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fix: name the fourth flair colour byte padding
The client never sets or reads it, so it holds leftover memory. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -69,7 +69,7 @@ NiPoint3 Chunk::GridToWorldPos(uint32_t i, uint32_t j) const {
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BinaryIO::BinaryRead(stream, flair.colorR);
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BinaryIO::BinaryRead(stream, flair.colorG);
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BinaryIO::BinaryRead(stream, flair.colorB);
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BinaryIO::BinaryRead(stream, flair.colorA);
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BinaryIO::BinaryRead(stream, flair.padding);
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return true;
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} catch (const std::exception&) {
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return false;
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@@ -25,8 +25,10 @@ struct FlairAttributes {
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uint8_t colorR;
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uint8_t colorG;
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uint8_t colorB;
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uint8_t colorA;
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// Padding: never set when a flair is placed, so it holds leftover memory; nothing reads it
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uint8_t padding;
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};
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static_assert(sizeof(FlairAttributes) == 36, "a flair record in the .raw is 36 bytes");
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/**
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* @brief Mesh triangle structure
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@@ -104,7 +104,7 @@ TEST_F(RawTest, ReadsEveryPartOfVersion32) {
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EXPECT_EQ(flair.colorR, 10);
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EXPECT_EQ(flair.colorG, 20);
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EXPECT_EQ(flair.colorB, 30);
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EXPECT_EQ(flair.colorA, 40);
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EXPECT_EQ(flair.padding, 40);
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EXPECT_TRUE(raw.chunks[2].flairs.empty());
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EXPECT_EQ(chunk.vertSize, 4);
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@@ -76,7 +76,7 @@ namespace TerrainTestWriter {
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WriteBytes(stream, chunk.blendMapSize);
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}
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// Flair: id, scale, position, rotation, RGBA (36 bytes)
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// Flair: id, scale, position, rotation, RGB, padding byte (36 bytes)
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Write(stream, chunk.flairCount);
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for (uint32_t i = 0; i < chunk.flairCount; ++i) {
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Write<uint32_t>(stream, 500 + i);
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