mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-22 04:37:02 +00:00
comments and tweaks
This commit is contained in:
parent
5b8fe2cba0
commit
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@ -76,7 +76,6 @@ int main(int argc, char** argv) {
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Game::assetManager = new AssetManager(clientPath);
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Game::assetManager = new AssetManager(clientPath);
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} catch (std::runtime_error& ex) {
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} catch (std::runtime_error& ex) {
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LOG("Got an error while setting up assets: %s", ex.what());
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LOG("Got an error while setting up assets: %s", ex.what());
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delete Game::server;
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delete Game::logger;
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delete Game::logger;
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delete Game::config;
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delete Game::config;
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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@ -88,18 +87,18 @@ int main(int argc, char** argv) {
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} catch (std::exception& ex) {
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} catch (std::exception& ex) {
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LOG("Got an error while connecting to the database: %s", ex.what());
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LOG("Got an error while connecting to the database: %s", ex.what());
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Database::Destroy("ChatServer");
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Database::Destroy("ChatServer");
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delete Game::server;
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delete Game::logger;
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delete Game::logger;
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delete Game::config;
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delete Game::config;
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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// seyup the chat api web server
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bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
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bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
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ChatWebAPI chatwebapi;
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ChatWebAPI chatwebapi;
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if (web_server_enabled && !chatwebapi.Startup()){
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if (web_server_enabled && !chatwebapi.Startup()){
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// if we want the web api and it fails to start, exit
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LOG("Failed to start web server, shutting down.");
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LOG("Failed to start web server, shutting down.");
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Database::Destroy("ChatServer");
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Database::Destroy("ChatServer");
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delete Game::server;
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delete Game::logger;
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delete Game::logger;
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delete Game::config;
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delete Game::config;
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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@ -149,7 +149,7 @@ ChatWebAPI::~ChatWebAPI() {
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}
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}
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bool ChatWebAPI::Startup() {
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bool ChatWebAPI::Startup() {
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// make listen address
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// Make listen address
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std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
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std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
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if (listen_ip == "localhost") listen_ip = "127.0.0.1";
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if (listen_ip == "localhost") listen_ip = "127.0.0.1";
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@ -97,8 +97,8 @@ public:
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LWOOBJID GetId(const std::u16string& playerName);
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LWOOBJID GetId(const std::u16string& playerName);
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uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
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uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
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uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
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uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
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const TeamContainer& GetTeamContainer() { return teamContainer; }
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const TeamContainer& GetTeamContainer() { return m_TeamContainer; }
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std::vector<TeamData*>& GetTeamsMut() { return teamContainer.mTeams; };
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std::vector<TeamData*>& GetTeamsMut() { return m_TeamContainer.mTeams; };
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const std::vector<TeamData*>& GetTeams() { return GetTeamsMut(); };
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const std::vector<TeamData*>& GetTeams() { return GetTeamsMut(); };
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void Update(const float deltaTime);
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void Update(const float deltaTime);
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@ -107,7 +107,7 @@ public:
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private:
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private:
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LWOOBJID m_TeamIDCounter = 0;
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LWOOBJID m_TeamIDCounter = 0;
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std::map<LWOOBJID, PlayerData> m_Players;
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std::map<LWOOBJID, PlayerData> m_Players;
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TeamContainer teamContainer{};
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TeamContainer m_TeamContainer{};
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std::unordered_map<LWOOBJID, std::u16string> m_Names;
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std::unordered_map<LWOOBJID, std::u16string> m_Names;
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std::map<LWOOBJID, float> m_PlayersToRemove;
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std::map<LWOOBJID, float> m_PlayersToRemove;
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uint32_t m_MaxNumberOfBestFriends = 5;
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uint32_t m_MaxNumberOfBestFriends = 5;
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