mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
fix: ChatServer crash on startup (#1303)
This commit is contained in:
parent
7f623d358c
commit
98822d400f
@ -108,6 +108,8 @@ int main(int argc, char** argv) {
|
||||
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
|
||||
playerContainer.Initialize();
|
||||
|
||||
//Run it until server gets a kill message from Master:
|
||||
auto t = std::chrono::high_resolution_clock::now();
|
||||
Packet* packet = nullptr;
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
|
||||
PlayerContainer::PlayerContainer() {
|
||||
void PlayerContainer::Initialize() {
|
||||
GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_best_friends"), m_MaxNumberOfBestFriends);
|
||||
GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_friends"), m_MaxNumberOfFriends);
|
||||
}
|
||||
|
@ -29,9 +29,9 @@ struct TeamData {
|
||||
|
||||
class PlayerContainer {
|
||||
public:
|
||||
PlayerContainer();
|
||||
~PlayerContainer();
|
||||
|
||||
void Initialize();
|
||||
void InsertPlayer(Packet* packet);
|
||||
void RemovePlayer(Packet* packet);
|
||||
void MuteUpdate(Packet* packet);
|
||||
|
Loading…
Reference in New Issue
Block a user