refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)

* allow usage of NiPoint3 and NiQuaternion in constexpr context

* removed .cpp files entirely

* moving circular dependency circumvention stuff to an .inl file

* real world usage!!!!!

* reverting weird branch cross-pollination

* removing more weird branch cross-pollination

* remove comment

* added inverse header guard to inl file

* Update NiPoint3.inl

* trying different constructor syntax

* reorganize into .inl files for readability

* uncomment include

* moved non-constexpr definitions to cpp file

* moved static definitions back to inl files

* testing fix

* moved constants into seperate namespace

* Undo change in build-and-test.yml

* nodiscard
This commit is contained in:
jadebenn
2024-01-29 01:53:12 -06:00
committed by GitHub
parent 2f247b1fc9
commit a0d51e21ca
41 changed files with 509 additions and 533 deletions

View File

@@ -81,7 +81,7 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
GameMessages::SendOrientToAngle(playerId, true, rads, player->GetSystemAddress());
GameMessages::SendTeleport(playerId, position, NiQuaternion::IDENTITY, player->GetSystemAddress());
GameMessages::SendTeleport(playerId, position, NiQuaternionConstant::IDENTITY, player->GetSystemAddress());
GameMessages::SendSetStunned(playerId, eStateChangeType::POP, player->GetSystemAddress(),
LWOOBJID_EMPTY, true, true, true, true, true, true, true