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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge pull request #1050 from DarkflameUniverse/pickup-scripts
Implements all the pickup scripts
This commit is contained in:
commit
9c721abebb
@ -160,7 +160,6 @@
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#include "AgSalutingNpcs.h"
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#include "BossSpiderQueenEnemyServer.h"
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#include "RockHydrantSmashable.h"
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#include "SpecialImaginePowerupSpawner.h"
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// Misc Scripts
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#include "ExplodingAsset.h"
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@ -295,6 +294,11 @@
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// WBL scripts
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#include "WblGenericZone.h"
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// pickups
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#include "SpecialCoinSpawner.h"
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#include "SpecialPowerupSpawner.h"
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#include "SpecialSpeedBuffSpawner.h"
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// Wild Scripts
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#include "WildAndScared.h"
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#include "WildGfGlowbug.h"
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@ -377,8 +381,6 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new RemoveRentalGear();
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else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua")
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script = new NpcNjAssistantServer();
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua")
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script = new SpecialImaginePowerupSpawner();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua")
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script = new AgSalutingNpcs();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua")
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@ -866,6 +868,36 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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else if (scriptName == "scripts\\zone\\LUPs\\WBL_generic_zone.lua")
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script = new WblGenericZone();
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// pickups
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if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua")
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script = new SpecialCoinSpawner(1);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_GOLD-COIN-SPAWNER.lua")
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script = new SpecialCoinSpawner(10000);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua")
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script = new SpecialCoinSpawner(100);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua")
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script = new SpecialCoinSpawner(10);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua")
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script = new SpecialCoinSpawner(100000);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua")
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script = new SpecialCoinSpawner(1000);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua")
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script = new SpecialCoinSpawner(25);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua")
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script = new SpecialCoinSpawner(250000);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua")
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script = new SpecialCoinSpawner(2500);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua")
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script = new SpecialPowerupSpawner(13);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua")
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script = new SpecialPowerupSpawner(129);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua")
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script = new SpecialPowerupSpawner(5);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua")
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script = new SpecialPowerupSpawner(747);
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua")
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script = new SpecialSpeedBuffSpawner();
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// Wild
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if (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_RAT.lua" || scriptName == "scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua")
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script = new WildAndScared();
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@ -1,3 +1,5 @@
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set(DSCRIPTS_SOURCES_AI_SPEC
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"SpecialImaginePowerupSpawner.cpp"
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"SpecialCoinSpawner.cpp"
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"SpecialPowerupSpawner.cpp"
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"SpecialSpeedBuffSpawner.cpp"
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PARENT_SCOPE)
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16
dScripts/ai/SPEC/SpecialCoinSpawner.cpp
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16
dScripts/ai/SPEC/SpecialCoinSpawner.cpp
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@ -0,0 +1,16 @@
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#include "SpecialCoinSpawner.h"
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#include "CharacterComponent.h"
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void SpecialCoinSpawner::OnStartup(Entity* self) {
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self->SetProximityRadius(1.5f, "powerupEnter");
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}
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void SpecialCoinSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
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if (name != "powerupEnter" && status != "ENTER") return;
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if (!entering->IsPlayer()) return;
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auto character = entering->GetCharacter();
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if (!character) return;
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GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
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character->SetCoins(character->GetCoins() + this->m_CurrencyDenomination, eLootSourceType::LOOT_SOURCE_CURRENCY);
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self->Smash(entering->GetObjectID(), eKillType::SILENT);
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}
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13
dScripts/ai/SPEC/SpecialCoinSpawner.h
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13
dScripts/ai/SPEC/SpecialCoinSpawner.h
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@ -0,0 +1,13 @@
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#pragma once
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#include "CppScripts.h"
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class SpecialCoinSpawner : public CppScripts::Script {
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public:
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SpecialCoinSpawner(uint32_t CurrencyDenomination) {
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m_CurrencyDenomination = CurrencyDenomination;
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};
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void OnStartup(Entity* self) override;
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void OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) override;
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private:
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int32_t m_CurrencyDenomination = 0;
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};
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@ -1,48 +0,0 @@
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#include "SpecialImaginePowerupSpawner.h"
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#include "GameMessages.h"
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#include "SkillComponent.h"
