Merge branch 'main' into use-npc-paths

This commit is contained in:
Aaron Kimbre 2022-11-12 08:48:55 -06:00
commit 9a75d2a3e1
6 changed files with 110 additions and 71 deletions

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@ -200,6 +200,16 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
// If we are not on our clone do not allow us to claim the property
if (propertyCloneId != playerCloneId) return false;
std::string name = zone->GetZoneName();
std::string description = "";
auto prop_path = zone->GetPath(m_Parent->GetVarAsString(u"propertyName"));
if (prop_path){
if (!prop_path->property.displayName.empty()) name = prop_path->property.displayName;
description = prop_path->property.displayDesc;
}
SetOwnerId(playerId);
propertyId = ObjectIDManager::GenerateRandomObjectID();
@ -207,14 +217,15 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
auto* insertion = Database::CreatePreppedStmt(
"INSERT INTO properties"
"(id, owner_id, template_id, clone_id, name, description, rent_amount, rent_due, privacy_option, last_updated, time_claimed, rejection_reason, reputation, zone_id, performance_cost)"
"VALUES (?, ?, ?, ?, ?, '', 0, 0, 0, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '', 0, ?, 0.0)"
"VALUES (?, ?, ?, ?, ?, ?, 0, 0, 0, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '', 0, ?, 0.0)"
);
insertion->setUInt64(1, propertyId);
insertion->setUInt64(2, (uint32_t)playerId);
insertion->setUInt(3, templateId);
insertion->setUInt64(4, playerCloneId);
insertion->setString(5, zone->GetZoneName().c_str());
insertion->setInt(6, propertyZoneId);
insertion->setString(5, name.c_str());
insertion->setString(6, description.c_str());
insertion->setInt(7, propertyZoneId);
// Try and execute the query, print an error if it fails.
try {

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@ -344,6 +344,11 @@ void Item::DisassembleModel() {
std::string lxfmlPath = "BrickModels/" + GeneralUtils::SplitString(renderAssetSplit.back(), '.').at(0) + ".lxfml";
auto buffer = Game::assetManager->GetFileAsBuffer(lxfmlPath.c_str());
if (!buffer.m_Success) {
Game::logger->Log("Item", "Failed to load %s to disassemble model into bricks, check that this file exists", lxfmlPath.c_str());
return;
}
std::istream file(&buffer);
result.finalize();

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@ -19,6 +19,11 @@ std::vector<Brick>& BrickDatabase::GetBricks(const std::string& lxfmlPath) {
}
AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer((lxfmlPath).c_str());
if (!buffer.m_Success) {
return emptyCache;
}
std::istream file(&buffer);
if (!file.good()) {
return emptyCache;

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@ -584,6 +584,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if (args[0].find("\\") != std::string::npos) return;
auto buf = Game::assetManager->GetFileAsBuffer(("macros/" + args[0] + ".scm").c_str());
if (!buf.m_Success){
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
return;
}
std::istream infile(&buf);
if (infile.good()) {

