From 991c98c656605487790456f50c3f4ae97ed66a89 Mon Sep 17 00:00:00 2001 From: David Markowitz Date: Sun, 12 Nov 2023 02:29:40 -0800 Subject: [PATCH] Remove comment --- dGame/dGameMessages/GameMessages.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/dGame/dGameMessages/GameMessages.cpp b/dGame/dGameMessages/GameMessages.cpp index f150093f..1b2575ca 100644 --- a/dGame/dGameMessages/GameMessages.cpp +++ b/dGame/dGameMessages/GameMessages.cpp @@ -5612,8 +5612,6 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity* config.push_back(moduleAssembly); LWOOBJID newIdBig = newId; - // Make sure a subkey isnt already in use. Persistent Ids do not make sense here since this only needs to be unique for - // this character. Because of that, we just generate a random id and check for a collision. GeneralUtils::SetBit(newIdBig, eObjectBits::CHARACTER); if (count == 3) {