refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)

* allow usage of NiPoint3 and NiQuaternion in constexpr context

* removed .cpp files entirely

* moving circular dependency circumvention stuff to an .inl file

* real world usage!!!!!

* reverting weird branch cross-pollination

* removing more weird branch cross-pollination

* remove comment

* added inverse header guard to inl file

* Update NiPoint3.inl

* trying different constructor syntax

* reorganize into .inl files for readability

* uncomment include

* moved non-constexpr definitions to cpp file

* moved static definitions back to inl files

* testing fix

* moved constants into seperate namespace

* Undo change in build-and-test.yml

* nodiscard
This commit is contained in:
jadebenn
2024-01-29 01:53:12 -06:00
committed by GitHub
parent 2f247b1fc9
commit a0d51e21ca
41 changed files with 509 additions and 533 deletions

View File

@@ -297,7 +297,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
const auto modelLOT = item->GetLot();
if (rotation != NiQuaternion::IDENTITY) {
if (rotation != NiQuaternionConstant::IDENTITY) {
rotation = { rotation.w, rotation.z, rotation.y, rotation.x };
}
@@ -481,7 +481,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3::ZERO, LWOOBJID_EMPTY, 16, NiQuaternion::IDENTITY);
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 16, NiQuaternionConstant::IDENTITY);
if (spawner != nullptr) {
Game::zoneManager->RemoveSpawner(spawner->m_Info.spawnerID);
@@ -534,7 +534,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3::ZERO, LWOOBJID_EMPTY, 16, NiQuaternion::IDENTITY);
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 16, NiQuaternionConstant::IDENTITY);
if (spawner != nullptr) {
Game::zoneManager->RemoveSpawner(spawner->m_Info.spawnerID);