER,
|
||||
GUILD_LOGIN_LOGOUT,
|
||||
GUILD_RANK_CHANGE,
|
||||
GUILD_DATA,
|
||||
GUILD_STATUS,
|
||||
MAIL,
|
||||
DB_PROXY_RESULT,
|
||||
SHOW_ALL_RESPONSE,
|
||||
WHO_RESPONSE,
|
||||
SEND_CANNED_TEXT,
|
||||
UPDATE_CHARACTER_NAME,
|
||||
SET_NETWORK_SIMULATOR,
|
||||
INVALID_CHAT_MESSAGE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
|
||||
CHAT_MODERATION_STRING,
|
||||
UGC_MANIFEST_RESPONSE,
|
||||
IN_LOGIN_QUEUE,
|
||||
SERVER_STATES,
|
||||
GM_CLOSE_TARGET_CHAT_WINDOW,
|
||||
GENERAL_TEXT_FOR_LOCALIZATION,
|
||||
UPDATE_FREE_TRIAL_STATUS,
|
||||
UGC_DOWNLOAD_FAILED = 120
|
||||
};
|
||||
|
||||
#endif //!__ECLIENTMESSAGETYPE__H__
|
14
dCommon/dEnums/eConnectionType.h
Normal file
14
dCommon/dEnums/eConnectionType.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef __ECONNECTIONTYPE__H__
|
||||
#define __ECONNECTIONTYPE__H__
|
||||
|
||||
enum class eConnectionType : uint16_t {
|
||||
SERVER = 0,
|
||||
AUTH,
|
||||
CHAT,
|
||||
CHAT_INTERNAL,
|
||||
WORLD,
|
||||
CLIENT,
|
||||
MASTER
|
||||
};
|
||||
|
||||
#endif //!__ECONNECTIONTYPE__H__
|
303
dCommon/dEnums/eGameMessageType.h
Normal file
303
dCommon/dEnums/eGameMessageType.h
Normal file
@ -0,0 +1,303 @@
|
||||
#ifndef __EGAMEMESSAGETYPE__H__
|
||||
#define __EGAMEMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eGameMessageType : uint16_t {
|
||||
TELEPORT = 19,
|
||||
SET_PLAYER_CONTROL_SCHEME = 26,
|
||||
DROP_CLIENT_LOOT = 30,
|
||||
DIE = 37,
|
||||
REQUEST_DIE = 38,
|
||||
PLAY_EMOTE = 41,
|
||||
PLAY_ANIMATION = 43,
|
||||
CONTROL_BEHAVIOR = 48,
|
||||
SET_NAME = 72,
|
||||
ECHO_START_SKILL = 118,
|
||||
START_SKILL = 119,
|
||||
VERIFY_ACK = 121,
|
||||
ADD_SKILL = 127,
|
||||
REMOVE_SKILL = 128,
|
||||
SET_CURRENCY = 133,
|
||||
PICKUP_CURRENCY = 137,
|
||||
PICKUP_ITEM = 139,
|
||||
TEAM_PICKUP_ITEM = 140,
|
||||
PLAY_FX_EFFECT = 154,
|
||||
STOP_FX_EFFECT = 155,
|
||||
REQUEST_RESURRECT = 159,
|
||||
RESURRECT = 160,
|
||||
PUSH_EQUIPPED_ITEMS_STATE = 191,
|
||||
POP_EQUIPPED_ITEMS_STATE = 192,
|
||||
SET_GM_LEVEL = 193,
|
||||
SET_STUNNED = 198,
|
||||
SET_STUN_IMMUNITY = 200,
|
||||
KNOCKBACK = 202,
|
||||
REBUILD_CANCEL = 209,
|
||||
ENABLE_REBUILD = 213,
|
||||
MOVE_ITEM_IN_INVENTORY = 224,
|
||||
ADD_ITEM_TO_INVENTORY_CLIENT_SYNC = 227,
|
||||
REMOVE_ITEM_FROM_INVENTORY = 230,
|
||||
EQUIP_ITEM = 231,
|
||||
UN_EQUIP_ITEM = 233,
|
||||
OFFER_MISSION = 248,
|
||||
RESPOND_TO_MISSION = 249,
|
||||
NOTIFY_MISSION = 254,
|
||||
NOTIFY_MISSION_TASK = 255,
|
||||
REBUILD_NOTIFY_STATE = 336,
|
||||
TERMINATE_INTERACTION = 357,
|
||||
SERVER_TERMINATE_INTERACTION = 358,
|
||||
REQUEST_USE = 364,
|
||||
VENDOR_OPEN_WINDOW = 369,
|
||||
BUY_FROM_VENDOR = 373,
|
||||
SELL_TO_VENDOR = 374,
|
||||
TEAM_SET_OFF_WORLD_FLAG = 383,
|
||||
SET_INVENTORY_SIZE = 389,
|
||||
ACKNOWLEDGE_POSSESSION = 391,
|
||||
SET_SHOOTING_GALLERY_PARAMS = 400,
|
||||
REQUEST_ACTIVITY_START_STOP = 402,
|
||||
REQUEST_ACTIVITY_ENTER = 403,
|
||||
REQUEST_ACTIVITY_EXIT = 404,
|
||||
ACTIVITY_ENTER = 405,
|
||||
ACTIVITY_EXIT = 406,
|
||||
ACTIVITY_START = 407,
|
||||
ACTIVITY_STOP = 408,
|
||||
SHOOTING_GALLERY_CLIENT_AIM_UPDATE = 409,
|
||||
SHOOTING_GALLERY_FIRE = 411,
|
||||
REQUEST_VENDOR_STATUS_UPDATE = 416,
|
||||
VENDOR_STATUS_UPDATE = 417,
|
||||
NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE = 425,
|
||||
CONSUME_CLIENT_ITEM = 427,
|
||||
CLIENT_ITEM_CONSUMED = 428,
|
||||
UPDATE_SHOOTING_GALLERY_ROTATION = 448,
|
||||
SET_FLAG = 471,
|
||||
NOTIFY_CLIENT_FLAG_CHANGE = 472,
|
||||
VENDOR_TRANSACTION_RESULT = 476,
|
||||
HAS_BEEN_COLLECTED = 486,
|
||||
DISPLAY_CHAT_BUBBLE = 495,
|
||||
SPAWN_PET = 498,
|
||||
DESPAWN_PET = 499,
|
||||
PLAYER_LOADED = 505,
|
||||
PLAYER_READY = 509,
|
||||
REQUEST_LINKED_MISSION = 515,
|
||||
INVALID_ZONE_TRANSFER_LIST = 519,
|
||||
MISSION_DIALOGUE_OK = 520,
|
||||
DISPLAY_MESSAGE_BOX = 529,
|
||||
MESSAGE_BOX_RESPOND = 530,
|
||||
CHOICE_BOX_RESPOND = 531,
|
||||
SMASH = 537,
|
||||
UNSMASH = 538,
|
||||
PLACE_MODEL_RESPONSE = 547,
|
||||
SET_SHOOTING_GALLERY_RETICULE_EFFECT = 548,
|
||||
SET_JET_PACK_MODE = 561,
|
||||
REGISTER_PET_ID = 565,
|
||||
REGISTER_PET_DBID = 566,
|
||||
SHOW_ACTIVITY_COUNTDOWN = 568,
|
||||
START_ACTIVITY_TIME = 576,
|
||||
ACTIVITY_PAUSE = 602,
|
||||
USE_NON_EQUIPMENT_ITEM = 603,
|
||||
USE_ITEM_RESULT = 607,
|
||||
COMMAND_PET = 640,
|
||||
PET_RESPONSE = 641,
|
||||
REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 648,
|
||||
SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 649,
|
||||
NOTIFY_OBJECT = 656,
|
||||
CLIENT_NOTIFY_PET = 659,
|
||||
NOTIFY_PET = 660,
|
||||
NOTIFY_PET_TAMING_MINIGAME = 661,
|
||||
START_SERVER_PET_MINIGAME_TIMER = 662,
|
||||
CLIENT_EXIT_TAMING_MINIGAME = 663,
|
||||
PET_NAME_CHANGED = 686,
|
||||
PET_TAMING_MINIGAME_RESULT = 667,
|
||||
PET_TAMING_TRY_BUILD_RESULT = 668,
|
||||
NOTIFY_TAMING_BUILD_SUCCESS = 673,
|
||||
NOTIFY_TAMING_MODEL_LOADED_ON_SERVER = 674,
|
||||
ACTIVATE_BUBBLE_BUFF = 678,
|
||||
DEACTIVATE_BUBBLE_BUFF = 679,
|
||||
ADD_PET_TO_PLAYER = 681,
|
||||
REQUEST_SET_PET_NAME = 683,
|
||||
SET_PET_NAME = 684,
|
||||
NOTIFY_PET_TAMING_PUZZLE_SELECTED = 675,
|
||||
SHOW_PET_ACTION_BUTTON = 692,
|
||||
SET_EMOTE_LOCK_STATE = 693,
|
||||
USE_ITEM_REQUIREMENTS_RESPONSE = 703,
|
||||
PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT = 713,
|
||||
DOWNLOAD_PROPERTY_DATA = 716,
|
||||
QUERY_PROPERTY_DATA = 717,
|
||||
PROPERTY_EDITOR_BEGIN = 724,
|
||||
PROPERTY_EDITOR_END = 725,
|
||||
IS_MINIFIG_IN_A_BUBBLE = 729,
|
||||
START_PATHING = 733,
|
||||
ACTIVATE_BUBBLE_BUFF_FROM_SERVER = 734,
|
||||
DEACTIVATE_BUBBLE_BUFF_FROM_SERVER = 735,
|
||||
NOTIFY_CLIENT_ZONE_OBJECT = 737,
|
||||
UPDATE_REPUTATION = 746,
|
||||
PROPERTY_RENTAL_RESPONSE = 750,
|
||||
REQUEST_PLATFORM_RESYNC = 760,
|
||||
PLATFORM_RESYNC = 761,
|
||||
PLAY_CINEMATIC = 762,
|
||||
END_CINEMATIC = 763,
|
||||
CINEMATIC_UPDATE = 764,
|
||||
TOGGLE_GHOST_REFERENCE_OVERRIDE = 767,
|
||||
SET_GHOST_REFERENCE_POSITION = 768,
|
||||
FIRE_EVENT_SERVER_SIDE = 770,
|
||||
SET_NETWORK_SCRIPT_VAR = 781,
|
||||
UPDATE_MODEL_FROM_CLIENT = 793,
|
||||
DELETE_MODEL_FROM_CLIENT = 794,
|
||||
PLAY_ND_AUDIO_EMITTER = 821,
|
||||
PLAY2_DAMBIENT_SOUND = 831,
|
||||
ENTER_PROPERTY1 = 840,
|
||||
ENTER_PROPERTY2 = 841,
|
||||
PROPERTY_ENTRANCE_SYNC = 842,
|
||||
PROPERTY_SELECT_QUERY = 845,
|
||||
PARSE_CHAT_MESSAGE = 850,
|
||||
BROADCAST_TEXT_TO_CHATBOX = 858,
|
||||
OPEN_PROPERTY_MANAGEMENT = 860,
|
||||
OPEN_PROPERTY_VENDOR = 861,
|
||||
UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK = 863,
|
||||
CLIENT_TRADE_REQUEST = 868,
|
||||
SERVER_TRADE_REQUEST = 869,
|
||||
SERVER_TRADE_INVITE = 870,
|
||||
CLIENT_TRADE_REPLY = 871,
|
||||
SERVER_TRADE_REPLY = 872,
|
||||
SERVER_TRADE_INITIAL_REPLY = 873,
|
||||
SERVER_TRADE_FINAL_REPLY = 874,
|
||||
CLIENT_TRADE_UPDATE = 875,
|
||||
SERVER_SIDE_TRADE_UPDATE = 876,
|
||||
SERVER_TRADE_UPDATE = 877,
|
||||
CLIENT_TRADE_CANCEL = 878,
|
||||
CLIENT_SIDE_TRADE_CANCEL = 879,
|
||||
CLIENT_TRADE_ACCEPT = 880,
|
||||
SERVER_SIDE_TRADE_ACCEPT = 881,
|
||||
SERVER_SIDE_TRADE_CANCEL = 882,
|
||||
SERVER_TRADE_CANCEL = 883,
|
||||
SERVER_TRADE_ACCEPT = 884,
|
||||
READY_FOR_UPDATES = 888,
|
||||
ORIENT_TO_OBJECT = 905,
|
||||
ORIENT_TO_POSITION = 906,
|
||||
ORIENT_TO_ANGLE = 907,
|
||||
BOUNCER_ACTIVE_STATUS = 942,
|
||||
UN_USE_BBB_MODEL = 999,
|
||||
BBB_LOAD_ITEM_REQUEST = 1000,
|
||||
BBB_SAVE_REQUEST = 1001,
|
||||
BBB_SAVE_RESPONSE = 1006,
|
||||
NOTIFY_CLIENT_OBJECT = 1042,
|
||||
DISPLAY_ZONE_SUMMARY = 1043,
|
||||
ZONE_SUMMARY_DISMISSED = 1044,
|
||||
ACTIVITY_STATE_CHANGE_REQUEST = 1053,
|
||||
MODIFY_PLAYER_ZONE_STATISTIC = 1046,
|
||||
START_BUILDING_WITH_ITEM = 1057,
|
||||
START_ARRANGING_WITH_ITEM = 1061,
|
||||
FINISH_ARRANGING_WITH_ITEM = 1062,
|
||||
DONE_ARRANGING_WITH_ITEM = 1063,
|
||||
SET_BUILD_MODE = 1068,
|
||||
BUILD_MODE_SET = 1069,
|
||||
SET_BUILD_MODE_CONFIRMED = 1073,
|
||||
NOTIFY_CLIENT_FAILED_PRECONDITION = 1081,
|
||||
MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1093,
|
||||
MODULAR_BUILD_BEGIN = 1094,
|
||||
MODULAR_BUILD_END = 1095,
|
||||
MODULAR_BUILD_MOVE_AND_EQUIP = 1096,
|
||||
MODULAR_BUILD_FINISH = 1097,
|
||||
REPORT_BUG = 1198,
|
||||
MISSION_DIALOGUE_CANCELLED = 1129,
|
||||
ECHO_SYNC_SKILL = 1144,
|
||||
SYNC_SKILL = 1145,
|
||||
REQUEST_SERVER_PROJECTILE_IMPACT = 1148,
|
||||
DO_CLIENT_PROJECTILE_IMPACT = 1151,
|
||||
MODULAR_BUILD_CONVERT_MODEL = 1155,
|
||||
SET_PLAYER_ALLOWED_RESPAWN = 1165,
|
||||
UI_MESSAGE_SERVER_TO_SINGLE_CLIENT = 1184,
|
||||
UI_MESSAGE_SERVER_TO_ALL_CLIENTS = 1185,
|
||||
PET_TAMING_TRY_BUILD = 1197,
|
||||
REQUEST_SMASH_PLAYER = 1202,
|
||||
FIRE_EVENT_CLIENT_SIDE = 1213,
|
||||
TOGGLE_GM_INVIS = 1218,
|
||||
CHANGE_OBJECT_WORLD_STATE = 1223,
|
||||
VEHICLE_LOCK_INPUT = 1230,
|
||||
VEHICLE_UNLOCK_INPUT = 1231,
|
||||
RACING_RESET_PLAYER_TO_LAST_RESET = 1252,
|
||||
RACING_SERVER_SET_PLAYER_LAP_AND_PLANE = 1253,
|
||||
RACING_SET_PLAYER_RESET_INFO = 1254,
|
||||
RACING_PLAYER_INFO_RESET_FINISHED = 1255,
|
||||
LOCK_NODE_ROTATION = 1260,
|
||||
VEHICLE_SET_WHEEL_LOCK_STATE = 1273,
|
||||
NOTIFY_VEHICLE_OF_RACING_OBJECT = 1276,
|
||||
SET_NAME_BILLBOARD_STATE = 1284,
|
||||
PLAYER_REACHED_RESPAWN_CHECKPOINT = 1296,
|
||||
HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE = 1300,
|
||||
HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE = 1301,
|
||||
PROPERTY_CONTENTS_FROM_CLIENT = 1305,
|
||||
GET_MODELS_ON_PROPERTY = 1306,
|
||||
MATCH_REQUEST = 1308,
|
||||
MATCH_RESPONSE = 1309,
|
||||
MATCH_UPDATE = 1310,
|
||||
MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131,
|
||||
MODULE_ASSEMBLY_QUERY_DATA = 1132,
|
||||
SHOW_BILLBOARD_INTERACT_ICON = 1337,
|
||||
CHANGE_IDLE_FLAGS = 1338,
|
||||
VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340,
|
||||
VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341,
|
||||
VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION = 1342,
|
||||
VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION = 1343,
|
||||
VEHICLE_ADD_SLOWDOWN_ACTION = 1344,
|
||||
VEHICLE_REMOVE_SLOWDOWN_ACTION = 1345,
|
||||
VEHICLE_NOTIFY_SERVER_ADD_SLOWDOWN_ACTION = 1346,
|
||||
VEHICLE_NOTIFY_SERVER_REMOVE_SLOWDOWN_ACTION = 1347,
|
||||
BUYBACK_FROM_VENDOR = 1350,
|
||||
SET_PROPERTY_ACCESS = 1366,
|
||||
ZONE_PROPERTY_MODEL_PLACED = 1369,
|
||||
ZONE_PROPERTY_MODEL_ROTATED = 1370,
|
||||
ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED = 1371,
|
||||
ZONE_PROPERTY_MODEL_EQUIPPED = 1372,
|
||||
ZONE_PROPERTY_MODEL_PICKED_UP = 1373,
|
||||
ZONE_PROPERTY_MODEL_REMOVED = 1374,
|
||||
NOTIFY_RACING_CLIENT = 1390,
|
||||
RACING_PLAYER_HACK_CAR = 1391,
|
||||
RACING_PLAYER_LOADED = 1392,
|
||||
RACING_CLIENT_READY = 1393,
|
||||
UPDATE_CHAT_MODE = 1395,
|
||||
VEHICLE_NOTIFY_FINISHED_RACE = 1396,
|
||||
SET_CONSUMABLE_ITEM = 1409,
|
||||
SET_STATUS_IMMUNITY = 1435,
|
||||
SET_PET_NAME_MODERATED = 1448,
|
||||
MODIFY_LEGO_SCORE = 1459,
|
||||
RESTORE_TO_POST_LOAD_STATS = 1468,
|
||||
SET_RAIL_MOVEMENT = 1471,
|
||||
START_RAIL_MOVEMENT = 1472,
|
||||
CANCEL_RAIL_MOVEMENT = 1474,
|
||||
CLIENT_RAIL_MOVEMENT_READY = 1476,
|
||||
PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477,
|
||||
UPDATE_PLAYER_STATISTIC = 1481,
|
||||
MODULAR_ASSEMBLY_NIF_COMPLETED = 1498,
|
||||
NOTIFY_NOT_ENOUGH_INV_SPACE = 1516,
|
||||
TEAM_SET_LEADER = 1557,
|
||||
TEAM_INVITE_CONFIRM = 1558,
|
||||
TEAM_GET_STATUS_RESPONSE = 1559,
|
||||
TEAM_ADD_PLAYER = 1562,
|
||||
TEAM_REMOVE_PLAYER = 1563,
|
||||
START_CELEBRATION_EFFECT = 1618,
|
||||
ADD_BUFF = 1647,
|
||||
SERVER_DONE_LOADING_ALL_OBJECTS = 1642,
|
||||
PLACE_PROPERTY_MODEL = 1170,
|
||||
VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606,
|
||||
ADD_RUN_SPEED_MODIFIER = 1505,
|
||||
HANDLE_HOT_PROPERTY_DATA = 1511,
|
||||
SEND_HOT_PROPERTY_DATA = 1510,
|
||||
REMOVE_RUN_SPEED_MODIFIER = 1506,
|
||||
UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
|
||||
PROPERTY_ENTRANCE_BEGIN = 1553,
|
||||
SET_RESURRECT_RESTORE_VALUES = 1591,
|
||||
VEHICLE_STOP_BOOST = 1617,
|
||||
REMOVE_BUFF = 1648,
|
||||
REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
|
||||
RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
|
||||
PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
|
||||
SET_MOUNT_INVENTORY_ID = 1726,
|
||||
NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
|
||||
NOTIFY_LEVEL_REWARDS = 1735,
|
||||
DISMOUNT_COMPLETE = 1756,
|
||||
MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
|
||||
END
|
||||
};
|
||||
|
||||
#endif //!__EGAMEMESSAGETYPE__H__
|
36
dCommon/dEnums/eMasterMessageType.h
Normal file
36
dCommon/dEnums/eMasterMessageType.h
Normal file
@ -0,0 +1,36 @@
|
||||
#ifndef __EMASTERMESSAGETYPE__H__
|
||||
#define __EMASTERMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eMasterMessageType : uint32_t {
|
||||
REQUEST_PERSISTENT_ID = 1,
|
||||
REQUEST_PERSISTENT_ID_RESPONSE,
|
||||
REQUEST_ZONE_TRANSFER,
|
||||
