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fix: keep the scene map of version 31 and older raws
These files have a (resolution + 1)^2 scene map, kept in sceneMapLegacy. Version 31 uses its first resolution rows and columns; older versions are all scene 0, as in the client. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -173,6 +173,7 @@ TEST_F(RawTest, ReadsVersion31SceneMapWithoutTheLastRowAndColumn) {
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ASSERT_EQ(raw.chunks.size(), 1);
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EXPECT_EQ(raw.chunks[0].colorMapResolution, 2);
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EXPECT_EQ(raw.chunks[0].sceneMap, (std::vector<uint8_t>{ 1, 2, 3, 4 }));
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EXPECT_EQ(raw.chunks[0].sceneMapLegacy, chunk.sceneMap);
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EXPECT_EQ(raw.chunks[0].shaderId, 77);
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EXPECT_EQ(raw.chunks[0].textureIds, (std::vector<uint32_t>{ 100, 101, 102, 103 }));
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EXPECT_EQ(raw.chunks[0].colorMap.size(), 3 * 3 * 4); // width^2 pixels
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@@ -182,8 +183,12 @@ TEST_F(RawTest, ReadsVersion31SceneMapWithoutTheLastRowAndColumn) {
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EXPECT_TRUE(raw.chunks[0].meshTri.empty());
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}
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TEST_F(RawTest, ReadsVersion30WithoutASceneMap) {
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TEST_F(RawTest, Version30SceneMapIsReadButEveryCellIsSceneZero) {
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TestChunk chunk;
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chunk.width = 3;
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chunk.height = 3;
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// resolution is width - 1 = 2; the file has a 3x3 scene map the client doesn't use
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chunk.sceneMap = { 7, 7, 7, 7, 7, 7, 7, 7, 7 };
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const auto data = WriteRaw({ chunk, chunk }, 30, 1, 2);
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std::istringstream stream(data);
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@@ -191,9 +196,10 @@ TEST_F(RawTest, ReadsVersion30WithoutASceneMap) {
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ASSERT_TRUE(Raw::ReadRaw(stream, raw));
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EXPECT_EQ(stream.tellg(), static_cast<std::streamoff>(data.size()));
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ASSERT_EQ(raw.chunks.size(), 2);
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EXPECT_TRUE(raw.chunks[1].sceneMap.empty());
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EXPECT_FALSE(raw.chunks[1].IsValidForSceneLookup());
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EXPECT_EQ(raw.GetSceneIDAt(0.5f, 0.5f), std::nullopt);
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EXPECT_EQ(raw.chunks[1].sceneMapLegacy, chunk.sceneMap);
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EXPECT_EQ(raw.chunks[1].sceneMap, (std::vector<uint8_t>{ 0, 0, 0, 0 }));
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EXPECT_TRUE(raw.chunks[1].IsValidForSceneLookup());
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EXPECT_EQ(raw.GetSceneIDAt(0.5f, 0.5f), 0);
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}
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TEST_F(RawTest, DevFileHasNoChunks) {
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@@ -33,7 +33,7 @@ namespace TerrainTestWriter {
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float scale = 1.0f;
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// Version 32+: the color map resolution; older versions use width - 1
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uint32_t colorMapResolution = 2;
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// colorMapResolution^2 scene IDs ((resolution + 1)^2 for version 31); empty = all 0
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// colorMapResolution^2 scene IDs ((resolution + 1)^2 for version 31 and older); empty = all 0
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std::vector<uint8_t> sceneMap;
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// width * height heights; empty = the point index
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std::vector<float> heights;
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@@ -86,12 +86,9 @@ namespace TerrainTestWriter {
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for (const uint8_t channel : { 10, 20, 30, 40 }) Write(stream, channel);
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}
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if (version >= 31) {
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const size_t cells = version >= 32 ? static_cast<size_t>(resolution) * resolution : static_cast<size_t>(resolution + 1) * (resolution + 1);
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for (size_t i = 0; i < cells; ++i) Write<uint8_t>(stream, chunk.sceneMap.empty() ? 0 : chunk.sceneMap[i]);
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} else {
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Write<uint8_t>(stream, 0);
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}
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// version 31 and older: one more row and column
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const size_t cells = version >= 32 ? static_cast<size_t>(resolution) * resolution : static_cast<size_t>(resolution + 1) * (resolution + 1);
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for (size_t i = 0; i < cells; ++i) Write<uint8_t>(stream, chunk.sceneMap.empty() ? 0 : chunk.sceneMap[i]);
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if (version < 32) return;
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Write(stream, chunk.vertSize);
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