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@ -42,6 +42,12 @@ void Zone::LoadZoneIntoMemory() {
if (m_ZoneFilePath == "ERR") return;
AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer(m_ZoneFilePath.c_str());
if (!buffer.m_Success) {
Game::logger->Log("Zone", "Failed to load %s", m_ZoneFilePath.c_str());
throw std::runtime_error("Aborting Zone loading due to no Zone File.");
}
std::istream file(&buffer);
if (file) {
BinaryIO::BinaryRead(file, m_ZoneFileFormatVersion);
@ -92,15 +98,12 @@ void Zone::LoadZoneIntoMemory() {
if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::EarlyAlpha) {
BinaryIO::BinaryRead(file, m_PathDataLength);
uint32_t unknown;
uint32_t pathCount;
BinaryIO::BinaryRead(file, m_PathChunkVersion); // always should be 1
BinaryIO::BinaryRead(file, unknown);
uint32_t pathCount;
BinaryIO::BinaryRead(file, pathCount);
for (uint32_t i = 0; i < pathCount; ++i) {
LoadPath(file);
}
for (uint32_t i = 0; i < pathCount; ++i) LoadPath(file);
for (Path path : m_Paths) {
if (path.pathType == PathType::Spawner) {
@ -230,7 +233,8 @@ void Zone::LoadScene(std::istream& file) {
scene.filename = BinaryIO::ReadString(file, sceneFilenameLength);
std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers";
std::vector<LUTriggers::Trigger*> triggers = LoadLUTriggers(luTriggersPath, scene.id);
std::vector<LUTriggers::Trigger*> triggers;
if(Game::assetManager->HasFile(luTriggersPath.c_str())) triggers = LoadLUTriggers(luTriggersPath, scene.id);
for (LUTriggers::Trigger* trigger : triggers) {
scene.triggers.insert({ trigger->id, trigger });
@ -245,15 +249,6 @@ void Zone::LoadScene(std::istream& file) {
scene.name = BinaryIO::ReadString(file, sceneNameLength);
file.ignore(3);
/*
if (m_Scenes.find(scene.id) != m_Scenes.end()) {
//Extract the layer id from the filename (bad I know, but it's reliable at least):
std::string layer = scene.filename.substr(scene.filename.rfind('x') + 1);
layer = layer.substr(0, layer.find('_'));
lwoSceneID.SetLayerID(std::atoi(layer.c_str()));
}
*/
lwoSceneID.SetLayerID(scene.sceneType);
m_Scenes.insert(std::make_pair(lwoSceneID, scene));
@ -265,7 +260,10 @@ std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile,
auto buffer = Game::assetManager->GetFileAsBuffer((m_ZonePath + triggerFile).c_str());
if (!buffer.m_Success) return lvlTriggers;
if (!buffer.m_Success) {
Game::logger->Log("Zone", "Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str());
return lvlTriggers;
}
std::istream file(&buffer);
std::stringstream data;
@ -368,14 +366,10 @@ SceneTransitionInfo Zone::LoadSceneTransitionInfo(std::istream& file) {
}
void Zone::LoadPath(std::istream& file) {
// Currently only spawner (type 4) paths are supported
Path path = Path();
uint32_t unknown1;
uint32_t pathType;
uint32_t pathBehavior;
BinaryIO::BinaryRead(file, path.pathVersion);
uint8_t stringLength;
BinaryIO::BinaryRead(file, stringLength);
for (uint8_t i = 0; i < stringLength; ++i) {
@ -383,16 +377,14 @@ void Zone::LoadPath(std::istream& file) {
BinaryIO::BinaryRead(file, character);
path.pathName.push_back(character);
}
BinaryIO::BinaryRead(file, pathType);
path.pathType = PathType(pathType);
BinaryIO::BinaryRead(file, unknown1);
BinaryIO::BinaryRead(file, pathBehavior);
path.pathType = PathType(pathType);
BinaryIO::BinaryRead(file, path.pathType);
BinaryIO::BinaryRead(file, path.flags);
BinaryIO::BinaryRead(file, path.pathBehavior);
if (path.pathType == PathType::MovingPlatform) {
if (path.pathVersion >= 18) {
uint8_t unknown;
BinaryIO::BinaryRead(file, unknown);
BinaryIO::BinaryRead(file, path.movingPlatform.timeBasedMovement);
} else if (path.pathVersion >= 13) {
uint8_t count;
BinaryIO::BinaryRead(file, count);
@ -403,10 +395,9 @@ void Zone::LoadPath(std::istream& file) {
}
}
} else if (path.pathType == PathType::Property) {
int32_t unknown;
BinaryIO::BinaryRead(file, unknown);
BinaryIO::BinaryRead(file, path.property.pathType);
BinaryIO::BinaryRead(file, path.property.price);
BinaryIO::BinaryRead(file, path.property.rentalTime);
BinaryIO::BinaryRead(file, path.property.rentalTimeUnit);
BinaryIO::BinaryRead(file, path.property.associatedZone);
if (path.pathVersion >= 5) {
@ -426,10 +417,7 @@ void Zone::LoadPath(std::istream& file) {
}
}
if (path.pathVersion >= 6) {
int32_t unknown1;
BinaryIO::BinaryRead(file, unknown1);
}
if (path.pathVersion >= 6) BinaryIO::BinaryRead(file, path.property.type);
if (path.pathVersion >= 7) {
BinaryIO::BinaryRead(file, path.property.cloneLimit);
@ -453,11 +441,10 @@ void Zone::LoadPath(std::istream& file) {
path.camera.nextPath.push_back(character);
}
if (path.pathVersion >= 14) {
uint8_t unknown;
BinaryIO::BinaryRead(file, unknown);
BinaryIO::BinaryRead(file, path.camera.rotatePlayer);
}
} else if (path.pathType == PathType::Spawner) {
//SpawnerPath* path = static_cast<SpawnerPath*>(path); // Convert to a spawner path
BinaryIO::BinaryRead(file, path.spawner.spawnedLOT);
BinaryIO::BinaryRead(file, path.spawner.respawnTime);
BinaryIO::BinaryRead(file, path.spawner.maxToSpawn);
@ -478,7 +465,7 @@ void Zone::LoadPath(std::istream& file) {
BinaryIO::BinaryRead(file, waypoint.position.z);
if (path.pathType == PathType::Spawner || path.pathType == PathType::MovingPlatform || path.pathType == PathType::Race) {
if (path.pathType == PathType::Spawner || path.pathType == PathType::MovingPlatform || path.pathType == PathType::Race || path.pathType == PathType::Camera || path.pathType == PathType::Rail) {
BinaryIO::BinaryRead(file, waypoint.rotation.w);
BinaryIO::BinaryRead(file, waypoint.rotation.x);
BinaryIO::BinaryRead(file, waypoint.rotation.y);
@ -506,33 +493,17 @@ void Zone::LoadPath(std::istream& file) {
}
}
} else if (path.pathType == PathType::Camera) {
float unknown;
BinaryIO::BinaryRead(file, unknown);
BinaryIO::BinaryRead(file, unknown);
BinaryIO::BinaryRead(file, unknown);
BinaryIO::BinaryRead(file, unknown);
BinaryIO::BinaryRead(file, waypoint.camera.time);
BinaryIO::BinaryRead(file, unknown);
BinaryIO::BinaryRead(file, waypoint.camera.fov);
BinaryIO::BinaryRead(file, waypoint.camera.tension);
BinaryIO::BinaryRead(file, waypoint.camera.continuity);
BinaryIO::BinaryRead(file, waypoint.camera.bias);
} else if (path.pathType == PathType::Race) {
uint8_t unknown;
BinaryIO::BinaryRead(file, unknown);
BinaryIO::BinaryRead(file, unknown);
float unknown1;
BinaryIO::BinaryRead(file, unknown1);
BinaryIO::BinaryRead(file, unknown1);
BinaryIO::BinaryRead(file, unknown1);
} else if (path.pathType == PathType::Rail) {
float unknown;
BinaryIO::BinaryRead(file, unknown);
BinaryIO::BinaryRead(file, unknown);
BinaryIO::BinaryRead(file, unknown);
BinaryIO::BinaryRead(file, unknown);
if (path.pathVersion >= 17) {
BinaryIO::BinaryRead(file, unknown);
}
BinaryIO::BinaryRead(file, waypoint.racing.isResetNode);
BinaryIO::BinaryRead(file, waypoint.racing.isNonHorizontalCamera);
BinaryIO::BinaryRead(file, waypoint.racing.planeWidth);
BinaryIO::BinaryRead(file, waypoint.racing.planeHeight);
BinaryIO::BinaryRead(file, waypoint.racing.shortestDistanceToEnd);
}
// object LDF configs
@ -556,8 +527,14 @@ void Zone::LoadPath(std::istream& file) {
BinaryIO::BinaryRead(file, character);
value.push_back(character);
}
LDFBaseData* ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
waypoint.config.push_back(ldfConfig);
LDFBaseData* ldfConfig = nullptr;
if (path.pathType == PathType::Movement) {
ldfConfig = LDFBaseData::DataFromString(parameter + "=0:" + value);
} else {
ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
}
if (ldfConfig) waypoint.config.push_back(ldfConfig);
}
}

