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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge pull request #1586 from DarkflameUniverse/property_behavior_saving
feat: Property Behavior Saving
This commit is contained in:
commit
9400ee1dc0
@ -23,6 +23,7 @@
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#include "IActivityLog.h"
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#include "IIgnoreList.h"
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#include "IAccountsRewardCodes.h"
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#include "IBehaviors.h"
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namespace sql {
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class Statement;
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@ -40,7 +41,8 @@ class GameDatabase :
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public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
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public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
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public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
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public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList {
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public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
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public IBehaviors {
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public:
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virtual ~GameDatabase() = default;
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// TODO: These should be made private.
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22
dDatabase/GameDatabase/ITables/IBehaviors.h
Normal file
22
dDatabase/GameDatabase/ITables/IBehaviors.h
Normal file
@ -0,0 +1,22 @@
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#ifndef IBEHAVIORS_H
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#define IBEHAVIORS_H
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#include <cstdint>
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#include "dCommonVars.h"
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class IBehaviors {
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public:
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struct Info {
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int32_t behaviorId{};
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uint32_t characterId{};
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std::string behaviorInfo;
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};
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// This Add also takes care of updating if it exists.
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virtual void AddBehavior(const Info& info) = 0;
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virtual std::string GetBehavior(const int32_t behaviorId) = 0;
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virtual void RemoveBehavior(const int32_t behaviorId) = 0;
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};
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#endif //!IBEHAVIORS_H
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@ -1,6 +1,7 @@
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#ifndef __IPROPERTIESCONTENTS__H__
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#define __IPROPERTIESCONTENTS__H__
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#include <array>
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#include <cstdint>
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#include <string_view>
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@ -16,6 +17,7 @@ public:
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LWOOBJID id{};
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LOT lot{};
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uint32_t ugcId{};
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std::array<int32_t, 5> behaviors{};
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};
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// Inserts a new UGC model into the database.
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@ -32,7 +34,7 @@ public:
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virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
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// Update the model position and rotation for the given property id.
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virtual void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) = 0;
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virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
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// Remove the model for the given property id.
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virtual void RemoveModel(const LWOOBJID& modelId) = 0;
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@ -74,7 +74,7 @@ public:
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std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
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void RemoveUnreferencedUgcModels() override;
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void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
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void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) override;
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void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
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void RemoveModel(const LWOOBJID& modelId) override;
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void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
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void InsertNewBugReport(const IBugReports::Info& info) override;
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@ -108,6 +108,9 @@ public:
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std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
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void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
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std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
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void AddBehavior(const IBehaviors::Info& info) override;
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std::string GetBehavior(const int32_t behaviorId) override;
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void RemoveBehavior(const int32_t characterId) override;
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private:
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// Generic query functions that can be used for any query.
