mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-21 04:07:01 +00:00
refactor again
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parent
72ae55981b
commit
5b8fe2cba0
@ -76,7 +76,9 @@ int main(int argc, char** argv) {
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Game::assetManager = new AssetManager(clientPath);
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} catch (std::runtime_error& ex) {
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LOG("Got an error while setting up assets: %s", ex.what());
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delete Game::server;
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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}
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@ -88,9 +90,21 @@ int main(int argc, char** argv) {
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Database::Destroy("ChatServer");
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delete Game::server;
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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}
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bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
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ChatWebAPI chatwebapi;
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if (web_server_enabled && !chatwebapi.Startup()){
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LOG("Failed to start web server, shutting down.");
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Database::Destroy("ChatServer");
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delete Game::server;
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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};
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//Find out the master's IP:
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std::string masterIP;
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uint32_t masterPort = 1000;
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@ -124,11 +138,6 @@ int main(int argc, char** argv) {
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uint32_t framesSinceMasterDisconnect = 0;
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uint32_t framesSinceLastSQLPing = 0;
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bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
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ChatWebAPI chatwebapi;
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if (web_server_enabled) chatwebapi.Listen();
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auto lastTime = std::chrono::high_resolution_clock::now();
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Game::logger->Flush(); // once immediately before main loop
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@ -8,13 +8,13 @@
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#include "dServer.h"
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#include "dConfig.h"
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#include "PlayerContainer.h"
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#include "GeneralUtils.h"
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#include "JSONUtils.h"
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#include "GeneralUtils.h"
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#include "eHTTPMethod.h"
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#include "eHTTPStatusCode.h"
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#include "magic_enum.hpp"
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#include "ChatPackets.h"
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#include "StringifiedEnum.h"
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#include "Database.h"
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#ifdef DARKFLAME_PLATFORM_WIN32
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#pragma push_macro("DELETE")
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@ -27,16 +27,18 @@ typedef struct mg_connection mg_connection;
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typedef struct mg_http_message mg_http_message;
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namespace {
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const std::string root_path = "/api/v1/";
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const char* json_content_type = "Content-Type: application/json\r\n";
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std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
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}
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struct HTTPReply {
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eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
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std::string message = "{\"error\":\"Not Found\"}";
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};
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bool ValidateAuthentication(const mg_http_message* http_msg) {
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// TO DO: This is just a placeholder for now
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// use tokens or something at a later point if we want to implement authentication
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// bit using the listen bind address to limit external access is good enough to start with
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return true;
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}
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bool CheckValidJSON(std::optional<json> data, HTTPReply& reply) {
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bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
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if (!data) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid JSON\"}";
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@ -45,40 +47,21 @@ bool CheckValidJSON(std::optional<json> data, HTTPReply& reply) {
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return true;
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}
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void HandlePlayersRequest(HTTPReply& reply) {
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void HandlePlayersRequest(HTTPReply& reply, std::string body) {
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const json data = Game::playerContainer;
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
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}
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void HandleTeamsRequest(HTTPReply& reply) {
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void HandleTeamsRequest(HTTPReply& reply, std::string body) {
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const json data = Game::playerContainer.GetTeamContainer();
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
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}
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void HandleInvalidRoute(HTTPReply& reply) {
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reply.status = eHTTPStatusCode::NOT_FOUND;
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reply.message = "{\"error\":\"Invalid Route\"}";
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}
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void HandleGET(HTTPReply& reply, const ChatWebAPI::eRoute& route , const std::string& body) {
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switch (route) {
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case ChatWebAPI::eRoute::PLAYERS:
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HandlePlayersRequest(reply);
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break;
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case ChatWebAPI::eRoute::TEAMS:
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HandleTeamsRequest(reply);
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break;
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case ChatWebAPI::eRoute::INVALID:
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default:
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HandleInvalidRoute(reply);
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break;
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}
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}
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void HandleAnnounceRequest(HTTPReply& reply, const std::optional<json>& data) {
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if (!CheckValidJSON(data, reply)) return;
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void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
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auto data = GeneralUtils::TryParse<json>(body);
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if (!ValidateJSON(data, reply)) return;
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const auto& good_data = data.value();
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auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
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@ -97,18 +80,9 @@ void HandleAnnounceRequest(HTTPReply& reply, const std::optional<json>& data) {
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}
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}
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void HandlePOST(HTTPReply& reply, const ChatWebAPI::eRoute& route , const std::string& body) {
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auto data = GeneralUtils::TryParse<json>(body);
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switch (route) {
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case ChatWebAPI::eRoute::ANNOUNCE:{
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HandleAnnounceRequest(reply, data.value());
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break;
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}
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case ChatWebAPI::eRoute::INVALID:
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default:
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HandleInvalidRoute(reply);
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break;
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}
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void HandleInvalidRoute(HTTPReply& reply) {
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reply.status = eHTTPStatusCode::NOT_FOUND;
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reply.message = "{\"error\":\"Invalid Route\"}";
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}
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void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
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@ -117,7 +91,7 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
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if (!http_msg) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid Request\"}";
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} else {
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} else if (ValidateAuthentication(http_msg)) {
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// convert method from cstring to std string
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std::string method_string(http_msg->method.buf, http_msg->method.len);
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@ -126,39 +100,21 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
