mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-11 15:27:07 +00:00
Merge branch 'DarkflameUniverse:main' into PetFixes
This commit is contained in:
commit
93592c775b
@ -23,6 +23,9 @@ We do not recommend hosting public servers. Darkflame Universe is intended for s
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### Supply of resource files
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||||
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed [here](#verifying-your-client-files) to see if a client will work.
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## Step by step walkthrough for a single-player server
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If you would like a setup for a single player server only on a Windows machine, use the [Native Windows Setup Guide by HailStorm](https://gist.github.com/HailStorm32/169df65a47a104199b5cc57d10fa57de) and skip this README.
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## Steps to setup server
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* [Clone this repository](#clone-the-repository)
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* [Install dependencies](#install-dependencies)
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|
@ -34,7 +34,7 @@ enum class eReplicaComponentType : uint32_t {
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PLATFORM_BOUNDARY,
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MODULE,
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ARCADE,
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VEHICLE_PHYSICS, // Havok demo based
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HAVOK_VEHICLE_PHYSICS,
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MOVEMENT_AI,
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EXHIBIT,
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OVERHEAD_ICON,
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@ -50,11 +50,11 @@ enum class eReplicaComponentType : uint32_t {
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PROPERTY_ENTRANCE,
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FX,
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PROPERTY_MANAGEMENT,
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VEHICLE_PHYSICS_NEW, // internal physics based on havok
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VEHICLE_PHYSICS,
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PHYSICS_SYSTEM,
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QUICK_BUILD,
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SWITCH,
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ZONE_CONTROL, // Minigame
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MINI_GAME_CONTROL,
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CHANGLING,
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CHOICE_BUILD,
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PACKAGE,
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@ -62,7 +62,7 @@
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#include "ModelComponent.h"
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#include "ZCompression.h"
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#include "PetComponent.h"
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#include "VehiclePhysicsComponent.h"
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#include "HavokVehiclePhysicsComponent.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "ModuleAssemblyComponent.h"
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@ -76,7 +76,7 @@
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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#include "eReplicaPacketType.h"
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#include "ZoneControlComponent.h"
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#include "MiniGameControlComponent.h"
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#include "RacingStatsComponent.h"
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#include "CollectibleComponent.h"
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#include "ItemComponent.h"
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@ -217,8 +217,8 @@ void Entity::Initialize() {
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AddComponent<PetComponent>(petComponentId);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ZONE_CONTROL) > 0) {
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AddComponent<ZoneControlComponent>();
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MINI_GAME_CONTROL) > 0) {
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AddComponent<MiniGameControlComponent>();
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}
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uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
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@ -299,10 +299,10 @@ void Entity::Initialize() {
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AddComponent<PhantomPhysicsComponent>()->SetPhysicsEffectActive(false);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VEHICLE_PHYSICS) > 0) {
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auto* vehiclePhysicsComponent = AddComponent<VehiclePhysicsComponent>();
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vehiclePhysicsComponent->SetPosition(m_DefaultPosition);
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vehiclePhysicsComponent->SetRotation(m_DefaultRotation);
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS) > 0) {
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auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>();
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havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
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havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1) != -1) {
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@ -554,6 +554,12 @@ void Entity::Initialize() {
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Loot::CacheMatrix(activityID);
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}
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const auto timeBeforeSmash = GetVar<float>(u"tmeSmsh");
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if (timeBeforeSmash > 0) {
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rebuildComponent->SetTimeBeforeSmash(timeBeforeSmash);
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}
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const auto compTime = GetVar<float>(u"compTime");
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if (compTime > 0) {
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@ -738,7 +744,7 @@ void Entity::Initialize() {
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!HasComponent(eReplicaComponentType::PHANTOM_PHYSICS) &&
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!HasComponent(eReplicaComponentType::PROPERTY) &&
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!HasComponent(eReplicaComponentType::RACING_CONTROL) &&
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!HasComponent(eReplicaComponentType::VEHICLE_PHYSICS)
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!HasComponent(eReplicaComponentType::HAVOK_VEHICLE_PHYSICS)
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)
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//if (HasComponent(eReplicaComponentType::BASE_COMBAT_AI))
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{
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@ -1017,9 +1023,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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||||
rigidbodyPhantomPhysics->Serialize(outBitStream, bIsInitialUpdate);
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}
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VehiclePhysicsComponent* vehiclePhysicsComponent;
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if (TryGetComponent(eReplicaComponentType::VEHICLE_PHYSICS, vehiclePhysicsComponent)) {
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vehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate);
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HavokVehiclePhysicsComponent* havokVehiclePhysicsComponent;
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if (TryGetComponent(eReplicaComponentType::HAVOK_VEHICLE_PHYSICS, havokVehiclePhysicsComponent)) {
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havokVehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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PhantomPhysicsComponent* phantomPhysicsComponent;
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@ -1191,9 +1197,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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}
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}
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ZoneControlComponent* zoneControlComponent;
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if (TryGetComponent(eReplicaComponentType::ZONE_CONTROL, zoneControlComponent)) {
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zoneControlComponent->Serialize(outBitStream, bIsInitialUpdate);
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MiniGameControlComponent* miniGameControlComponent;
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if (TryGetComponent(eReplicaComponentType::MINI_GAME_CONTROL, miniGameControlComponent)) {
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miniGameControlComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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// BBB Component, unused currently
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@ -1503,7 +1509,7 @@ void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u
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destroyableComponent->Smash(source, killType, deathType);
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}
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void Entity::Kill(Entity* murderer) {
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void Entity::Kill(Entity* murderer, const eKillType killType) {
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if (!m_PlayerIsReadyForUpdates) return;
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for (const auto& cb : m_DieCallbacks) {
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@ -1527,7 +1533,7 @@ void Entity::Kill(Entity* murderer) {
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bool waitForDeathAnimation = false;
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if (destroyableComponent) {
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waitForDeathAnimation = destroyableComponent->GetDeathBehavior() == 0;
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waitForDeathAnimation = destroyableComponent->GetDeathBehavior() == 0 && killType != eKillType::SILENT;
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}
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// Live waited a hard coded 12 seconds for death animations of type 0 before networking destruction!