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19
dDatabase/GameDatabase/MySQL/Tables/Behaviors.cpp
Normal file
19
dDatabase/GameDatabase/MySQL/Tables/Behaviors.cpp
Normal file
@ -0,0 +1,19 @@
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#include "IBehaviors.h"
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#include "MySQLDatabase.h"
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void MySQLDatabase::AddBehavior(const IBehaviors::Info& info) {
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ExecuteInsert(
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"INSERT INTO behaviors (behavior_info, character_id, behavior_id) VALUES (?, ?, ?) ON DUPLICATE KEY UPDATE behavior_info = ?",
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info.behaviorInfo, info.characterId, info.behaviorId, info.behaviorInfo
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);
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}
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void MySQLDatabase::RemoveBehavior(const int32_t behaviorId) {
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ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId);
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}
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std::string MySQLDatabase::GetBehavior(const int32_t behaviorId) {
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auto result = ExecuteSelect("SELECT behavior_info FROM behaviors WHERE behavior_id = ?", behaviorId);
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return result->next() ? result->getString("behavior_info").c_str() : "";
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}
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@ -2,6 +2,7 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
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"Accounts.cpp"
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"AccountsRewardCodes.cpp"
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"ActivityLog.cpp"
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"Behaviors.cpp"
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"BugReports.cpp"
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"CharInfo.cpp"
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"CharXml.cpp"
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@ -1,7 +1,10 @@
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#include "MySQLDatabase.h"
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std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
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auto result = ExecuteSelect("SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id FROM properties_contents WHERE property_id = ?;", propertyId);
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auto result = ExecuteSelect(
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"SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id, "
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"behavior_1, behavior_2, behavior_3, behavior_4, behavior_5 "
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"FROM properties_contents WHERE property_id = ?;", propertyId);
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std::vector<IPropertyContents::Model> toReturn;
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toReturn.reserve(result->rowsCount());
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@ -17,6 +20,12 @@ std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWO
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model.rotation.y = result->getFloat("ry");
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model.rotation.z = result->getFloat("rz");
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model.ugcId = result->getUInt64("ugc_id");
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model.behaviors[0] = result->getInt("behavior_1");
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model.behaviors[1] = result->getInt("behavior_2");
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model.behaviors[2] = result->getInt("behavior_3");
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model.behaviors[3] = result->getInt("behavior_4");
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model.behaviors[4] = result->getInt("behavior_5");
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toReturn.push_back(std::move(model));
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}
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return toReturn;
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@ -32,21 +41,23 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
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model.id, propertyId, model.ugcId == 0 ? std::nullopt : std::optional(model.ugcId), static_cast<uint32_t>(model.lot),
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model.position.x, model.position.y, model.position.z, model.rotation.x, model.rotation.y, model.rotation.z, model.rotation.w,
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name, "", // Model description. TODO implement this.
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0, // behavior 1. TODO implement this.
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0, // behavior 2. TODO implement this.
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0, // behavior 3. TODO implement this.
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0, // behavior 4. TODO implement this.
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0 // behavior 5. TODO implement this.
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model.behaviors[0], // behavior 1
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model.behaviors[1], // behavior 2
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model.behaviors[2], // behavior 3
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model.behaviors[3], // behavior 4
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model.behaviors[4] // behavior 5
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);
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} catch (sql::SQLException& e) {
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LOG("Error inserting new property model: %s", e.what());
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}
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}
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void MySQLDatabase::UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) {
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void MySQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
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ExecuteUpdate(
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"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ? WHERE id = ?;",
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position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w, propertyId);
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"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
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"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
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position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
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behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
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}
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void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
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@ -225,7 +225,7 @@ void Entity::Initialize() {
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AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
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AddComponent<ModelComponent>();
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AddComponent<ModelComponent>()->LoadBehaviors();
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AddComponent<RenderComponent>();
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@ -649,7 +649,7 @@ void Entity::Initialize() {
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
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AddComponent<ModelComponent>();
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AddComponent<ModelComponent>()->LoadBehaviors();
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if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
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auto* destroyableComponent = AddComponent<DestroyableComponent>();
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destroyableComponent->SetHealth(1);
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@ -6,6 +6,9 @@
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#include "BehaviorStates.h"
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#include "ControlBehaviorMsgs.h"
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#include "tinyxml2.h"
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#include "Database.h"
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ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
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m_OriginalPosition = m_Parent->GetDefaultPosition();
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@ -14,6 +17,33 @@ ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
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m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
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}
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void ModelComponent::LoadBehaviors() {
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auto behaviors = GeneralUtils::SplitString(m_Parent->GetVar<std::string>(u"userModelBehaviors"), ',');
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for (const auto& behavior : behaviors) {
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if (behavior.empty()) continue;
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const auto behaviorId = GeneralUtils::TryParse<int32_t>(behavior);
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if (!behaviorId.has_value() || behaviorId.value() == 0) continue;
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LOG_DEBUG("Loading behavior %d", behaviorId.value());
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auto& inserted = m_Behaviors.emplace_back();
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inserted.SetBehaviorId(*behaviorId);
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const auto behaviorStr = Database::Get()->GetBehavior(behaviorId.value());
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tinyxml2::XMLDocument behaviorXml;
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auto res = behaviorXml.Parse(behaviorStr.c_str(), behaviorStr.size());
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LOG_DEBUG("Behavior %i %d: %s", res, behaviorId.value(), behaviorStr.c_str());
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const auto* const behaviorRoot = behaviorXml.FirstChildElement("Behavior");
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if (!behaviorRoot) {
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LOG("Failed to load behavior %d due to missing behavior root", behaviorId.value());
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continue;
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}
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inserted.Deserialize(*behaviorRoot);
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}
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}
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void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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// ItemComponent Serialization. Pets do not get this serialization.
