mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write
This commit is contained in:
@@ -15,6 +15,7 @@
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#include "InventoryComponent.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "RenderComponent.h"
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#include "eGameActivity.h"
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void SGCannon::OnStartup(Entity* self) {
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@@ -135,38 +136,26 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
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}
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}
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void SGCannon::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier,
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const std::u16string& userData) {
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void SGCannon::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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if (button == 1 && identifier == u"Shooting_Gallery_Stop") {
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if (!player) return;
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if (identifier == u"Scoreboardinfo") {
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GameMessages::SendDisplayMessageBox(player->GetObjectID(), true,
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dZoneManager::Instance()->GetZoneControlObject()->GetObjectID(),
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u"Shooting_Gallery_Retry", 2, u"Retry?",
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u"", player->GetSystemAddress());
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} else {
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if ((button == 1 && (identifier == u"Shooting_Gallery_Retry" || identifier == u"RePlay")) || identifier == u"SG1" || button == 0) {
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if (IsPlayerInActivity(self, player->GetObjectID())) return;
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self->SetNetworkVar<bool>(ClearVariable, true);
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StartGame(self);
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} else if (button == 0 && ((identifier == u"Shooting_Gallery_Retry" || identifier == u"RePlay"))){
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RemovePlayer(player->GetObjectID());
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UpdatePlayer(self, player->GetObjectID(), true);
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} else if (button == 1 && identifier == u"Shooting_Gallery_Exit") {
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UpdatePlayer(self, player->GetObjectID(), true);
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RemovePlayer(player->GetObjectID());
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StopGame(self, true);
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return;
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}
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if (identifier == u"Scoreboardinfo") {
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GameMessages::SendDisplayMessageBox(player->GetObjectID(), true,
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dZoneManager::Instance()->GetZoneControlObject()->GetObjectID(),
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u"Shooting_Gallery_Retry?", 2, u"Retry?",
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u"", player->GetSystemAddress());
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} else {
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if ((button == 1 && (identifier == u"Shooting_Gallery_Retry" || identifier == u"RePlay"))
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|| identifier == u"SG1" || button == 0) {
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if (identifier == u"RePlay") {
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static_cast<Player*>(player)->SendToZone(1300);
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return;
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}
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self->SetNetworkVar<bool>(ClearVariable, true);
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StartGame(self);
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} else if (button == 1 && identifier == u"Shooting_Gallery_Exit") {
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UpdatePlayer(self, player->GetObjectID(), true);
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RemovePlayer(player->GetObjectID());
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}
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}
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}
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}
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@@ -267,13 +256,17 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
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if (self->GetVar<bool>(GameStartedVariable)) {
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const auto spawnNumber = (uint32_t)std::stoi(name.substr(7));
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const auto& activeSpawns = self->GetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable);
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if (activeSpawns.size() < spawnNumber) {
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Game::logger->Log("SGCannon", "Trying to spawn %i when spawns size is only %i", spawnNumber, activeSpawns.size());
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return;
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}
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const auto& toSpawn = activeSpawns.at(spawnNumber);
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const auto pathIndex = GeneralUtils::GenerateRandomNumber<float_t>(0, toSpawn.spawnPaths.size() - 1);
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const auto* path = dZoneManager::Instance()->GetZone()->GetPath(
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toSpawn.spawnPaths.at(pathIndex)
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);
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const auto* path = dZoneManager::Instance()->GetZone()->GetPath(toSpawn.spawnPaths.at(pathIndex));
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if (!path) {
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Game::logger->Log("SGCannon", "Path %s at index %i is null", toSpawn.spawnPaths.at(pathIndex).c_str(), pathIndex);
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return;
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}
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auto info = EntityInfo{};
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info.lot = toSpawn.lot;
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@@ -294,32 +287,30 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
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auto* enemy = EntityManager::Instance()->CreateEntity(info, nullptr, self);
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EntityManager::Instance()->ConstructEntity(enemy);
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if (true) {
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auto* movementAI = new MovementAIComponent(enemy, {});
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auto* movementAI = new MovementAIComponent(enemy, {});
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enemy->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAI);
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enemy->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAI);
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movementAI->SetSpeed(toSpawn.initialSpeed);
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movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
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movementAI->SetHaltDistance(0.0f);
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movementAI->SetSpeed(toSpawn.initialSpeed);
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movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
