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refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
* allow usage of NiPoint3 and NiQuaternion in constexpr context * removed .cpp files entirely * moving circular dependency circumvention stuff to an .inl file * real world usage!!!!! * reverting weird branch cross-pollination * removing more weird branch cross-pollination * remove comment * added inverse header guard to inl file * Update NiPoint3.inl * trying different constructor syntax * reorganize into .inl files for readability * uncomment include * moved non-constexpr definitions to cpp file * moved static definitions back to inl files * testing fix * moved constants into seperate namespace * Undo change in build-and-test.yml * nodiscard
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@@ -43,7 +43,7 @@ MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) :
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m_NextWaypoint = m_Parent->GetPosition();
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m_Acceleration = 0.4f;
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m_PullingToPoint = false;
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m_PullPoint = NiPoint3::ZERO;
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m_PullPoint = NiPoint3Constant::ZERO;
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m_HaltDistance = 0;
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m_TimeToTravel = 0;
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m_TimeTravelled = 0;
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@@ -88,7 +88,7 @@ void MovementAIComponent::Update(const float deltaTime) {
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SetPosition(source);
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NiPoint3 velocity = NiPoint3::ZERO;
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NiPoint3 velocity = NiPoint3Constant::ZERO;
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if (m_Acceleration > 0 && m_BaseSpeed > 0 && AdvanceWaypointIndex()) // Do we have another waypoint to seek?
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{
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@@ -203,7 +203,7 @@ void MovementAIComponent::Stop() {
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SetPosition(ApproximateLocation());
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SetVelocity(NiPoint3::ZERO);
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SetVelocity(NiPoint3Constant::ZERO);
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m_TimeToTravel = 0;
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m_TimeTravelled = 0;
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