add semi-colons to macros consistently

This commit is contained in:
Aaron Kimbre
2022-08-05 08:40:12 -05:00
parent 88f316bf93
commit 9e4ce24fd2
8 changed files with 332 additions and 332 deletions

View File

@@ -730,9 +730,9 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
bitStream.Write(bLeaderIsFreeTrial);
@@ -757,9 +757,9 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
bitStream.Write(i64LeaderID);
@@ -782,9 +782,9 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
bitStream.Write(i64PlayerID);
@@ -799,9 +799,9 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
bitStream.Write(bIsFreeTrial);
@@ -828,9 +828,9 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
bitStream.Write(bDisband);
@@ -854,9 +854,9 @@ void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(i64PlayerID);