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fix: ChatServer crash on startup (#1303)
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parent
7f623d358c
commit
98822d400f
@ -108,6 +108,8 @@ int main(int argc, char** argv) {
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Game::randomEngine = std::mt19937(time(0));
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Game::randomEngine = std::mt19937(time(0));
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playerContainer.Initialize();
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//Run it until server gets a kill message from Master:
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//Run it until server gets a kill message from Master:
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auto t = std::chrono::high_resolution_clock::now();
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auto t = std::chrono::high_resolution_clock::now();
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Packet* packet = nullptr;
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Packet* packet = nullptr;
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@ -13,7 +13,7 @@
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#include "ChatPackets.h"
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#include "ChatPackets.h"
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#include "dConfig.h"
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#include "dConfig.h"
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PlayerContainer::PlayerContainer() {
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void PlayerContainer::Initialize() {
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_best_friends"), m_MaxNumberOfBestFriends);
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_best_friends"), m_MaxNumberOfBestFriends);
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_friends"), m_MaxNumberOfFriends);
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_friends"), m_MaxNumberOfFriends);
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}
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}
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@ -29,9 +29,9 @@ struct TeamData {
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class PlayerContainer {
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class PlayerContainer {
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public:
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public:
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PlayerContainer();
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~PlayerContainer();
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~PlayerContainer();
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void Initialize();
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void InsertPlayer(Packet* packet);
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void InsertPlayer(Packet* packet);
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void RemovePlayer(Packet* packet);
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void RemovePlayer(Packet* packet);
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void MuteUpdate(Packet* packet);
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void MuteUpdate(Packet* packet);
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