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if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
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@ -72,3 +102,23 @@ void ModelComponent::MoveToInventory(MoveToInventoryMessage& msg) {
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m_Behaviors.erase(m_Behaviors.begin() + msg.GetBehaviorIndex());
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// TODO move to the inventory
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}
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std::array<std::pair<int32_t, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
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std::array<std::pair<int32_t, std::string>, 5> toReturn{};
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for (auto i = 0; i < m_Behaviors.size(); i++) {
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const auto& behavior = m_Behaviors.at(i);
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if (behavior.GetBehaviorId() == -1) continue;
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auto& [id, behaviorData] = toReturn[i];
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id = behavior.GetBehaviorId();
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tinyxml2::XMLDocument doc;
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auto* root = doc.NewElement("Behavior");
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behavior.Serialize(*root);
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doc.InsertFirstChild(root);
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tinyxml2::XMLPrinter printer(0, true, 0);
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doc.Print(&printer);
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behaviorData = printer.CStr();
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}
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return toReturn;
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}
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@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <map>
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#include "dCommonVars.h"
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@ -28,6 +29,8 @@ public:
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ModelComponent(Entity* parent);
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void LoadBehaviors();
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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/**
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@ -109,6 +112,8 @@ public:
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void VerifyBehaviors();
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std::array<std::pair<int32_t, std::string>, 5> GetBehaviorsForSave() const;
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private:
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/**
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* The behaviors of the model
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@ -21,9 +21,11 @@
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#include "eObjectBits.h"
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#include "CharacterComponent.h"
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#include "PlayerManager.h"
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#include "ModelComponent.h"
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#include <vector>
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#include "CppScripts.h"
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#include <ranges>
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PropertyManagementComponent* PropertyManagementComponent::instance = nullptr;
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@ -593,6 +595,20 @@ void PropertyManagementComponent::Load() {
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settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
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}
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std::ostringstream userModelBehavior;
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bool firstAdded = false;
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for (auto behavior : databaseModel.behaviors) {
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if (behavior < 0) {
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LOG("Invalid behavior ID: %d, removing behavior reference from model", behavior);
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behavior = 0;
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}
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if (firstAdded) userModelBehavior << ",";
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userModelBehavior << behavior;
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firstAdded = true;
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}
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settings.push_back(new LDFData<std::string>(u"userModelBehaviors", userModelBehavior.str()));
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node->config = settings;
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const auto spawnerId = Game::zoneManager->MakeSpawner(info);
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@ -610,6 +626,12 @@ void PropertyManagementComponent::Save() {
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return;
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}
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const auto* const owner = GetOwner();
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if (!owner) return;
