mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-17 12:58:09 +00:00
Merge remote-tracking branch 'upstream/main' into PetFixes
This commit is contained in:
@@ -50,9 +50,32 @@ set(DGAME_DCOMPONENTS_SOURCES
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"MiniGameControlComponent.cpp"
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)
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add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES})
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target_include_directories(dComponents PRIVATE ${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General) # PetDigServer.h
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add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})
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target_include_directories(dComponents PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # via ModelComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors/ControlBehaviorMessages"
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dCommon"
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"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
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"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
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# dPhysics (via dpWorld.h)
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
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"${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General" # PetDigServer.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via BouncerComponent.cpp, ActivityComponent.cpp
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"${PROJECT_SOURCE_DIR}/dChatFilter" # via PetComponent.cpp
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)
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target_precompile_headers(dComponents REUSE_FROM dGameBase)
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target_link_libraries(dComponents
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PUBLIC dPhysics dDatabase
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INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory)
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target_link_libraries(dComponents INTERFACE dBehaviors)
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|
@@ -5,7 +5,6 @@
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#include "RakNetTypes.h"
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#include "Character.h"
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#include "Component.h"
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#include "Item.h"
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#include <string>
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#include "CDMissionsTable.h"
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#include "tinyxml2.h"
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@@ -15,6 +14,8 @@
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enum class eGameActivity : uint32_t;
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class Item;
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/**
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* The statistics that can be achieved per zone
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*/
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|
@@ -21,8 +21,6 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Phy
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m_InJetpackMode = false;
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m_IsOnGround = true;
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m_IsOnRail = false;
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m_DirtyVelocity = true;
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m_DirtyAngularVelocity = true;
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m_dpEntity = nullptr;
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m_Static = false;
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m_SpeedMultiplier = 1;
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@@ -135,26 +133,28 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
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outBitStream.Write(m_IsOnGround);
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outBitStream.Write(m_IsOnRail);
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outBitStream.Write(m_DirtyVelocity);
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if (m_DirtyVelocity) {
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bool isNotZero = m_Velocity != NiPoint3Constant::ZERO;
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outBitStream.Write(isNotZero);
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if (isNotZero) {
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outBitStream.Write(m_Velocity.x);
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outBitStream.Write(m_Velocity.y);
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outBitStream.Write(m_Velocity.z);
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}
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outBitStream.Write(m_DirtyAngularVelocity);
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if (m_DirtyAngularVelocity) {
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isNotZero = m_AngularVelocity != NiPoint3Constant::ZERO;
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outBitStream.Write(isNotZero);
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if (isNotZero) {
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outBitStream.Write(m_AngularVelocity.x);
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outBitStream.Write(m_AngularVelocity.y);
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outBitStream.Write(m_AngularVelocity.z);
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}
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outBitStream.Write0();
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}
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if (!bIsInitialUpdate) {
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outBitStream.Write(m_IsTeleporting);
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m_IsTeleporting = false;
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if (!bIsInitialUpdate) {
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m_DirtyPosition = false;
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outBitStream.Write(m_IsTeleporting);
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m_IsTeleporting = false;
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}
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}
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}