REQUEST_ZONE_TRANSFER_RESPONSE,
|
||||
SERVER_INFO,
|
||||
REQUEST_SESSION_KEY,
|
||||
SET_SESSION_KEY,
|
||||
SESSION_KEY_RESPONSE,
|
||||
PLAYER_ADDED,
|
||||
PLAYER_REMOVED,
|
||||
|
||||
CREATE_PRIVATE_ZONE,
|
||||
REQUEST_PRIVATE_ZONE,
|
||||
|
||||
WORLD_READY,
|
||||
PREP_ZONE,
|
||||
|
||||
SHUTDOWN,
|
||||
SHUTDOWN_RESPONSE,
|
||||
SHUTDOWN_IMMEDIATE,
|
||||
|
||||
SHUTDOWN_UNIVERSE,
|
||||
|
||||
AFFIRM_TRANSFER_REQUEST,
|
||||
AFFIRM_TRANSFER_RESPONSE,
|
||||
|
||||
NEW_SESSION_ALERT
|
||||
};
|
||||
|
||||
#endif //!__EMASTERMESSAGETYPE__H__
|
@ -107,7 +107,7 @@ enum class eReplicaComponentType : uint32_t {
|
||||
DONATION_VENDOR,
|
||||
COMBAT_MEDIATOR,
|
||||
COMMENDATION_VENDOR,
|
||||
UNKNOWN_103,
|
||||
GATE_RUSH_CONTROL,
|
||||
RAIL_ACTIVATOR,
|
||||
ROLLER,
|
||||
PLAYER_FORCED_MOVEMENT,
|
||||
@ -119,7 +119,7 @@ enum class eReplicaComponentType : uint32_t {
|
||||
UNKNOWN_112,
|
||||
PROPERTY_PLAQUE,
|
||||
BUILD_BORDER,
|
||||
UNKOWN_115,
|
||||
UNKNOWN_115,
|
||||
CULLING_PLANE,
|
||||
DESTROYABLE = 1000 // Actually 7
|
||||
};
|
||||
|
12
dCommon/dEnums/eServerMessageType.h
Normal file
12
dCommon/dEnums/eServerMessageType.h
Normal file
@ -0,0 +1,12 @@
|
||||
#ifndef __ESERVERMESSAGETYPE__H__
|
||||
#define __ESERVERMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
//! The Internal Server Packet Identifiers
|
||||
enum class eServerMessageType : uint32_t {
|
||||
VERSION_CONFIRM = 0,
|
||||
DISCONNECT_NOTIFY,
|
||||
GENERAL_NOTIFY
|
||||
};
|
||||
|
||||
#endif //!__ESERVERMESSAGETYPE__H__
|
42
dCommon/dEnums/eWorldMessageType.h
Normal file
42
dCommon/dEnums/eWorldMessageType.h
Normal file
@ -0,0 +1,42 @@
|
||||
#ifndef __EWORLDMESSAGETYPE__H__
|
||||
#define __EWORLDMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eWorldMessageType : uint32_t {
|
||||
VALIDATION = 1, // Session info
|
||||
CHARACTER_LIST_REQUEST,
|
||||
CHARACTER_CREATE_REQUEST,
|
||||
LOGIN_REQUEST, // Character selected
|
||||
GAME_MSG,
|
||||
CHARACTER_DELETE_REQUEST,
|
||||
CHARACTER_RENAME_REQUEST,
|
||||
HAPPY_FLOWER_MODE_NOTIFY,
|
||||
SLASH_RELOAD_MAP, // Reload map cmp
|
||||
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
|
||||
SLASH_PUSH_MAP, // Push map cmd
|
||||
SLASH_PULL_MAP, // Pull map cmd
|
||||
LOCK_MAP_REQUEST,
|
||||
GENERAL_CHAT_MESSAGE, // General chat message
|
||||
HTTP_MONITOR_INFO_REQUEST,
|
||||
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
|
||||
MODELS_CLEAR,
|
||||
EXHIBIT_INSERT_MODEL,
|
||||
LEVEL_LOAD_COMPLETE, // Character data request
|
||||
TMP_GUILD_CREATE,
|
||||
ROUTE_PACKET, // Social?
|
||||
POSITION_UPDATE,
|
||||
MAIL,
|
||||
WORD_CHECK, // Whitelist word check
|
||||
STRING_CHECK, // Whitelist string check
|
||||
GET_PLAYERS_IN_ZONE,
|
||||
REQUEST_UGC_MANIFEST_INFO,
|
||||
BLUEPRINT_GET_ALL_DATA_REQUEST,
|
||||
CANCEL_MAP_QUEUE,
|
||||
HANDLE_FUNNESS,
|
||||
FAKE_PRG_CSR_MESSAGE,
|
||||
REQUEST_FREE_TRIAL_REFRESH,
|
||||
GM_SET_FREE_TRIAL_STATUS
|
||||
};
|
||||
|
||||
#endif //!__EWORLDMESSAGETYPE__H__
|
@ -16,9 +16,6 @@
|
||||
// Enable this to cache all entries in each table for fast access, comes with more memory cost
|
||||
//#define CDCLIENT_CACHE_ALL
|
||||
|
||||
// Enable this to skip some unused columns in some tables
|
||||
#define UNUSED(v)
|
||||
|
||||
/*!
|
||||
\file CDClientDatabase.hpp
|
||||
\brief An interface between the CDClient.sqlite file and the server
|
||||
|
@ -40,7 +40,7 @@
|
||||
|
||||
CDClientManager::CDClientManager() {
|
||||
CDActivityRewardsTable::Instance();
|
||||
UNUSED(CDAnimationsTable::Instance());
|
||||
CDAnimationsTable::Instance();
|
||||
CDBehaviorParameterTable::Instance();
|
||||
CDBehaviorTemplateTable::Instance();
|
||||
CDComponentsRegistryTable::Instance();
|
||||
|
@ -4,6 +4,8 @@
|
||||
|
||||
#include "Singleton.h"
|
||||
|
||||
#define UNUSED_TABLE(v)
|
||||
|
||||
/**
|
||||
* Initialize the CDClient tables so they are all loaded into memory.
|
||||
*/
|
||||
|
@ -1,56 +1,83 @@
|
||||
#include "CDAnimationsTable.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "Game.h"
|
||||
|
||||
CDAnimationsTable::CDAnimationsTable(void) {
|
||||
bool CDAnimationsTable::CacheData(CppSQLite3Statement& queryToCache) {
|
||||
auto tableData = queryToCache.execQuery();
|
||||
// If we received a bad lookup, cache it anyways so we do not run the query again.
|
||||
if (tableData.eof()) return false;
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Animations");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
do {
|
||||
std::string animation_type = tableData.getStringField("animation_type", "");
|
||||
DluAssert(!animation_type.empty());
|
||||
AnimationGroupID animationGroupID = tableData.getIntField("animationGroupID", -1);
|
||||
DluAssert(animationGroupID != -1);
|
||||
|
||||
tableSize.nextRow();
|
||||
}
|
||||
|
||||
tableSize.finalize();
|
||||
|
||||
// Reserve the size
|
||||
this->entries.reserve(size);
|
||||
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Animations");
|
||||
while (!tableData.eof()) {
|
||||
CDAnimations entry;
|
||||
entry.animationGroupID = tableData.getIntField("animationGroupID", -1);
|
||||
entry.animation_type = tableData.getStringField("animation_type", "");
|
||||
CDAnimation entry;
|
||||
entry.animation_name = tableData.getStringField("animation_name", "");
|
||||
entry.chance_to_play = tableData.getFloatField("chance_to_play", -1.0f);
|
||||
entry.min_loops = tableData.getIntField("min_loops", -1);
|
||||
entry.max_loops = tableData.getIntField("max_loops", -1);
|
||||
entry.animation_length = tableData.getFloatField("animation_length", -1.0f);
|
||||
entry.hideEquip = tableData.getIntField("hideEquip", -1) == 1 ? true : false;
|
||||
entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", -1) == 1 ? true : false;
|
||||
entry.restartable = tableData.getIntField("restartable", -1) == 1 ? true : false;
|
||||
entry.face_animation_name = tableData.getStringField("face_animation_name", "");
|
||||
entry.priority = tableData.getFloatField("priority", -1.0f);
|
||||
entry.blendTime = tableData.getFloatField("blendTime", -1.0f);
|
||||
entry.chance_to_play = tableData.getFloatField("chance_to_play", 1.0f);
|
||||
UNUSED_COLUMN(entry.min_loops = tableData.getIntField("min_loops", 0);)
|
||||
UNUSED_COLUMN(entry.max_loops = tableData.getIntField("max_loops", 0);)
|
||||
entry.animation_length = tableData.getFloatField("animation_length", 0.0f);
|
||||
UNUSED_COLUMN(entry.hideEquip = tableData.getIntField("hideEquip", 0) == 1;)
|
||||
UNUSED_COLUMN(entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", 0) == 1;)
|
||||
UNUSED_COLUMN(entry.restartable = tableData.getIntField("restartable", 0) == 1;)
|
||||
UNUSED_COLUMN(entry.face_animation_name = tableData.getStringField("face_animation_name", "");)
|
||||
UNUSED_COLUMN(entry.priority = tableData.getFloatField("priority", 0.0f);)
|
||||
UNUSED_COLUMN(entry.blendTime = tableData.getFloatField("blendTime", 0.0f);)
|
||||
|
||||
this->entries.push_back(entry);
|
||||
this->animations[CDAnimationKey(animation_type, animationGroupID)].push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
} while (!tableData.eof());
|
||||
|
||||
tableData.finalize();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<CDAnimations> CDAnimationsTable::Query(std::function<bool(CDAnimations)> predicate) {
|
||||
|
||||
std::vector<CDAnimations> data = cpplinq::from(this->entries)
|
||||
>> cpplinq::where(predicate)
|
||||
>> cpplinq::to_vector();
|
||||
|
||||
return data;
|
||||
void CDAnimationsTable::CacheAnimations(const CDAnimationKey animationKey) {
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Animations WHERE animationGroupID = ? and animation_type = ?");
|
||||
query.bind(1, static_cast<int32_t>(animationKey.second));
|
||||
query.bind(2, animationKey.first.c_str());
|
||||
// If we received a bad lookup, cache it anyways so we do not run the query again.
|
||||
if (!CacheData(query)) {
|
||||
this->animations[animationKey];
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<CDAnimations> CDAnimationsTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
void CDAnimationsTable::CacheAnimationGroup(AnimationGroupID animationGroupID) {
|
||||
auto animationEntryCached = this->animations.find(CDAnimationKey("", animationGroupID));
|
||||
if (animationEntryCached != this->animations.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Animations WHERE animationGroupID = ?");
|
||||
query.bind(1, static_cast<int32_t>(animationGroupID));
|
||||
|
||||
// Cache the query so we don't run the query again.
|
||||
CacheData(query);
|
||||
this->animations[CDAnimationKey("", animationGroupID)];
|
||||
}
|
||||
|
||||
CDAnimationLookupResult CDAnimationsTable::GetAnimation(const AnimationID& animationType, const std::string& previousAnimationName, const AnimationGroupID animationGroupID) {
|
||||
CDAnimationKey animationKey(animationType, animationGroupID);
|
||||
auto animationEntryCached = this->animations.find(animationKey);
|
||||
if (animationEntryCached == this->animations.end()) {
|
||||
this->CacheAnimations(animationKey);
|
||||
}
|
||||
|
||||
auto animationEntry = this->animations.find(animationKey);
|
||||
// If we have only one animation, return it regardless of the chance to play.
|
||||
if (animationEntry->second.size() == 1) {
|
||||
return CDAnimationLookupResult(animationEntry->second.front());
|
||||
}
|
||||
auto randomAnimation = GeneralUtils::GenerateRandomNumber<float>(0, 1);
|
||||
|
||||
for (auto& animationEntry : animationEntry->second) {
|
||||
randomAnimation -= animationEntry.chance_to_play;
|
||||
// This is how the client gets the random animation.
|
||||
if (animationEntry.animation_name != previousAnimationName && randomAnimation <= 0.0f) return CDAnimationLookupResult(animationEntry);
|
||||
}
|
||||
|
||||
return CDAnimationLookupResult();
|
||||
}
|
||||
|
@ -1,33 +1,66 @@
|
||||
#pragma once
|
||||
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
#include <list>
|
||||
|
||||
struct CDAnimations {
|
||||
unsigned int animationGroupID; //!< The animation group ID
|
||||
std::string animation_type; //!< The animation type
|
||||
struct CDAnimation {
|
||||
// unsigned int animationGroupID;
|
||||
// std::string animation_type;
|
||||
// The above two are a pair to represent a primary key in the map.
|
||||
std::string animation_name; //!< The animation name
|
||||
float chance_to_play; //!< The chance to play the animation
|
||||
unsigned int min_loops; //!< The minimum number of loops
|
||||
unsigned int max_loops; //!< The maximum number of loops
|
||||
UNUSED_COLUMN(unsigned int min_loops;) //!< The minimum number of loops
|
||||
UNUSED_COLUMN(unsigned int max_loops;) //!< The maximum number of loops
|
||||
float animation_length; //!< The animation length
|
||||
bool hideEquip; //!< Whether or not to hide the equip
|
||||
bool ignoreUpperBody; //!< Whether or not to ignore the upper body
|
||||
bool restartable; //!< Whether or not the animation is restartable
|
||||
std::string face_animation_name; //!< The face animation name
|
||||
float priority; //!< The priority
|
||||
float blendTime; //!< The blend time
|
||||
UNUSED_COLUMN(bool hideEquip;) //!< Whether or not to hide the equip
|
||||
UNUSED_COLUMN(bool ignoreUpperBody;) //!< Whether or not to ignore the upper body
|
||||
UNUSED_COLUMN(bool restartable;) //!< Whether or not the animation is restartable
|
||||
UNUSED_COLUMN(std::string face_animation_name;) //!< The face animation name
|
||||
UNUSED_COLUMN(float priority;) //!< The priority
|
||||
UNUSED_COLUMN(float blendTime;) //!< The blend time
|
||||
};
|
||||
|
||||
typedef LookupResult<CDAnimation> CDAnimationLookupResult;
|
||||
|
||||
class CDAnimationsTable : public CDTable<CDAnimationsTable> {
|
||||
private:
|
||||
std::vector<CDAnimations> entries;
|
||||
|
||||
typedef int32_t AnimationGroupID;
|
||||
typedef std::string AnimationID;
|
||||
typedef std::pair<std::string, AnimationGroupID> CDAnimationKey;
|
||||
public:
|
||||
CDAnimationsTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDAnimations> Query(std::function<bool(CDAnimations)> predicate);
|
||||
/**
|
||||
* Given an animationType and the previousAnimationName played, return the next animationType to play.
|
||||
* If there are more than 1 animationTypes that can be played, one is selected at random but also does not allow
|
||||
* the previousAnimationName to be played twice.
|
||||
*
|
||||
* @param animationType The animationID to lookup
|
||||
* @param previousAnimationName The previously played animation
|
||||
* @param animationGroupID The animationGroupID to lookup
|
||||
* @return CDAnimationLookupResult
|
||||
*/
|
||||
[[nodiscard]] CDAnimationLookupResult GetAnimation(const AnimationID& animationType, const std::string& previousAnimationName, const AnimationGroupID animationGroupID);
|
||||
|
||||
std::vector<CDAnimations> GetEntries(void) const;
|
||||
/**
|
||||
* Cache a full AnimationGroup by its ID.