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@ -1840,7 +1846,7 @@ const NiPoint3& Entity::GetPosition() const {
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return simple->GetPosition();
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}
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||||
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auto* vehicel = GetComponent<VehiclePhysicsComponent>();
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auto* vehicel = GetComponent<HavokVehiclePhysicsComponent>();
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if (vehicel != nullptr) {
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return vehicel->GetPosition();
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@ -1868,7 +1874,7 @@ const NiQuaternion& Entity::GetRotation() const {
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return simple->GetRotation();
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}
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||||
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auto* vehicel = GetComponent<VehiclePhysicsComponent>();
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auto* vehicel = GetComponent<HavokVehiclePhysicsComponent>();
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if (vehicel != nullptr) {
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return vehicel->GetRotation();
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@ -1896,7 +1902,7 @@ void Entity::SetPosition(NiPoint3 position) {
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simple->SetPosition(position);
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}
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auto* vehicel = GetComponent<VehiclePhysicsComponent>();
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auto* vehicel = GetComponent<HavokVehiclePhysicsComponent>();
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if (vehicel != nullptr) {
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vehicel->SetPosition(position);
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@ -1924,7 +1930,7 @@ void Entity::SetRotation(NiQuaternion rotation) {
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simple->SetRotation(rotation);
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}
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auto* vehicel = GetComponent<VehiclePhysicsComponent>();
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auto* vehicel = GetComponent<HavokVehiclePhysicsComponent>();
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if (vehicel != nullptr) {
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vehicel->SetRotation(rotation);
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@ -210,7 +210,7 @@ public:
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void RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled);
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void Smash(const LWOOBJID source = LWOOBJID_EMPTY, const eKillType killType = eKillType::VIOLENT, const std::u16string& deathType = u"");
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void Kill(Entity* murderer = nullptr);
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void Kill(Entity* murderer = nullptr, const eKillType killType = eKillType::SILENT);
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void AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const;
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void AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback);
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void AddDieCallback(const std::function<void()>& callback);
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@ -405,7 +405,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
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return;
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}
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if (Database::Get()->GetCharacterInfo(newName)) {
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if (!Database::Get()->GetCharacterInfo(newName)) {
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if (IsNamePreapproved(newName)) {
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Database::Get()->SetCharacterName(charID, newName);
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LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
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@ -15,7 +15,7 @@ void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
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if (buffComponent == nullptr) return;
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buffComponent->ApplyBuff(m_BuffId, m_Duration, context->originator, addImmunity, cancelOnDamaged, cancelOnDeath,
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cancelOnLogout, cancelonRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone);
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cancelOnLogout, cancelonRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone, m_ApplyOnTeammates);
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}
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void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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@ -45,4 +45,5 @@ void ApplyBuffBehavior::Load() {
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cancelOnUi = GetBoolean("cancel_on_ui");
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cancelOnUnequip = GetBoolean("cancel_on_unequip");
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cancelOnZone = GetBoolean("cancel_on_zone");
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m_ApplyOnTeammates = GetBoolean("apply_on_teammates");
|
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}
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@ -31,4 +31,6 @@ public:
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||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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||||
|
||||
void Load() override;
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||||
private:
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bool m_ApplyOnTeammates;
|
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};
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@ -38,10 +38,12 @@ void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit
|
||||
}
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|
||||
void JetPackBehavior::Load() {
|
||||
this->m_WarningEffectID = GetInt("warning_effect_id");
|
||||
this->m_Airspeed = GetFloat("airspeed");
|
||||
this->m_MaxAirspeed = GetFloat("max_airspeed");
|
||||
this->m_VerticalVelocity = GetFloat("vertical_velocity");
|
||||
this->m_EnableHover = GetBoolean("enable_hover");
|
||||
this->m_BypassChecks = GetBoolean("bypass_checks", true);
|
||||
this->m_WarningEffectID = GetInt("warning_effect_id", -1);
|
||||
this->m_Airspeed = GetFloat("airspeed", 10);
|
||||
this->m_MaxAirspeed = GetFloat("max_airspeed", 15);
|
||||
this->m_VerticalVelocity = GetFloat("vertical_velocity", 1);
|
||||
this->m_EnableHover = GetBoolean("enable_hover", false);
|
||||
|
||||
// TODO: Implement proper jetpack checks, so we can set this default to false
|
||||
this->m_BypassChecks = GetBoolean("bypass_checks", true);
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
|
||||
const auto casterPosition = self->GetPosition();
|
||||
|
||||
auto reference = self->GetPosition(); //+ m_offset;
|
||||
auto reference = self->GetPosition() + m_offset;
|
||||
|
||||
targets.clear();
|
||||
|
||||
@ -114,46 +114,34 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
context->FilterTargets(validTargets, this->m_ignoreFactionList, this->m_includeFactionList, this->m_targetSelf, this->m_targetEnemy, this->m_targetFriend, this->m_targetTeam);
|
||||
|
||||
for (auto validTarget : validTargets) {
|
||||
if (targets.size() >= this->m_maxTargets) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (std::find(targets.begin(), targets.end(), validTarget) != targets.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (targets.size() >= this->m_maxTargets) break;
|
||||
if (std::find(targets.begin(), targets.end(), validTarget) != targets.end()) continue;
|
||||
if (validTarget->GetIsDead()) continue;
|
||||
|
||||
const auto otherPosition = validTarget->GetPosition();
|
||||
const auto targetPos = validTarget->GetPosition();
|
||||
|
||||
const auto heightDifference = std::abs(otherPosition.y - casterPosition.y);
|
||||
|
||||
/*if (otherPosition.y > reference.y && heightDifference > this->m_upperBound || otherPosition.y < reference.y && heightDifference > this->m_lowerBound)
|
||||
{
|
||||
// make sure we aren't too high or low in comparison to the targer
|
||||
const auto heightDifference = std::abs(reference.y - targetPos.y);
|
||||
if (targetPos.y > reference.y && heightDifference > this->m_upperBound || targetPos.y < reference.y && heightDifference > this->m_lowerBound)
|
||||
continue;
|
||||
}*/
|
||||
|
||||
const auto forward = self->GetRotation().GetForwardVector();
|
||||
|
||||
// forward is a normalized vector of where the caster is facing.
|
||||
// otherPosition is the position of the target.
|
||||
// targetPos is the position of the target.
|
||||
// reference is the position of the caster.
|
||||
// If we cast a ray forward from the caster, does it come within m_farWidth of the target?
|
||||
|
||||
const auto distance = Vector3::Distance(reference, otherPosition);
|
||||
const auto distance = Vector3::Distance(reference, targetPos);
|
||||
|
||||
if (m_method == 2) {
|
||||
NiPoint3 rayPoint = casterPosition + forward * distance;
|
||||
|
||||
if (m_farWidth > 0 && Vector3::DistanceSquared(rayPoint, otherPosition) > this->m_farWidth * this->m_farWidth) {
|
||||
if (m_farWidth > 0 && Vector3::DistanceSquared(rayPoint, targetPos) > this->m_farWidth * this->m_farWidth)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
auto normalized = (reference - otherPosition) / distance;
|
||||
|
||||
auto normalized = (reference - targetPos) / distance;
|
||||
const float degreeAngle = std::abs(Vector3::Angle(forward, normalized) * (180 / 3.14) - 180);
|
||||
|
||||
if (distance >= this->m_minRange && this->m_maxRange >= distance && degreeAngle <= 2 * this->m_angle) {
|
||||
targets.push_back(validTarget);
|
||||
}
|
||||
@ -167,33 +155,26 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
});
|
||||
|
||||
const auto hit = !targets.empty();
|
||||
|
||||
bitStream->Write(hit);
|
||||
|
||||
if (this->m_checkEnv) {
|
||||
const auto blocked = false; // TODO
|
||||
|
||||
bitStream->Write(blocked);
|
||||
}
|
||||
|
||||
if (hit) {
|
||||
if (combatAi != nullptr) {
|
||||
combatAi->LookAt(targets[0]->GetPosition());
|
||||
}
|
||||
if (combatAi) combatAi->LookAt(targets[0]->GetPosition());
|
||||
|
||||
context->foundTarget = true; // We want to continue with this behavior
|
||||
|
||||
const auto count = static_cast<uint32_t>(targets.size());
|
||||
|
||||
bitStream->Write(count);
|
||||
|
||||
for (auto* target : targets) {
|
||||
bitStream->Write(target->GetObjectID());
|
||||
}
|
||||
|
||||
for (auto* target : targets) {
|
||||
branch.target = target->GetObjectID();
|
||||
|
||||
this->m_action->Calculate(context, bitStream, branch);
|
||||
}
|
||||
} else {
|
||||
@ -214,8 +195,8 @@ void TacArcBehavior::Load() {
|
||||
GetFloat("offset_z", 0.0f)
|
||||
);
|
||||
this->m_method = GetInt("method", 1);
|
||||
this->m_upperBound = GetFloat("upper_bound", 4.4f);
|
||||
this->m_lowerBound = GetFloat("lower_bound", 0.4f);
|
||||
this->m_upperBound = std::abs(GetFloat("upper_bound", 4.4f));
|
||||
this->m_lowerBound = std::abs(GetFloat("lower_bound", 0.4f));
|
||||
this->m_usePickedTarget = GetBoolean("use_picked_target", false);
|
||||
this->m_useTargetPostion = GetBoolean("use_target_position", false);
|
||||
this->m_checkEnv = GetBoolean("check_env", false);
|
||||
|
@ -11,9 +11,21 @@
|
||||
#include "EntityManager.h"
|
||||
#include "CDClientManager.h"
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "TeamManager.h"
|
||||
|
||||
std::unordered_map<int32_t, std::vector<BuffParameter>> BuffComponent::m_Cache{};
|
||||
|
||||
namespace {
|
||||
std::map<std::string, std::string> BuffFx = {
|
||||
{ "overtime", "OTB_" },
|
||||
{ "max_health", "HEALTH_" },
|
||||
{ "max_imagination", "IMAGINATION_" },
|
||||
{ "max_armor", "ARMOR_" },
|
||||
{ "speed", "SPEED_" },
|
||||
{ "loot", "LOOT_" }
|
||||
};
|
||||
}
|
||||
|
||||
BuffComponent::BuffComponent(Entity* parent) : Component(parent) {
|
||||
}
|
||||
|
||||
@ -22,32 +34,38 @@ BuffComponent::~BuffComponent() {
|
||||
|
||||
void BuffComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
if (!bIsInitialUpdate) return;
|
||||
if (m_Buffs.empty()) {
|
||||
outBitStream->Write0();
|
||||
} else {
|
||||
outBitStream->Write1();
|
||||
outBitStream->Write(!m_Buffs.empty());
|
||||
if (!m_Buffs.empty()) {
|
||||
outBitStream->Write<uint32_t>(m_Buffs.size());
|
||||
|
||||
for (const auto& buff : m_Buffs) {
|
||||
outBitStream->Write<uint32_t>(buff.first);
|
||||
outBitStream->Write0();
|
||||
outBitStream->Write0();
|
||||
outBitStream->Write0();
|
||||
outBitStream->Write0();
|
||||
outBitStream->Write0();
|
||||
outBitStream->Write0();
|
||||
outBitStream->Write0();
|
||||
outBitStream->Write0();
|
||||
outBitStream->Write0();
|
||||
for (const auto& [id, buff] : m_Buffs) {
|
||||
outBitStream->Write<uint32_t>(id);
|
||||
outBitStream->Write(buff.time != 0.0f);
|
||||
if (buff.time != 0.0f) outBitStream->Write(static_cast<uint32_t>(buff.time * 1000.0f));
|
||||
outBitStream->Write(buff.cancelOnDeath);
|
||||
outBitStream->Write(buff.cancelOnZone);
|
||||
outBitStream->Write(buff.cancelOnDamaged);
|
||||
outBitStream->Write(buff.cancelOnRemoveBuff);
|
||||
outBitStream->Write(buff.cancelOnUi);
|
||||
outBitStream->Write(buff.cancelOnLogout);
|
||||
outBitStream->Write(buff.cancelOnUnequip);
|
||||
outBitStream->Write0(); // Cancel on Damage Absorb Ran Out. Generally false from what I can tell
|
||||
|
||||
outBitStream->Write0();
|
||||
outBitStream->Write0();
|
||||
auto* team = TeamManager::Instance()->GetTeam(buff.source);
|
||||
bool addedByTeammate = false;
|
||||
if (team) {
|
||||
addedByTeammate = std::count(team->members.begin(), team->members.end(), m_Parent->GetObjectID()) > 0;
|
||||
}
|
||||
|
||||
outBitStream->Write<uint32_t>(0);
|
||||
outBitStream->Write(addedByTeammate); // Added by teammate. If source is in the same team as the target, this is true. Otherwise, false.
