Address World Server Packet timing and erroneous log (#929)

* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream

* Fix projectile behavior

* Address movement type issues

* Update shutdown time to be accurate

* Fix small issues
This commit is contained in:
David Markowitz
2022-12-29 06:34:53 -08:00
committed by GitHub
parent bd28e4051f
commit 9adbb7aa86
2 changed files with 2 additions and 2 deletions

View File

@@ -416,7 +416,7 @@ int main(int argc, char** argv) {
HandlePacket(packet);
auto t2 = std::chrono::high_resolution_clock::now();
timeSpent += std::chrono::duration_cast<std::chrono::milliseconds>(t2 - t1).count();
timeSpent += std::chrono::duration_cast<std::chrono::duration<float>>(t2 - t1).count();
Game::server->DeallocatePacket(packet);
packet = nullptr;
} else {