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// convert uri from cstring to std string
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std::string uri(http_msg->uri.buf, http_msg->uri.len);
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// check for root path
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if (uri.find(root_path) == 0) {
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// remove root path from uri
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uri.erase(0, root_path.length());
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// convert uri to uppercase
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std::transform(uri.begin(), uri.end(), uri.begin(), ::toupper);
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// convert uri string to route enum
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ChatWebAPI::eRoute route = magic_enum::enum_cast<ChatWebAPI::eRoute>(uri).value_or(ChatWebAPI::eRoute::INVALID);
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std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
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// convert body from cstring to std string
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std::string body(http_msg->body.buf, http_msg->body.len);
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// convert body from cstring to std string
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std::string body(http_msg->body.buf, http_msg->body.len);
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switch (method) {
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case eHTTPMethod::GET:
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HandleGET(reply, route, body);
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break;
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case eHTTPMethod::POST:
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HandlePOST(reply, route, body);
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break;
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case eHTTPMethod::PUT:
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case eHTTPMethod::DELETE:
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case eHTTPMethod::HEAD:
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case eHTTPMethod::CONNECT:
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case eHTTPMethod::OPTIONS:
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case eHTTPMethod::TRACE:
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case eHTTPMethod::PATCH:
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case eHTTPMethod::INVALID:
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default:
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reply.status = eHTTPStatusCode::METHOD_NOT_ALLOWED;
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reply.message = "{\"error\":\"Invalid Method\"}";
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break;
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}
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}
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const auto routeItr = Routes.find({method, uri});
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if (routeItr != Routes.end()) {
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const auto& [_, route] = *routeItr;
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route.handle(reply, body);
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} else HandleInvalidRoute(reply);
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} else {
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reply.status = eHTTPStatusCode::UNAUTHORIZED;
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reply.message = "{\"error\":\"Unauthorized\"}";
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}
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mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
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}
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@ -174,9 +130,14 @@ void HandleRequests(mg_connection* connection, int request, void* request_data)
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}
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}
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#ifdef DARKFLAME_PLATFORM_WIN32
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#pragma pop_macro("DELETE")
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#endif
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void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
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auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
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if (!success) {
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LOG_DEBUG("Failed to register route %s", route.path.c_str());
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} else {
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LOG_DEBUG("Registered route %s", route.path.c_str());
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}
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}
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ChatWebAPI::ChatWebAPI() {
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mg_log_set(MG_LL_NONE);
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@ -187,7 +148,7 @@ ChatWebAPI::~ChatWebAPI() {
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mg_mgr_free(&mgr);
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}
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void ChatWebAPI::Listen() {
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bool ChatWebAPI::Startup() {
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// make listen address
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std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
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if (listen_ip == "localhost") listen_ip = "127.0.0.1";
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@ -198,10 +159,38 @@ void ChatWebAPI::Listen() {
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// Create HTTP listener
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if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
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LOG("Failed to create web server listener");
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LOG("Failed to create web server listener on %s", listen_port.c_str());
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return false;
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}
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// Register routes
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// API v1 routes
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std::string v1_route = "/api/v1/";
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RegisterHTTPRoutes({
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.path = v1_route + "players",
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.method = eHTTPMethod::GET,
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.handle = HandlePlayersRequest
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});
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RegisterHTTPRoutes({
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.path = v1_route + "teams",
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.method = eHTTPMethod::GET,
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.handle = HandleTeamsRequest
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});
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RegisterHTTPRoutes({
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.path = v1_route + "announce",
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.method = eHTTPMethod::POST,
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.handle = HandleAnnounceRequest
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});
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return true;
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}
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void ChatWebAPI::ReceiveRequests() {
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mg_mgr_poll(&mgr, 15);
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}
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#ifdef DARKFLAME_PLATFORM_WIN32
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#pragma pop_macro("DELETE")
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#endif
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@ -1,29 +1,36 @@
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#ifndef CHATWEBAPI_H
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#define CHATWEBAPI_H
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#ifndef __CHATWEBAPI_H__
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#define __CHATWEBAPI_H__
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#include <string>
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#include <functional>
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#include "mongoose.h"
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#include "eHTTPStatusCode.h"
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enum class eHTTPMethod;
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typedef struct mg_mgr mg_mgr;
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struct HTTPReply {
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eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
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std::string message = "{\"error\":\"Not Found\"}";
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};
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struct WebAPIHTTPRoute {
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std::string path;
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eHTTPMethod method;
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std::function<void(HTTPReply&, const std::string&)> handle;
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};
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class ChatWebAPI {
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public:
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ChatWebAPI();
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~ChatWebAPI();
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void ReceiveRequests();
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void Listen();
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enum class eRoute {
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// GET
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PLAYERS,
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TEAMS,
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// POST
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ANNOUNCE,
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// INVALID
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INVALID
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};
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void RegisterHTTPRoutes(WebAPIHTTPRoute route);
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bool Startup();
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private:
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mg_mgr mgr;
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};
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#endif
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#endif // __CHATWEBAPI_H__
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