|
||||
outBitStream->Write(buff.applyOnTeammates);
|
||||
if (addedByTeammate) outBitStream->Write(buff.source);
|
||||
|
||||
outBitStream->Write<uint32_t>(buff.refCount);
|
||||
}
|
||||
}
|
||||
|
||||
outBitStream->Write0();
|
||||
outBitStream->Write0(); // something to do with immunity buffs?
|
||||
}
|
||||
|
||||
void BuffComponent::Update(float deltaTime) {
|
||||
@ -83,17 +101,55 @@ void BuffComponent::Update(float deltaTime) {
|
||||
}
|
||||
}
|
||||
|
||||
const std::string& GetFxName(const std::string& buffname) {
|
||||
const auto& toReturn = BuffFx[buffname];
|
||||
if (toReturn.empty()) {
|
||||
LOG_DEBUG("No fx name for %s", buffname.c_str());
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void BuffComponent::ApplyBuffFx(uint32_t buffId, const BuffParameter& buff) {
|
||||
std::string fxToPlay;
|
||||
const auto& buffName = GetFxName(buff.name);
|
||||
|
||||
if (buffName.empty()) return;
|
||||
|
||||
fxToPlay += std::to_string(buffId);
|
||||
LOG_DEBUG("Playing %s %i", fxToPlay.c_str(), buff.effectId);
|
||||
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), buff.effectId, u"cast", fxToPlay, LWOOBJID_EMPTY, 1.07f, 1.0f, false);
|
||||
}
|
||||
|
||||
void BuffComponent::RemoveBuffFx(uint32_t buffId, const BuffParameter& buff) {
|
||||
std::string fxToPlay;
|
||||
const auto& buffName = GetFxName(buff.name);
|
||||
|
||||
if (buffName.empty()) return;
|
||||
|
||||
fxToPlay += std::to_string(buffId);
|
||||
LOG_DEBUG("Stopping %s", fxToPlay.c_str());
|
||||
GameMessages::SendStopFXEffect(m_Parent, false, fxToPlay);
|
||||
}
|
||||
|
||||
void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOOBJID source, bool addImmunity,
|
||||
bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout, bool cancelOnRemoveBuff,
|
||||
bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone) {
|
||||
bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone, bool applyOnTeammates) {
|
||||
// Prevent buffs from stacking.
|
||||
if (HasBuff(id)) {
|
||||
m_Buffs[id].refCount++;
|
||||
m_Buffs[id].time = duration;
|
||||
return;
|
||||
}
|
||||
|
||||
auto* team = TeamManager::Instance()->GetTeam(source);
|
||||
bool addedByTeammate = false;
|
||||
if (team) {
|
||||
addedByTeammate = std::count(team->members.begin(), team->members.end(), m_Parent->GetObjectID()) > 0;
|
||||
}
|
||||
|
||||
GameMessages::SendAddBuff(const_cast<LWOOBJID&>(m_Parent->GetObjectID()), source, (uint32_t)id,
|
||||
(uint32_t)duration * 1000, addImmunity, cancelOnDamaged, cancelOnDeath,
|
||||
cancelOnLogout, cancelOnRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone);
|
||||
cancelOnLogout, cancelOnRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone, addedByTeammate, applyOnTeammates);
|
||||
|
||||
float tick = 0;
|
||||
float stacks = 0;
|
||||
@ -121,17 +177,43 @@ void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOO
|
||||
buff.stacks = stacks;
|
||||
buff.source = source;
|
||||
buff.behaviorID = behaviorID;
|
||||
buff.cancelOnDamaged = cancelOnDamaged;
|
||||
buff.cancelOnDeath = cancelOnDeath;
|
||||
buff.cancelOnLogout = cancelOnLogout;
|
||||
buff.cancelOnRemoveBuff = cancelOnRemoveBuff;
|
||||
buff.cancelOnUi = cancelOnUi;
|
||||
buff.cancelOnUnequip = cancelOnUnequip;
|
||||
buff.cancelOnZone = cancelOnZone;
|
||||
buff.refCount = 1;
|
||||
|
||||
m_Buffs.emplace(id, buff);
|
||||
|
||||
auto* parent = GetParent();
|
||||
if (!cancelOnDeath) return;
|
||||
|
||||
m_Parent->AddDieCallback([parent, id]() {
|
||||
LOG_DEBUG("Removing buff %i because parent died", id);
|
||||
if (!parent) return;
|
||||
auto* buffComponent = parent->GetComponent<BuffComponent>();
|
||||
if (buffComponent) buffComponent->RemoveBuff(id, false, false, true);
|
||||
});
|
||||
}
|
||||
|
||||
void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity) {
|
||||
void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity, bool ignoreRefCount) {
|
||||
const auto& iter = m_Buffs.find(id);
|
||||
|
||||
if (iter == m_Buffs.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ignoreRefCount && !iter->second.cancelOnRemoveBuff) {
|
||||
iter->second.refCount--;
|
||||
LOG_DEBUG("refCount for buff %i is now %i", id, iter->second.refCount);
|
||||
if (iter->second.refCount > 0) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
GameMessages::SendRemoveBuff(m_Parent, fromUnEquip, removeImmunity, id);
|
||||
|
||||
m_Buffs.erase(iter);
|
||||
@ -146,6 +228,7 @@ bool BuffComponent::HasBuff(int32_t id) {
|
||||
void BuffComponent::ApplyBuffEffect(int32_t id) {
|
||||
const auto& parameters = GetBuffParameters(id);
|
||||
for (const auto& parameter : parameters) {
|
||||
ApplyBuffFx(id, parameter);
|
||||
if (parameter.name == "max_health") {
|
||||
const auto maxHealth = parameter.value;
|
||||
|
||||
@ -182,6 +265,7 @@ void BuffComponent::ApplyBuffEffect(int32_t id) {
|
||||
void BuffComponent::RemoveBuffEffect(int32_t id) {
|
||||
const auto& parameters = GetBuffParameters(id);
|
||||
for (const auto& parameter : parameters) {
|
||||
RemoveBuffFx(id, parameter);
|
||||
if (parameter.name == "max_health") {
|
||||
const auto maxHealth = parameter.value;
|
||||
|
||||