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#include "DestroyableComponent.h"
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#include "EntityManager.h"
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#include "eReplicaComponentType.h"
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void SpecialImaginePowerupSpawner::OnStartup(Entity* self) {
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self->SetProximityRadius(1.5f, "powerupEnter");
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self->SetVar(u"bIsDead", false);
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}
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void SpecialImaginePowerupSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
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if (name != "powerupEnter" && status != "ENTER") {
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return;
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}
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if (entering->GetLOT() != 1) {
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return;
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}
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if (self->GetVar<bool>(u"bIsDead")) {
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return;
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}
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GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
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SkillComponent* skillComponent;
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if (!self->TryGetComponent(eReplicaComponentType::SKILL, skillComponent)) {
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return;
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}
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const auto source = entering->GetObjectID();
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skillComponent->CalculateBehavior(13, 20, source);
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DestroyableComponent* destroyableComponent;
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if (!self->TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent)) {
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return;
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}
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self->SetVar(u"bIsDead", true);
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self->AddCallbackTimer(1.0f, [self]() {
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EntityManager::Instance()->ScheduleForKill(self);
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});
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}
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26
dScripts/ai/SPEC/SpecialPowerupSpawner.cpp
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26
dScripts/ai/SPEC/SpecialPowerupSpawner.cpp
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@ -0,0 +1,26 @@
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#include "SpecialPowerupSpawner.h"
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#include "GameMessages.h"
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#include "SkillComponent.h"
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#include "EntityManager.h"
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#include "eReplicaComponentType.h"
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void SpecialPowerupSpawner::OnStartup(Entity* self) {
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self->SetProximityRadius(1.5f, "powerupEnter");
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self->SetVar(u"bIsDead", false);
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}
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void SpecialPowerupSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
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if (name != "powerupEnter" && status != "ENTER") return;
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if (!entering->IsPlayer()) return;
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if (self->GetVar<bool>(u"bIsDead")) return;
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GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
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auto skillComponent = self->GetComponent<SkillComponent>();
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if (!skillComponent) return;
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skillComponent->CastSkill(this->m_SkillId, entering->GetObjectID());
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self->SetVar(u"bIsDead", true);
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self->Smash(entering->GetObjectID(), eKillType::SILENT);
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}
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dScripts/ai/SPEC/SpecialPowerupSpawner.h
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13
dScripts/ai/SPEC/SpecialPowerupSpawner.h
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@ -0,0 +1,13 @@
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#pragma once
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#include "CppScripts.h"
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class SpecialPowerupSpawner : public CppScripts::Script {
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public:
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SpecialPowerupSpawner(uint32_t skillId) {
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m_SkillId = skillId;
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};
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void OnStartup(Entity* self) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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private:
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uint32_t m_SkillId = 0;
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};
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dScripts/ai/SPEC/SpecialSpeedBuffSpawner.cpp
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26
dScripts/ai/SPEC/SpecialSpeedBuffSpawner.cpp
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@ -0,0 +1,26 @@
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#include "SpecialSpeedBuffSpawner.h"
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#include "GameMessages.h"
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#include "SkillComponent.h"
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#include "EntityManager.h"
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#include "eReplicaComponentType.h"
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void SpecialSpeedBuffSpawner::OnStartup(Entity* self) {
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self->SetProximityRadius(1.5f, "powerupEnter");
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self->SetVar(u"bIsDead", false);
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}
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void SpecialSpeedBuffSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
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if (name != "powerupEnter" && status != "ENTER") return;
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if (!entering->IsPlayer()) return;
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if (self->GetVar<bool>(u"bIsDead")) return;
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GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
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auto skillComponent = entering->GetComponent<SkillComponent>();
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if (!skillComponent) return;
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skillComponent->CastSkill(this->m_SkillId, entering->GetObjectID());
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self->SetVar(u"bIsDead", true);
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self->Smash(entering->GetObjectID(), eKillType::SILENT);
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}
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@ -1,9 +1,10 @@
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#pragma once
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#include "CppScripts.h"
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class SpecialImaginePowerupSpawner final : public CppScripts::Script
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{
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class SpecialSpeedBuffSpawner : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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private:
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uint32_t m_SkillId = 500;
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};
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