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@@ -211,33 +211,29 @@ void ControllablePhysicsComponent::SetRotation(const NiQuaternion& rot) {
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}
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void ControllablePhysicsComponent::SetVelocity(const NiPoint3& vel) {
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if (m_Static) {
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return;
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}
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if (m_Static || m_Velocity == vel) return;
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m_Velocity = vel;
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m_DirtyPosition = true;
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m_DirtyVelocity = true;
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if (m_dpEntity) m_dpEntity->SetVelocity(vel);
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}
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void ControllablePhysicsComponent::SetAngularVelocity(const NiPoint3& vel) {
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if (m_Static) {
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return;
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}
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if (m_Static || m_AngularVelocity == vel) return;
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m_AngularVelocity = vel;
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m_DirtyPosition = true;
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m_DirtyAngularVelocity = true;
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}
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void ControllablePhysicsComponent::SetIsOnGround(bool val) {
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if (m_IsOnGround == val) return;
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m_DirtyPosition = true;
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m_IsOnGround = val;
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}
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void ControllablePhysicsComponent::SetIsOnRail(bool val) {
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if (m_IsOnRail == val) return;
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m_DirtyPosition = true;
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m_IsOnRail = val;
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}
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@@ -245,15 +241,6 @@ void ControllablePhysicsComponent::SetIsOnRail(bool val) {
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void ControllablePhysicsComponent::SetDirtyPosition(bool val) {
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m_DirtyPosition = val;
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}
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void ControllablePhysicsComponent::SetDirtyVelocity(bool val) {
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m_DirtyVelocity = val;
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}
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void ControllablePhysicsComponent::SetDirtyAngularVelocity(bool val) {
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m_DirtyAngularVelocity = val;
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}
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void ControllablePhysicsComponent::AddPickupRadiusScale(float value) {
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m_ActivePickupRadiusScales.push_back(value);
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if (value > m_PickupRadius) {
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@@ -309,7 +296,7 @@ void ControllablePhysicsComponent::RemoveSpeedboost(float value) {
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bool specialAnims){
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void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bool specialAnims) {
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if (m_IsInBubble) {
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LOG("Already in bubble");
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return;
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@@ -321,7 +308,7 @@ void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bo
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Game::entityManager->SerializeEntity(m_Parent);
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||||
}
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void ControllablePhysicsComponent::DeactivateBubbleBuff(){
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void ControllablePhysicsComponent::DeactivateBubbleBuff() {
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m_DirtyBubble = true;
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m_IsInBubble = false;
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Game::entityManager->SerializeEntity(m_Parent);
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@@ -336,9 +323,9 @@ void ControllablePhysicsComponent::SetStunImmunity(
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const bool bImmuneToStunJump,
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const bool bImmuneToStunMove,
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const bool bImmuneToStunTurn,
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const bool bImmuneToStunUseItem){
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const bool bImmuneToStunUseItem) {
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if (state == eStateChangeType::POP){
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||||
if (state == eStateChangeType::POP) {
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if (bImmuneToStunAttack && m_ImmuneToStunAttackCount > 0) m_ImmuneToStunAttackCount -= 1;
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if (bImmuneToStunEquip && m_ImmuneToStunEquipCount > 0) m_ImmuneToStunEquipCount -= 1;
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if (bImmuneToStunInteract && m_ImmuneToStunInteractCount > 0) m_ImmuneToStunInteractCount -= 1;
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|
@@ -104,18 +104,6 @@ public:
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*/
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void SetDirtyPosition(bool val);
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/**
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* Mark the velocity as dirty, forcing a serializtion update next tick
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* @param val whether or not the velocity is dirty
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*/
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void SetDirtyVelocity(bool val);
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/**