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movementAI->SetHaltDistance(0.0f);
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std::vector<NiPoint3> pathWaypoints;
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std::vector<NiPoint3> pathWaypoints;
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for (const auto& waypoint : path->pathWaypoints) {
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pathWaypoints.push_back(waypoint.position);
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}
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if (GeneralUtils::GenerateRandomNumber<float_t>(0, 1) < 0.5f) {
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std::reverse(pathWaypoints.begin(), pathWaypoints.end());
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}
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movementAI->SetPath(pathWaypoints);
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enemy->AddDieCallback([this, self, enemy, name]() {
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RegisterHit(self, enemy, name);
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});
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for (const auto& waypoint : path->pathWaypoints) {
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pathWaypoints.push_back(waypoint.position);
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}
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if (GeneralUtils::GenerateRandomNumber<float_t>(0, 1) < 0.5f) {
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std::reverse(pathWaypoints.begin(), pathWaypoints.end());
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}
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movementAI->SetPath(pathWaypoints);
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enemy->AddDieCallback([this, self, enemy, name]() {
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RegisterHit(self, enemy, name);
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});
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// Save the enemy and tell it to start pathing
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if (enemy != nullptr) {
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const_cast<std::vector<LWOOBJID>&>(self->GetVar<std::vector<LWOOBJID>>(SpawnedObjects)).push_back(enemy->GetObjectID());
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@@ -338,6 +329,7 @@ SGCannon::OnActivityTimerUpdate(Entity* self, const std::string& name, float_t t
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}
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void SGCannon::StartGame(Entity* self) {
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if (self->GetVar<bool>(GameStartedVariable)) return;
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self->SetNetworkVar<uint32_t>(TimeLimitVariable, self->GetVar<uint32_t>(TimeLimitVariable));
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self->SetNetworkVar<bool>(AudioStartIntroVariable, true);
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self->SetVar<LOT>(CurrentRewardVariable, LOT_NULL);
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@@ -444,6 +436,14 @@ void SGCannon::RemovePlayer(LWOOBJID playerID) {
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}
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}
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void SGCannon::OnRequestActivityExit(Entity* self, LWOOBJID player, bool canceled){
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if (canceled){
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StopGame(self, canceled);
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RemovePlayer(player);
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}
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}
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void SGCannon::StartChargedCannon(Entity* self, uint32_t optionalTime) {
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optionalTime = optionalTime == 0 ? constants.chargedTime : optionalTime;
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self->SetVar<bool>(SuperChargePausedVariable, false);
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@@ -509,17 +509,17 @@ void SGCannon::RecordPlayerScore(Entity* self) {
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void SGCannon::PlaySceneAnimation(Entity* self, const std::u16string& animationName, bool onCannon, bool onPlayer, float_t priority) {
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for (auto* cannon : EntityManager::Instance()->GetEntitiesInGroup("cannongroup")) {
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GameMessages::SendPlayAnimation(cannon, animationName, priority);
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RenderComponent::PlayAnimation(cannon, animationName, priority);
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}
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if (onCannon) {
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GameMessages::SendPlayAnimation(self, animationName, priority);
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RenderComponent::PlayAnimation(self, animationName, priority);
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}
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if (onPlayer) {
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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GameMessages::SendPlayAnimation(player, animationName, priority);
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RenderComponent::PlayAnimation(player, animationName, priority);
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}
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}
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}
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@@ -578,7 +578,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
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self->SetNetworkVar<std::u16string>(u"UI_Rewards",
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GeneralUtils::to_u16string(self->GetVar<uint32_t>(TotalScoreVariable)) + u"_0_0_0_0_0_0"
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);
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);
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GameMessages::SendRequestActivitySummaryLeaderboardData(
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player->GetObjectID(),
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@@ -63,12 +63,11 @@ public:
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void OnStartup(Entity* self) override;
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void OnPlayerLoaded(Entity* self, Entity* player) override;
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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void OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int32_t value1,
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int32_t value2, const std::u16string& stringValue) override;
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void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier,
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const std::u16string& userData) override;
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void OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) override;
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void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
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void OnActivityTimerDone(Entity* self, const std::string& name) override;
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void OnActivityTimerUpdate(Entity* self, const std::string& name, float_t timeRemaining, float_t elapsedTime) override;
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void OnRequestActivityExit(Entity* self, LWOOBJID player, bool canceled) override;
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private:
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static std::vector<std::vector<SGEnemy>> GetWaves();
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static SGConstants GetConstants();
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