feat: script debug info

This commit is contained in:
David Markowitz
2025-09-30 23:58:30 -07:00
parent 670cb124c0
commit a172969655
2 changed files with 25 additions and 7 deletions

View File

@@ -5,16 +5,18 @@
#include "Entity.h"
#include "ScriptComponent.h"
#include "GameMessages.h"
#include "Amf3.h"
ScriptComponent::ScriptComponent(Entity* parent, const std::string& scriptName, bool serialized, bool client) : Component(parent) {
using namespace GameMessages;
ScriptComponent::ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client) : Component(parent) {
m_Serialized = serialized;
m_Client = client;
m_ScriptName = scriptName;
SetScript(scriptName);
}
ScriptComponent::~ScriptComponent() {
RegisterMsg<GetObjectReportInfo>(this, &ScriptComponent::OnGetObjectReportInfo);
}
void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
@@ -50,3 +52,16 @@ void ScriptComponent::SetScript(const std::string& scriptName) {
// and they may also be used by other script components so DON'T delete them.
m_Script = CppScripts::GetScript(m_Parent, scriptName);
}
bool ScriptComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& infoMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& scriptInfo = infoMsg.info->PushDebug("Script");
scriptInfo.PushDebug<AMFStringValue>("Script Name") = m_ScriptName.empty() ? "None" : m_ScriptName;
auto& networkSettings = scriptInfo.PushDebug("Network Settings");
for (const auto* const setting : m_Parent->GetNetworkSettings()) {
networkSettings.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
}
return true;
}

View File

@@ -21,8 +21,7 @@ class ScriptComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client = false);
~ScriptComponent() override;
ScriptComponent(Entity* parent, const std::string& scriptName, bool serialized, bool client = false);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
@@ -43,6 +42,8 @@ public:
* @param scriptName the name of the script to find
*/
void SetScript(const std::string& scriptName);
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
private:
@@ -60,6 +61,8 @@ private:
* Whether or not this script is a client script
*/
bool m_Client;
std::string m_ScriptName;
};
#endif // SCRIPTCOMPONENT_H