@ -251,13 +335,25 @@ void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
auto* buffEntry = buffElement->FirstChildElement("b");
|
||||
|
||||
while (buffEntry != nullptr) {
|
||||
while (buffEntry) {
|
||||
int32_t id = buffEntry->IntAttribute("id");
|
||||
float t = buffEntry->FloatAttribute("t");
|
||||
float tk = buffEntry->FloatAttribute("tk");
|
||||
float tt = buffEntry->FloatAttribute("tt");
|
||||
int32_t s = buffEntry->FloatAttribute("s");
|
||||
LWOOBJID sr = buffEntry->Int64Attribute("sr");
|
||||
int32_t b = buffEntry->IntAttribute("b");
|
||||
int32_t refCount = buffEntry->IntAttribute("refCount");
|
||||
|
||||
bool cancelOnDamaged = buffEntry->BoolAttribute("cancelOnDamaged");
|
||||
bool cancelOnDeath = buffEntry->BoolAttribute("cancelOnDeath");
|
||||
bool cancelOnLogout = buffEntry->BoolAttribute("cancelOnLogout");
|
||||
bool cancelOnRemoveBuff = buffEntry->BoolAttribute("cancelOnRemoveBuff");
|
||||
bool cancelOnUi = buffEntry->BoolAttribute("cancelOnUi");
|
||||
bool cancelOnUnequip = buffEntry->BoolAttribute("cancelOnUnequip");
|
||||
bool cancelOnZone = buffEntry->BoolAttribute("cancelOnZone");
|
||||
bool applyOnTeammates = buffEntry->BoolAttribute("applyOnTeammates");
|
||||
|
||||
|
||||
Buff buff;
|
||||
buff.id = id;
|
||||
@ -266,6 +362,18 @@ void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
buff.stacks = s;
|
||||
buff.source = sr;
|
||||
buff.behaviorID = b;
|
||||
buff.refCount = refCount;
|
||||
buff.tickTime = tt;
|
||||
|
||||
buff.cancelOnDamaged = cancelOnDamaged;
|
||||
buff.cancelOnDeath = cancelOnDeath;
|
||||
buff.cancelOnLogout = cancelOnLogout;
|
||||
buff.cancelOnRemoveBuff = cancelOnRemoveBuff;
|
||||
buff.cancelOnUi = cancelOnUi;
|
||||
buff.cancelOnUnequip = cancelOnUnequip;
|
||||
buff.cancelOnZone = cancelOnZone;
|
||||
buff.applyOnTeammates = applyOnTeammates;
|
||||
|
||||
|
||||
m_Buffs.emplace(id, buff);
|
||||
|
||||
@ -288,15 +396,27 @@ void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
buffElement->DeleteChildren();
|
||||
}
|
||||
|
||||
for (const auto& buff : m_Buffs) {
|
||||
for (const auto& [id, buff] : m_Buffs) {
|
||||
auto* buffEntry = doc->NewElement("b");
|
||||
if (buff.cancelOnZone || buff.cancelOnLogout) continue;
|
||||
|
||||
buffEntry->SetAttribute("id", buff.first);
|
||||
buffEntry->SetAttribute("t", buff.second.time);
|
||||
buffEntry->SetAttribute("tk", buff.second.tick);
|
||||
buffEntry->SetAttribute("s", buff.second.stacks);
|
||||
buffEntry->SetAttribute("sr", buff.second.source);
|
||||
buffEntry->SetAttribute("b", buff.second.behaviorID);
|
||||
buffEntry->SetAttribute("id", id);
|
||||
buffEntry->SetAttribute("t", buff.time);
|
||||
buffEntry->SetAttribute("tk", buff.tick);
|
||||
buffEntry->SetAttribute("tt", buff.tickTime);
|
||||
buffEntry->SetAttribute("s", buff.stacks);
|
||||
buffEntry->SetAttribute("sr", buff.source);
|
||||
buffEntry->SetAttribute("b", buff.behaviorID);
|
||||
buffEntry->SetAttribute("refCount", buff.refCount);
|
||||
|
||||
buffEntry->SetAttribute("cancelOnDamaged", buff.cancelOnDamaged);
|
||||
buffEntry->SetAttribute("cancelOnDeath", buff.cancelOnDeath);
|
||||
buffEntry->SetAttribute("cancelOnLogout", buff.cancelOnLogout);
|
||||
buffEntry->SetAttribute("cancelOnRemoveBuff", buff.cancelOnRemoveBuff);
|
||||
buffEntry->SetAttribute("cancelOnUi", buff.cancelOnUi);
|
||||
buffEntry->SetAttribute("cancelOnUnequip", buff.cancelOnUnequip);
|
||||
buffEntry->SetAttribute("cancelOnZone", buff.cancelOnZone);
|
||||
buffEntry->SetAttribute("applyOnTeammates", buff.applyOnTeammates);
|
||||
|
||||
buffElement->LinkEndChild(buffEntry);
|
||||
}
|
||||
@ -309,8 +429,7 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
|
||||
return pair->second;
|
||||
}
|
||||
|
||||
auto query = CDClientDatabase::CreatePreppedStmt(
|
||||
"SELECT * FROM BuffParameters WHERE BuffID = ?;");
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM BuffParameters WHERE BuffID = ?;");
|
||||
query.bind(1, (int)buffId);
|
||||
|
||||
auto result = query.execQuery();
|
||||
@ -321,11 +440,12 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
|
||||
BuffParameter param;
|
||||
|
||||
param.buffId = buffId;
|
||||
param.name = result.getStringField(1);
|
||||
param.value = result.getFloatField(2);
|
||||
param.name = result.getStringField("ParameterName");
|
||||
param.value = result.getFloatField("NumberValue");
|
||||
param.effectId = result.getIntField("EffectID");
|
||||
|
||||
if (!result.fieldIsNull(3)) {
|
||||
std::istringstream stream(result.getStringField(3));
|
||||
std::istringstream stream(result.getStringField("StringValue"));
|
||||
std::string token;
|
||||
|
||||
while (std::getline(stream, token, ',')) {
|
||||
|
@ -14,8 +14,7 @@ class Entity;
|
||||
/**
|
||||
* Extra information on effects to apply after applying a buff, for example whether to buff armor, imag or health and by how much
|
||||
*/
|
||||
struct BuffParameter
|
||||
{
|
||||
struct BuffParameter {
|
||||
int32_t buffId;
|
||||
std::string name;
|
||||
float value;
|
||||
@ -26,8 +25,7 @@ struct BuffParameter
|
||||
/**
|
||||
* Meta information about a buff that can be applied, e.g. how long it's applied, who applied it, etc.
