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fix: leave team when fully logged out (#2007)
* feat: spawner weights * remove ref * default weights to 1 * fix: remove team member if they've logged out tested that if i logout, after 20 seconds the team member is removed.
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@@ -105,15 +105,7 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
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auto* team = TeamContainer::GetTeam(playerID);
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auto* team = TeamContainer::GetTeam(playerID);
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if (team != nullptr) {
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if (team != nullptr) {
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const auto memberName = GeneralUtils::UTF8ToUTF16(player.playerName);
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TeamContainer::RemoveMember(team, playerID, false, false, true);
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for (const auto memberId : team->memberIDs) {
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const auto& otherMember = GetPlayerData(memberId);
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if (!otherMember) continue;
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TeamContainer::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
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}
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}
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}
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ChatWeb::SendWSPlayerUpdate(player, eActivityType::PlayerLoggedOut);
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ChatWeb::SendWSPlayerUpdate(player, eActivityType::PlayerLoggedOut);
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