mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
Only start Master of config files exist
Also default the logging to console to on on the off chance the files exist but are wrong / corrupted.
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commit
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@ -40,8 +40,8 @@ int main(int argc, char** argv) {
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if (!Game::logger) return EXIT_FAILURE;
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if (!Game::logger) return EXIT_FAILURE;
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//Read our config:
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//Read our config:
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Game::config = new dConfig("authconfig.ini");
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Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "authconfig.ini").string());
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Game::logger->SetLogToConsole(bool(std::stoi(Game::config->GetValue("log_to_console"))));
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->Log("AuthServer", "Starting Auth server...");
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Game::logger->Log("AuthServer", "Starting Auth server...");
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@ -45,8 +45,8 @@ int main(int argc, char** argv) {
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if (!Game::logger) return EXIT_FAILURE;
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if (!Game::logger) return EXIT_FAILURE;
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//Read our config:
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//Read our config:
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Game::config = new dConfig("chatconfig.ini");
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Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "chatconfig.ini").string());
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Game::logger->SetLogToConsole(bool(std::stoi(Game::config->GetValue("log_to_console"))));
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->Log("ChatServer", "Starting Chat server...");
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Game::logger->Log("ChatServer", "Starting Chat server...");
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@ -79,8 +79,33 @@ int main(int argc, char** argv) {
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Game::logger = SetupLogger();
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Game::logger = SetupLogger();
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if (!Game::logger) return EXIT_FAILURE;
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if (!Game::logger) return EXIT_FAILURE;
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Game::config = new dConfig("masterconfig.ini");
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "authconfig.ini")) {
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Game::logger->SetLogToConsole(bool(std::stoi(Game::config->GetValue("log_to_console"))));
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Game::logger->Log("MasterServer", "Couldnt find authconfig.ini");
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return EXIT_FAILURE;
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}
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "chatconfig.ini")) {
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Game::logger->Log("MasterServer", "Couldnt find chatconfig.ini");
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return EXIT_FAILURE;
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}
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "masterconfig.ini")) {
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Game::logger->Log("MasterServer", "Couldnt find masterconfig.ini");
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return EXIT_FAILURE;
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}
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini")) {
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Game::logger->Log("MasterServer", "Couldnt find sharedconfig.ini");
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return EXIT_FAILURE;
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}
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "worldconfig.ini")) {
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Game::logger->Log("MasterServer", "Couldnt find worldconfig.ini");
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return EXIT_FAILURE;
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}
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Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "masterconfig.ini").string());
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->Log("MasterServer", "Starting Master server...");
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Game::logger->Log("MasterServer", "Starting Master server...");
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@ -127,8 +127,8 @@ int main(int argc, char** argv) {
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if (!Game::logger) return EXIT_FAILURE;
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if (!Game::logger) return EXIT_FAILURE;
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//Read our config:
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//Read our config:
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Game::config = new dConfig("worldconfig.ini");
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Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "worldconfig.ini").string());
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Game::logger->SetLogToConsole(bool(std::stoi(Game::config->GetValue("log_to_console"))));
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->Log("WorldServer", "Starting World server...");
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Game::logger->Log("WorldServer", "Starting World server...");
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