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Added comments

Added some comments and changed a variable name to be less ambiguous.
This commit is contained in:
EmosewaMC
2022-06-19 00:14:33 -07:00
parent ba5037300f
commit 9cf534dc0a
3 changed files with 41 additions and 35 deletions

View File

@@ -217,37 +217,42 @@ void EntityManager::UpdateEntities(const float deltaTime) {
m_EntitiesToKill.clear();
for (const auto& entry : m_EntitiesToDelete)
for (const auto entry : m_EntitiesToDelete)
{
auto* entity = GetEntity(entry);
// Get all this info first before we delete the player.
auto entityToDelete = GetEntity(entry);
m_Entities.erase(entry);
auto networkIdToErase = entityToDelete->GetNetworkId();
const auto& iter = std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entity);
const auto& ghostingToDelete = std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entityToDelete);
if (iter != m_EntitiesToGhost.end())
if (entityToDelete != nullptr)
{
m_EntitiesToGhost.erase(iter);
}
if (entity != nullptr)
{
if (entity->GetNetworkId() != 0)
// If we are a player run through the player destructor.
if (entityToDelete->IsPlayer())
{
m_LostNetworkIds.push(entity->GetNetworkId());
}
if (entity->IsPlayer())
{
delete dynamic_cast<Player*>(entity);
delete dynamic_cast<Player*>(entityToDelete);
}
else
{
delete entity;
delete entityToDelete;
}
entity = nullptr;
entityToDelete = nullptr;
if (networkIdToErase != 0)
{
m_LostNetworkIds.push(networkIdToErase);
}
}
if (ghostingToDelete != m_EntitiesToGhost.end())
{
m_EntitiesToGhost.erase(ghostingToDelete);
}
m_Entities.erase(entry);
}
m_EntitiesToDelete.clear();