|
||||
*/
|
||||
void CacheAnimationGroup(AnimationGroupID animationGroupID);
|
||||
private:
|
||||
|
||||
/**
|
||||
* Cache all animations given a premade key
|
||||
*/
|
||||
void CacheAnimations(const CDAnimationKey animationKey);
|
||||
|
||||
/**
|
||||
* Run the query responsible for caching the data.
|
||||
* @param queryToCache
|
||||
* @return true
|
||||
* @return false
|
||||
*/
|
||||
bool CacheData(CppSQLite3Statement& queryToCache);
|
||||
|
||||
/**
|
||||
* Each animation is key'd by its animationName and its animationGroupID. Each
|
||||
* animation has a possible list of animations. This is because there can be animations have a percent chance to play so one is selected at random.
|
||||
*/
|
||||
std::map<CDAnimationKey, std::list<CDAnimation>> animations;
|
||||
};
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "CDClientDatabase.h"
|
||||
#include "Singleton.h"
|
||||
#include "DluAssert.h"
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
@ -15,6 +16,12 @@
|
||||
#endif
|
||||
#include "cpplinq.hpp"
|
||||
|
||||
// Used for legacy
|
||||
#define UNUSED(x)
|
||||
|
||||
// Enable this to skip some unused columns in some tables
|
||||
#define UNUSED_COLUMN(v)
|
||||
|
||||
#pragma warning (disable : 4244) //Disable double to float conversion warnings
|
||||
#pragma warning (disable : 4715) //Disable "not all control paths return a value"
|
||||
|
||||
@ -23,3 +30,15 @@ class CDTable : public Singleton<Table> {
|
||||
protected:
|
||||
virtual ~CDTable() = default;
|
||||
};
|
||||
|
||||
template<class T>
|
||||
class LookupResult {
|
||||
typedef std::pair<T, bool> DataType;
|
||||
public:
|
||||
LookupResult() { m_data.first = T(); m_data.second = false; };
|
||||
LookupResult(T& data) { m_data.first = data; m_data.second = true; };
|
||||
inline const T& Data() { return m_data.first; };
|
||||
inline const bool& FoundData() { return m_data.second; };
|
||||
private:
|
||||
DataType m_data;
|
||||
};
|
||||
|
@ -373,7 +373,7 @@ void Character::SaveXMLToDatabase() {
|
||||
|
||||
//Call upon the entity to update our xmlDoc:
|
||||
if (!m_OurEntity) {
|
||||
Game::logger->Log("Character", "We didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!");
|
||||
Game::logger->Log("Character", "%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -384,7 +384,7 @@ void Character::SaveXMLToDatabase() {
|
||||
//For metrics, log the time it took to save:
|
||||
auto end = std::chrono::system_clock::now();
|
||||
std::chrono::duration<double> elapsed = end - start;
|
||||
Game::logger->Log("Character", "Saved character to Database in: %fs", elapsed.count());
|
||||
Game::logger->Log("Character", "%i:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
|
||||
}
|
||||
|
||||
void Character::SetIsNewLogin() {
|
||||
@ -396,7 +396,7 @@ void Character::SetIsNewLogin() {
|
||||
while (currentChild) {
|
||||
if (currentChild->Attribute("si")) {
|
||||
flags->DeleteChild(currentChild);
|
||||
Game::logger->Log("Character", "Removed isLoggedIn flag from character %i, saving character to database", GetID());
|
||||
Game::logger->Log("Character", "Removed isLoggedIn flag from character %i:%s, saving character to database", GetID(), GetName().c_str());
|
||||
WriteToDatabase();
|
||||
}
|
||||
currentChild = currentChild->NextSiblingElement();
|
||||
|
@ -595,8 +595,9 @@ void Entity::Initialize() {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::BOUNCER, comp));
|
||||
}
|
||||
|
||||
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER) > 0 && m_TemplateID != 2365) || m_Character) {
|
||||
RenderComponent* render = new RenderComponent(this);
|
||||
int32_t renderComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
|
||||
if ((renderComponentId > 0 && m_TemplateID != 2365) || m_Character) {
|
||||
RenderComponent* render = new RenderComponent(this, renderComponentId);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RENDER, render));
|
||||
}
|
||||
|
||||
@ -707,6 +708,13 @@ void Entity::Initialize() {
|
||||
// TODO: create movementAIcomp and set path
|
||||
}
|
||||
}*/
|
||||
} else {
|
||||
// else we still need to setup moving platform if it has a moving platform comp but no path
|
||||
int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
|
||||
if (movingPlatformComponentId >= 0) {
|
||||
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
|
||||
}
|
||||
}
|
||||
|
||||
int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
|
||||
@ -1485,6 +1493,12 @@ void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16s
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnRequestActivityExit(sender, player, canceled);
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
|
||||
if (!m_PlayerIsReadyForUpdates) return;
|
||||
|
||||
|
@ -207,6 +207,7 @@ public:
|
||||
|
||||
void OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData);
|
||||
void OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier);
|
||||
void RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled);
|
||||
|
||||
void Smash(const LWOOBJID source = LWOOBJID_EMPTY, const eKillType killType = eKillType::VIOLENT, const std::u16string& deathType = u"");
|
||||
void Kill(Entity* murderer = nullptr);
|
||||
|
@ -161,9 +161,7 @@ void EntityManager::DestroyEntity(const LWOOBJID& objectID) {
|
||||
}
|
||||
|
||||
void EntityManager::DestroyEntity(Entity* entity) {
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (!entity) return;
|
||||
|
||||
entity->TriggerEvent(eTriggerEventType::DESTROY, entity);
|
||||
|
||||
@ -182,15 +180,11 @@ void EntityManager::DestroyEntity(Entity* entity) {
|
||||
ScheduleForDeletion(id);
|
||||
}
|
||||
|
||||
void EntityManager::UpdateEntities(const float deltaTime) {
|
||||
for (const auto& e : m_Entities) {
|
||||
e.second->Update(deltaTime);
|
||||
}
|
||||
|
||||
void EntityManager::SerializeEntities() {
|
||||
for (auto entry = m_EntitiesToSerialize.begin(); entry != m_EntitiesToSerialize.end(); entry++) {
|
||||
auto* entity = GetEntity(*entry);
|
||||
|
||||
if (entity == nullptr) continue;
|
||||
if (!entity) continue;
|
||||
|
||||
m_SerializationCounter++;
|
||||
|
||||
@ -212,11 +206,16 @@ void EntityManager::UpdateEntities(const float deltaTime) {
|
||||
}
|
||||
}
|
||||
m_EntitiesToSerialize.clear();
|
||||
}
|
||||
|
||||
void EntityManager::KillEntities() {
|
||||
for (auto entry = m_EntitiesToKill.begin(); entry != m_EntitiesToKill.end(); entry++) {
|
||||
auto* entity = GetEntity(*entry);
|
||||
|
||||
if (!entity) continue;
|
||||
if (!entity) {
|
||||
Game::logger->Log("EntityManager", "Attempting to kill null entity %llu", *entry);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (entity->GetScheduledKiller()) {
|
||||
entity->Smash(entity->GetScheduledKiller()->GetObjectID(), eKillType::SILENT);
|
||||
@ -225,32 +224,41 @@ void EntityManager::UpdateEntities(const float deltaTime) {
|
||||
}
|
||||
}
|
||||
m_EntitiesToKill.clear();
|
||||
}
|
||||
|
||||
void EntityManager::DeleteEntities() {
|
||||
for (auto entry = m_EntitiesToDelete.begin(); entry != m_EntitiesToDelete.end(); entry++) {
|
||||
|
||||
// Get all this info first before we delete the player.
|
||||
auto entityToDelete = GetEntity(*entry);
|
||||
auto networkIdToErase = entityToDelete->GetNetworkId();
|
||||
const auto& ghostingToDelete = std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entityToDelete);
|
||||
|
||||
if (entityToDelete) {
|
||||
// If we are a player run through the player destructor.
|
||||
if (entityToDelete->IsPlayer()) {
|
||||
delete dynamic_cast<Player*>(entityToDelete);
|
||||
} else {
|
||||
delete entityToDelete;
|
||||
}
|
||||
// Get all this info first before we delete the player.
|
||||
auto networkIdToErase = entityToDelete->GetNetworkId();
|
||||
const auto& ghostingToDelete = std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entityToDelete);
|
||||
|
||||
delete entityToDelete;
|
||||
|
||||
entityToDelete = nullptr;
|
||||
|
||||
if (networkIdToErase != 0) m_LostNetworkIds.push(networkIdToErase);
|
||||
|
||||
if (ghostingToDelete != m_EntitiesToGhost.end()) m_EntitiesToGhost.erase(ghostingToDelete);
|
||||
} else {
|
||||
Game::logger->Log("EntityManager", "Attempted to delete non-existent entity %llu", *entry);
|
||||
}
|
||||
|
||||
if (ghostingToDelete != m_EntitiesToGhost.end()) m_EntitiesToGhost.erase(ghostingToDelete);
|
||||
|
||||
m_Entities.erase(*entry);
|
||||
}
|
||||
m_EntitiesToDelete.clear();
|
||||
}
|
||||
|
||||
void EntityManager::UpdateEntities(const float deltaTime) {
|
||||
for (const auto& e : m_Entities) {
|
||||
e.second->Update(deltaTime);
|
||||
}
|
||||
|
||||
SerializeEntities();
|
||||
KillEntities();
|
||||
DeleteEntities();
|
||||
}
|
||||
|
||||
Entity* EntityManager::GetEntity(const LWOOBJID& objectId) const {
|
||||
const auto& index = m_Entities.find(objectId);
|
||||
|
||||
@ -316,6 +324,11 @@ const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEnt
|
||||
}
|
||||
|
||||
void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr, const bool skipChecks) {
|
||||
if (!entity) {
|
||||
Game::logger->Log("EntityManager", "Attempted to construct null entity");
|
||||
return;
|
||||
}
|
||||
|
||||
if (entity->GetNetworkId() == 0) {
|
||||
uint16_t networkId;
|
||||
|
||||
@ -395,9 +408,7 @@ void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) {
|
||||
}
|
||||
|
||||
void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr) {
|
||||
if (entity->GetNetworkId() == 0) {
|
||||
return;
|
||||
}
|
||||
if (!entity || entity->GetNetworkId() == 0) return;
|
||||
|
||||
RakNet::BitStream stream;
|
||||
|
||||
@ -414,9 +425,7 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
|
||||
}
|
||||
|
||||
void EntityManager::SerializeEntity(Entity* entity) {
|
||||
if (entity->GetNetworkId() == 0) {
|
||||
return;
|
||||
}
|
||||
if (!entity || entity->GetNetworkId() == 0) return;
|
||||
|
||||
if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end()) {
|
||||
m_EntitiesToSerialize.push_back(entity->GetObjectID());
|
||||
|
@ -85,6 +85,10 @@ public:
|
||||
const uint32_t GetHardcoreUscoreEnemiesMultiplier() { return m_HardcoreUscoreEnemiesMultiplier; };
|
||||
|
||||
private:
|
||||
void SerializeEntities();
|
||||
void KillEntities();
|
||||
void DeleteEntities();
|
||||
|
||||
static EntityManager* m_Address; //For singleton method
|
||||
static std::vector<LWOMAPID> m_GhostingExcludedZones;
|
||||
static std::vector<LOT> m_GhostingExcludedLOTs;
|
||||
|
@ -22,11 +22,12 @@
|
||||
#include "SkillComponent.h"
|
||||
#include "AssetManager.h"
|
||||
#include "CDClientDatabase.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eCharacterCreationResponse.h"
|
||||
#include "eRenameResponse.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
|
||||
UserManager* UserManager::m_Address = nullptr;
|
||||
|
||||
@ -422,7 +423,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
|
||||
bitStream.Write(objectID);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
|
@ -61,6 +61,7 @@
|
||||
#include "SpeedBehavior.h"
|
||||
#include "DamageReductionBehavior.h"
|
||||
#include "JetPackBehavior.h"
|
||||
#include "FallSpeedBehavior.h"
|
||||
#include "ChangeIdleFlagsBehavior.h"
|
||||
#include "DarkInspirationBehavior.h"
|
||||
|
||||
@ -164,7 +165,9 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
|
||||
case BehaviorTemplates::BEHAVIOR_CAR_BOOST:
|
||||
behavior = new CarBoostBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_FALL_SPEED: break;
|
||||
case BehaviorTemplates::BEHAVIOR_FALL_SPEED:
|
||||
behavior = new FallSpeedBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_SHIELD: break;
|
||||
case BehaviorTemplates::BEHAVIOR_REPAIR_ARMOR:
|
||||
behavior = new RepairBehavior(behaviorId);
|
||||
|
@ -10,12 +10,12 @@
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "EchoSyncSkill.h"
|
||||
#include "PhantomPhysicsComponent.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eConnectionType.h"
|
||||
|
||||
BehaviorSyncEntry::BehaviorSyncEntry() {
|
||||
}
|
||||
@ -253,7 +253,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
|
||||
// Write message
|
||||
RakNet::BitStream message;
|
||||
|
||||
PacketUtils::WriteHeader(message, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
message.Write(this->originator);
|
||||
echo.Serialize(&message);
|
||||
|
||||
|
@ -22,6 +22,7 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
|
||||
"DurationBehavior.cpp"
|
||||
"EmptyBehavior.cpp"
|
||||
"EndBehavior.cpp"
|
||||
"FallSpeedBehavior.cpp"
|
||||
"ForceMovementBehavior.cpp"
|
||||
"HealBehavior.cpp"
|
||||
"ImaginationBehavior.cpp"
|
||||
|
50
dGame/dBehaviors/FallSpeedBehavior.cpp
Normal file
50
dGame/dBehaviors/FallSpeedBehavior.cpp
Normal file
@ -0,0 +1,50 @@
|
||||
#include "FallSpeedBehavior.h"
|
||||
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
|
||||
|
||||
void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
// make sure required parameter has non-default value
|
||||
if (m_PercentSlowed == 0.0f) return;
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
controllablePhysicsComponent->SetGravityScale(m_PercentSlowed);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
|
||||
if (branch.duration > 0.0f) {
|
||||
context->RegisterTimerBehavior(this, branch);
|
||||
} else if (branch.start > 0) {
|
||||
context->RegisterEndBehavior(this, branch);
|
||||
}
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
Handle(context, bitStream, branch);
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
End(context, branch, second);
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
End(context, branch, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
controllablePhysicsComponent->SetGravityScale(1);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::Load(){
|
||||
m_PercentSlowed = GetFloat("percent_slowed");
|
||||
}
|
18
dGame/dBehaviors/FallSpeedBehavior.h
Normal file
18
dGame/dBehaviors/FallSpeedBehavior.h
Normal file
@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class FallSpeedBehavior final : public Behavior
|
||||
{
|
||||
public:
|
||||
explicit FallSpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
||||
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
||||
void Load() override;
|
||||
|
||||
private:
|
||||
float m_PercentSlowed;
|
||||
};
|
@ -30,7 +30,7 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
|
||||
Game::logger->LogDebug("SwitchBehavior", "[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
|
||||
|
||||
if (state || (entity->GetLOT() == 8092 && destroyableComponent->GetImagination() >= m_imagination)) {
|
||||
if (state) {
|
||||
this->m_actionTrue->Handle(context, bitStream, branch);
|
||||
} else {
|
||||
this->m_actionFalse->Handle(context, bitStream, branch);
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "VehiclePhysicsComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Item.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "Amf3.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eGameActivity.h"
|
||||
|
||||
@ -734,6 +734,6 @@ void CharacterComponent::RemoveVentureVisionEffect(std::string ventureVisionType
|
||||
void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const {
|
||||
if (!m_Parent) return;
|
||||
AMFArrayValue arrayToSend;
|
||||
arrayToSend.InsertValue(ventureVisionType, showFaction ? static_cast<AMFValue*>(new AMFTrueValue()) : static_cast<AMFValue*>(new AMFFalseValue()));
|
||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", &arrayToSend);
|
||||
arrayToSend.Insert(ventureVisionType, showFaction);
|
||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", arrayToSend);
|
||||
}
|
||||
|
@ -320,7 +320,7 @@ void ControllablePhysicsComponent::RemoveSpeedboost(float value) {
|
||||
|
||||
// Recalculate speedboost since we removed one
|
||||
m_SpeedBoost = 0.0f;
|
||||
if (m_ActiveSpeedBoosts.size() == 0) { // no active speed boosts left, so return to base speed
|
||||
if (m_ActiveSpeedBoosts.empty()) { // no active speed boosts left, so return to base speed
|
||||
auto* levelProgressionComponent = m_Parent->GetComponent<LevelProgressionComponent>();
|
||||
if (levelProgressionComponent) m_SpeedBoost = levelProgressionComponent->GetSpeedBase();
|
||||
} else { // Used the last applied speedboost
|
||||
|
@ -276,7 +276,7 @@ public:
|
||||
* The speed boosts of this component.
|
||||
* @return All active Speed boosts for this component.
