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fix gm serialization
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@@ -6220,7 +6220,8 @@ void GameMessages::SendForceCameraTargetCycle(Entity* entity, bool bForceCycling
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bitStream.Write(entity->GetObjectID());
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bitStream.Write(entity->GetObjectID());
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bitStream.Write(eGameMessageType::FORCE_CAMERA_TARGET_CYCLE);
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bitStream.Write(eGameMessageType::FORCE_CAMERA_TARGET_CYCLE);
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bitStream.Write(bForceCycling);
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bitStream.Write(bForceCycling);
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bitStream.Write(cyclingMode);
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bitStream.Write(cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES);
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if (cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES) bitStream.Write(cyclingMode);
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bitStream.Write(optionalTargetID);
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bitStream.Write(optionalTargetID);
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auto sysAddr = entity->GetSystemAddress();
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auto sysAddr = entity->GetSystemAddress();
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