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remove unused handlers
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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@@ -77,8 +77,6 @@ private:
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bool m_Client;
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bool m_Client;
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std::string m_ScriptName;
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std::string m_ScriptName;
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std::map<MessageType::Game, std::function<bool(Entity&, GameMessages::GameMsg&)>> m_MsgHandlers;
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};
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};
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#endif // SCRIPTCOMPONENT_H
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#endif // SCRIPTCOMPONENT_H
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