|
||||
*/
|
||||
std::vector<float> GetActiveSpeedboosts() { return m_ActivePickupRadiusScales; };
|
||||
std::vector<float> GetActiveSpeedboosts() { return m_ActiveSpeedBoosts; };
|
||||
|
||||
/**
|
||||
* Activates the Bubble Buff
|
||||
|
@ -4,8 +4,8 @@
|
||||
#include "Game.h"
|
||||
#include "dConfig.h"
|
||||
|
||||
#include "AMFFormat.h"
|
||||
#include "AMFFormat_BitStream.h"
|
||||
#include "Amf3.h"
|
||||
#include "AmfSerialize.h"
|
||||
#include "GameMessages.h"
|
||||
#include "User.h"
|
||||
#include "CDClientManager.h"
|
||||
@ -245,16 +245,12 @@ void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
|
||||
if (playAnim) {
|
||||
// Now update the player bar
|
||||
if (!m_Parent->GetParentUser()) return;
|
||||
AMFStringValue* amount = new AMFStringValue();
|
||||
amount->SetStringValue(std::to_string(difference));
|
||||
AMFStringValue* type = new AMFStringValue();
|
||||
type->SetStringValue("health");
|
||||
|
||||
AMFArrayValue args;
|
||||
args.InsertValue("amount", amount);
|
||||
args.InsertValue("type", type);
|
||||
args.Insert("amount", std::to_string(difference));
|
||||
args.Insert("type", "health");
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
|
||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
@ -290,16 +286,12 @@ void DestroyableComponent::SetMaxArmor(float value, bool playAnim) {
|
||||
if (playAnim) {
|
||||
// Now update the player bar
|
||||
if (!m_Parent->GetParentUser()) return;
|
||||
AMFStringValue* amount = new AMFStringValue();
|
||||
amount->SetStringValue(std::to_string(value));
|
||||
AMFStringValue* type = new AMFStringValue();
|
||||
type->SetStringValue("armor");
|
||||
|
||||
AMFArrayValue args;
|
||||
args.InsertValue("amount", amount);
|
||||
args.InsertValue("type", type);
|
||||
args.Insert("amount", std::to_string(value));
|
||||
args.Insert("type", "armor");
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
|
||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
@ -334,16 +326,12 @@ void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
|
||||
if (playAnim) {
|
||||
// Now update the player bar
|
||||
if (!m_Parent->GetParentUser()) return;
|
||||
AMFStringValue* amount = new AMFStringValue();
|
||||
amount->SetStringValue(std::to_string(difference));
|
||||
AMFStringValue* type = new AMFStringValue();
|
||||
type->SetStringValue("imagination");
|
||||
|
||||
AMFArrayValue args;
|
||||
args.InsertValue("amount", amount);
|
||||
args.InsertValue("type", type);
|
||||
args.Insert("amount", std::to_string(difference));
|
||||
args.Insert("type", "imagination");
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
|
||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "InventoryComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Game.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "Amf3.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "Mail.h"
|
||||
#include "MissionPrerequisites.h"
|
||||
|
@ -14,7 +14,7 @@ class ModuleAssemblyComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
|
||||
|
||||
ModuleAssemblyComponent(Entity* MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION);
|
||||
ModuleAssemblyComponent(Entity* parent);
|
||||
~ModuleAssemblyComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
|
@ -307,13 +307,14 @@ float MovementAIComponent::GetBaseSpeed(LOT lot) {
|
||||
|
||||
foundComponent:
|
||||
|
||||
float speed;
|
||||
// Client defaults speed to 10 and if the speed is also null in the table, it defaults to 10.
|
||||
float speed = 10.0f;
|
||||
|
||||
if (physicsComponent == nullptr) {
|
||||
speed = 8;
|
||||
} else {
|
||||
speed = physicsComponent->speed;
|
||||
}
|
||||
if (physicsComponent) speed = physicsComponent->speed;
|
||||
|
||||
float delta = fabs(speed) - 1.0f;
|
||||
|
||||
if (delta <= std::numeric_limits<float>::epsilon()) speed = 10.0f;
|
||||
|
||||
m_PhysicsSpeedCache[lot] = speed;
|
||||
|
||||
|
@ -26,6 +26,7 @@
|
||||
#include "Database.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
@ -530,7 +531,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
}
|
||||
|
||||
GameMessages::SendPlayFXEffect(tamer, -1, u"petceleb", "", LWOOBJID_EMPTY, 1, 1, true);
|
||||
GameMessages::SendPlayAnimation(tamer, u"rebuild-celebrate");
|
||||
RenderComponent::PlayAnimation(tamer, u"rebuild-celebrate");
|
||||
|
||||
EntityInfo info{};
|
||||
info.lot = cached->second.puzzleModelLot;
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "CharacterComponent.h"
|
||||
#include "UserManager.h"
|
||||
#include "dLogger.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "Amf3.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
@ -36,12 +36,9 @@ void PropertyEntranceComponent::OnUse(Entity* entity) {
|
||||
|
||||
AMFArrayValue args;
|
||||
|
||||
auto* state = new AMFStringValue();
|
||||
state->SetStringValue("property_menu");
|
||||
args.Insert("state", "property_menu");
|
||||
|
||||
args.InsertValue("state", state);
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", &args);
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
|
||||
}
|
||||
|
||||
void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress& sysAddr) {
|
||||
|
@ -24,6 +24,8 @@
|
||||
#include "Loot.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "LeaderboardManager.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265358979323846264338327950288
|
||||
@ -46,36 +48,14 @@ RacingControlComponent::RacingControlComponent(Entity* parent)
|
||||
m_EmptyTimer = 0;
|
||||
m_SoloRacing = Game::config->GetValue("solo_racing") == "1";
|
||||
|
||||
// Select the main world ID as fallback when a player fails to load.
|
||||
|
||||
m_MainWorld = 1200;
|
||||
const auto worldID = Game::server->GetZoneID();
|
||||
if (dZoneManager::Instance()->CheckIfAccessibleZone((worldID/10)*10)) m_MainWorld = (worldID/10)*10;
|
||||
|
||||
switch (worldID) {
|
||||
case 1203:
|
||||
m_ActivityID = 42;
|
||||
m_MainWorld = 1200;
|
||||
break;
|
||||
|
||||
case 1261:
|
||||
m_ActivityID = 60;
|
||||
m_MainWorld = 1260;
|
||||
break;
|
||||
|
||||
case 1303:
|
||||
m_ActivityID = 39;
|
||||
m_MainWorld = 1300;
|
||||
break;
|
||||
|
||||
case 1403:
|
||||
m_ActivityID = 54;
|
||||
m_MainWorld = 1400;
|
||||
break;
|
||||
|
||||
default:
|
||||
m_ActivityID = 42;
|
||||
m_MainWorld = 1200;
|
||||
break;
|
||||
}
|
||||
m_ActivityID = 42;
|
||||
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
|
||||
std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.instanceMapID == worldID); });
|
||||
for (CDActivities activity : activities) m_ActivityID = activity.ActivityID;
|
||||
}
|
||||
|
||||
RacingControlComponent::~RacingControlComponent() {}
|
||||
@ -383,8 +363,7 @@ void RacingControlComponent::OnRacingPlayerInfoResetFinished(Entity* player) {
|
||||
}
|
||||
}
|
||||
|
||||
void RacingControlComponent::HandleMessageBoxResponse(Entity* player,
|
||||
const std::string& id) {
|
||||
void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t button, const std::string& id) {
|
||||
auto* data = GetPlayerData(player->GetObjectID());
|
||||
|
||||
if (data == nullptr) {
|
||||
@ -426,7 +405,7 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player,
|
||||
missionComponent->Progress(eMissionTaskType::RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::LAST_PLACE_FINISH); // Finished first place in specific world.
|
||||
}
|
||||
}
|
||||
} else if (id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") {
|
||||
} else if ((id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") && button == m_ActivityExitConfirm) {
|
||||
auto* vehicle = EntityManager::Instance()->GetEntity(data->vehicleID);
|
||||
|
||||
if (vehicle == nullptr) {
|
||||
|
@ -144,7 +144,7 @@ public:
|
||||
/**
|
||||
* Invoked when the player responds to the GUI.
|
||||
*/
|
||||
void HandleMessageBoxResponse(Entity* player, const std::string& id);
|
||||
void HandleMessageBoxResponse(Entity* player, int32_t button, const std::string& id);
|
||||
|
||||
/**
|
||||
* Get the racing data from a player's LWOOBJID.
|
||||
@ -246,4 +246,9 @@ private:
|
||||
float m_EmptyTimer;
|
||||
|
||||
bool m_SoloRacing;
|
||||
|
||||
/**
|
||||
* Value for message box response to know if we are exiting the race via the activity dialogue
|
||||
*/
|
||||
const int32_t m_ActivityExitConfirm = 1;
|
||||
};
|
||||
|
@ -7,6 +7,8 @@
|
||||
#include "RebuildComponent.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "eStateChangeType.h"
|
||||
|
||||
RailActivatorComponent::RailActivatorComponent(Entity* parent, int32_t componentID) : Component(parent) {
|
||||
@ -57,23 +59,10 @@ void RailActivatorComponent::OnUse(Entity* originator) {
|
||||
GameMessages::SendPlayFXEffect(originator->GetObjectID(), m_StartEffect.first, m_StartEffect.second,
|
||||
std::to_string(m_StartEffect.first));
|
||||
}
|
||||
|
||||
|
||||
float animationLength = 0.5f;
|
||||
if (!m_StartAnimation.empty()) {
|
||||
GameMessages::SendPlayAnimation(originator, m_StartAnimation);
|
||||
}
|
||||
|
||||
float animationLength;
|
||||
|
||||
if (m_StartAnimation == u"whirlwind-rail-up-earth") {
|
||||
animationLength = 1.5f;
|
||||
} else if (m_StartAnimation == u"whirlwind-rail-up-lightning") {
|
||||
animationLength = 0.5f;
|
||||
} else if (m_StartAnimation == u"whirlwind-rail-up-ice") {
|
||||
animationLength = 0.5f;
|
||||
} else if (m_StartAnimation == u"whirlwind-rail-up-fire") {
|
||||
animationLength = 0.5f;
|
||||
} else {
|
||||
animationLength = 0.5f;
|
||||
animationLength = RenderComponent::PlayAnimation(originator, m_StartAnimation);
|
||||
}
|
||||
|
||||
const auto originatorID = originator->GetObjectID();
|
||||
@ -112,7 +101,7 @@ void RailActivatorComponent::OnRailMovementReady(Entity* originator) const {
|
||||
}
|
||||
|
||||
if (!m_LoopAnimation.empty()) {
|
||||
GameMessages::SendPlayAnimation(originator, m_LoopAnimation);
|
||||
RenderComponent::PlayAnimation(originator, m_LoopAnimation);
|
||||
}
|
||||
|
||||
GameMessages::SendSetRailMovement(originator->GetObjectID(), m_PathDirection, m_Path, m_PathStart,
|
||||
@ -147,7 +136,7 @@ void RailActivatorComponent::OnCancelRailMovement(Entity* originator) {
|
||||
}
|
||||
|
||||
if (!m_StopAnimation.empty()) {
|
||||
GameMessages::SendPlayAnimation(originator, m_StopAnimation);
|
||||
RenderComponent::PlayAnimation(originator, m_StopAnimation);
|
||||
}
|
||||
|
||||
// Remove the player after they've signalled they're done railing
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include "Preconditions.h"
|
||||
#include "Loot.h"
|
||||
#include "TeamManager.h"
|
||||
#include "RenderComponent.h"
|
||||
|
||||
#include "CppScripts.h"
|
||||
|
||||
@ -196,18 +197,18 @@ void RebuildComponent::Update(float deltaTime) {
|
||||
DestroyableComponent* destComp = builder->GetComponent<DestroyableComponent>();
|
||||
if (!destComp) break;
|
||||
|
||||
int newImagination = destComp->GetImagination() - 1;
|
||||
int newImagination = destComp->GetImagination();
|
||||
if (newImagination <= 0) {
|
||||
CancelRebuild(builder, eQuickBuildFailReason::OUT_OF_IMAGINATION, true);
|
||||
break;
|
||||
}
|
||||
|
||||
++m_DrainedImagination;
|
||||
--newImagination;
|
||||
destComp->SetImagination(newImagination);
|
||||
EntityManager::Instance()->SerializeEntity(builder);
|
||||
|
||||
++m_DrainedImagination;
|
||||
|
||||
if (newImagination == 0 && m_DrainedImagination < m_TakeImagination) {
|
||||
CancelRebuild(builder, eQuickBuildFailReason::OUT_OF_IMAGINATION, true);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Timer >= m_CompleteTime && m_DrainedImagination >= m_TakeImagination) {
|
||||
@ -517,7 +518,7 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
|
||||
character->SetPlayerFlag(flagNumber, true);
|
||||
}
|
||||
}
|
||||
GameMessages::SendPlayAnimation(user, u"rebuild-celebrate", 1.09f);
|
||||
RenderComponent::PlayAnimation(user, u"rebuild-celebrate", 1.09f);
|
||||
}
|
||||
|
||||
void RebuildComponent::ResetRebuild(bool failed) {
|
||||
@ -527,7 +528,7 @@ void RebuildComponent::ResetRebuild(bool failed) {
|
||||
GameMessages::SendEnableRebuild(m_Parent, false, false, failed, eQuickBuildFailReason::NOT_GIVEN, m_ResetTime, builder->GetObjectID());
|
||||
|
||||
if (failed) {
|
||||
GameMessages::SendPlayAnimation(builder, u"rebuild-fail");
|
||||
RenderComponent::PlayAnimation(builder, u"rebuild-fail");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11,72 +11,36 @@
|
||||
#include "GameMessages.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "CDAnimationsTable.h"
|
||||
|
||||
std::unordered_map<int32_t, float> RenderComponent::m_DurationCache{};
|
||||
|
||||
RenderComponent::RenderComponent(Entity* parent) : Component(parent) {
|
||||
RenderComponent::RenderComponent(Entity* parent, int32_t componentId): Component(parent) {
|
||||
m_Effects = std::vector<Effect*>();
|
||||
m_LastAnimationName = "";
|
||||
if (componentId == -1) return;
|
||||
|
||||
return;
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM RenderComponent WHERE id = ?;");
|
||||
query.bind(1, componentId);
|
||||
auto result = query.execQuery();
|
||||
|
||||
/*
|
||||
auto* table = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
|
||||
|
||||
const auto entry = table->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::RENDER);
|
||||
|
||||
std::stringstream query;
|
||||
|
||||
query << "SELECT effect1, effect2, effect3, effect4, effect5, effect6 FROM RenderComponent WHERE id = " << std::to_string(entry) << ";";
|
||||
|
||||
auto result = CDClientDatabase::ExecuteQuery(query.str());
|
||||
|
||||
if (result.eof())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto i = 0; i < 6; ++i)
|
||||
{
|
||||
if (result.fieldIsNull(i))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto id = result.getIntField(i);
|
||||
|
||||
if (id <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
query.clear();
|
||||
|
||||
query << "SELECT effectType, effectName FROM BehaviorEffect WHERE effectID = " << std::to_string(id) << ";";
|
||||
|
||||
auto effectResult = CDClientDatabase::ExecuteQuery(query.str());
|
||||
|
||||
while (!effectResult.eof())
|
||||
{
|
||||
const auto type = effectResult.fieldIsNull(0) ? "" : std::string(effectResult.getStringField(0));
|
||||
|
||||
const auto name = effectResult.fieldIsNull(1) ? "" : std::string(effectResult.getStringField(1));
|
||||
|
||||
auto* effect = new Effect();
|
||||
|
||||
effect->name = name;
|
||||
effect->type = GeneralUtils::ASCIIToUTF16(type);
|
||||
effect->scale = 1;
|
||||
effect->effectID = id;
|
||||
effect->secondary = LWOOBJID_EMPTY;
|
||||
|
||||
m_Effects.push_back(effect);
|
||||
|
||||
effectResult.nextRow();
|
||||
if (!result.eof()) {
|
||||
auto animationGroupIDs = std::string(result.getStringField("animationGroupIDs", ""));
|
||||
if (!animationGroupIDs.empty()) {
|
||||
auto* animationsTable = CDClientManager::Instance().GetTable<CDAnimationsTable>();
|
||||
auto groupIdsSplit = GeneralUtils::SplitString(animationGroupIDs, ',');
|
||||
for (auto& groupId : groupIdsSplit) {
|
||||
int32_t groupIdInt;
|
||||
if (!GeneralUtils::TryParse(groupId, groupIdInt)) {
|
||||
Game::logger->Log("RenderComponent", "bad animation group Id %s", groupId.c_str());
|
||||
continue;
|
||||
}
|
||||
m_animationGroupIds.push_back(groupIdInt);
|
||||
animationsTable->CacheAnimationGroup(groupIdInt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
result.finalize();
|
||||
*/
|
||||
}
|
||||
|
||||
RenderComponent::~RenderComponent() {
|
||||
@ -224,3 +188,45 @@ void RenderComponent::StopEffect(const std::string& name, const bool killImmedia
|
||||
std::vector<Effect*>& RenderComponent::GetEffects() {
|
||||
return m_Effects;
|
||||
}
|
||||
|
||||
|
||||
float RenderComponent::PlayAnimation(Entity* self, const std::u16string& animation, float priority, float scale) {
|
||||
if (!self) return 0.0f;
|
||||
return RenderComponent::PlayAnimation(self, GeneralUtils::UTF16ToWTF8(animation), priority, scale);
|
||||
}
|
||||
|
||||
float RenderComponent::PlayAnimation(Entity* self, const std::string& animation, float priority, float scale) {
|
||||
if (!self) return 0.0f;
|
||||
return RenderComponent::DoAnimation(self, animation, true, priority, scale);
|
||||
}
|
||||
|
||||
float RenderComponent::GetAnimationTime(Entity* self, const std::u16string& animation) {
|
||||
if (!self) return 0.0f;
|
||||
return RenderComponent::GetAnimationTime(self, GeneralUtils::UTF16ToWTF8(animation));
|
||||
}
|
||||
|
||||
float RenderComponent::GetAnimationTime(Entity* self, const std::string& animation) {
|
||||
if (!self) return 0.0f;
|
||||
return RenderComponent::DoAnimation(self, animation, false);
|
||||
}
|
||||
|
||||
|
||||
float RenderComponent::DoAnimation(Entity* self, const std::string& animation, bool sendAnimation, float priority, float scale) {
|
||||
float returnlength = 0.0f;
|
||||
if (!self) return returnlength;
|
||||
auto* renderComponent = self->GetComponent<RenderComponent>();
|
||||
if (!renderComponent) return returnlength;
|
||||
|
||||
auto* animationsTable = CDClientManager::Instance().GetTable<CDAnimationsTable>();
|
||||
for (auto& groupId : renderComponent->m_animationGroupIds) {
|
||||
auto animationGroup = animationsTable->GetAnimation(animation, renderComponent->GetLastAnimationName(), groupId);
|
||||
if (animationGroup.FoundData()) {
|
||||
auto data = animationGroup.Data();
|
||||
renderComponent->SetLastAnimationName(data.animation_name);
|
||||
returnlength = data.animation_length;
|
||||
}
|
||||
}
|
||||
if (sendAnimation) GameMessages::SendPlayAnimation(self, GeneralUtils::ASCIIToUTF16(animation), priority, scale);
|
||||
if (returnlength == 0.0f) Game::logger->Log("RenderComponent", "WARNING: Unable to find animation %s for lot %i in any group.", animation.c_str(), self->GetLOT());
|
||||
return returnlength;
|
||||
}
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "AMFFormat.h"
|
||||
#include "Amf3.h"
|
||||
#include "Component.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
@ -58,7 +58,7 @@ class RenderComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::RENDER;
|
||||
|
||||
RenderComponent(Entity* entity);
|
||||
RenderComponent(Entity* entity, int32_t componentId = -1);
|
||||
~RenderComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
@ -104,6 +104,32 @@ public:
|
||||
*/
|
||||
std::vector<Effect*>& GetEffects();
|
||||
|
||||
/**
|
||||
* Verifies that an animation can be played on this entity by checking
|
||||
* if it has the animation assigned to its group. If it does, the animation is echo'd
|
||||
* down to all clients to be played and the duration of the played animation is returned.
