Remove comment

This commit is contained in:
David Markowitz 2023-11-12 02:29:40 -08:00
parent 3ec31027cd
commit 991c98c656

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@ -5612,8 +5612,6 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
config.push_back(moduleAssembly); config.push_back(moduleAssembly);
LWOOBJID newIdBig = newId; LWOOBJID newIdBig = newId;
// Make sure a subkey isnt already in use. Persistent Ids do not make sense here since this only needs to be unique for
// this character. Because of that, we just generate a random id and check for a collision.
GeneralUtils::SetBit(newIdBig, eObjectBits::CHARACTER); GeneralUtils::SetBit(newIdBig, eObjectBits::CHARACTER);
if (count == 3) { if (count == 3) {