Merge remote-tracking branch 'upstream/main' into PetFixes

This commit is contained in:
jadebenn
2024-03-05 23:02:35 -06:00
105 changed files with 1679 additions and 1029 deletions

View File

@@ -4,6 +4,20 @@ set(DGAME_DGAMEMESSAGES_SOURCES
"PropertyDataMessage.cpp"
"PropertySelectQueryProperty.cpp")
add_library(dGameMessages STATIC ${DGAME_DGAMEMESSAGES_SOURCES})
target_link_libraries(dGameMessages PUBLIC dDatabase)
add_library(dGameMessages OBJECT ${DGAME_DGAMEMESSAGES_SOURCES})
target_link_libraries(dGameMessages
PUBLIC dDatabase
INTERFACE dGameBase # TradingManager
)
target_include_directories(dGameMessages PUBLIC "."
PRIVATE
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
)
target_precompile_headers(dGameMessages REUSE_FROM dGameBase)

View File

@@ -324,8 +324,8 @@ void GameMessages::SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& s
bitStream.Write(entity->GetObjectID());
bitStream.Write(eGameMessageType::PLAY_ND_AUDIO_EMITTER);
bitStream.Write0();
bitStream.Write0();
bitStream.Write0(); // callback message data {lwoobjid}
bitStream.Write0(); // audio emitterid {uint32_t}
uint32_t length = audioGUID.size();
bitStream.Write(length);
@@ -333,9 +333,9 @@ void GameMessages::SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& s
bitStream.Write<char>(audioGUID[k]);
}
bitStream.Write<uint32_t>(0);
bitStream.Write0();
bitStream.Write0();
bitStream.Write<uint32_t>(0); // size of NDAudioMetaEventName (then print the string like the guid)
bitStream.Write0(); // result {bool}
bitStream.Write0(); // m_TargetObjectIDForNDAudioCallbackMessages {lwoobjid}
SEND_PACKET_BROADCAST;
}