test: each game test starts without the CDClient the one before it opened

Tests that open an in-memory CDClient with only their tables left it connected, so later tests that make their own tables when none is connected failed (DestroyableTest, MovementBlockerScenarioTest, QuickBuildCompleteTests in a full run).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-01 03:23:25 -05:00
parent e42d44c804
commit 951f9368ae
3 changed files with 12 additions and 0 deletions

View File

@@ -84,6 +84,12 @@ void CDClientDatabase::Reconnect(const std::string& filename) {
sqlite3_close_v2(old->handle());
}
void CDClientDatabase::Disconnect() {
g_Running.clear();
conn->close();
isConnected = false;
}
//! Queries the CDClient
CppSQLite3Query CDClientDatabase::ExecuteQuery(const std::string& query) {
return conn->execQuery(query.c_str());