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@ -59,16 +59,32 @@ struct MovingPlatformPathWaypoint {
struct CameraPathWaypoint {
float time;
float fov;
float tension;
float continuity;
float bias;
};
struct RacingPathWaypoint {
uint8_t isResetNode;
uint8_t isNonHorizontalCamera;
float planeWidth;
float planeHeight;
float shortestDistanceToEnd;
};
struct RailPathWaypoint {
float speed;
std::vector<LDFBaseData*> config;
};
struct PathWaypoint {
NiPoint3 position;
NiQuaternion rotation; // not included in all, but it's more convenient here
MovingPlatformPathWaypoint movingPlatform;
CameraPathWaypoint camera;
RacingPathWaypoint racing;
RailPathWaypoint rail;
std::vector<LDFBaseData*> config;
};
@ -89,6 +105,19 @@ enum class PathBehavior : uint32_t {
Once = 2
};
enum class PropertyPathType : int32_t {
Path = 0,
EntireZone = 1,
GenetatedRectangle = 2
};
enum class PropertyType : int32_t{
Premiere = 0,
Prize = 1,
LUP = 2,
Headspace = 3
};
enum class PropertyRentalTimeUnit : int32_t {
Forever = 0,
Seconds = 1,
@ -116,17 +145,19 @@ enum class PropertyAchievmentRequired : int32_t {
struct MovingPlatformPath {
std::string platformTravelSound;
uint8_t timeBasedMovement;
};
struct PropertyPath {
PropertyPathType pathType;
int32_t price;
int32_t rentalTime;
PropertyRentalTimeUnit rentalTimeUnit;
uint64_t associatedZone;
std::string displayName;
std::string displayDesc;
PropertyType type;
int32_t cloneLimit;
float repMultiplier;
PropertyRentalTimeUnit rentalTimeUnit;
PropertyAchievmentRequired achievementRequired;
NiPoint3 playerZoneCoords;
float maxBuildHeight;
@ -134,6 +165,7 @@ struct PropertyPath {
struct CameraPath {
std::string nextPath;
uint8_t rotatePlayer;
};
struct SpawnerPath {
@ -150,6 +182,7 @@ struct Path {
uint32_t pathVersion;
PathType pathType;
std::string pathName;
uint32_t flags;
PathBehavior pathBehavior;
uint32_t waypointCount;
std::vector<PathWaypoint> pathWaypoints;
@ -219,9 +252,11 @@ private:
std::map<LWOSCENEID, SceneRef, mapCompareLwoSceneIDs> m_Scenes;
std::vector<SceneTransition> m_SceneTransitions;
uint32_t m_PathDataLength;
//std::vector<char> m_PathData; //Binary path data
uint32_t m_PathChunkVersion;
std::vector<Path> m_Paths;
std::map<LWOSCENEID, uint32_t, mapCompareLwoSceneIDs> m_MapRevisions; //rhs is the revision!
//private ("helper") functions: