Merge branch 'master-logs' into ServerShutdown

This commit is contained in:
EmosewaMC 2022-12-15 03:11:10 -08:00
commit 9659000569
7 changed files with 117 additions and 104 deletions

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@ -22,9 +22,9 @@
#include "Game.h" #include "Game.h"
namespace Game { namespace Game {
dLogger* logger; dLogger* logger = nullptr;
dServer* server; dServer* server = nullptr;
dConfig* config; dConfig* config = nullptr;
} }
dLogger* SetupLogger(); dLogger* SetupLogger();
@ -37,22 +37,22 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service: //Create all the objects we need to run our service:
Game::logger = SetupLogger(); Game::logger = SetupLogger();
if (!Game::logger) return 0; if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "authconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->Log("AuthServer", "Starting Auth server..."); Game::logger->Log("AuthServer", "Starting Auth server...");
Game::logger->Log("AuthServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR); Game::logger->Log("AuthServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("AuthServer", "Compiled on: %s", __TIMESTAMP__); Game::logger->Log("AuthServer", "Compiled on: %s", __TIMESTAMP__);
//Read our config:
dConfig config("authconfig.ini");
Game::config = &config;
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
//Connect to the MySQL Database //Connect to the MySQL Database
std::string mysql_host = config.GetValue("mysql_host"); std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = config.GetValue("mysql_database"); std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = config.GetValue("mysql_username"); std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = config.GetValue("mysql_password"); std::string mysql_password = Game::config->GetValue("mysql_password");
try { try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password); Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
@ -61,7 +61,7 @@ int main(int argc, char** argv) {
Database::Destroy("AuthServer"); Database::Destroy("AuthServer");
delete Game::server; delete Game::server;
delete Game::logger; delete Game::logger;
return 0; return EXIT_FAILURE;
} }
//Find out the master's IP: //Find out the master's IP:
@ -80,10 +80,10 @@ int main(int argc, char** argv) {
//It's safe to pass 'localhost' here, as the IP is only used as the external IP. //It's safe to pass 'localhost' here, as the IP is only used as the external IP.
int maxClients = 50; int maxClients = 50;
int ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default. int ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
if (config.GetValue("max_clients") != "") maxClients = std::stoi(config.GetValue("max_clients")); if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (config.GetValue("port") != "") ourPort = std::atoi(config.GetValue("port").c_str()); if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
Game::server = new dServer(config.GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config); Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config);
//Run it until server gets a kill message from Master: //Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now(); auto t = std::chrono::high_resolution_clock::now();
@ -145,8 +145,8 @@ int main(int argc, char** argv) {
Database::Destroy("AuthServer"); Database::Destroy("AuthServer");
delete Game::server; delete Game::server;
delete Game::logger; delete Game::logger;
delete Game::config;
exit(EXIT_SUCCESS);
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }

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@ -20,11 +20,11 @@
#include "Game.h" #include "Game.h"
namespace Game { namespace Game {
dLogger* logger; dLogger* logger = nullptr;
dServer* server; dServer* server = nullptr;
dConfig* config; dConfig* config = nullptr;
dChatFilter* chatFilter; dChatFilter* chatFilter = nullptr;
AssetManager* assetManager; AssetManager* assetManager = nullptr;
} }
//RakNet includes: //RakNet includes:
@ -42,19 +42,19 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service: //Create all the objects we need to run our service:
Game::logger = SetupLogger(); Game::logger = SetupLogger();
if (!Game::logger) return 0; if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "chatconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->Log("ChatServer", "Starting Chat server..."); Game::logger->Log("ChatServer", "Starting Chat server...");
Game::logger->Log("ChatServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR); Game::logger->Log("ChatServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("ChatServer", "Compiled on: %s", __TIMESTAMP__); Game::logger->Log("ChatServer", "Compiled on: %s", __TIMESTAMP__);
//Read our config:
dConfig config("chatconfig.ini");
Game::config = &config;
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
try { try {
std::string clientPathStr = config.GetValue("client_location"); std::string clientPathStr = Game::config->GetValue("client_location");
if (clientPathStr.empty()) clientPathStr = "./res"; if (clientPathStr.empty()) clientPathStr = "./res";
std::filesystem::path clientPath = std::filesystem::path(clientPathStr); std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
if (clientPath.is_relative()) { if (clientPath.is_relative()) {
@ -69,10 +69,10 @@ int main(int argc, char** argv) {
} }
//Connect to the MySQL Database //Connect to the MySQL Database
std::string mysql_host = config.GetValue("mysql_host"); std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = config.GetValue("mysql_database"); std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = config.GetValue("mysql_username"); std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = config.GetValue("mysql_password"); std::string mysql_password = Game::config->GetValue("mysql_password");
try { try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password); Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
@ -81,7 +81,7 @@ int main(int argc, char** argv) {
Database::Destroy("ChatServer"); Database::Destroy("ChatServer");
delete Game::server; delete Game::server;
delete Game::logger; delete Game::logger;
return 0; return EXIT_FAILURE;
} }
//Find out the master's IP: //Find out the master's IP:
@ -100,12 +100,12 @@ int main(int argc, char** argv) {
//It's safe to pass 'localhost' here, as the IP is only used as the external IP. //It's safe to pass 'localhost' here, as the IP is only used as the external IP.
int maxClients = 50; int maxClients = 50;
int ourPort = 1501; int ourPort = 1501;
if (config.GetValue("max_clients") != "") maxClients = std::stoi(config.GetValue("max_clients")); if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (config.GetValue("port") != "") ourPort = std::atoi(config.GetValue("port").c_str()); if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
Game::server = new dServer(config.GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config); Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(config.GetValue("dont_generate_dcf")))); Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
//Run it until server gets a kill message from Master: //Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now(); auto t = std::chrono::high_resolution_clock::now();
@ -167,8 +167,8 @@ int main(int argc, char** argv) {
Database::Destroy("ChatServer"); Database::Destroy("ChatServer");
delete Game::server; delete Game::server;
delete Game::logger; delete Game::logger;
delete Game::config;
exit(EXIT_SUCCESS);
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }

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@ -5,7 +5,6 @@
class dServer; class dServer;
class dLogger; class dLogger;
class InstanceManager; class InstanceManager;
class dpWorld;
class dChatFilter; class dChatFilter;
class dConfig; class dConfig;
class RakPeerInterface; class RakPeerInterface;
@ -16,7 +15,6 @@ namespace Game {
extern dLogger* logger; extern dLogger* logger;
extern dServer* server; extern dServer* server;
extern InstanceManager* im; extern InstanceManager* im;
extern dpWorld* physicsWorld;
extern dChatFilter* chatFilter; extern dChatFilter* chatFilter;
extern dConfig* config; extern dConfig* config;
extern std::mt19937 randomEngine; extern std::mt19937 randomEngine;

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@ -74,7 +74,7 @@ Instance* InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LW
cmd.append("&"); //Sends our next process to the background on Linux cmd.append("&"); //Sends our next process to the background on Linux
#endif #endif
system(cmd.c_str()); auto ret = system(cmd.c_str());
m_Instances.push_back(instance); m_Instances.push_back(instance);
@ -322,7 +322,7 @@ Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID clon
cmd.append("&"); //Sends our next process to the background on Linux cmd.append("&"); //Sends our next process to the background on Linux
#endif #endif
system(cmd.c_str()); auto ret = system(cmd.c_str());
m_Instances.push_back(instance); m_Instances.push_back(instance);

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@ -43,11 +43,11 @@
#include "FdbToSqlite.h" #include "FdbToSqlite.h"
namespace Game { namespace Game {
dLogger* logger; dLogger* logger = nullptr;
dServer* server; dServer* server = nullptr;
InstanceManager* im; InstanceManager* im = nullptr;
dConfig* config; dConfig* config = nullptr;
AssetManager* assetManager; AssetManager* assetManager = nullptr;
} //namespace Game } //namespace Game
bool shutdownSequenceStarted = false; bool shutdownSequenceStarted = false;
@ -79,14 +79,39 @@ int main(int argc, char** argv) {
Game::logger = SetupLogger(); Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE; if (!Game::logger) return EXIT_FAILURE;
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "authconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find authconfig.ini");
return EXIT_FAILURE;
}
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "chatconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find chatconfig.ini");
return EXIT_FAILURE;
}
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "masterconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find masterconfig.ini");
return EXIT_FAILURE;
}
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find sharedconfig.ini");
return EXIT_FAILURE;
}
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "worldconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find worldconfig.ini");
return EXIT_FAILURE;
}
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "masterconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->Log("MasterServer", "Starting Master server..."); Game::logger->Log("MasterServer", "Starting Master server...");
Game::logger->Log("MasterServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR); Game::logger->Log("MasterServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("MasterServer", "Compiled on: %s", __TIMESTAMP__); Game::logger->Log("MasterServer", "Compiled on: %s", __TIMESTAMP__);
Game::config = new dConfig("masterconfig.ini");
Game::logger->SetLogToConsole(bool(std::stoi(Game::config->GetValue("log_to_console"))));
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
//Connect to the MySQL Database //Connect to the MySQL Database
std::string mysql_host = Game::config->GetValue("mysql_host"); std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database"); std::string mysql_database = Game::config->GetValue("mysql_database");
@ -732,28 +757,28 @@ void HandlePacket(Packet* packet) {
void StartChatServer() { void StartChatServer() {
#ifdef __APPLE__ #ifdef __APPLE__
//macOS doesn't need sudo to run on ports < 1024 //macOS doesn't need sudo to run on ports < 1024
system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str()); auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
#elif _WIN32 #elif _WIN32
system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str()); auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
#else #else
if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) { if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str()); auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
} else { } else {
system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str()); auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
} }
#endif #endif
} }
void StartAuthServer() { void StartAuthServer() {
#ifdef __APPLE__ #ifdef __APPLE__
system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str()); auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
#elif _WIN32 #elif _WIN32
system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str()); auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
#else #else
if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) { if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str()); auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
} else { } else {
system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str()); auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
} }
#endif #endif
} }

