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feat(entity): the client's spawner component (10) on spawner objects
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -95,6 +95,7 @@
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#include "GateRushComponent.h"
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#include "FactionTriggerComponent.h"
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#include "RocketLandingComponent.h"
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#include "SpawnerComponent.h"
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#include "PathfindingComponent.h"
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#include "PhysicsSystemComponent.h"
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#include "VehiclePhysicsComponent.h"
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@@ -1020,6 +1021,12 @@ void Entity::Initialize() {
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if (id > -1) AddComponent<PhysicsSystemComponent>(id);
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break;
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}
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case eReplicaComponentType::SPAWNER: {
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// A spawner object's spawner component, from the registry as the client makes it
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const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SPAWNER, -1);
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if (id > -1) AddComponent<SpawnerComponent>(id);
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break;
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}
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case eReplicaComponentType::ROCKET_LANDING: {
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// LWORocketAnimationControlComponent: the client makes it from the registry
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const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LANDING, -1);
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