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* Mark the angular velocity as dirty, forcing a serialization update next tick
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* @param val whether or not the angular velocity is dirty
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*/
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void SetDirtyAngularVelocity(bool val);
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/**
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* Sets whether or not the entity is currently wearing a jetpack
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* @param val whether or not the entity is currently wearing a jetpack
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@@ -310,21 +298,11 @@ private:
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||||
*/
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dpEntity* m_dpEntity;
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||||
/**
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* Whether or not the velocity is dirty, forcing a serialization of the velocity
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*/
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||||
bool m_DirtyVelocity;
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/**
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* The current velocity of the entity
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*/
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NiPoint3 m_Velocity;
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/**
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||||
* Whether or not the angular velocity is dirty, forcing a serialization
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||||
*/
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bool m_DirtyAngularVelocity;
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/**
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* The current angular velocity of the entity
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*/
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|
@@ -7,8 +7,6 @@ HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent) : Phy
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m_IsOnGround = true;
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m_IsOnRail = false;
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m_DirtyPosition = true;
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m_DirtyVelocity = true;
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m_DirtyAngularVelocity = true;
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m_EndBehavior = GeneralUtils::GenerateRandomNumber<uint32_t>(0, 7);
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}
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@@ -37,17 +35,9 @@ void HavokVehiclePhysicsComponent::SetIsOnRail(bool val) {
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}
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||||
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void HavokVehiclePhysicsComponent::SetRemoteInputInfo(const RemoteInputInfo& remoteInputInfo) {
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||||
if (m_RemoteInputInfo == remoteInputInfo) return;
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||||
if (remoteInputInfo == m_RemoteInputInfo) return;
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||||
this->m_RemoteInputInfo = remoteInputInfo;
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||||
m_DirtyRemoteInput = true;
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||||
}
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||||
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||||
void HavokVehiclePhysicsComponent::SetDirtyVelocity(bool val) {
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||||
m_DirtyVelocity = val;
|
||||
}
|
||||
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||||
void HavokVehiclePhysicsComponent::SetDirtyAngularVelocity(bool val) {
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||||
m_DirtyAngularVelocity = val;
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||||
m_DirtyPosition = true;
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||||
}
|
||||
|
||||
void HavokVehiclePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
||||
@@ -67,34 +57,32 @@ void HavokVehiclePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
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||||
outBitStream.Write(m_IsOnGround);
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outBitStream.Write(m_IsOnRail);
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||||
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outBitStream.Write(bIsInitialUpdate || m_DirtyVelocity);
|
||||
|
||||
if (bIsInitialUpdate || m_DirtyVelocity) {
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||||
bool isNotZero = m_Velocity != NiPoint3Constant::ZERO;
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||||
outBitStream.Write(isNotZero);
|
||||
if (isNotZero) {
|
||||
outBitStream.Write(m_Velocity.x);
|
||||
outBitStream.Write(m_Velocity.y);
|
||||
outBitStream.Write(m_Velocity.z);
|
||||
m_DirtyVelocity = false;
|
||||
}
|
||||
|
||||
outBitStream.Write(bIsInitialUpdate || m_DirtyAngularVelocity);
|
||||
|
||||
if (bIsInitialUpdate || m_DirtyAngularVelocity) {
|
||||
isNotZero = m_AngularVelocity != NiPoint3Constant::ZERO;
|
||||
outBitStream.Write(isNotZero);
|
||||
if (isNotZero) {
|
||||
outBitStream.Write(m_AngularVelocity.x);
|
||||
outBitStream.Write(m_AngularVelocity.y);
|
||||
outBitStream.Write(m_AngularVelocity.z);
|
||||
m_DirtyAngularVelocity = false;
|
||||
}
|
||||
|
||||
outBitStream.Write0(); // local_space_info. TODO: Implement this
|
||||
|
||||
outBitStream.Write(m_DirtyRemoteInput || bIsInitialUpdate); // remote_input_info
|
||||
if (m_DirtyRemoteInput || bIsInitialUpdate) {
|
||||
outBitStream.Write(m_RemoteInputInfo.m_RemoteInputX);
|
||||
outBitStream.Write(m_RemoteInputInfo.m_RemoteInputY);
|
||||
outBitStream.Write(m_RemoteInputInfo.m_IsPowersliding);
|
||||
outBitStream.Write(m_RemoteInputInfo.m_IsModified);
|
||||
m_DirtyRemoteInput = false;
|
||||
}
|
||||
// This structure only has this bool flag set to false if a ptr to the peVehicle is null, which we don't have
|
||||
// therefore, this will always be 1, even if all the values in the structure are 0.
|
||||
outBitStream.Write1(); // has remote_input_info
|
||||
outBitStream.Write(m_RemoteInputInfo.m_RemoteInputX);
|
||||
outBitStream.Write(m_RemoteInputInfo.m_RemoteInputY);
|
||||
outBitStream.Write(m_RemoteInputInfo.m_IsPowersliding);
|
||||
outBitStream.Write(m_RemoteInputInfo.m_IsModified);
|
||||
|
||||
|
||||
outBitStream.Write(125.0f); // remote_input_ping TODO: Figure out how this should be calculated as it seems to be constant through the whole race.