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const auto* const character = owner->GetCharacter();
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if (!character) return;
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auto present = Database::Get()->GetPropertyModels(propertyId);
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std::vector<LWOOBJID> modelIds;
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@ -624,6 +646,20 @@ void PropertyManagementComponent::Save() {
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if (entity == nullptr) {
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continue;
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}
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auto* modelComponent = entity->GetComponent<ModelComponent>();
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if (!modelComponent) continue;
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const auto modelBehaviors = modelComponent->GetBehaviorsForSave();
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// save the behaviors of the model
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for (const auto& [behaviorId, behaviorStr] : modelBehaviors) {
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if (behaviorStr.empty() || behaviorId == -1 || behaviorId == 0) continue;
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IBehaviors::Info info {
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.behaviorId = behaviorId,
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.characterId = character->GetID(),
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.behaviorInfo = behaviorStr
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};
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Database::Get()->AddBehavior(info);
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}
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const auto position = entity->GetPosition();
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const auto rotation = entity->GetRotation();
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@ -635,10 +671,13 @@ void PropertyManagementComponent::Save() {
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model.position = position;
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model.rotation = rotation;
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model.ugcId = 0;
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for (auto i = 0; i < model.behaviors.size(); i++) {
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model.behaviors[i] = modelBehaviors[i].first;
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}
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Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_" + std::to_string(model.lot) + "_name");
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} else {
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Database::Get()->UpdateModelPositionRotation(id, position, rotation);
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Database::Get()->UpdateModel(id, position, rotation, modelBehaviors);
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}
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}
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|
@ -1,6 +1,8 @@
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#include "Action.h"
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#include "Amf3.h"
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#include "tinyxml2.h"
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Action::Action(const AMFArrayValue& arguments) {
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for (const auto& [paramName, paramValue] : arguments.GetAssociative()) {
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if (paramName == "Type") {
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@ -32,3 +34,46 @@ void Action::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
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actionArgs->Insert(m_ValueParameterName, m_ValueParameterDouble);
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}
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}
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void Action::Serialize(tinyxml2::XMLElement& action) const {
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action.SetAttribute("Type", m_Type.c_str());
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if (m_ValueParameterName.empty()) return;
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action.SetAttribute("ValueParameterName", m_ValueParameterName.c_str());
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if (m_ValueParameterName == "Message") {
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action.SetAttribute("Value", m_ValueParameterString.c_str());
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} else {
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action.SetAttribute("Value", m_ValueParameterDouble);
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}
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}
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void Action::Deserialize(const tinyxml2::XMLElement& action) {
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const char* type = nullptr;
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action.QueryAttribute("Type", &type);
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if (!type) {
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LOG("No type found for an action?");
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return;
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}
