fix gm serialization

This commit is contained in:
Aaron Kimbre 2024-06-03 22:30:57 -05:00
parent 1a14c29c39
commit 9d5d2a68ee

View File

@ -6220,7 +6220,8 @@ void GameMessages::SendForceCameraTargetCycle(Entity* entity, bool bForceCycling
bitStream.Write(entity->GetObjectID()); bitStream.Write(entity->GetObjectID());
bitStream.Write(eGameMessageType::FORCE_CAMERA_TARGET_CYCLE); bitStream.Write(eGameMessageType::FORCE_CAMERA_TARGET_CYCLE);
bitStream.Write(bForceCycling); bitStream.Write(bForceCycling);
bitStream.Write(cyclingMode); bitStream.Write(cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES);
if (cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES) bitStream.Write(cyclingMode);
bitStream.Write(optionalTargetID); bitStream.Write(optionalTargetID);
auto sysAddr = entity->GetSystemAddress(); auto sysAddr = entity->GetSystemAddress();