mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
5cdff8bcaf
tested that things still work as intended
17 lines
719 B
C++
17 lines
719 B
C++
#include "SpecialCoinSpawner.h"
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#include "CharacterComponent.h"
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void SpecialCoinSpawner::OnStartup(Entity* self) {
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self->SetProximityRadius(1.5f, "powerupEnter");
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}
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void SpecialCoinSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
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if (name != "powerupEnter" && status != "ENTER") return;
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if (!entering->IsPlayer()) return;
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auto character = entering->GetCharacter();
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if (!character) return;
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GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
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character->SetCoins(character->GetCoins() + this->m_CurrencyDenomination, eLootSourceType::LOOT_SOURCE_CURRENCY);
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self->Smash(entering->GetObjectID(), eKillType::SILENT);
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}
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