mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 14:58:27 +00:00
It compiles at least now
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@@ -17,7 +17,39 @@ namespace RakNet {
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class BitStream;
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};
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typedef uint32_t GameID;
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class Score {
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public:
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Score() {
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primaryScore = 0;
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secondaryScore = 0;
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tertiaryScore = 0;
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}
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Score(const uint32_t primaryScore, const uint32_t secondaryScore = 0, const uint32_t tertiaryScore = 0) {
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this->primaryScore = primaryScore;
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this->secondaryScore = secondaryScore;
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this->tertiaryScore = tertiaryScore;
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}
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bool operator<(const Score& rhs) const {
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return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
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}
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bool operator>(const Score& rhs) const {
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return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
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}
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void SetPrimaryScore(const uint32_t score) { primaryScore = score; }
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uint32_t GetPrimaryScore() const { return primaryScore; }
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void SetSecondaryScore(const uint32_t score) { secondaryScore = score; }
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uint32_t GetSecondaryScore() const { return secondaryScore; }
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void SetTertiaryScore(const uint32_t score) { tertiaryScore = score; }
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uint32_t GetTertiaryScore() const { return tertiaryScore; }
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private:
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uint32_t primaryScore;
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uint32_t secondaryScore;
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uint32_t tertiaryScore;
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};
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using GameID = uint32_t;
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class Leaderboard {
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public:
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@@ -50,7 +82,7 @@ public:
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*
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* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
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*/
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void Serialize(RakNet::BitStream* bitStream);
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void Serialize(RakNet::BitStream* bitStream) const;
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/**
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* Based on the associated gameID, return true if the score provided
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@@ -79,8 +111,6 @@ public:
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static const std::string_view GetInsertFormat(Type leaderboardType);
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static const std::string_view GetOrdering(Type leaderboardType);
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private:
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inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data);
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// Returns true if the string needs formatting
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bool GetRankingQuery(std::string& lookupReturn) const;
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@@ -100,53 +130,13 @@ private:
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};
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namespace LeaderboardManager {
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class Score {
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public:
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Score() {
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primaryScore = 0;
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secondaryScore = 0;
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tertiaryScore = 0;
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}
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Score(const uint32_t primaryScore, const uint32_t secondaryScore = 0, const uint32_t tertiaryScore = 0) {
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this->primaryScore = primaryScore;
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this->secondaryScore = secondaryScore;
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this->tertiaryScore = tertiaryScore;
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}
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bool operator<(const Score& rhs) const {
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return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
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}
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bool operator>(const Score& rhs) const {
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return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
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}
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void SetPrimaryScore(const uint32_t score) { primaryScore = score; }
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uint32_t GetPrimaryScore() const { return primaryScore; }
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void SetSecondaryScore(const uint32_t score) { secondaryScore = score; }
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uint32_t GetSecondaryScore() const { return secondaryScore; }
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void SetTertiaryScore(const uint32_t score) { tertiaryScore = score; }
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uint32_t GetTertiaryScore() const { return tertiaryScore; }
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private:
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uint32_t primaryScore;
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uint32_t secondaryScore;
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uint32_t tertiaryScore;
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};
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using LeaderboardCache = std::map<GameID, Leaderboard::Type>;
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void SendLeaderboard(GameID gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID, LWOOBJID targetID, uint32_t resultStart = 0, uint32_t resultEnd = 10);
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/**
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* @brief Public facing Score saving method. This method is simply a wrapper to ensure va_end is called properly.
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*
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* @param playerID The player whos score to save
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* @param gameID The ID of the game which was played
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* @param argumentCount The number of arguments in the va_list
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* @param ... The score to save
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*/
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void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t primaryScore, uint32_t secondaryScore = 0, uint32_t tertiaryScore = 0);
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void SaveScore(const LWOOBJID& playerID, const GameID gameID, const Leaderboard::Type leaderboardType, const uint32_t primaryScore, const uint32_t secondaryScore = 0, const uint32_t tertiaryScore = 0);
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void GetLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID = LWOOBJID_EMPTY);
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std::string FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate);
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void GetLeaderboard(const uint32_t gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID = LWOOBJID_EMPTY);
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Leaderboard::Type GetLeaderboardType(const GameID gameID);
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extern LeaderboardCache leaderboardCache;
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