|
||||
* If the animation did not exist or the function was called in an invalid state, 0 is returned.
|
||||
*
|
||||
* The logic here matches the exact client logic.
|
||||
*
|
||||
* @param self The entity that wants to play an animation
|
||||
* @param animation The animation_type (animationID in the client) to be played.
|
||||
* @param sendAnimation Whether or not to echo the animation down to all clients.
|
||||
* @param priority The priority of the animation. Only used if sendAnimation is true.
|
||||
* @param scale The scale of the animation. Only used if sendAnimation is true.
|
||||
*
|
||||
* @return The duration of the animation that was played.
|
||||
*/
|
||||
static float DoAnimation(Entity* self, const std::string& animation, bool sendAnimation, float priority = 0.0f, float scale = 1.0f);
|
||||
|
||||
static float PlayAnimation(Entity* self, const std::u16string& animation, float priority = 0.0f, float scale = 1.0f);
|
||||
static float PlayAnimation(Entity* self, const std::string& animation, float priority = 0.0f, float scale = 1.0f);
|
||||
static float GetAnimationTime(Entity* self, const std::string& animation);
|
||||
static float GetAnimationTime(Entity* self, const std::u16string& animation);
|
||||
|
||||
const std::string& GetLastAnimationName() const { return m_LastAnimationName; };
|
||||
void SetLastAnimationName(const std::string& name) { m_LastAnimationName = name; };
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
@ -111,6 +137,11 @@ private:
|
||||
*/
|
||||
std::vector<Effect*> m_Effects;
|
||||
|
||||
std::vector<int32_t> m_animationGroupIds;
|
||||
|
||||
// The last animationName that was played
|
||||
std::string m_LastAnimationName;
|
||||
|
||||
/**
|
||||
* Cache of queries that look for the length of each effect, indexed by effect ID
|
||||
*/
|
||||
|
@ -15,9 +15,10 @@
|
||||
#include "PropertyEntranceComponent.h"
|
||||
#include "RocketLaunchLupComponent.h"
|
||||
#include "dServer.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "eObjectWorldState.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
|
||||
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
|
||||
auto query = CDClientDatabase::CreatePreppedStmt(
|
||||
@ -136,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
|
||||
|
||||
void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_PREP_ZONE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
|
||||
bitStream.Write(zoneID);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
}
|
||||
|
@ -18,14 +18,16 @@
|
||||
#include "dConfig.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "Loot.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMatchUpdate.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
|
||||
#include "CDCurrencyTableTable.h"
|
||||
#include "CDActivityRewardsTable.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "LeaderboardManager.h"
|
||||
|
||||
ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {
|
||||
m_ActivityID = activityID;
|
||||
@ -34,10 +36,7 @@ ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activit
|
||||
|
||||
for (CDActivities activity : activities) {
|
||||
m_ActivityInfo = activity;
|
||||
|
||||
const auto mapID = m_ActivityInfo.instanceMapID;
|
||||
|
||||
if ((mapID == 1203 || mapID == 1261 || mapID == 1303 || mapID == 1403) && Game::config->GetValue("solo_racing") == "1") {
|
||||
if (static_cast<LeaderboardType>(activity.leaderboardType) == LeaderboardType::Racing && Game::config->GetValue("solo_racing") == "1") {
|
||||
m_ActivityInfo.minTeamSize = 1;
|
||||
m_ActivityInfo.minTeams = 1;
|
||||
}
|
||||
@ -517,7 +516,7 @@ void ActivityInstance::StartZone() {
|
||||
// only make a team if we have more than one participant
|
||||
if (participants.size() > 1) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_CREATE_TEAM);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
|
||||
|
||||
bitStream.Write(leader->GetObjectID());
|
||||
bitStream.Write(m_Participants.size());
|
||||
|
@ -20,11 +20,11 @@
|
||||
#include "ScriptComponent.h"
|
||||
#include "BuffComponent.h"
|
||||
#include "EchoStartSkill.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "DoClientProjectileImpact.h"
|
||||
#include "CDClientManager.h"
|
||||
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eClientMessageType.h"
|
||||
|
||||
ProjectileSyncEntry::ProjectileSyncEntry() {
|
||||
}
|
||||
@ -304,7 +304,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
|
||||
// Write message
|
||||
RakNet::BitStream message;
|
||||
|
||||
PacketUtils::WriteHeader(message, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
message.Write(this->m_Parent->GetObjectID());
|
||||
start.Serialize(&message);
|
||||
|
||||
@ -437,7 +437,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
|
||||
|
||||
RakNet::BitStream message;
|
||||
|
||||
PacketUtils::WriteHeader(message, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
message.Write(this->m_Parent->GetObjectID());
|
||||
projectileImpact.Serialize(&message);
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "SwitchComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "eTriggerEventType.h"
|
||||
#include "RenderComponent.h"
|
||||
|
||||
std::vector<SwitchComponent*> SwitchComponent::petSwitches;
|
||||
|
||||
@ -59,7 +60,7 @@ void SwitchComponent::EntityEnter(Entity* entity) {
|
||||
|
||||
if (m_PetBouncer != nullptr) {
|
||||
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 2602, u"pettriggeractive", "BounceEffect", LWOOBJID_EMPTY, 1, 1, true);
|
||||
GameMessages::SendPlayAnimation(m_Parent, u"engaged", 0, 1);
|
||||
RenderComponent::PlayAnimation(m_Parent, u"engaged");
|
||||
m_PetBouncer->SetPetBouncerEnabled(true);
|
||||
} else {
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
|
@ -235,6 +235,8 @@ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std:
|
||||
}
|
||||
|
||||
void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray){
|
||||
if (argArray.size() < 3) return;
|
||||
|
||||
auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!phantomPhysicsComponent) {
|
||||
Game::logger->LogDebug("TriggerComponent::HandlePushObject", "Phantom Physics component not found!");
|
||||
|
@ -1,13 +1,10 @@
|
||||
#ifndef __DOCLIENTPROJECTILEIMPACT__H__
|
||||
#define __DOCLIENTPROJECTILEIMPACT__H__
|
||||
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
/* Tell a client local projectile to impact */
|
||||
class DoClientProjectileImpact {
|
||||
static const GAME_MSG MsgID = GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT;
|
||||
|
||||
public:
|
||||
DoClientProjectileImpact() {
|
||||
i64OrgID = LWOOBJID_EMPTY;
|
||||
@ -30,7 +27,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
stream->Write(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT);
|
||||
|
||||
stream->Write(i64OrgID != LWOOBJID_EMPTY);
|
||||
if (i64OrgID != LWOOBJID_EMPTY) stream->Write(i64OrgID);
|
||||
|
@ -2,14 +2,12 @@
|
||||
#define __ECHOSTARTSKILL__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
|
||||
class EchoStartSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_ECHO_START_SKILL;
|
||||
|
||||
public:
|
||||
EchoStartSkill() {
|
||||
bUsedMouse = false;
|
||||
@ -42,7 +40,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
stream->Write(eGameMessageType::ECHO_START_SKILL);
|
||||
|
||||
stream->Write(bUsedMouse);
|
||||
|
||||
|
@ -4,13 +4,11 @@
|
||||
#include <string>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
#include "dMessageIdentifiers.h"
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class EchoSyncSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_ECHO_SYNC_SKILL;
|
||||
|
||||
public:
|
||||
EchoSyncSkill() {
|
||||
bDone = false;
|
||||
@ -31,7 +29,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
stream->Write(eGameMessageType::ECHO_SYNC_SKILL);
|
||||
|
||||
stream->Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
|
@ -33,10 +33,11 @@
|
||||
#include "EchoSyncSkill.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eConnectionType.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID) {
|
||||
void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
@ -53,54 +54,54 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
|
||||
switch (messageID) {
|
||||
|
||||
case GAME_MSG_UN_USE_BBB_MODEL: {
|
||||
case eGameMessageType::UN_USE_BBB_MODEL: {
|
||||
GameMessages::HandleUnUseModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
case GAME_MSG_PLAY_EMOTE: {
|
||||
case eGameMessageType::PLAY_EMOTE: {
|
||||
GameMessages::HandlePlayEmote(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_MOVE_ITEM_IN_INVENTORY: {
|
||||
case eGameMessageType::MOVE_ITEM_IN_INVENTORY: {
|
||||
GameMessages::HandleMoveItemInInventory(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REMOVE_ITEM_FROM_INVENTORY: {
|
||||
case eGameMessageType::REMOVE_ITEM_FROM_INVENTORY: {
|
||||
GameMessages::HandleRemoveItemFromInventory(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_EQUIP_ITEM:
|
||||
case eGameMessageType::EQUIP_ITEM:
|
||||
GameMessages::HandleEquipItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_UN_EQUIP_ITEM:
|
||||
case eGameMessageType::UN_EQUIP_ITEM:
|
||||
GameMessages::HandleUnequipItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_RESPOND_TO_MISSION: {
|
||||
case eGameMessageType::RESPOND_TO_MISSION: {
|
||||
GameMessages::HandleRespondToMission(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_USE: {
|
||||
case eGameMessageType::REQUEST_USE: {
|
||||
GameMessages::HandleRequestUse(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_SET_FLAG: {
|
||||
case eGameMessageType::SET_FLAG: {
|
||||
GameMessages::HandleSetFlag(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_HAS_BEEN_COLLECTED: {
|
||||
case eGameMessageType::HAS_BEEN_COLLECTED: {
|
||||
GameMessages::HandleHasBeenCollected(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_PLAYER_LOADED: {
|
||||
case eGameMessageType::PLAYER_LOADED: {
|
||||
GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
|
||||
entity->SetPlayerReadyForUpdates();
|
||||
|
||||
@ -174,73 +175,73 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_LINKED_MISSION: {
|
||||
case eGameMessageType::REQUEST_LINKED_MISSION: {
|
||||
GameMessages::HandleRequestLinkedMission(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_MISSION_DIALOGUE_OK: {
|
||||
case eGameMessageType::MISSION_DIALOGUE_OK: {
|
||||
GameMessages::HandleMissionDialogOK(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_MISSION_DIALOGUE_CANCELLED: {
|
||||
case eGameMessageType::MISSION_DIALOGUE_CANCELLED: {
|
||||
//This message is pointless for our implementation, as the client just carries on after
|
||||
//rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_PLATFORM_RESYNC: {
|
||||
case eGameMessageType::REQUEST_PLATFORM_RESYNC: {
|
||||
GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_FIRE_EVENT_SERVER_SIDE: {
|
||||
case eGameMessageType::FIRE_EVENT_SERVER_SIDE: {
|
||||
GameMessages::HandleFireEventServerSide(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
case eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
GameMessages::HandleActivitySummaryLeaderboardData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
case eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
GameMessages::HandleRequestActivitySummaryLeaderboardData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST: {
|
||||
case eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST: {
|
||||
GameMessages::HandleActivityStateChangeRequest(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_PARSE_CHAT_MESSAGE: {
|
||||
case eGameMessageType::PARSE_CHAT_MESSAGE: {
|
||||
GameMessages::HandleParseChatMessage(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
|
||||
case eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
|
||||
GameMessages::HandleNotifyServerLevelProcessingComplete(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_PICKUP_CURRENCY: {
|
||||
case eGameMessageType::PICKUP_CURRENCY: {
|
||||
GameMessages::HandlePickupCurrency(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_PICKUP_ITEM: {
|
||||
case eGameMessageType::PICKUP_ITEM: {
|
||||
GameMessages::HandlePickupItem(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_RESURRECT: {
|
||||
case eGameMessageType::RESURRECT: {
|
||||
GameMessages::HandleResurrect(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_RESURRECT: {
|
||||
case eGameMessageType::REQUEST_RESURRECT: {
|
||||
GameMessages::SendResurrect(entity);
|
||||
/*auto* dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||
if (dest) {
|
||||
@ -251,12 +252,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
}*/
|
||||
break;
|
||||
}
|
||||
case GAME_MSG_HANDLE_HOT_PROPERTY_DATA: {
|
||||
case eGameMessageType::HANDLE_HOT_PROPERTY_DATA: {
|
||||
GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT:
|
||||
case eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT:
|
||||
{
|
||||
auto message = RequestServerProjectileImpact();
|
||||
|
||||
@ -275,7 +276,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_START_SKILL: {
|
||||
case eGameMessageType::START_SKILL: {
|
||||
StartSkill startSkill = StartSkill();
|
||||
startSkill.Deserialize(inStream); // inStream replaces &bitStream
|
||||
|
||||
@ -313,7 +314,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
if (success) {
|
||||
//Broadcast our startSkill:
|
||||
RakNet::BitStream bitStreamLocal;
|
||||
PacketUtils::WriteHeader(bitStreamLocal, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
bitStreamLocal.Write(entity->GetObjectID());
|
||||
|
||||
EchoStartSkill echoStartSkill;
|
||||
@ -333,11 +334,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
}
|
||||
} break;
|
||||
|
||||
case GAME_MSG_SYNC_SKILL: {
|
||||
case eGameMessageType::SYNC_SKILL: {
|
||||
RakNet::BitStream bitStreamLocal;
|
||||
PacketUtils::WriteHeader(bitStreamLocal, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
bitStreamLocal.Write(entity->GetObjectID());
|
||||
//bitStreamLocal.Write((unsigned short)GAME_MSG_ECHO_SYNC_SKILL);
|
||||
//bitStreamLocal.Write((unsigned short)eGameMessageType::ECHO_SYNC_SKILL);
|
||||
//bitStreamLocal.Write(inStream);
|
||||
|
||||
SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
|
||||
@ -374,308 +375,311 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
Game::server->Send(&bitStreamLocal, sysAddr, true);
|
||||
} break;
|
||||
|
||||
case GAME_MSG_REQUEST_SMASH_PLAYER:
|
||||
case eGameMessageType::REQUEST_SMASH_PLAYER:
|
||||
entity->Smash(entity->GetObjectID());
|
||||
break;
|
||||
|
||||
case GAME_MSG_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
case eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
GameMessages::HandleMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODULAR_BUILD_FINISH:
|
||||
case eGameMessageType::MODULAR_BUILD_FINISH:
|
||||
GameMessages::HandleModularBuildFinish(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PUSH_EQUIPPED_ITEMS_STATE:
|
||||
case eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE:
|
||||
GameMessages::HandlePushEquippedItemsState(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_POP_EQUIPPED_ITEMS_STATE:
|
||||
case eGameMessageType::POP_EQUIPPED_ITEMS_STATE:
|
||||
GameMessages::HandlePopEquippedItemsState(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BUY_FROM_VENDOR:
|
||||
case eGameMessageType::BUY_FROM_VENDOR:
|
||||
GameMessages::HandleBuyFromVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SELL_TO_VENDOR:
|
||||
case eGameMessageType::SELL_TO_VENDOR:
|
||||
GameMessages::HandleSellToVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BUYBACK_FROM_VENDOR:
|
||||
case eGameMessageType::BUYBACK_FROM_VENDOR:
|
||||
GameMessages::HandleBuybackFromVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODULAR_BUILD_MOVE_AND_EQUIP:
|
||||
case eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP:
|
||||
GameMessages::HandleModularBuildMoveAndEquip(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DONE_ARRANGING_WITH_ITEM:
|
||||
case eGameMessageType::DONE_ARRANGING_WITH_ITEM:
|
||||
GameMessages::HandleDoneArrangingWithItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODULAR_BUILD_CONVERT_MODEL:
|
||||
case eGameMessageType::MODULAR_BUILD_CONVERT_MODEL:
|
||||
GameMessages::HandleModularBuildConvertModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BUILD_MODE_SET:
|
||||
case eGameMessageType::BUILD_MODE_SET:
|
||||
GameMessages::HandleBuildModeSet(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_REBUILD_CANCEL:
|
||||
case eGameMessageType::REBUILD_CANCEL:
|
||||
GameMessages::HandleRebuildCancel(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MATCH_REQUEST:
|
||||
case eGameMessageType::MATCH_REQUEST:
|
||||
GameMessages::HandleMatchRequest(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_USE_NON_EQUIPMENT_ITEM:
|
||||
case eGameMessageType::USE_NON_EQUIPMENT_ITEM:
|
||||
GameMessages::HandleUseNonEquipmentItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CLIENT_ITEM_CONSUMED:
|
||||
case eGameMessageType::CLIENT_ITEM_CONSUMED:
|
||||
GameMessages::HandleClientItemConsumed(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SET_CONSUMABLE_ITEM:
|
||||
case eGameMessageType::SET_CONSUMABLE_ITEM:
|
||||
GameMessages::HandleSetConsumableItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VERIFY_ACK:
|
||||
case eGameMessageType::VERIFY_ACK:
|
||||