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m_Type = type;
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const char* valueParameterName = nullptr;
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action.QueryAttribute("ValueParameterName", &valueParameterName);
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if (valueParameterName) {
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m_ValueParameterName = valueParameterName;
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if (m_ValueParameterName == "Message") {
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const char* value = nullptr;
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action.QueryAttribute("Value", &value);
|
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if (value) {
|
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m_ValueParameterString = value;
|
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} else {
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LOG("No value found for an action message?");
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}
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} else {
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action.QueryDoubleAttribute("Value", &m_ValueParameterDouble);
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}
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}
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}
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|
@ -3,6 +3,10 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
};
|
||||
|
||||
class AMFArrayValue;
|
||||
|
||||
/**
|
||||
@ -20,6 +24,8 @@ public:
|
||||
|
||||
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& action) const;
|
||||
void Deserialize(const tinyxml2::XMLElement& action);
|
||||
private:
|
||||
double m_ValueParameterDouble{ 0.0 };
|
||||
std::string m_Type{ "" };
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "StripUiPosition.h"
|
||||
|
||||
#include "Amf3.h"
|
||||
#include "tinyxml2.h"
|
||||
|
||||
StripUiPosition::StripUiPosition(const AMFArrayValue& arguments, const std::string& uiKeyName) {
|
||||
const auto* const uiArray = arguments.GetArray(uiKeyName);
|
||||
@ -21,3 +22,13 @@ void StripUiPosition::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
|
||||
uiArgs->Insert("x", m_XPosition);
|
||||
uiArgs->Insert("y", m_YPosition);
|
||||
}
|
||||
|
||||
void StripUiPosition::Serialize(tinyxml2::XMLElement& position) const {
|
||||
position.SetAttribute("x", m_XPosition);
|
||||
position.SetAttribute("y", m_YPosition);
|
||||
}
|
||||
|
||||
void StripUiPosition::Deserialize(const tinyxml2::XMLElement& position) {
|
||||
position.QueryDoubleAttribute("x", &m_XPosition);
|
||||
position.QueryDoubleAttribute("y", &m_YPosition);
|
||||
}
|
||||
|
@ -3,6 +3,10 @@
|
||||
|
||||
class AMFArrayValue;
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief The position of the first Action in a Strip
|
||||
*
|
||||
@ -15,6 +19,8 @@ public:
|
||||
[[nodiscard]] double GetX() const noexcept { return m_XPosition; }
|
||||
[[nodiscard]] double GetY() const noexcept { return m_YPosition; }
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& position) const;
|
||||
void Deserialize(const tinyxml2::XMLElement& position);
|
||||
private:
|
||||
double m_XPosition{ 0.0 };
|
||||
double m_YPosition{ 0.0 };
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "Amf3.h"
|
||||
#include "BehaviorStates.h"
|
||||
#include "ControlBehaviorMsgs.h"
|
||||
#include "tinyxml2.h"
|
||||
|
||||
PropertyBehavior::PropertyBehavior() {
|
||||
m_LastEditedState = BehaviorState::HOME_STATE;
|
||||
@ -124,3 +125,31 @@ void PropertyBehavior::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
|
||||
|
||||
// TODO Serialize the execution state of the behavior
|
||||
}
|
||||
|
||||
void PropertyBehavior::Serialize(tinyxml2::XMLElement& behavior) const {
|
||||
behavior.SetAttribute("id", m_BehaviorId);
|
||||
behavior.SetAttribute("name", m_Name.c_str());
|
||||
behavior.SetAttribute("isLocked", isLocked);
|
||||
behavior.SetAttribute("isLoot", isLoot);
|
||||
|
||||
for (const auto& [stateId, state] : m_States) {
|
||||
if (state.IsEmpty()) continue;
|
||||
auto* const stateElement = behavior.InsertNewChildElement("State");
|
||||
stateElement->SetAttribute("id", static_cast<uint32_t>(stateId));
|
||||
state.Serialize(*stateElement);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void PropertyBehavior::Deserialize(const tinyxml2::XMLElement& behavior) {
|
||||
m_Name = behavior.Attribute("name");
|
||||
behavior.QueryBoolAttribute("isLocked", &isLocked);
|
||||
behavior.QueryBoolAttribute("isLoot", &isLoot);
|
||||
|
||||
for (const auto* stateElement = behavior.FirstChildElement("State"); stateElement; stateElement = stateElement->NextSiblingElement("State")) {
|
||||
int32_t stateId = -1;
|
||||
stateElement->QueryIntAttribute("id", &stateId);
|
||||
if (stateId < 0 || stateId > 5) continue;
|
||||
m_States[static_cast<BehaviorState>(stateId)].Deserialize(*stateElement);
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,10 @@
|
||||
|
||||
#include "State.h"
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
}
|
||||
|
||||
enum class BehaviorState : uint32_t;
|
||||
|
||||
class AMFArrayValue;
|
||||
@ -25,6 +29,8 @@ public:
|
||||
[[nodiscard]] int32_t GetBehaviorId() const noexcept { return m_BehaviorId; }
|
||||
void SetBehaviorId(int32_t id) noexcept { m_BehaviorId = id; }
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& behavior) const;
|
||||
void Deserialize(const tinyxml2::XMLElement& behavior);
|
||||
private:
|
||||
|
||||
// The states this behavior has.
