mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
add semi-colons to macros consistently
This commit is contained in:
parent
88f316bf93
commit
9e4ce24fd2
@ -730,9 +730,9 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
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bitStream.Write(bLeaderIsFreeTrial);
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@ -757,9 +757,9 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
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bitStream.Write(i64LeaderID);
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@ -782,9 +782,9 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
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bitStream.Write(i64PlayerID);
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@ -799,9 +799,9 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
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bitStream.Write(bIsFreeTrial);
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@ -828,9 +828,9 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
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bitStream.Write(bDisband);
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@ -854,9 +854,9 @@ void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
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bitStream.Write(i64PlayerID);
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@ -31,10 +31,10 @@ using namespace std;
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void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID) {
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CBITSTREAM
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CBITSTREAM;
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// Get the entity
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Entity* entity = EntityManager::Instance()->GetEntity(objectID);
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// Get the entity
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Entity* entity = EntityManager::Instance()->GetEntity(objectID);
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User* usr = UserManager::Instance()->GetUser(sysAddr);
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File diff suppressed because it is too large
Load Diff
@ -12,8 +12,8 @@
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#include "dServer.h"
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void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
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CBITSTREAM
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
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bitStream.Write(static_cast<uint64_t>(0));
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bitStream.Write(chatChannel);
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@ -30,12 +30,12 @@ void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel
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}
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bitStream.Write(static_cast<uint16_t>(0));
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SEND_PACKET_BROADCAST
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SEND_PACKET_BROADCAST;
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}
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void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
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CBITSTREAM
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
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bitStream.Write(static_cast<uint64_t>(0));
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bitStream.Write(static_cast<char>(4));
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@ -8,8 +8,8 @@
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#include <string>
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void MasterPackets::SendPersistentIDRequest(dServer* server, uint64_t requestID) {
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CBITSTREAM
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PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_PERSISTENT_ID);
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_PERSISTENT_ID);
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bitStream.Write(requestID);
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server->SendToMaster(&bitStream);
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}
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@ -34,7 +34,7 @@ void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, flo
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bitStream.Write(static_cast<uint32_t>(0)); // Change this to eventually use 4 on activity worlds
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SEND_PACKET
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SEND_PACKET;
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}
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void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
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@ -85,28 +85,28 @@ void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
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}
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}
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SEND_PACKET
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SEND_PACKET;
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}
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void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCreationResponse response) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_CREATE_RESPONSE);
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bitStream.Write(response);
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SEND_PACKET
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SEND_PACKET;
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}
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void WorldPackets::SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_RENAME_RESPONSE);
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bitStream.Write(response);
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SEND_PACKET
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SEND_PACKET;
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}
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void WorldPackets::SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_DELETE_CHARACTER_RESPONSE);
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bitStream.Write(static_cast<uint8_t>(response));
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SEND_PACKET
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SEND_PACKET;
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}
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void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift) {
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@ -117,14 +117,14 @@ void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::
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bitStream.Write(static_cast<uint16_t>(serverPort));
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bitStream.Write(static_cast<uint8_t>(mythranShift));
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SEND_PACKET
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SEND_PACKET;
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}
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void WorldPackets::SendServerState(const SystemAddress& sysAddr) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_SERVER_STATES);
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bitStream.Write(static_cast<uint8_t>(1)); //If the server is receiving this request, it probably is ready anyway.
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SEND_PACKET
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SEND_PACKET;
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}
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void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, int32_t gm) {
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@ -184,13 +184,13 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* ent
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#endif
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PacketUtils::SavePacket("chardata.bin", (const char*)bitStream.GetData(), static_cast<uint32_t>(bitStream.GetNumberOfBytesUsed()));
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SEND_PACKET
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Game::logger->Log("WorldPackets", "Sent CreateCharacter for ID: %llu", entity->GetObjectID());
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SEND_PACKET;
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Game::logger->Log("WorldPackets", "Sent CreateCharacter for ID: %llu", entity->GetObjectID());
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}
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void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
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CBITSTREAM
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHAT_MODERATION_STRING);
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHAT_MODERATION_STRING);
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bitStream.Write<uint8_t>(unacceptedItems.empty()); // Is sentence ok?