GameMessages::HandleVerifyAck(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Trading
|
||||
case GAME_MSG_CLIENT_TRADE_REQUEST:
|
||||
case eGameMessageType::CLIENT_TRADE_REQUEST:
|
||||
GameMessages::HandleClientTradeRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_CLIENT_TRADE_CANCEL:
|
||||
case eGameMessageType::CLIENT_TRADE_CANCEL:
|
||||
GameMessages::HandleClientTradeCancel(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_CLIENT_TRADE_ACCEPT:
|
||||
case eGameMessageType::CLIENT_TRADE_ACCEPT:
|
||||
GameMessages::HandleClientTradeAccept(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_CLIENT_TRADE_UPDATE:
|
||||
case eGameMessageType::CLIENT_TRADE_UPDATE:
|
||||
GameMessages::HandleClientTradeUpdate(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Pets
|
||||
case GAME_MSG_PET_TAMING_TRY_BUILD:
|
||||
case eGameMessageType::PET_TAMING_TRY_BUILD:
|
||||
GameMessages::HandlePetTamingTryBuild(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_NOTIFY_TAMING_BUILD_SUCCESS:
|
||||
case eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS:
|
||||
GameMessages::HandleNotifyTamingBuildSuccess(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_REQUEST_SET_PET_NAME:
|
||||
case eGameMessageType::REQUEST_SET_PET_NAME:
|
||||
GameMessages::HandleRequestSetPetName(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_START_SERVER_PET_MINIGAME_TIMER:
|
||||
case eGameMessageType::START_SERVER_PET_MINIGAME_TIMER:
|
||||
GameMessages::HandleStartServerPetMinigameTimer(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CLIENT_EXIT_TAMING_MINIGAME:
|
||||
case eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME:
|
||||
GameMessages::HandleClientExitTamingMinigame(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_COMMAND_PET:
|
||||
case eGameMessageType::COMMAND_PET:
|
||||
GameMessages::HandleCommandPet(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DESPAWN_PET:
|
||||
case eGameMessageType::DESPAWN_PET:
|
||||
GameMessages::HandleDespawnPet(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MESSAGE_BOX_RESPOND:
|
||||
case eGameMessageType::MESSAGE_BOX_RESPOND:
|
||||
GameMessages::HandleMessageBoxResponse(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CHOICE_BOX_RESPOND:
|
||||
case eGameMessageType::CHOICE_BOX_RESPOND:
|
||||
GameMessages::HandleChoiceBoxRespond(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Property
|
||||
case GAME_MSG_QUERY_PROPERTY_DATA:
|
||||
case eGameMessageType::QUERY_PROPERTY_DATA:
|
||||
GameMessages::HandleQueryPropertyData(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_START_BUILDING_WITH_ITEM:
|
||||
case eGameMessageType::START_BUILDING_WITH_ITEM:
|
||||
GameMessages::HandleStartBuildingWithItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SET_BUILD_MODE:
|
||||
case eGameMessageType::SET_BUILD_MODE:
|
||||
GameMessages::HandleSetBuildMode(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PROPERTY_EDITOR_BEGIN:
|
||||
case eGameMessageType::PROPERTY_EDITOR_BEGIN:
|
||||
GameMessages::HandlePropertyEditorBegin(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PROPERTY_EDITOR_END:
|
||||
case eGameMessageType::PROPERTY_EDITOR_END:
|
||||
GameMessages::HandlePropertyEditorEnd(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PROPERTY_CONTENTS_FROM_CLIENT:
|
||||
case eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT:
|
||||
GameMessages::HandlePropertyContentsFromClient(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_ZONE_PROPERTY_MODEL_EQUIPPED:
|
||||
case eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED:
|
||||
GameMessages::HandlePropertyModelEquipped(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PLACE_PROPERTY_MODEL:
|
||||
case eGameMessageType::PLACE_PROPERTY_MODEL:
|
||||
GameMessages::HandlePlacePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_UPDATE_MODEL_FROM_CLIENT:
|
||||
case eGameMessageType::UPDATE_MODEL_FROM_CLIENT:
|
||||
GameMessages::HandleUpdatePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DELETE_MODEL_FROM_CLIENT:
|
||||
case eGameMessageType::DELETE_MODEL_FROM_CLIENT:
|
||||
GameMessages::HandleDeletePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BBB_LOAD_ITEM_REQUEST:
|
||||
case eGameMessageType::BBB_LOAD_ITEM_REQUEST:
|
||||
GameMessages::HandleBBBLoadItemRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BBB_SAVE_REQUEST:
|
||||
case eGameMessageType::BBB_SAVE_REQUEST:
|
||||
GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CONTROL_BEHAVIOR:
|
||||
case eGameMessageType::CONTROL_BEHAVIOR:
|
||||
GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PROPERTY_ENTRANCE_SYNC:
|
||||
case eGameMessageType::PROPERTY_ENTRANCE_SYNC:
|
||||
GameMessages::HandlePropertyEntranceSync(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_ENTER_PROPERTY1:
|
||||
case eGameMessageType::ENTER_PROPERTY1:
|
||||
GameMessages::HandleEnterProperty(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_ZONE_PROPERTY_MODEL_ROTATED:
|
||||
case eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED:
|
||||
EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
|
||||
break;
|
||||
|
||||
case GAME_MSG_UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
||||
case eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
||||
GameMessages::HandleUpdatePropertyOrModelForFilterCheck(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SET_PROPERTY_ACCESS:
|
||||
case eGameMessageType::SET_PROPERTY_ACCESS:
|
||||
GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Racing
|
||||
case GAME_MSG_MODULE_ASSEMBLY_QUERY_DATA:
|
||||
case eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA:
|
||||
GameMessages::HandleModuleAssemblyQueryData(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_ACKNOWLEDGE_POSSESSION:
|
||||
case eGameMessageType::ACKNOWLEDGE_POSSESSION:
|
||||
GameMessages::HandleAcknowledgePossession(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VEHICLE_SET_WHEEL_LOCK_STATE:
|
||||
case eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE:
|
||||
GameMessages::HandleVehicleSetWheelLockState(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODULAR_ASSEMBLY_NIF_COMPLETED:
|
||||
case eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED:
|
||||
GameMessages::HandleModularAssemblyNIFCompleted(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_RACING_CLIENT_READY:
|
||||
case eGameMessageType::RACING_CLIENT_READY:
|
||||
GameMessages::HandleRacingClientReady(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_REQUEST_DIE:
|
||||
case eGameMessageType::REQUEST_DIE:
|
||||
GameMessages::HandleRequestDie(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
|
||||
case eGameMessageType::VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
|
||||
GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
|
||||
case eGameMessageType::VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
|
||||
GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_RACING_PLAYER_INFO_RESET_FINISHED:
|
||||
case eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED:
|
||||
GameMessages::HandleRacingPlayerInfoResetFinished(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
|
||||
case eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
|
||||
GameMessages::HandleVehicleNotifyHitImaginationServer(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST:
|
||||
case eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST:
|
||||
GameMessages::HandleUpdatePropertyPerformanceCost(inStream, entity, sysAddr);
|
||||
break;
|
||||
// SG
|
||||
case GAME_MSG_UPDATE_SHOOTING_GALLERY_ROTATION:
|
||||
case eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION:
|
||||
GameMessages::HandleUpdateShootingGalleryRotation(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// NT
|
||||
case GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
case eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
GameMessages::HandleRequestMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_TOGGLE_GHOST_REFERENCE_OVERRIDE:
|
||||
case eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE:
|
||||
GameMessages::HandleToggleGhostReferenceOverride(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SET_GHOST_REFERENCE_POSITION:
|
||||
case eGameMessageType::SET_GHOST_REFERENCE_POSITION:
|
||||
GameMessages::HandleSetGhostReferencePosition(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_READY_FOR_UPDATES:
|
||||
case eGameMessageType::READY_FOR_UPDATES:
|
||||
//We don't really care about this message, as it's simply here to inform us that the client is done loading an object.
|
||||
//In the event we _do_ send an update to an object that hasn't finished loading, the client will handle it anyway.
|
||||
break;
|
||||
|
||||
case GAME_MSG_REPORT_BUG:
|
||||
case eGameMessageType::REPORT_BUG:
|
||||
GameMessages::HandleReportBug(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CLIENT_RAIL_MOVEMENT_READY:
|
||||
case eGameMessageType::CLIENT_RAIL_MOVEMENT_READY:
|
||||
GameMessages::HandleClientRailMovementReady(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CANCEL_RAIL_MOVEMENT:
|
||||
case eGameMessageType::CANCEL_RAIL_MOVEMENT:
|
||||
GameMessages::HandleCancelRailMovement(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION:
|
||||
case eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION:
|
||||
GameMessages::HandlePlayerRailArrivedNotification(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CINEMATIC_UPDATE:
|
||||
case eGameMessageType::CINEMATIC_UPDATE:
|
||||
GameMessages::HandleCinematicUpdate(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC:
|
||||
case eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC:
|
||||
GameMessages::HandleModifyPlayerZoneStatistic(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_UPDATE_PLAYER_STATISTIC:
|
||||
case eGameMessageType::UPDATE_PLAYER_STATISTIC:
|
||||
GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DISMOUNT_COMPLETE:
|
||||
case eGameMessageType::DISMOUNT_COMPLETE:
|
||||
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_DEACTIVATE_BUBBLE_BUFF:
|
||||
case eGameMessageType::DEACTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
case GAME_MSG_ACTIVATE_BUBBLE_BUFF:
|
||||
case eGameMessageType::ACTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleActivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
case GAME_MSG_ZONE_SUMMARY_DISMISSED:
|
||||
case eGameMessageType::ZONE_SUMMARY_DISMISSED:
|
||||
GameMessages::HandleZoneSummaryDismissed(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::REQUEST_ACTIVITY_EXIT:
|
||||
GameMessages::HandleRequestActivityExit(inStream, entity);
|
||||
break;
|
||||
default:
|
||||
// Game::logger->Log("GameMessageHandler", "Unknown game message ID: %i", messageID);
|
||||
break;
|
||||
|
@ -7,7 +7,6 @@
|
||||
#define GAMEMESSAGEHANDLER_H
|
||||
|
||||
#include "RakNetTypes.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dCommonVars.h"
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
@ -21,8 +20,10 @@
|
||||
#include "GameMessages.h"
|
||||
#include "../dDatabase/CDClientDatabase.h"
|
||||
|
||||
enum class eGameMessageType : uint16_t;
|
||||
|
||||
namespace GameMessageHandler {
|
||||
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID);
|
||||
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGEHANDLER_H
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -12,7 +12,7 @@
|
||||
#include "eLootSourceType.h"
|
||||
#include "Brick.h"
|
||||
|
||||
class AMFValue;
|
||||
class AMFBaseValue;
|
||||
class Entity;
|
||||
class Item;
|
||||
class NiQuaternion;
|
||||
@ -88,8 +88,8 @@ namespace GameMessages {
|
||||
void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards);
|
||||
|
||||
void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
|
||||
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFValue* args);
|
||||
void SendUIMessageServerToAllClients(const std::string& message, AMFValue* args);
|
||||
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFBaseValue& args);
|
||||
void SendUIMessageServerToAllClients(const std::string& message, AMFBaseValue& args);
|
||||
|
||||
void SendPlayEmbeddedEffectOnAllClientsNearObject(Entity* entity, std::u16string effectName, const LWOOBJID& fromObjectID, float radius);
|
||||
void SendPlayFXEffect(Entity* entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary, float priority = 1, float scale = 1, bool serialize = true);
|
||||
@ -648,6 +648,7 @@ namespace GameMessages {
|
||||
void SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
|
||||
|
||||
void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleRequestActivityExit(RakNet::BitStream* inStream, Entity* entity);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
@ -2,13 +2,11 @@
|
||||
#define __REQUESTSERVERPROJECTILEIMPACT__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
/* Notifying the server that a locally owned projectile impacted. Sent to the caster of the projectile
|
||||
should always be the local char. */
|
||||
class RequestServerProjectileImpact {
|
||||
static const GAME_MSG MsgID = GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT;
|
||||
|
||||
public:
|
||||
RequestServerProjectileImpact() {
|
||||
i64LocalID = LWOOBJID_EMPTY;
|
||||
@ -29,7 +27,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
stream->Write(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT);
|
||||
|
||||
stream->Write(i64LocalID != LWOOBJID_EMPTY);
|
||||
if (i64LocalID != LWOOBJID_EMPTY) stream->Write(i64LocalID);
|
||||
|
@ -2,16 +2,14 @@
|
||||
#define __STARTSKILL__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
/**
|
||||
* Same as sync skill but with different network options. An echo down to other clients that need to play the skill.
|
||||
*/
|
||||
class StartSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_START_SKILL;
|
||||
|
||||
public:
|
||||
StartSkill() {
|
||||
bUsedMouse = false;
|
||||
@ -46,7 +44,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
stream->Write(eGameMessageType::START_SKILL);
|
||||
|
||||
stream->Write(bUsedMouse);
|
||||
|
||||
|
@ -5,11 +5,10 @@
|
||||
#include <string>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class SyncSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_SYNC_SKILL;
|
||||
|
||||
public:
|
||||
SyncSkill() {
|
||||
bDone = false;
|
||||
@ -30,7 +29,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
stream->Write(eGameMessageType::SYNC_SKILL);
|
||||
|
||||
stream->Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
|
@ -12,19 +12,19 @@ Action::Action(AMFArrayValue* arguments) {
|
||||
valueParameterName = "";
|
||||
valueParameterString = "";
|
||||
valueParameterDouble = 0.0;
|
||||
for (auto& typeValueMap : arguments->GetAssociativeMap()) {
|
||||
for (auto& typeValueMap : arguments->GetAssociative()) {
|
||||
if (typeValueMap.first == "Type") {
|
||||
if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
|
||||
type = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
|
||||
if (typeValueMap.second->GetValueType() != eAmf::String) continue;
|
||||
type = static_cast<AMFStringValue*>(typeValueMap.second)->GetValue();
|
||||
} else {
|
||||
valueParameterName = typeValueMap.first;
|
||||
// Message is the only known string parameter
|
||||
if (valueParameterName == "Message") {
|
||||
if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
|
||||
valueParameterString = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
|
||||
if (typeValueMap.second->GetValueType() != eAmf::String) continue;
|
||||
valueParameterString = static_cast<AMFStringValue*>(typeValueMap.second)->GetValue();
|
||||
} else {
|
||||
if (typeValueMap.second->GetValueType() != AMFValueType::AMFDouble) continue;
|
||||
valueParameterDouble = static_cast<AMFDoubleValue*>(typeValueMap.second)->GetDoubleValue();
|
||||
if (typeValueMap.second->GetValueType() != eAmf::Double) continue;
|
||||
valueParameterDouble = static_cast<AMFDoubleValue*>(typeValueMap.second)->GetValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
#include "AMFFormat.h"
|
||||
#include "Amf3.h"
|
||||
|
||||
ActionContext::ActionContext() {
|
||||
stripId = 0;
|
||||
@ -17,15 +17,15 @@ ActionContext::ActionContext(AMFArrayValue* arguments, std::string customStateKe
|
||||
}
|
||||
|
||||
BehaviorState ActionContext::GetBehaviorStateFromArgument(AMFArrayValue* arguments, const std::string& key) {
|
||||
auto* stateIDValue = arguments->FindValue<AMFDoubleValue>(key);
|
||||
auto* stateIDValue = arguments->Get<double>(key);
|
||||
if (!stateIDValue) throw std::invalid_argument("Unable to find behavior state from argument \"" + key + "\"");
|
||||
|
||||
return static_cast<BehaviorState>(stateIDValue->GetDoubleValue());
|
||||
return static_cast<BehaviorState>(stateIDValue->GetValue());
|
||||
}
|
||||
|
||||
StripId ActionContext::GetStripIdFromArgument(AMFArrayValue* arguments, const std::string& key) {
|
||||
auto* stripIdValue = arguments->FindValue<AMFDoubleValue>(key);
|
||||
auto* stripIdValue = arguments->Get<double>(key);
|
||||
if (!stripIdValue) throw std::invalid_argument("Unable to find strip ID from argument \"" + key + "\"");
|
||||
|
||||
return static_cast<StripId>(stripIdValue->GetDoubleValue());
|
||||
return static_cast<StripId>(stripIdValue->GetValue());
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ AddActionMessage::AddActionMessage(AMFArrayValue* arguments) : BehaviorMessageBa
|
||||
actionContext = ActionContext(arguments);
|
