mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
comments and tweaks
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@@ -76,7 +76,6 @@ int main(int argc, char** argv) {
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Game::assetManager = new AssetManager(clientPath);
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} catch (std::runtime_error& ex) {
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LOG("Got an error while setting up assets: %s", ex.what());
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delete Game::server;
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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@@ -88,18 +87,18 @@ int main(int argc, char** argv) {
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} catch (std::exception& ex) {
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LOG("Got an error while connecting to the database: %s", ex.what());
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Database::Destroy("ChatServer");
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delete Game::server;
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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}
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// seyup the chat api web server
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bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
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ChatWebAPI chatwebapi;
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if (web_server_enabled && !chatwebapi.Startup()){
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// if we want the web api and it fails to start, exit
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LOG("Failed to start web server, shutting down.");
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Database::Destroy("ChatServer");
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delete Game::server;
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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