|
||||
*/
|
||||
struct Buff
|
||||
{
|
||||
struct Buff {
|
||||
int32_t id = 0;
|
||||
float time = 0;
|
||||
float tick = 0;
|
||||
@ -35,6 +33,15 @@ struct Buff
|
||||
int32_t stacks = 0;
|
||||
LWOOBJID source = 0;
|
||||
int32_t behaviorID = 0;
|
||||
bool cancelOnDamaged = false;
|
||||
bool cancelOnDeath = false;
|
||||
bool cancelOnLogout = false;
|
||||
bool cancelOnRemoveBuff = false;
|
||||
bool cancelOnUi = false;
|
||||
bool cancelOnUnequip = false;
|
||||
bool cancelOnZone = false;
|
||||
bool applyOnTeammates = false;
|
||||
uint32_t refCount = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
@ -74,14 +81,17 @@ public:
|
||||
*/
|
||||
void ApplyBuff(int32_t id, float duration, LWOOBJID source, bool addImmunity = false, bool cancelOnDamaged = false,
|
||||
bool cancelOnDeath = true, bool cancelOnLogout = false, bool cancelOnRemoveBuff = true,
|
||||
bool cancelOnUi = false, bool cancelOnUnequip = false, bool cancelOnZone = false);
|
||||
bool cancelOnUi = false, bool cancelOnUnequip = false, bool cancelOnZone = false, bool applyOnTeammates = false);
|
||||
|
||||
void ApplyBuffFx(uint32_t buffId, const BuffParameter& buffName);
|
||||
void RemoveBuffFx(uint32_t buffId, const BuffParameter& buffName);
|
||||
|
||||
/**
|
||||
* Removes a buff from the parent entity, reversing its effects
|
||||
* @param id the id of the buff to remove
|
||||
* @param removeImmunity whether or not to remove immunity on removing the buff
|
||||
*/
|
||||
void RemoveBuff(int32_t id, bool fromUnEquip = false, bool removeImmunity = false);
|
||||
void RemoveBuff(int32_t id, bool fromUnEquip = false, bool removeImmunity = false, bool ignoreRefCount = false);
|
||||
|
||||
/**
|
||||
* Returns whether or not the entity has a buff identified by `id`
|
||||
|
@ -43,8 +43,8 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
|
||||
"SoundTriggerComponent.cpp"
|
||||
"SwitchComponent.cpp"
|
||||
"TriggerComponent.cpp"
|
||||
"VehiclePhysicsComponent.cpp"
|
||||
"HavokVehiclePhysicsComponent.cpp"
|
||||
"VendorComponent.cpp"
|
||||
"ZoneControlComponent.cpp"
|
||||
"MiniGameControlComponent.cpp"
|
||||
PARENT_SCOPE
|
||||
)
|
||||
|
@ -10,7 +10,7 @@
|
||||
#include "InventoryComponent.h"
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "VehiclePhysicsComponent.h"
|
||||
#include "HavokVehiclePhysicsComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Item.h"
|
||||
#include "Amf3.h"
|
||||
|
@ -796,7 +796,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
|
||||
}
|
||||
}
|
||||
|
||||
m_Parent->Kill(owner);
|
||||
m_Parent->Kill(owner, killType);
|
||||
}
|
||||
|
||||
void DestroyableComponent::SetFaction(int32_t factionID, bool ignoreChecks) {
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "VehiclePhysicsComponent.h"
|
||||
#include "HavokVehiclePhysicsComponent.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
VehiclePhysicsComponent::VehiclePhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
|
||||
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
|
||||
m_Velocity = NiPoint3::ZERO;
|
||||
m_AngularVelocity = NiPoint3::ZERO;
|
||||
m_IsOnGround = true;
|
||||
@ -12,45 +12,45 @@ VehiclePhysicsComponent::VehiclePhysicsComponent(Entity* parent) : PhysicsCompon
|
||||
m_EndBehavior = GeneralUtils::GenerateRandomNumber<uint32_t>(0, 7);
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetVelocity(const NiPoint3& vel) {
|
||||
void HavokVehiclePhysicsComponent::SetVelocity(const NiPoint3& vel) {
|
||||
if (vel == m_Velocity) return;
|
||||
m_DirtyPosition = true;
|
||||
m_Velocity = vel;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetAngularVelocity(const NiPoint3& vel) {
|
||||
void HavokVehiclePhysicsComponent::SetAngularVelocity(const NiPoint3& vel) {
|
||||
if (vel == m_AngularVelocity) return;
|
||||
m_DirtyPosition = true;
|
||||
m_AngularVelocity = vel;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetIsOnGround(bool val) {
|
||||
void HavokVehiclePhysicsComponent::SetIsOnGround(bool val) {
|
||||
if (val == m_IsOnGround) return;
|
||||
m_DirtyPosition = true;
|
||||
m_IsOnGround = val;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetIsOnRail(bool val) {
|
||||
void HavokVehiclePhysicsComponent::SetIsOnRail(bool val) {
|
||||
if (val == m_IsOnRail) return;
|
||||
m_DirtyPosition = true;
|
||||
m_IsOnRail = val;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetRemoteInputInfo(const RemoteInputInfo& remoteInputInfo) {
|
||||
void HavokVehiclePhysicsComponent::SetRemoteInputInfo(const RemoteInputInfo& remoteInputInfo) {
|
||||
if (m_RemoteInputInfo == remoteInputInfo) return;
|
||||
this->m_RemoteInputInfo = remoteInputInfo;
|
||||
m_DirtyRemoteInput = true;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetDirtyVelocity(bool val) {
|
||||
void HavokVehiclePhysicsComponent::SetDirtyVelocity(bool val) {
|
||||
m_DirtyVelocity = val;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::SetDirtyAngularVelocity(bool val) {
|
||||
void HavokVehiclePhysicsComponent::SetDirtyAngularVelocity(bool val) {
|
||||
m_DirtyAngularVelocity = val;
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
void HavokVehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
||||
outBitStream->Write(bIsInitialUpdate || m_DirtyPosition);
|
||||
|
||||
if (bIsInitialUpdate || m_DirtyPosition) {
|
||||
@ -111,7 +111,7 @@ void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
|
||||
outBitStream->Write0();
|
||||
}
|
||||
|
||||
void VehiclePhysicsComponent::Update(float deltaTime) {
|
||||
void HavokVehiclePhysicsComponent::Update(float deltaTime) {
|
||||
if (m_SoftUpdate > 5) {
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
m_SoftUpdate = 0;
|
@ -33,11 +33,11 @@ struct RemoteInputInfo {
|
||||
/**
|
||||
* Physics component for vehicles.
