Merge pull request #236 from ckawell/die-roll-anims-ckawell

Implemented die roll animations for the Lego Dice item
This commit is contained in:
Wincent Holm 2021-12-17 18:29:15 +01:00 committed by GitHub
commit 93ddd50f76
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 72 additions and 2 deletions

View File

@ -261,6 +261,7 @@
#include "PersonalFortress.h"
#include "PropertyDevice.h"
#include "ImaginationBackpackHealServer.h"
#include "LegoDieRoll.h"
#include "BuccaneerValiantShip.h"
// Survival scripts
@ -775,8 +776,10 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new PropertyDevice();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua")
script = new ImaginationBackpackHealServer();
else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
script = new BuccaneerValiantShip();
else if (scriptName == "scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua")
script = new LegoDieRoll();
else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
script = new BuccaneerValiantShip();
//Ignore these scripts:
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua")

55
dScripts/LegoDieRoll.cpp Normal file
View File

@ -0,0 +1,55 @@
#include "LegoDieRoll.h"
#include "Entity.h"
#include "dLogger.h"
#include "GameMessages.h"
void LegoDieRoll::OnStartup(Entity* self) {
self->AddTimer("DoneRolling", 10.0f);
self->AddTimer("ThrowDice", LegoDieRoll::animTime);
}
void LegoDieRoll::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "DoneRolling") {
self->Smash(self->GetObjectID(), SILENT);
}
else if (timerName == "ThrowDice") {
int dieRoll = GeneralUtils::GenerateRandomNumber<int>(1, 6);
switch (dieRoll)
{
case 1:
GameMessages::SendPlayAnimation(self, u"roll-die-1");
break;
case 2:
GameMessages::SendPlayAnimation(self, u"roll-die-2");
break;
case 3:
GameMessages::SendPlayAnimation(self, u"roll-die-3");
break;
case 4:
GameMessages::SendPlayAnimation(self, u"roll-die-4");
break;
case 5:
GameMessages::SendPlayAnimation(self, u"roll-die-5");
break;
case 6:
{
GameMessages::SendPlayAnimation(self, u"roll-die-6");
// tracking the It's Truly Random Achievement
auto* owner = self->GetOwner();
auto* missionComponent = owner->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
const auto rollMissionState = missionComponent->GetMissionState(756);
if (rollMissionState == MissionState::MISSION_STATE_ACTIVE) {
missionComponent->ForceProgress(756, 1103, 1);
}
}
break;
}
default:
Game::logger->LogDebug("LegoDieRoll", "Invalid animation: roll-die-%i\n", dieRoll);
break;
}
}
}

11
dScripts/LegoDieRoll.h Normal file
View File

@ -0,0 +1,11 @@
#pragma once
#include "CppScripts.h"
class LegoDieRoll : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnTimerDone(Entity* self, std::string timerName);
private:
constexpr static const float animTime = 2.0f;
};

1
utils Submodule

@ -0,0 +1 @@
Subproject commit 74508f879a17910ae7273ee62c7b3252d166b8ee