|
||||
|
||||
@@ -110,12 +98,3 @@ void HavokVehiclePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
|
||||
|
||||
outBitStream.Write0();
|
||||
}
|
||||
|
||||
void HavokVehiclePhysicsComponent::Update(float deltaTime) {
|
||||
if (m_SoftUpdate > 5) {
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
m_SoftUpdate = 0;
|
||||
} else {
|
||||
m_SoftUpdate += deltaTime;
|
||||
}
|
||||
}
|
||||
|
@@ -17,8 +17,6 @@ public:
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
/**
|
||||
* Sets the velocity
|
||||
* @param vel the new velocity
|
||||
@@ -67,22 +65,16 @@ public:
|
||||
*/
|
||||
const bool GetIsOnRail() const { return m_IsOnRail; }
|
||||
|
||||
void SetDirtyPosition(bool val);
|
||||
void SetDirtyVelocity(bool val);
|
||||
void SetDirtyAngularVelocity(bool val);
|
||||
void SetRemoteInputInfo(const RemoteInputInfo&);
|
||||
|
||||
private:
|
||||
bool m_DirtyVelocity;
|
||||
NiPoint3 m_Velocity;
|
||||
|
||||
bool m_DirtyAngularVelocity;
|
||||
NiPoint3 m_AngularVelocity;
|
||||
|
||||
bool m_IsOnGround;
|
||||
bool m_IsOnRail;
|
||||
|
||||
float m_SoftUpdate = 0;
|
||||
uint32_t m_EndBehavior;
|
||||
RemoteInputInfo m_RemoteInputInfo;
|
||||
bool m_DirtyRemoteInput;
|
||||
};
|
||||
|
@@ -162,7 +162,7 @@ void MovingPlatformComponent::StartPathing() {
|
||||
const auto& nextWaypoint = m_Path->pathWaypoints[subComponent->mNextWaypointIndex];
|
||||
|
||||
subComponent->mPosition = currentWaypoint.position;
|
||||
subComponent->mSpeed = currentWaypoint.movingPlatform.speed;
|
||||
subComponent->mSpeed = currentWaypoint.speed;
|
||||
subComponent->mWaitTime = currentWaypoint.movingPlatform.wait;
|
||||
|
||||
targetPosition = nextWaypoint.position;
|
||||
@@ -213,7 +213,7 @@ void MovingPlatformComponent::ContinuePathing() {
|
||||
const auto& nextWaypoint = m_Path->pathWaypoints[subComponent->mNextWaypointIndex];
|
||||
|
||||
subComponent->mPosition = currentWaypoint.position;
|
||||
subComponent->mSpeed = currentWaypoint.movingPlatform.speed;
|
||||
subComponent->mSpeed = currentWaypoint.speed;
|
||||
subComponent->mWaitTime = currentWaypoint.movingPlatform.wait; // + 2;
|
||||
|
||||
pathSize = m_Path->pathWaypoints.size() - 1;
|
||||
|
@@ -40,9 +40,19 @@ void VendorComponent::RefreshInventory(bool isCreation) {
|
||||
SetHasMultiCostItems(false);
|
||||
m_Inventory.clear();
|
||||
|
||||
// Custom code for Max vanity NPC and Mr.Ree cameras
|
||||
if(isCreation && m_Parent->GetLOT() == 9749 && Game::server->GetZoneID() == 1201) {
|
||||
SetupMaxCustomVendor();
|
||||
// Custom code for Vanity Vendor Invetory Override
|
||||
if(m_Parent->HasVar(u"vendorInvOverride")) {
|
||||
std::vector<std::string> items = GeneralUtils::SplitString(m_Parent->GetVarAsString(u"vendorInvOverride"), ',');
|
||||
uint32_t sortPriority = -1;
|
||||
for (auto& itemString : items) {
|
||||
itemString.erase(remove_if(itemString.begin(), itemString.end(), isspace), itemString.end());
|
||||
auto item = GeneralUtils::TryParse<uint32_t>(itemString);
|
||||
if (!item) continue;
|
||||
if (SetupItem(item.value())) {
|
||||
sortPriority++;
|
||||
m_Inventory.push_back(SoldItem(item.value(), sortPriority));
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -52,24 +62,12 @@ void VendorComponent::RefreshInventory(bool isCreation) {
|
||||
if (lootMatrices.empty()) return;
|
||||
|
||||
auto* lootTableTable = CDClientManager::GetTable<CDLootTableTable>();
|
||||
auto* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
|
||||
auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
||||
|
||||
for (const auto& lootMatrix : lootMatrices) {
|
||||
auto vendorItems = lootTableTable->GetTable(lootMatrix.LootTableIndex);
|
||||
if (lootMatrix.maxToDrop == 0 || lootMatrix.minToDrop == 0) {
|
||||
for (const auto& item : vendorItems) {
|
||||
if (!m_HasStandardCostItems || !m_HasMultiCostItems) {
|
||||
auto itemComponentID = compRegistryTable->GetByIDAndType(item.itemid, eReplicaComponentType::ITEM, -1);
|
||||
if (itemComponentID == -1) {
|
||||
LOG("Attempted to add item %i with ItemComponent ID -1 to vendor %i inventory. Not adding item!", itemComponentID, m_Parent->GetLOT());
|
||||
continue;
|
||||
}
|
||||
auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
|
||||
if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
|
||||
if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
|
||||
}
|
||||
m_Inventory.push_back(SoldItem(item.itemid, item.sortPriority));
|
||||
if (SetupItem(item.itemid)) m_Inventory.push_back(SoldItem(item.itemid, item.sortPriority));
|
||||
}
|
||||
} else {
|
||||
auto randomCount = GeneralUtils::GenerateRandomNumber<int32_t>(lootMatrix.minToDrop, lootMatrix.maxToDrop);