||||
actionIndex = GetActionIndexFromArgument(arguments);
|
||||
|
||||
auto* actionValue = arguments->FindValue<AMFArrayValue>("action");
|
||||
auto* actionValue = arguments->GetArray("action");
|
||||
if (!actionValue) return;
|
||||
|
||||
action = Action(actionValue);
|
||||
|
@ -2,10 +2,10 @@
|
||||
|
||||
AddMessage::AddMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
|
||||
behaviorIndex = 0;
|
||||
auto* behaviorIndexValue = arguments->FindValue<AMFDoubleValue>("BehaviorIndex");
|
||||
auto* behaviorIndexValue = arguments->Get<double>("BehaviorIndex");
|
||||
|
||||
if (!behaviorIndexValue) return;
|
||||
|
||||
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetDoubleValue());
|
||||
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetValue());
|
||||
Game::logger->LogDebug("AddMessage", "behaviorId %i index %i", behaviorId, behaviorIndex);
|
||||
}
|
||||
|
@ -4,17 +4,16 @@
|
||||
|
||||
AddStripMessage::AddStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
|
||||
actionContext = ActionContext(arguments);
|
||||
|
||||
position = StripUiPosition(arguments);
|
||||
|
||||
auto* strip = arguments->FindValue<AMFArrayValue>("strip");
|
||||
auto* strip = arguments->GetArray("strip");
|
||||
if (!strip) return;
|
||||
|
||||
auto* actions = strip->FindValue<AMFArrayValue>("actions");
|
||||
auto* actions = strip->GetArray("actions");
|
||||
if (!actions) return;
|
||||
|
||||
for (uint32_t actionNumber = 0; actionNumber < actions->GetDenseValueSize(); actionNumber++) {
|
||||
auto* actionValue = actions->GetValueAt<AMFArrayValue>(actionNumber);
|
||||
for (uint32_t actionNumber = 0; actionNumber < actions->GetDense().size(); actionNumber++) {
|
||||
auto* actionValue = actions->GetArray(actionNumber);
|
||||
if (!actionValue) continue;
|
||||
|
||||
actionsToAdd.push_back(Action(actionValue));
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "BehaviorMessageBase.h"
|
||||
|
||||
#include "AMFFormat.h"
|
||||
#include "Amf3.h"
|
||||
#include "BehaviorStates.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
@ -11,12 +11,12 @@ BehaviorMessageBase::BehaviorMessageBase(AMFArrayValue* arguments) {
|
||||
|
||||
int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(AMFArrayValue* arguments) {
|
||||
const auto* key = "BehaviorID";
|
||||
auto* behaviorIDValue = arguments->FindValue<AMFStringValue>(key);
|
||||
auto* behaviorIDValue = arguments->Get<std::string>(key);
|
||||
int32_t behaviorID = -1;
|
||||
|
||||
if (behaviorIDValue) {
|
||||
behaviorID = std::stoul(behaviorIDValue->GetStringValue());
|
||||
} else if (!arguments->FindValue<AMFUndefinedValue>(key)) {
|
||||
if (behaviorIDValue && behaviorIDValue->GetValueType() == eAmf::String) {
|
||||
behaviorID = std::stoul(behaviorIDValue->GetValue());
|
||||
} else if (arguments->Get(key)->GetValueType() != eAmf::Undefined) {
|
||||
throw std::invalid_argument("Unable to find behavior ID");
|
||||
}
|
||||
|
||||
@ -24,10 +24,10 @@ int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(AMFArrayValue* arguments)
|
||||
}
|
||||
|
||||
uint32_t BehaviorMessageBase::GetActionIndexFromArgument(AMFArrayValue* arguments, const std::string& keyName) {
|
||||
auto* actionIndexAmf = arguments->FindValue<AMFDoubleValue>(keyName);
|
||||
auto* actionIndexAmf = arguments->Get<double>(keyName);
|
||||
if (!actionIndexAmf) {
|
||||
throw std::invalid_argument("Unable to find actionIndex");
|
||||
}
|
||||
|
||||
return static_cast<uint32_t>(actionIndexAmf->GetDoubleValue());
|
||||
return static_cast<uint32_t>(actionIndexAmf->GetValue());
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
#include "AMFFormat.h"
|
||||
#include "Amf3.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
#include "Game.h"
|
||||
|
@ -1,9 +1,9 @@
|
||||
#include "MoveToInventoryMessage.h"
|
||||
|
||||
MoveToInventoryMessage::MoveToInventoryMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
|
||||
auto* behaviorIndexValue = arguments->FindValue<AMFDoubleValue>("BehaviorIndex");
|
||||
auto* behaviorIndexValue = arguments->Get<double>("BehaviorIndex");
|
||||
if (!behaviorIndexValue) return;
|
||||
|
||||
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetDoubleValue());
|
||||
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetValue());
|
||||
Game::logger->LogDebug("MoveToInventoryMessage", "behaviorId %i behaviorIndex %i", behaviorId, behaviorIndex);
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
#include "RenameMessage.h"
|
||||
|
||||
RenameMessage::RenameMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
|
||||
auto* nameAmf = arguments->FindValue<AMFStringValue>("Name");
|
||||
auto* nameAmf = arguments->Get<std::string>("Name");
|
||||
if (!nameAmf) return;
|
||||
|
||||
name = nameAmf->GetStringValue();
|
||||
name = nameAmf->GetValue();
|
||||
Game::logger->LogDebug("RenameMessage", "behaviorId %i n %s", behaviorId, name.c_str());
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "StripUiPosition.h"
|
||||
|
||||
#include "AMFFormat.h"
|
||||
#include "Amf3.h"
|
||||
|
||||
StripUiPosition::StripUiPosition() {
|
||||
xPosition = 0.0;
|
||||
@ -10,13 +10,13 @@ StripUiPosition::StripUiPosition() {
|
||||
StripUiPosition::StripUiPosition(AMFArrayValue* arguments, std::string uiKeyName) {
|
||||
xPosition = 0.0;
|
||||
yPosition = 0.0;
|
||||
auto* uiArray = arguments->FindValue<AMFArrayValue>(uiKeyName);
|
||||
auto* uiArray = arguments->GetArray(uiKeyName);
|
||||
if (!uiArray) return;
|
||||
|
||||
auto* xPositionValue = uiArray->FindValue<AMFDoubleValue>("x");
|
||||
auto* yPositionValue = uiArray->FindValue<AMFDoubleValue>("y");
|
||||
auto* xPositionValue = uiArray->Get<double>("x");
|
||||
auto* yPositionValue = uiArray->Get<double>("y");
|
||||
if (!xPositionValue || !yPositionValue) return;
|
||||
|
||||
yPosition = yPositionValue->GetDoubleValue();
|
||||
xPosition = xPositionValue->GetDoubleValue();
|
||||
yPosition = yPositionValue->GetValue();
|
||||
xPosition = xPositionValue->GetValue();
|
||||
}
|
||||
|
@ -5,7 +5,7 @@
|
||||
UpdateActionMessage::UpdateActionMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
|
||||
actionContext = ActionContext(arguments);
|
||||
|
||||
auto* actionValue = arguments->FindValue<AMFArrayValue>("action");
|
||||
auto* actionValue = arguments->GetArray("action");
|
||||
if (!actionValue) return;
|
||||
|
||||
action = Action(actionValue);
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "ControlBehaviors.h"
|
||||
|
||||
#include "AMFFormat.h"
|
||||
#include "Amf3.h"
|
||||
#include "Entity.h"
|
||||
#include "Game.h"
|
||||
#include "GameMessages.h"
|
||||
@ -43,11 +43,11 @@ void ControlBehaviors::RequestUpdatedID(int32_t behaviorID, ModelComponent* mode
|
||||
// AMFArrayValue args;
|
||||
|
||||
// AMFStringValue* behaviorIDString = new AMFStringValue();
|
||||
// behaviorIDString->SetStringValue(std::to_string(persistentId));
|
||||
// behaviorIDString->SetValue(std::to_string(persistentId));
|
||||
// args.InsertValue("behaviorID", behaviorIDString);
|
||||
|
||||
// AMFStringValue* objectIDAsString = new AMFStringValue();
|
||||
// objectIDAsString->SetStringValue(std::to_string(modelComponent->GetParent()->GetObjectID()));
|
||||
// objectIDAsString->SetValue(std::to_string(modelComponent->GetParent()->GetObjectID()));
|
||||
// args.InsertValue("objectID", objectIDAsString);
|
||||
|
||||
// GameMessages::SendUIMessageServerToSingleClient(modelOwner, sysAddr, "UpdateBehaviorID", &args);
|
||||
@ -63,8 +63,6 @@ void ControlBehaviors::SendBehaviorListToClient(Entity* modelEntity, const Syste
|
||||
|
||||
AMFArrayValue behaviorsToSerialize;
|
||||
|
||||
AMFArrayValue* behaviors = new AMFArrayValue(); // Empty for now
|
||||
|
||||
/**
|
||||
* The behaviors AMFArray will have up to 5 elements in the dense portion.
|
||||
* Each element in the dense portion will be made up of another AMFArray
|
||||
@ -75,20 +73,17 @@ void ControlBehaviors::SendBehaviorListToClient(Entity* modelEntity, const Syste
|
||||
* "name": The name of the behavior formatted as an AMFString
|
||||
*/
|
||||
|
||||
behaviorsToSerialize.InsertValue("behaviors", behaviors);
|
||||
behaviorsToSerialize.Insert("behaviors");
|
||||
behaviorsToSerialize.Insert("objectID", std::to_string(modelComponent->GetParent()->GetObjectID()));
|
||||
|
||||
AMFStringValue* amfStringValueForObjectID = new AMFStringValue();
|
||||
amfStringValueForObjectID->SetStringValue(std::to_string(modelComponent->GetParent()->GetObjectID()));
|
||||
|
||||
behaviorsToSerialize.InsertValue("objectID", amfStringValueForObjectID);
|
||||
GameMessages::SendUIMessageServerToSingleClient(modelOwner, sysAddr, "UpdateBehaviorList", &behaviorsToSerialize);
|
||||
GameMessages::SendUIMessageServerToSingleClient(modelOwner, sysAddr, "UpdateBehaviorList", behaviorsToSerialize);
|
||||
}
|
||||
|
||||
void ControlBehaviors::ModelTypeChanged(AMFArrayValue* arguments, ModelComponent* ModelComponent) {
|
||||
auto* modelTypeAmf = arguments->FindValue<AMFDoubleValue>("ModelType");
|
||||
auto* modelTypeAmf = arguments->Get<double>("ModelType");
|
||||
if (!modelTypeAmf) return;
|
||||
|
||||
uint32_t modelType = static_cast<uint32_t>(modelTypeAmf->GetDoubleValue());
|
||||
uint32_t modelType = static_cast<uint32_t>(modelTypeAmf->GetValue());
|
||||
|
||||
//TODO Update the model type here
|
||||
}
|
||||
@ -179,7 +174,7 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
|
||||
// AMFArrayValue* state = new AMFArrayValue();
|
||||
|
||||
// AMFDoubleValue* stateAsDouble = new AMFDoubleValue();
|
||||
// stateAsDouble->SetDoubleValue(it->first);
|
||||
// stateAsDouble->SetValue(it->first);
|
||||
// state->InsertValue("id", stateAsDouble);
|
||||
|
||||
// AMFArrayValue* strips = new AMFArrayValue();
|
||||
@ -189,16 +184,16 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
|
||||
// AMFArrayValue* thisStrip = new AMFArrayValue();
|
||||
|
||||
// AMFDoubleValue* stripID = new AMFDoubleValue();
|
||||
// stripID->SetDoubleValue(strip->first);
|
||||
// stripID->SetValue(strip->first);
|
||||
// thisStrip->InsertValue("id", stripID);
|
||||
|
||||
// AMFArrayValue* uiArray = new AMFArrayValue();
|
||||
// AMFDoubleValue* yPosition = new AMFDoubleValue();
|
||||
// yPosition->SetDoubleValue(strip->second->GetYPosition());
|
||||
// yPosition->SetValue(strip->second->GetYPosition());
|
||||
// uiArray->InsertValue("y", yPosition);
|
||||
|
||||
// AMFDoubleValue* xPosition = new AMFDoubleValue();
|
||||
// xPosition->SetDoubleValue(strip->second->GetXPosition());
|
||||
// xPosition->SetValue(strip->second->GetXPosition());
|
||||
// uiArray->InsertValue("x", xPosition);
|
||||
|
||||
// thisStrip->InsertValue("ui", uiArray);
|
||||
@ -211,19 +206,19 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
|
||||
// AMFArrayValue* thisAction = new AMFArrayValue();
|
||||
|
||||
// AMFStringValue* actionName = new AMFStringValue();
|
||||
// actionName->SetStringValue(behaviorAction->actionName);
|
||||
// actionName->SetValue(behaviorAction->actionName);
|
||||
// thisAction->InsertValue("Type", actionName);
|
||||
|
||||
// if (behaviorAction->parameterValueString != "")
|
||||
// {
|
||||
// AMFStringValue* valueAsString = new AMFStringValue();
|
||||
// valueAsString->SetStringValue(behaviorAction->parameterValueString);
|
||||
// valueAsString->SetValue(behaviorAction->parameterValueString);
|
||||
// thisAction->InsertValue(behaviorAction->parameterName, valueAsString);
|
||||
// }
|
||||
// else if (behaviorAction->parameterValueDouble != 0.0)
|
||||
// {
|
||||
// AMFDoubleValue* valueAsDouble = new AMFDoubleValue();
|
||||
// valueAsDouble->SetDoubleValue(behaviorAction->parameterValueDouble);
|
||||
// valueAsDouble->SetValue(behaviorAction->parameterValueDouble);
|
||||
// thisAction->InsertValue(behaviorAction->parameterName, valueAsDouble);
|
||||
// }
|
||||
// stripSerialize->PushBackValue(thisAction);
|
||||
@ -237,11 +232,11 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
|
||||
// behaviorInfo.InsertValue("states", stateSerialize);
|
||||
|
||||
// AMFStringValue* objectidAsString = new AMFStringValue();
|
||||
// objectidAsString->SetStringValue(std::to_string(targetObjectID));
|
||||
// objectidAsString->SetValue(std::to_string(targetObjectID));
|
||||
// behaviorInfo.InsertValue("objectID", objectidAsString);
|
||||
|
||||
// AMFStringValue* behaviorIDAsString = new AMFStringValue();
|
||||
// behaviorIDAsString->SetStringValue(std::to_string(behaviorID));
|
||||
// behaviorIDAsString->SetValue(std::to_string(behaviorID));
|
||||
// behaviorInfo.InsertValue("BehaviorID", behaviorIDAsString);
|
||||
|
||||
// GameMessages::SendUIMessageServerToSingleClient(modelOwner, sysAddr, "UpdateBehaviorBlocks", &behaviorInfo);
|
||||
@ -275,10 +270,9 @@ void ControlBehaviors::MoveToInventory(ModelComponent* modelComponent, const Sys
|
||||
// This closes the UI menu should it be open while the player is removing behaviors
|
||||
AMFArrayValue args;
|
||||
|
||||
AMFFalseValue* stateToPop = new AMFFalseValue();
|
||||
args.InsertValue("visible", stateToPop);
|
||||
args.Insert("visible", false);
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(modelOwner, modelOwner->GetParentUser()->GetSystemAddress(), "ToggleBehaviorEditor", &args);
|
||||
GameMessages::SendUIMessageServerToSingleClient(modelOwner, modelOwner->GetParentUser()->GetSystemAddress(), "ToggleBehaviorEditor", args);
|
||||
|
||||
MoveToInventoryMessage moveToInventoryMessage(arguments);
|
||||
|
||||
|
@ -13,7 +13,6 @@
|
||||
#include "Entity.h"
|
||||
#include "Character.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dLogger.h"
|
||||
#include "EntityManager.h"
|
||||
#include "InventoryComponent.h"
|
||||
@ -26,6 +25,7 @@
|
||||
#include "WorldConfig.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eConnectionType.h"
|
||||
|
||||
void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
|
||||
const uint16_t attachmentCount) {
|
||||
@ -283,7 +283,7 @@ void Mail::HandleDataRequest(RakNet::BitStream* packet, const SystemAddress& sys
|
||||
sql::ResultSet* res = stmt->executeQuery();
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailData));
|
||||
bitStream.Write(int(0));
|
||||
|
||||
@ -406,7 +406,7 @@ void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t obje
|
||||
|
||||
void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
bitStream.Write(int(MailMessageID::SendResponse));
|
||||
bitStream.Write(int(response));
|
||||
Game::server->Send(&bitStream, sysAddr, false);
|
||||
@ -414,7 +414,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo
|
||||
|
||||
void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
uint64_t messageType = 2;
|
||||
uint64_t s1 = 0;
|
||||
uint64_t s2 = 0;
|
||||
@ -433,7 +433,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
|
||||
|
||||
void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
@ -442,7 +442,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma
|
||||
|
||||
void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailDeleteConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
@ -456,7 +456,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
|
||||
|
||||
void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailReadConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
|
@ -69,16 +69,19 @@
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "dConfig.h"
|
||||
#include "eBubbleType.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "Amf3.h"
|
||||
#include "MovingPlatformComponent.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "eMissionState.h"
|
||||
#include "TriggerComponent.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "eControlScheme.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
|
||||
#include "CDObjectsTable.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
@ -249,26 +252,20 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
{
|
||||
AMFArrayValue args;
|
||||
|
||||
auto* state = new AMFStringValue();
|
||||
state->SetStringValue("Story");
|
||||
args.Insert("state", "Story");
|
||||
|
||||
args.InsertValue("state", state);
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", &args);
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
|
||||
}
|
||||
|
||||
entity->AddCallbackTimer(0.5f, [customText, entity]() {
|
||||
AMFArrayValue args;
|
||||
|
||||
auto* text = new AMFStringValue();
|
||||
text->SetStringValue(customText);
|
||||
|
||||
args.InsertValue("visible", new AMFTrueValue());
|
||||
args.InsertValue("text", text);
|
||||
args.Insert("visible", true);
|
||||
args.Insert("text", customText);
|
||||
|
||||
Game::logger->Log("SlashCommandHandler", "Sending %s", customText.c_str());
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", &args);
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
|
||||
});
|
||||
|
||||
return;
|
||||
@ -277,7 +274,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (chatCommand == "leave-zone") {
|
||||
const auto currentZone = dZoneManager::Instance()->GetZone()->GetZoneID().GetMapID();
|
||||
|
||||
auto newZone = 0;
|
||||
LWOMAPID newZone = 0;
|
||||
if (currentZone % 100 == 0) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"You are not in an instanced zone.");
|
||||
return;
|
||||
@ -285,7 +282,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
newZone = (currentZone / 100) * 100;
|
||||
}
|
||||
// If new zone would be inaccessible, then default to Avant Gardens.