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bitStream.Write<uint16_t>(0x16); // Source ID, unknown
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@ -209,17 +209,17 @@ void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool
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bitStream.Write<uint16_t>(0);
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}
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SEND_PACKET
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SEND_PACKET;
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}
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void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, uint8_t highestLevel, uint8_t prevLevel, uint8_t newLevel) {
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CBITSTREAM
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAKE_GM_RESPONSE);
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAKE_GM_RESPONSE);
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bitStream.Write<uint8_t>(success);
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bitStream.Write<uint16_t>(highestLevel);
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bitStream.Write<uint16_t>(prevLevel);
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bitStream.Write<uint16_t>(newLevel);
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SEND_PACKET
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SEND_PACKET;
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}
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@ -772,9 +772,9 @@ void HandlePacket(Packet* packet) {
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Game::logger->Log("MasterServer", "Got affirmation request of transfer %llu", requestID);
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CBITSTREAM
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_AFFIRM_TRANSFER_RESPONSE);
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PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_AFFIRM_TRANSFER_RESPONSE);
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bitStream.Write(requestID);
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Game::server->SendToMaster(&bitStream);
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@ -14,47 +14,47 @@ std::unique_ptr<AMFValue> ReadFromBitStream(RakNet::BitStream* bitStream) {
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}
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int ReadAMFUndefinedFromBitStream() {
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CBITSTREAM
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bitStream.Write<uint8_t>(0x00);
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CBITSTREAM;
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bitStream.Write<uint8_t>(0x00);
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std::unique_ptr<AMFValue> res(ReadFromBitStream(&bitStream));
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ASSERT_EQ(res->GetValueType(), AMFValueType::AMFUndefined);
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return 0;
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}
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int ReadAMFNullFromBitStream() {
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CBITSTREAM
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bitStream.Write<uint8_t>(0x01);
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CBITSTREAM;
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bitStream.Write<uint8_t>(0x01);
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std::unique_ptr<AMFValue> res(ReadFromBitStream(&bitStream));
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ASSERT_EQ(res->GetValueType(), AMFValueType::AMFNull);
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return 0;
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}
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int ReadAMFFalseFromBitStream() {
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CBITSTREAM
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bitStream.Write<uint8_t>(0x02);
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CBITSTREAM;
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bitStream.Write<uint8_t>(0x02);
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std::unique_ptr<AMFValue> res(ReadFromBitStream(&bitStream));
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ASSERT_EQ(res->GetValueType(), AMFValueType::AMFFalse);
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return 0;
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}
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int ReadAMFTrueFromBitStream() {
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CBITSTREAM
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bitStream.Write<uint8_t>(0x03);
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CBITSTREAM;
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bitStream.Write<uint8_t>(0x03);
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std::unique_ptr<AMFValue> res(ReadFromBitStream(&bitStream));
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ASSERT_EQ(res->GetValueType(), AMFValueType::AMFTrue);
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return 0;
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}
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int ReadAMFIntegerFromBitStream() {
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CBITSTREAM
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CBITSTREAM;
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{
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bitStream.Write<uint8_t>(0x04);
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// 127 == 01111111
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bitStream.Write<uint8_t>(127);
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std::unique_ptr<AMFValue> res(ReadFromBitStream(&bitStream));
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ASSERT_EQ(res->GetValueType(), AMFValueType::AMFInteger);
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// Check that the max value of a byte can be read correctly
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ASSERT_EQ(static_cast<AMFIntegerValue*>(res.get())->GetIntegerValue(), 127);
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// 127 == 01111111
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bitStream.Write<uint8_t>(127);
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std::unique_ptr<AMFValue> res(ReadFromBitStream(&bitStream));
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ASSERT_EQ(res->GetValueType(), AMFValueType::AMFInteger);
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// Check that the max value of a byte can be read correctly
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ASSERT_EQ(static_cast<AMFIntegerValue*>(res.get())->GetIntegerValue(), 127);
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}
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bitStream.Reset();
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{
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@ -95,8 +95,8 @@ int ReadAMFIntegerFromBitStream() {
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}
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int ReadAMFDoubleFromBitStream() {
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CBITSTREAM
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bitStream.Write<uint8_t>(0x05);
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CBITSTREAM;
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bitStream.Write<uint8_t>(0x05);
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bitStream.Write<double>(25346.4f);
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std::unique_ptr<AMFValue> res(ReadFromBitStream(&bitStream));
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ASSERT_EQ(res->GetValueType(), AMFValueType::AMFDouble);
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@ -105,8 +105,8 @@ int ReadAMFDoubleFromBitStream() {
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}
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int ReadAMFStringFromBitStream() {
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CBITSTREAM
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bitStream.Write<uint8_t>(0x06);
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CBITSTREAM;
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bitStream.Write<uint8_t>(0x06);
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bitStream.Write<uint8_t>(0x0F);
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std::string toWrite = "stateID";
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for (auto e : toWrite) bitStream.Write<char>(e);
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@ -117,9 +117,9 @@ int ReadAMFStringFromBitStream() {
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}
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int ReadAMFArrayFromBitStream() {
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CBITSTREAM
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// Test empty AMFArray
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bitStream.Write<uint8_t>(0x09);
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CBITSTREAM;
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// Test empty AMFArray
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bitStream.Write<uint8_t>(0x09);
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bitStream.Write<uint8_t>(0x01);
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bitStream.Write<uint8_t>(0x01);
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{
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