|
||||
@@ -79,17 +77,7 @@ void VendorComponent::RefreshInventory(bool isCreation) {
|
||||
auto randomItemIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, vendorItems.size() - 1);
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const auto& randomItem = vendorItems.at(randomItemIndex);
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vendorItems.erase(vendorItems.begin() + randomItemIndex);
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if (!m_HasStandardCostItems || !m_HasMultiCostItems) {
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auto itemComponentID = compRegistryTable->GetByIDAndType(randomItem.itemid, eReplicaComponentType::ITEM, -1);
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if (itemComponentID == -1) {
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LOG("Attempted to add item %i with ItemComponent ID -1 to vendor %i inventory. Not adding item!", itemComponentID, m_Parent->GetLOT());
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continue;
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}
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auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
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||||
if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
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if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
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}
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m_Inventory.push_back(SoldItem(randomItem.itemid, randomItem.sortPriority));
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if (SetupItem(randomItem.itemid)) m_Inventory.push_back(SoldItem(randomItem.itemid, randomItem.sortPriority));
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||||
}
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||||
}
|
||||
}
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||||
@@ -126,15 +114,6 @@ bool VendorComponent::SellsItem(const LOT item) const {
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}) > 0;
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||||
}
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||||
|
||||
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||||
void VendorComponent::SetupMaxCustomVendor(){
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||||
SetHasStandardCostItems(true);
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m_Inventory.push_back(SoldItem(11909, 0)); // Top hat w frog
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m_Inventory.push_back(SoldItem(7785, 0)); // Flash bulb
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m_Inventory.push_back(SoldItem(12764, 0)); // Big fountain soda
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m_Inventory.push_back(SoldItem(12241, 0)); // Hot cocoa (from fb)
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||||
}
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||||
|
||||
void VendorComponent::HandleMrReeCameras(){
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||||
if (m_Parent->GetLOT() == 13569) {
|
||||
SetHasStandardCostItems(true);
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||||
@@ -211,5 +190,25 @@ void VendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
|
||||
character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::VENDOR);
|
||||
inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
|
||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
|
||||
}
|
||||
|
||||
bool VendorComponent::SetupItem(LOT item) {
|
||||
|
||||
auto* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
|
||||
auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
||||
|
||||
auto itemComponentID = compRegistryTable->GetByIDAndType(item, eReplicaComponentType::ITEM, -1);
|
||||
if (itemComponentID == -1) {
|
||||
LOG("Attempted to add item %i with ItemComponent ID -1 to vendor %i inventory. Not adding item!", itemComponentID, m_Parent->GetLOT());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_HasStandardCostItems || !m_HasMultiCostItems) {
|
||||
auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
|
||||
if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
|
||||
if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
@@ -50,8 +50,8 @@ public:
|
||||
void Buy(Entity* buyer, LOT lot, uint32_t count);
|
||||
|
||||
private:
|
||||
void SetupMaxCustomVendor();
|
||||
void HandleMrReeCameras();
|
||||
bool SetupItem(LOT item);
|
||||
float m_BuyScalar = 0.0f;
|
||||
float m_SellScalar = 0.0f;
|
||||
float m_RefreshTimeSeconds = 0.0f;
|
||||
|
Reference in New Issue
Block a user