|
||||
if (!CheckIfAccessibleZone(newZone)) newZone = 1100;
|
||||
if (!dZoneManager::Instance()->CheckIfAccessibleZone(newZone)) newZone = 1100;
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Leaving zone...");
|
||||
|
||||
@ -415,11 +412,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
|
||||
GameMessages::SendPlayAnimation(entity, anim);
|
||||
RenderComponent::PlayAnimation(entity, anim);
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
if (possessorComponent) {
|
||||
auto* possessedComponent = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
if (possessedComponent) GameMessages::SendPlayAnimation(possessedComponent, anim);
|
||||
if (possessedComponent) RenderComponent::PlayAnimation(possessedComponent, anim);
|
||||
}
|
||||
}
|
||||
|
||||
@ -528,12 +525,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if (chatCommand == "setuistate" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
AMFStringValue* value = new AMFStringValue();
|
||||
value->SetStringValue(args[0]);
|
||||
AMFArrayValue uiState;
|
||||
|
||||
AMFArrayValue args;
|
||||
args.InsertValue("state", value);
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", &args);
|
||||
uiState.Insert("state", args.at(0));
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", uiState);
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Switched UI state.");
|
||||
|
||||
@ -541,11 +537,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if (chatCommand == "toggle" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
AMFTrueValue* value = new AMFTrueValue();
|
||||
|
||||
AMFArrayValue amfArgs;
|
||||
amfArgs.InsertValue("visible", value);
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, args[0], &amfArgs);
|
||||
|
||||
amfArgs.Insert("visible", true);
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, args[0], amfArgs);
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Toggled UI state.");
|
||||
|
||||
@ -765,7 +761,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == eGameMasterLevel::OPERATOR) {
|
||||
//Tell the master server that we're going to be shutting down whole "universe":
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_UNIVERSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
|
||||
|
||||
@ -1096,7 +1092,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
//Notify chat about it
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
|
||||
|
||||
bitStream.Write(characterId);
|
||||
bitStream.Write(expire);
|
||||
@ -1557,7 +1553,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
const auto objid = entity->GetObjectID();
|
||||
|
||||
if (force || CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery
|
||||
if (force || dZoneManager::Instance()->CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
|
||||
@ -1615,7 +1611,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if ((chatCommand == "debugui") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger...");
|
||||
AMFArrayValue args;
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", nullptr);
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", args);
|
||||
}
|
||||
|
||||
if ((chatCommand == "boost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
@ -1952,7 +1948,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(closest);
|
||||
} else if (args[1] == "-a" && args.size() >= 3) {
|
||||
GameMessages::SendPlayAnimation(closest, GeneralUtils::UTF8ToUTF16(args[2]));
|
||||
RenderComponent::PlayAnimation(closest, args.at(2));
|
||||
} else if (args[1] == "-s") {
|
||||
for (auto* entry : closest->GetSettings()) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(entry->GetString()));
|
||||
@ -2019,32 +2015,17 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
bool SlashCommandHandler::CheckIfAccessibleZone(const unsigned int zoneID) {
|
||||
//We're gonna go ahead and presume we've got the db loaded already:
|
||||
CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
|
||||
const CDZoneTable* zone = zoneTable->Query(zoneID);
|
||||
if (zone != nullptr) {
|
||||
return Game::assetManager->HasFile(("maps/" + zone->zoneName).c_str());
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {
|
||||
AMFArrayValue args;
|
||||
auto* titleValue = new AMFStringValue();
|
||||
titleValue->SetStringValue(title);
|
||||
auto* messageValue = new AMFStringValue();
|
||||
messageValue->SetStringValue(message);
|
||||
|
||||
args.InsertValue("title", titleValue);
|
||||
args.InsertValue("message", messageValue);
|
||||
args.Insert("title", title);
|
||||
args.Insert("message", message);
|
||||
|
||||
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", &args);
|
||||
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
|
||||
|
||||
//Notify chat about it
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ANNOUNCEMENT);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
|
||||
|
||||
bitStream.Write<uint32_t>(title.size());
|
||||
for (auto character : title) {
|
||||
|
@ -13,8 +13,6 @@ class Entity;
|
||||
|
||||
namespace SlashCommandHandler {
|
||||
void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
|
||||
bool CheckIfAccessibleZone(const unsigned int zoneID);
|
||||
|
||||
void SendAnnouncement(const std::string& title, const std::string& message);
|
||||
};
|
||||
|
||||
|
@ -7,10 +7,11 @@
|
||||
#include "CDClientDatabase.h"
|
||||
#include "CDClientManager.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "MasterPackets.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
|
||||
InstanceManager::InstanceManager(dLogger* logger, const std::string& externalIP) {
|
||||
mLogger = logger;
|
||||
@ -201,7 +202,7 @@ void InstanceManager::RequestAffirmation(Instance* instance, const PendingInstan
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_AFFIRM_TRANSFER_REQUEST);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_REQUEST);
|
||||
|
||||
bitStream.Write(request.id);
|
||||
|
||||
@ -405,7 +406,7 @@ bool Instance::GetShutdownComplete() const {
|
||||
void Instance::Shutdown() {
|
||||
CBITSTREAM;
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
|
||||
|
||||
Game::server->Send(&bitStream, this->m_SysAddr, false);
|
||||
|
||||
|
@ -27,6 +27,8 @@
|
||||
#include "dServer.h"
|
||||
#include "AssetManager.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
|
||||
//RakNet includes:
|
||||
#include "RakNetDefines.h"
|
||||
@ -39,7 +41,6 @@
|
||||
#include "MasterPackets.h"
|
||||
#include "ObjectIDManager.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "FdbToSqlite.h"
|
||||
|
||||
namespace Game {
|
||||
@ -49,6 +50,7 @@ namespace Game {
|
||||
dConfig* config = nullptr;
|
||||
AssetManager* assetManager = nullptr;
|
||||
bool shouldShutdown = false;
|
||||
std::mt19937 randomEngine;
|
||||
} //namespace Game
|
||||
|
||||
bool shutdownSequenceStarted = false;
|
||||
@ -290,6 +292,7 @@ int main(int argc, char** argv) {
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
uint32_t maxClients = 999;
|
||||
uint32_t ourPort = 1000;
|
||||
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
|
||||
@ -334,7 +337,6 @@ int main(int argc, char** argv) {
|
||||
|
||||
Game::im->GetInstance(0, false, 0);
|
||||
Game::im->GetInstance(1000, false, 0);
|
||||
|
||||
StartAuthServer();
|
||||
}
|
||||
|
||||
@ -494,9 +496,11 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
if (packet->data[1] == MASTER) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_MASTER_REQUEST_PERSISTENT_ID: {
|
||||
if (packet->length < 4) return;
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
|
||||
switch (static_cast<eMasterMessageType>(packet->data[3])) {
|
||||
case eMasterMessageType::REQUEST_PERSISTENT_ID: {
|
||||
Game::logger->Log("MasterServer", "A persistent ID req");
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
@ -508,7 +512,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_REQUEST_ZONE_TRANSFER: {
|
||||
case eMasterMessageType::REQUEST_ZONE_TRANSFER: {
|
||||
Game::logger->Log("MasterServer", "Received zone transfer req");
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
@ -544,7 +548,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_SERVER_INFO: {
|
||||
case eMasterMessageType::SERVER_INFO: {
|
||||
//MasterPackets::HandleServerInfo(packet);
|
||||
|
||||
//This is here because otherwise we'd have to include IM in
|
||||
@ -603,7 +607,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_SET_SESSION_KEY: {
|
||||
case eMasterMessageType::SET_SESSION_KEY: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
uint32_t sessionKey = 0;
|
||||
@ -617,7 +621,7 @@ void HandlePacket(Packet* packet) {
|
||||
activeSessions.erase(it.first);
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_NEW_SESSION_ALERT);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::NEW_SESSION_ALERT);
|
||||
bitStream.Write(sessionKey);
|
||||
bitStream.Write<uint32_t>(username.size());
|
||||
for (auto character : username) {
|
||||
@ -634,7 +638,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_REQUEST_SESSION_KEY: {
|
||||
case eMasterMessageType::REQUEST_SESSION_KEY: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
std::string username = PacketUtils::ReadString(8, packet, false);
|
||||
@ -642,7 +646,7 @@ void HandlePacket(Packet* packet) {
|
||||
for (auto key : activeSessions) {
|
||||
if (key.second == username) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SESSION_KEY_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SESSION_KEY_RESPONSE);
|
||||
bitStream.Write(key.first);
|
||||
PacketUtils::WriteString(bitStream, key.second, 64);
|
||||
Game::server->Send(&bitStream, packet->systemAddress, false);
|
||||
@ -652,7 +656,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_PLAYER_ADDED: {
|
||||
case eMasterMessageType::PLAYER_ADDED: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -672,7 +676,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_PLAYER_REMOVED: {
|
||||
case eMasterMessageType::PLAYER_REMOVED: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -690,7 +694,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_CREATE_PRIVATE_ZONE: {
|
||||
case eMasterMessageType::CREATE_PRIVATE_ZONE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -714,7 +718,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_REQUEST_PRIVATE_ZONE: {
|
||||
case eMasterMessageType::REQUEST_PRIVATE_ZONE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -749,7 +753,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_WORLD_READY: {
|
||||
case eMasterMessageType::WORLD_READY: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -773,7 +777,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_PREP_ZONE: {
|
||||
case eMasterMessageType::PREP_ZONE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -789,7 +793,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_AFFIRM_TRANSFER_RESPONSE: {
|
||||
case eMasterMessageType::AFFIRM_TRANSFER_RESPONSE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -809,7 +813,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_SHUTDOWN_RESPONSE: {
|
||||
case eMasterMessageType::SHUTDOWN_RESPONSE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -824,7 +828,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_SHUTDOWN_UNIVERSE: {
|
||||
case eMasterMessageType::SHUTDOWN_UNIVERSE: {
|
||||
Game::logger->Log("MasterServer", "Received shutdown universe command, shutting down in 10 minutes.");
|
||||
Game::shouldShutdown = true;
|
||||
break;
|
||||
@ -888,7 +892,7 @@ void ShutdownSequence(int32_t signal) {
|
||||
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
|
||||
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
Game::logger->Log("MasterServer", "Triggered master shutdown");
|
||||
}
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "AuthPackets.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
|
||||
#include "dNetCommon.h"
|
||||
#include "dServer.h"
|
||||
@ -23,6 +22,9 @@
|
||||
#include "dConfig.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eLoginResponse.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eServerMessageType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
|
||||
void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
@ -36,7 +38,7 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
|
||||
|
||||
void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, SERVER, MSG_SERVER_VERSION_CONFIRM);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
|
||||
bitStream.Write<unsigned int>(NET_VERSION);
|
||||
bitStream.Write(uint32_t(0x93));
|
||||
|
||||
@ -189,7 +191,7 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
|
||||
|
||||
void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username) {
|
||||
RakNet::BitStream packet;
|
||||
PacketUtils::WriteHeader(packet, CLIENT, MSG_CLIENT_LOGIN_RESPONSE);
|
||||
PacketUtils::WriteHeader(packet, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE);
|
||||
|
||||
packet.Write(static_cast<uint8_t>(responseCode));
|
||||
|
||||
@ -255,7 +257,7 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
|
||||
//Inform the master server that we've created a session for this user:
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SET_SESSION_KEY);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SET_SESSION_KEY);
|
||||
bitStream.Write(sessionKey);
|
||||
PacketUtils::WriteString(bitStream, username, 66);
|
||||
server->SendToMaster(&bitStream);
|
||||
|
@ -8,12 +8,13 @@
|
||||
#include "BitStream.h"
|
||||
#include "Game.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dServer.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
|
||||
void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write(static_cast<uint64_t>(0));
|
||||
bitStream.Write(chatChannel);
|
||||
@ -35,7 +36,7 @@ void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel
|
||||
|
||||
void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write(static_cast<uint64_t>(0));
|
||||
bitStream.Write(static_cast<char>(4));
|
||||
@ -67,7 +68,7 @@ void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) {
|
||||
//0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players."
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_SEND_CANNED_TEXT);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SEND_CANNED_TEXT);
|
||||
bitStream.Write<uint8_t>(0); //response type, options above ^
|
||||
//docs say there's a wstring here-- no idea what it's for, or if it's even needed so leaving it as is for now.
|
||||
SEND_PACKET;
|
||||
|
@ -31,7 +31,6 @@
|
||||
#include "dConfig.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "Database.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
@ -47,9 +46,7 @@ void ClientPackets::HandleChatMessage(const SystemAddress& sysAddr, Packet* pack
|
||||
return;
|
||||
}
|
||||
|
||||
CINSTREAM;
|
||||
uint64_t header;
|
||||
inStream.Read(header);
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
char chatChannel;
|
||||
uint16_t unknown;
|
||||
@ -83,9 +80,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
return;
|
||||
}
|
||||
|
||||
CINSTREAM;
|
||||
uint64_t header;
|
||||
inStream.Read(header);
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
Entity* entity = EntityManager::Instance()->GetEntity(user->GetLastUsedChar()->GetObjectID());
|
||||
if (!entity) return;
|
||||
|
@ -1,22 +1,23 @@
|
||||
#include "MasterPackets.h"
|
||||
#include "BitStream.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "dServer.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
void MasterPackets::SendPersistentIDRequest(dServer* server, uint64_t requestID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_PERSISTENT_ID);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID);
|
||||
bitStream.Write(requestID);
|
||||
server->SendToMaster(&bitStream);
|
||||
}
|
||||
|
||||
void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, uint32_t objID) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_PERSISTENT_ID_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE);
|
||||
|
||||
bitStream.Write(requestID);
|
||||
bitStream.Write(objID);
|
||||
@ -26,7 +27,7 @@ void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddres
|
||||
|
||||
void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_ZONE_TRANSFER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER);
|
||||
|
||||
bitStream.Write(requestID);
|
||||
bitStream.Write(static_cast<uint8_t>(mythranShift));
|
||||
@ -38,7 +39,7 @@ void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID,
|
||||
|
||||
void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint32_t cloneID, const std::string& password) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_CREATE_PRIVATE_ZONE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::CREATE_PRIVATE_ZONE);
|
||||
|
||||
bitStream.Write(zoneID);
|
||||
bitStream.Write(cloneID);
|
||||
@ -53,7 +54,7 @@ void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint
|
||||
|
||||
void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID, bool mythranShift, const std::string& password) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_PRIVATE_ZONE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PRIVATE_ZONE);
|
||||
|
||||
bitStream.Write(requestID);
|
||||
bitStream.Write(static_cast<uint8_t>(mythranShift));
|
||||
@ -68,7 +69,7 @@ void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID,
|
||||
|
||||
void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCEID instanceId) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_WORLD_READY);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::WORLD_READY);
|
||||
|
||||
bitStream.Write(zoneId);
|
||||
bitStream.Write(instanceId);
|
||||
@ -78,7 +79,7 @@ void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCE
|
||||
|
||||
void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_ZONE_TRANSFER_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE);
|
||||
|
||||
bitStream.Write(requestID);
|
||||
bitStream.Write(static_cast<uint8_t>(mythranShift));
|
||||
@ -110,7 +111,7 @@ void MasterPackets::HandleServerInfo(Packet* packet) {
|
||||
|
||||
void MasterPackets::SendServerInfo(dServer* server, Packet* packet) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SERVER_INFO);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SERVER_INFO);
|
||||
|
||||
bitStream.Write(server->GetPort());
|
||||
bitStream.Write(server->GetZoneID());
|
||||
|
@ -1,17 +1,9 @@
|
||||
#include "PacketUtils.h"
|
||||
#include <MessageIdentifiers.h>
|
||||
#include <vector>
|
||||
#include <fstream>
|
||||
#include "dLogger.h"
|
||||
#include "Game.h"
|
||||
|
||||
void PacketUtils::WriteHeader(RakNet::BitStream& bitStream, uint16_t connectionType, uint32_t internalPacketID) {
|
||||
bitStream.Write(MessageID(ID_USER_PACKET_ENUM));
|
||||
bitStream.Write(connectionType);
|
||||
bitStream.Write(internalPacketID);
|
||||
bitStream.Write(uint8_t(0));
|
||||
}
|
||||
|
||||
uint16_t PacketUtils::ReadPacketU16(uint32_t startLoc, Packet* packet) {
|
||||
if (startLoc + 2 > packet->length) return 0;
|
||||
|
||||
|
@ -1,11 +1,20 @@
|
||||
#ifndef PACKETUTILS_H
|
||||
#define PACKETUTILS_H
|
||||
|
||||
#include <MessageIdentifiers.h>
|
||||
#include <BitStream.h>
|
||||
#include <string>
|
||||
|
||||
enum class eConnectionType : uint16_t;
|
||||
|
||||
namespace PacketUtils {
|
||||
void WriteHeader(RakNet::BitStream& bitStream, uint16_t connectionType, uint32_t internalPacketID);
|
||||
template<typename T>
|
||||
void WriteHeader(RakNet::BitStream& bitStream, eConnectionType connectionType, T internalPacketID) {
|
||||
bitStream.Write<uint8_t>(MessageID(ID_USER_PACKET_ENUM));
|
||||
bitStream.Write<eConnectionType>(connectionType);
|
||||
bitStream.Write<uint32_t>(static_cast<uint32_t>(internalPacketID));
|
||||
bitStream.Write<uint8_t>(0);
|
||||
}
|
||||
|
||||
uint16_t ReadPacketU16(uint32_t startLoc, Packet* packet);
|
||||
uint32_t ReadPacketU32(uint32_t startLoc, Packet* packet);
|
||||
|
@ -1,7 +1,6 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "WorldPackets.h"
|
||||
#include "BitStream.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "User.h"
|
||||
@ -14,10 +13,11 @@
|
||||
#include "dZoneManager.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "ZCompression.h"
|
||||
#include "eConnectionType.h"
|
||||
|
||||
void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_LOAD_STATIC_ZONE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::LOAD_STATIC_ZONE);
|
||||
|
||||
auto zone = dZoneManager::Instance()->GetZone()->GetZoneID();
|
||||
bitStream.Write(static_cast<uint16_t>(zone.GetMapID()));
|
||||
@ -41,7 +41,7 @@ void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
|
||||
if (!user) return;
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_LIST_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE);
|
||||
|
||||
std::vector<Character*> characters = user->GetCharacters();
|
||||
bitStream.Write(static_cast<uint8_t>(characters.size()));
|
||||
@ -90,28 +90,28 @@ void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
|
||||
|
||||
void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_CREATE_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_CREATE_RESPONSE);
|
||||
bitStream.Write(response);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_RENAME_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_RENAME_RESPONSE);
|
||||
bitStream.Write(response);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_DELETE_CHARACTER_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::DELETE_CHARACTER_RESPONSE);
|
||||
bitStream.Write(static_cast<uint8_t>(response));
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TRANSFER_TO_WORLD);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TRANSFER_TO_WORLD);
|
||||
|
||||
PacketUtils::WriteString(bitStream, serverIP, 33);
|
||||
bitStream.Write(static_cast<uint16_t>(serverPort));
|
||||
@ -122,14 +122,14 @@ void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::
|
||||
|
||||
void WorldPackets::SendServerState(const SystemAddress& sysAddr) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_SERVER_STATES);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SERVER_STATES);
|
||||
bitStream.Write(static_cast<uint8_t>(1)); //If the server is receiving this request, it probably is ready anyway.
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CREATE_CHARACTER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CREATE_CHARACTER);
|
||||
|
||||
RakNet::BitStream data;
|
||||
data.Write<uint32_t>(7); //LDF key count
|
||||
@ -198,7 +198,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* ent
|
||||
|
||||
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHAT_MODERATION_STRING);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHAT_MODERATION_STRING);
|
||||
|
||||
bitStream.Write<uint8_t>(unacceptedItems.empty()); // Is sentence ok?
|
||||
bitStream.Write<uint16_t>(0x16); // Source ID, unknown
|
||||
@ -222,7 +222,7 @@ void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool
|
||||
|
||||
void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAKE_GM_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAKE_GM_RESPONSE);
|
||||
|
||||
bitStream.Write<uint8_t>(success);
|
||||
bitStream.Write(static_cast<uint16_t>(highestLevel));
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user