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "Amf3.h"
|
||||
#include "ControlBehaviorMsgs.h"
|
||||
#include "tinyxml2.h"
|
||||
|
||||
template <>
|
||||
void State::HandleMsg(AddStripMessage& msg) {
|
||||
@ -134,4 +135,20 @@ void State::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
|
||||
|
||||
strip.SendBehaviorBlocksToClient(*stripArgs);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void State::Serialize(tinyxml2::XMLElement& state) const {
|
||||
for (const auto& strip : m_Strips) {
|
||||
if (strip.IsEmpty()) continue;
|
||||
|
||||
auto* const stripElement = state.InsertNewChildElement("Strip");
|
||||
strip.Serialize(*stripElement);
|
||||
}
|
||||
}
|
||||
|
||||
void State::Deserialize(const tinyxml2::XMLElement& state) {
|
||||
for (const auto* stripElement = state.FirstChildElement("Strip"); stripElement; stripElement = stripElement->NextSiblingElement("Strip")) {
|
||||
auto& strip = m_Strips.emplace_back();
|
||||
strip.Deserialize(*stripElement);
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,10 @@
|
||||
|
||||
#include "Strip.h"
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
}
|
||||
|
||||
class AMFArrayValue;
|
||||
|
||||
class State {
|
||||
@ -13,6 +17,8 @@ public:
|
||||
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
|
||||
bool IsEmpty() const;
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& state) const;
|
||||
void Deserialize(const tinyxml2::XMLElement& state);
|
||||
private:
|
||||
std::vector<Strip> m_Strips;
|
||||
};
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "Amf3.h"
|
||||
#include "ControlBehaviorMsgs.h"
|
||||
#include "tinyxml2.h"
|
||||
|
||||
template <>
|
||||
void Strip::HandleMsg(AddStripMessage& msg) {
|
||||
@ -83,4 +84,25 @@ void Strip::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
|
||||
for (const auto& action : m_Actions) {
|
||||
action.SendBehaviorBlocksToClient(*actions);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void Strip::Serialize(tinyxml2::XMLElement& strip) const {
|
||||
auto* const positionElement = strip.InsertNewChildElement("Position");
|
||||
m_Position.Serialize(*positionElement);
|
||||
for (const auto& action : m_Actions) {
|
||||
auto* const actionElement = strip.InsertNewChildElement("Action");
|
||||
action.Serialize(*actionElement);
|
||||
}
|
||||
}
|
||||
|
||||
void Strip::Deserialize(const tinyxml2::XMLElement& strip) {
|
||||
const auto* positionElement = strip.FirstChildElement("Position");
|
||||
if (positionElement) {
|
||||
m_Position.Deserialize(*positionElement);
|
||||
}
|
||||
|
||||
for (const auto* actionElement = strip.FirstChildElement("Action"); actionElement; actionElement = actionElement->NextSiblingElement("Action")) {
|
||||
auto& action = m_Actions.emplace_back();
|
||||
action.Deserialize(*actionElement);
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,10 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
}
|
||||
|
||||
class AMFArrayValue;
|
||||
|
||||
class Strip {
|
||||
@ -16,6 +20,8 @@ public:
|
||||
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
|
||||
bool IsEmpty() const noexcept { return m_Actions.empty(); }
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& strip) const;
|
||||
void Deserialize(const tinyxml2::XMLElement& strip);
|
||||
private:
|
||||
std::vector<Action> m_Actions;
|
||||
StripUiPosition m_Position;
|
||||
|
3
migrations/dlu/15_behavior_owner.sql
Normal file
3
migrations/dlu/15_behavior_owner.sql
Normal file
@ -0,0 +1,3 @@
|
||||
ALTER TABLE behaviors ADD COLUMN character_id BIGINT NOT NULL DEFAULT 0;
|
||||
ALTER TABLE behaviors ADD COLUMN behavior_id BIGINT NOT NULL PRIMARY KEY;
|
||||
ALTER TABLE behaviors DROP COLUMN id;
|
Loading…
Reference in New Issue
Block a user