mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
add semi-colons to macros consistently
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@@ -730,9 +730,9 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
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bitStream.Write(bLeaderIsFreeTrial);
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@@ -757,9 +757,9 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
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bitStream.Write(i64LeaderID);
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@@ -782,9 +782,9 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
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bitStream.Write(i64PlayerID);
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@@ -799,9 +799,9 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
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bitStream.Write(bIsFreeTrial);
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@@ -828,9 +828,9 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
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bitStream.Write(bDisband);
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@@ -854,9 +854,9 @@ void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
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bitStream.Write(i64PlayerID);
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