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@ -61,17 +61,14 @@
#include "ZCompression.h" #include "ZCompression.h"
namespace Game { namespace Game {
dLogger* logger; dLogger* logger = nullptr;
dServer* server; dServer* server = nullptr;
dZoneManager* zoneManager; dpWorld* physicsWorld = nullptr;
dpWorld* physicsWorld; dChatFilter* chatFilter = nullptr;
dChatFilter* chatFilter; dConfig* config = nullptr;
dConfig* config; AssetManager* assetManager = nullptr;
RakPeerInterface* chatServer = nullptr;
std::mt19937 randomEngine; std::mt19937 randomEngine;
AssetManager* assetManager;
RakPeerInterface* chatServer;
SystemAddress chatSysAddr; SystemAddress chatSysAddr;
} }
@ -127,26 +124,21 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service: //Create all the objects we need to run our service:
Game::logger = SetupLogger(zoneID, instanceID); Game::logger = SetupLogger(zoneID, instanceID);
if (!Game::logger) return 0; if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "worldconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->SetLogToConsole(true); //We want this info to always be logged.
Game::logger->Log("WorldServer", "Starting World server..."); Game::logger->Log("WorldServer", "Starting World server...");
Game::logger->Log("WorldServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR); Game::logger->Log("WorldServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("WorldServer", "Compiled on: %s", __TIMESTAMP__); Game::logger->Log("WorldServer", "Compiled on: %s", __TIMESTAMP__);
#ifndef _DEBUG if (Game::config->GetValue("disable_chat") == "1") chatDisabled = true;
Game::logger->SetLogToConsole(false); //By default, turn it back off if not in debug.
#endif
//Read our config:
dConfig config("worldconfig.ini");
Game::config = &config;
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
if (config.GetValue("disable_chat") == "1") chatDisabled = true;
try { try {
std::string clientPathStr = config.GetValue("client_location"); std::string clientPathStr = Game::config->GetValue("client_location");
if (clientPathStr.empty()) clientPathStr = "./res"; if (clientPathStr.empty()) clientPathStr = "./res";
std::filesystem::path clientPath = std::filesystem::path(clientPathStr); std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
if (clientPath.is_relative()) { if (clientPath.is_relative()) {
@ -166,28 +158,28 @@ int main(int argc, char** argv) {
Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database"); Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database");
Game::logger->Log("WorldServer", "Error: %s", e.errorMessage()); Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
Game::logger->Log("WorldServer", "Error Code: %i", e.errorCode()); Game::logger->Log("WorldServer", "Error Code: %i", e.errorCode());
return -1; return EXIT_FAILURE;
} }
CDClientManager::Instance()->Initialize(); CDClientManager::Instance()->Initialize();
//Connect to the MySQL Database //Connect to the MySQL Database
std::string mysql_host = config.GetValue("mysql_host"); std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = config.GetValue("mysql_database"); std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = config.GetValue("mysql_username"); std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = config.GetValue("mysql_password"); std::string mysql_password = Game::config->GetValue("mysql_password");
Diagnostics::SetProduceMemoryDump(config.GetValue("generate_dump") == "1"); Diagnostics::SetProduceMemoryDump(Game::config->GetValue("generate_dump") == "1");
if (!config.GetValue("dump_folder").empty()) { if (!Game::config->GetValue("dump_folder").empty()) {
Diagnostics::SetOutDirectory(config.GetValue("dump_folder")); Diagnostics::SetOutDirectory(Game::config->GetValue("dump_folder"));
} }
try { try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password); Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
} catch (sql::SQLException& ex) { } catch (sql::SQLException& ex) {
Game::logger->Log("WorldServer", "Got an error while connecting to the database: %s", ex.what()); Game::logger->Log("WorldServer", "Got an error while connecting to the database: %s", ex.what());
return 0; return EXIT_FAILURE;
} }
//Find out the master's IP: //Find out the master's IP:
@ -206,13 +198,13 @@ int main(int argc, char** argv) {
ObjectIDManager::Instance()->Initialize(); ObjectIDManager::Instance()->Initialize();
UserManager::Instance()->Initialize(); UserManager::Instance()->Initialize();
LootGenerator::Instance(); LootGenerator::Instance();
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(config.GetValue("dont_generate_dcf")))); Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, zoneID); Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, zoneID);
//Connect to the chat server: //Connect to the chat server:
int chatPort = 1501; int chatPort = 1501;
if (config.GetValue("chat_server_port") != "") chatPort = std::atoi(config.GetValue("chat_server_port").c_str()); if (Game::config->GetValue("chat_server_port") != "") chatPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
auto chatSock = SocketDescriptor(uint16_t(ourPort + 2), 0); auto chatSock = SocketDescriptor(uint16_t(ourPort + 2), 0);
Game::chatServer = RakNetworkFactory::GetRakPeerInterface(); Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
@ -1279,16 +1271,15 @@ void WorldShutdownSequence() {
} }
void FinalizeShutdown() { void FinalizeShutdown() {
//Delete our objects here:
if (Game::zoneManager) delete Game::zoneManager;
Game::logger->Log("WorldServer", "Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), instanceID); Game::logger->Log("WorldServer", "Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), instanceID);
//Delete our objects here:
Metrics::Clear(); Metrics::Clear();
Database::Destroy("WorldServer"); Database::Destroy("WorldServer");
delete Game::chatFilter; if (Game::chatFilter) delete Game::chatFilter;
delete Game::server; if (Game::server) delete Game::server;
delete Game::logger; if (Game::logger) delete Game::logger;
if (Game::config) delete Game::config;
worldShutdownSequenceComplete = true; worldShutdownSequenceComplete = true;

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@ -4,7 +4,6 @@ namespace Game {
dLogger* logger; dLogger* logger;
dServer* server; dServer* server;
dZoneManager* zoneManager; dZoneManager* zoneManager;
dpWorld* physicsWorld;
dChatFilter* chatFilter; dChatFilter* chatFilter;
dConfig* config; dConfig* config;
std::mt19937 randomEngine; std::mt19937 randomEngine;