|
||||
*/
|
||||
class VehiclePhysicsComponent : public PhysicsComponent {
|
||||
class HavokVehiclePhysicsComponent : public PhysicsComponent {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::VEHICLE_PHYSICS;
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::HAVOK_VEHICLE_PHYSICS;
|
||||
|
||||
VehiclePhysicsComponent(Entity* parentEntity);
|
||||
HavokVehiclePhysicsComponent(Entity* parentEntity);
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include "PossessorComponent.h"
|
||||
#include "PossessableComponent.h"
|
||||
#include "ModuleAssemblyComponent.h"
|
||||
#include "VehiclePhysicsComponent.h"
|
||||
#include "HavokVehiclePhysicsComponent.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "PropertyManagementComponent.h"
|
||||
@ -981,7 +981,7 @@ void InventoryComponent::HandlePossession(Item* item) {
|
||||
auto* mount = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
|
||||
|
||||
// Check to see if the mount is a vehicle, if so, flip it
|
||||
auto* vehicleComponent = mount->GetComponent<VehiclePhysicsComponent>();
|
||||
auto* vehicleComponent = mount->GetComponent<HavokVehiclePhysicsComponent>();
|
||||
if (vehicleComponent) characterComponent->SetIsRacing(true);
|
||||
|
||||
// Setup the destroyable stats
|
||||
|
5
dGame/dComponents/MiniGameControlComponent.cpp
Normal file
5
dGame/dComponents/MiniGameControlComponent.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "MiniGameControlComponent.h"
|
||||
|
||||
void MiniGameControlComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
|
||||
outBitStream->Write<uint32_t>(0x40000000);
|
||||
}
|
15
dGame/dComponents/MiniGameControlComponent.h
Normal file
15
dGame/dComponents/MiniGameControlComponent.h
Normal file
@ -0,0 +1,15 @@
|
||||
#ifndef __MINIGAMECONTROLCOMPONENT__H__
|
||||
#define __MINIGAMECONTROLCOMPONENT__H__
|
||||
|
||||
#include "Component.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
class MiniGameControlComponent final : public Component {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
|
||||
|
||||
MiniGameControlComponent(Entity* parent) : Component(parent) {}
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool isConstruction);
|
||||
};
|
||||
|
||||
#endif //!__MINIGAMECONTROLCOMPONENT__H__
|
5
dGame/dComponents/MinigameComponent.cpp
Normal file
5
dGame/dComponents/MinigameComponent.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "MinigameComponent.h"
|
||||
|
||||
void MinigameComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
|
||||
outBitStream->Write<uint32_t>(0x40000000);
|
||||
}
|
@ -164,6 +164,8 @@ public:
|
||||
|
||||
LWOCLONEID GetCloneId() { return clone_Id; };
|
||||
|
||||
LWOOBJID GetId() const noexcept { return propertyId; }
|
||||
|
||||
private:
|
||||
/**
|
||||
* This
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include "PossessorComponent.h"
|
||||
#include "eRacingTaskParam.h"
|
||||
#include "Spawner.h"
|
||||
#include "VehiclePhysicsComponent.h"
|
||||
#include "HavokVehiclePhysicsComponent.h"
|
||||
#include "dServer.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "dConfig.h"
|
||||
|
@ -1,5 +0,0 @@
|
||||
#include "ZoneControlComponent.h"
|
||||
|
||||
void ZoneControlComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
|
||||
outBitStream->Write<uint32_t>(0x40000000);
|
||||
}
|
@ -1,15 +0,0 @@
|
||||
#ifndef __ZONECONTROLCOMPONENT__H__
|
||||
#define __ZONECONTROLCOMPONENT__H__
|
||||
|
||||
#include "Component.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
class ZoneControlComponent final : public Component {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::ZONE_CONTROL;
|
||||
|
||||
ZoneControlComponent(Entity* parent) : Component(parent) {}
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool isConstruction);
|
||||
};
|
||||
|
||||
#endif //!__ZONECONTROLCOMPONENT__H__
|
@ -71,7 +71,7 @@
|
||||
#include "MovingPlatformComponent.h"
|
||||
#include "PetComponent.h"
|
||||
#include "ModuleAssemblyComponent.h"
|
||||
#include "VehiclePhysicsComponent.h"
|
||||
#include "HavokVehiclePhysicsComponent.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "PossessableComponent.h"
|
||||
#include "PossessorComponent.h"
|
||||
@ -944,14 +944,7 @@ void GameMessages::SendResurrect(Entity* entity) {
|
||||
destroyableComponent->SetImagination(imaginationToRestore);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
auto cont = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
||||
if (cont && entity->GetLOT() == 1) {
|
||||
cont->SetPosition(entity->GetRespawnPosition());
|
||||
cont->SetRotation(entity->GetRespawnRotation());
|
||||
}
|
||||
});
|
||||
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
@ -1144,18 +1137,16 @@ void GameMessages::SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPo
|
||||
bitStream.Write(position.y);
|
||||
bitStream.Write(position.z);
|
||||
|
||||
auto con = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
||||
if (con) {
|
||||
auto rot = con->GetRotation();
|
||||
bitStream.Write(rot.x);
|
||||
bitStream.Write(rot.y);
|
||||
bitStream.Write(rot.z);
|
||||
bitStream.Write(rot.w);
|
||||
const bool isNotIdentity = rotation != NiQuaternion::IDENTITY;
|
||||
bitStream.Write(isNotIdentity);
|
||||
|
||||
if (isNotIdentity) {
|
||||
bitStream.Write(rotation.w);
|
||||
bitStream.Write(rotation.x);
|
||||
bitStream.Write(rotation.y);
|
||||
bitStream.Write(rotation.z);
|
||||
}
|
||||
|
||||
//bitStream.Write(position);
|
||||
//bitStream.Write(rotation);
|
||||
|
||||
SystemAddress sysAddr = entity->GetSystemAddress();
|
||||
SEND_PACKET;
|
||||
}
|
||||
@ -4486,7 +4477,7 @@ void GameMessages::SendVehicleNotifyFinishedRace(LWOOBJID objectId, const System
