mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
* allow usage of NiPoint3 and NiQuaternion in constexpr context * removed .cpp files entirely * moving circular dependency circumvention stuff to an .inl file * real world usage!!!!! * reverting weird branch cross-pollination * removing more weird branch cross-pollination * remove comment * added inverse header guard to inl file * Update NiPoint3.inl * trying different constructor syntax * reorganize into .inl files for readability * uncomment include * moved non-constexpr definitions to cpp file * moved static definitions back to inl files * testing fix * moved constants into seperate namespace * Undo change in build-and-test.yml * nodiscard
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@@ -85,7 +85,7 @@ void BossSpiderQueenEnemyServer::WithdrawSpider(Entity* self, const bool withdra
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"SetColGroup", 10, 0, 0, "", UNASSIGNED_SYSTEM_ADDRESS);
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//First rotate for anim
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NiQuaternion rot = NiQuaternion::IDENTITY;
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NiQuaternion rot = NiQuaternionConstant::IDENTITY;
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controllable->SetStatic(false);
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@@ -402,7 +402,7 @@ void BossSpiderQueenEnemyServer::OnTimerDone(Entity* self, const std::string tim
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const auto withdrawn = self->GetBoolean(u"isWithdrawn");
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if (!withdrawn) return;
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NiQuaternion rot = NiQuaternion::IDENTITY;
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NiQuaternion rot = NiQuaternionConstant::IDENTITY;
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//First rotate for anim
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controllable->SetStatic(false);
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@@ -597,12 +597,12 @@ void BossSpiderQueenEnemyServer::OnUpdate(Entity* self) {
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if (!isWithdrawn) return;
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if (controllable->GetRotation() == NiQuaternion::IDENTITY) {
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if (controllable->GetRotation() == NiQuaternionConstant::IDENTITY) {
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return;
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}
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controllable->SetStatic(false);
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controllable->SetRotation(NiQuaternion::IDENTITY);
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controllable->SetRotation(NiQuaternionConstant::IDENTITY);
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controllable->SetStatic(true);
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Game::entityManager->SerializeEntity(self);
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@@ -13,7 +13,7 @@ void AgLaserSensorServer::OnStartup(Entity* self) {
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phantomPhysicsComponent->SetPhysicsEffectActive(true);
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phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::REPULSE);
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phantomPhysicsComponent->SetDirectionalMultiplier(repelForce);
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phantomPhysicsComponent->SetDirection(NiPoint3::UNIT_Y);
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phantomPhysicsComponent->SetDirection(NiPoint3Constant::UNIT_Y);
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}
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@@ -66,7 +66,7 @@ void AmDrawBridge::OnTimerDone(Entity* self, std::string timerName) {
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return;
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}
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simplePhysicsComponent->SetAngularVelocity(NiPoint3::ZERO);
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simplePhysicsComponent->SetAngularVelocity(NiPoint3Constant::ZERO);
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Game::entityManager->SerializeEntity(bridge);
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}
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@@ -81,7 +81,7 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendOrientToAngle(playerId, true, rads, player->GetSystemAddress());
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GameMessages::SendTeleport(playerId, position, NiQuaternion::IDENTITY, player->GetSystemAddress());
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GameMessages::SendTeleport(playerId, position, NiQuaternionConstant::IDENTITY, player->GetSystemAddress());
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GameMessages::SendSetStunned(playerId, eStateChangeType::POP, player->GetSystemAddress(),
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LWOOBJID_EMPTY, true, true, true, true, true, true, true
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@@ -40,6 +40,6 @@ void PetFromDigServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eP
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return;
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// TODO: Remove custom group?
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// Command the pet to the player as it may otherwise go to its spawn point which is non existant
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// petComponent->Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 6, 202, true);
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// petComponent->Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 6, 202, true);
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}
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}
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