|
||||
|
||||
void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
|
||||
bool addImmunity, bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout,
|
||||
bool cancelOnRemoveBuff, bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone,
|
||||
bool cancelOnRemoveBuff, bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone, bool addedByTeammate, bool applyOnTeammates,
|
||||
const SystemAddress& sysAddr) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
@ -4494,27 +4485,29 @@ void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uin
|
||||
bitStream.Write(objectID);
|
||||
bitStream.Write(eGameMessageType::ADD_BUFF);
|
||||
|
||||
bitStream.Write(false); // Added by teammate
|
||||
bitStream.Write(false); // Apply on teammates
|
||||
bitStream.Write(false); // Cancel on damage absorb ran out
|
||||
bitStream.Write(addedByTeammate); // Added by teammate
|
||||
bitStream.Write(applyOnTeammates); // Apply on teammates
|
||||
bitStream.Write(cancelOnDamaged);
|
||||
bitStream.Write(cancelOnDeath);
|
||||
bitStream.Write(cancelOnLogout);
|
||||
|
||||
bitStream.Write(false); // Cancel on move
|
||||
bitStream.Write(cancelOnRemoveBuff);
|
||||
|
||||
bitStream.Write(cancelOnUi);
|
||||
bitStream.Write(cancelOnUnequip);
|
||||
bitStream.Write(cancelOnZone);
|
||||
|
||||
bitStream.Write(false); // Ignore immunities
|
||||
bitStream.Write(addImmunity);
|
||||
bitStream.Write(false); // Use ref count
|
||||
|
||||
bitStream.Write(buffID);
|
||||
bitStream.Write(msDuration);
|
||||
bitStream.Write(casterID != LWOOBJID_EMPTY);
|
||||
if (casterID != LWOOBJID_EMPTY) bitStream.Write(casterID);
|
||||
|
||||
bitStream.Write(casterID);
|
||||
bitStream.Write(casterID);
|
||||
bitStream.Write(buffID);
|
||||
|
||||
bitStream.Write(msDuration != 0);
|
||||
if (msDuration != 0) bitStream.Write(msDuration);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET;
|
||||
|
@ -206,7 +206,7 @@ namespace GameMessages {
|
||||
void SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
|
||||
bool addImmunity = false, bool cancelOnDamaged = false, bool cancelOnDeath = true,
|
||||
bool cancelOnLogout = false, bool cancelOnRemoveBuff = true, bool cancelOnUi = false,
|
||||
bool cancelOnUnequip = false, bool cancelOnZone = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
bool cancelOnUnequip = false, bool cancelOnZone = false, bool addedByTeammate = false, bool applyOnTeammates = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
void SendToggleGMInvis(LWOOBJID objectId, bool enabled, const SystemAddress& sysAddr);
|
||||
|
||||
|
@ -60,7 +60,7 @@
|
||||
#include "dpShapeSphere.h"
|
||||
#include "PossessableComponent.h"
|
||||
#include "PossessorComponent.h"
|
||||
#include "VehiclePhysicsComponent.h"
|
||||
#include "HavokVehiclePhysicsComponent.h"
|
||||
#include "BuffComponent.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "VanityUtilities.h"
|
||||
@ -1023,9 +1023,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (possassableEntity != nullptr) {
|
||||
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
|
||||
if (vehiclePhysicsComponent) {
|
||||
vehiclePhysicsComponent->SetPosition(pos);
|
||||
auto* havokVehiclePhysicsComponent = possassableEntity->GetComponent<HavokVehiclePhysicsComponent>();
|
||||
if (havokVehiclePhysicsComponent) {
|
||||
havokVehiclePhysicsComponent->SetPosition(pos);
|
||||
Game::entityManager->SerializeEntity(possassableEntity);
|
||||
} else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
||||
}
|
||||
|
@ -27,7 +27,7 @@
|
||||
#include "Zone.h"
|
||||
#include "PossessorComponent.h"
|
||||
#include "PossessableComponent.h"
|
||||
#include "VehiclePhysicsComponent.h"
|
||||
#include "HavokVehiclePhysicsComponent.h"
|
||||
#include "dConfig.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "Database.h"
|
||||
@ -187,17 +187,17 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
if (possessableComponent->GetPossessionType() != ePossessionType::ATTACHED_VISIBLE) updateChar = false;
|
||||
}
|
||||
|
||||
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
|
||||
if (vehiclePhysicsComponent != nullptr) {
|
||||
vehiclePhysicsComponent->SetPosition(position);
|
||||
vehiclePhysicsComponent->SetRotation(rotation);
|
||||
vehiclePhysicsComponent->SetIsOnGround(onGround);
|
||||
vehiclePhysicsComponent->SetIsOnRail(onRail);
|
||||
vehiclePhysicsComponent->SetVelocity(velocity);
|
||||
vehiclePhysicsComponent->SetDirtyVelocity(velocityFlag);
|
||||
vehiclePhysicsComponent->SetAngularVelocity(angVelocity);
|
||||
vehiclePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
|
||||
vehiclePhysicsComponent->SetRemoteInputInfo(remoteInput);
|
||||
auto* havokVehiclePhysicsComponent = possassableEntity->GetComponent<HavokVehiclePhysicsComponent>();
|
||||
if (havokVehiclePhysicsComponent != nullptr) {
|
||||
havokVehiclePhysicsComponent->SetPosition(position);
|
||||
havokVehiclePhysicsComponent->SetRotation(rotation);
|
||||
havokVehiclePhysicsComponent->SetIsOnGround(onGround);
|
||||
havokVehiclePhysicsComponent->SetIsOnRail(onRail);
|
||||
havokVehiclePhysicsComponent->SetVelocity(velocity);
|
||||
havokVehiclePhysicsComponent->SetDirtyVelocity(velocityFlag);
|
||||
havokVehiclePhysicsComponent->SetAngularVelocity(angVelocity);
|
||||
havokVehiclePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
|
||||
havokVehiclePhysicsComponent->SetRemoteInputInfo(remoteInput);
|
||||
} else {
|
||||
// Need to get the mount's controllable physics
|
||||
auto* controllablePhysicsComponent = possassableEntity->GetComponent<ControllablePhysicsComponent>();
|
||||
|
@ -101,7 +101,7 @@ void BasePropertyServer::BasePlayerLoaded(Entity* self, Entity* player) {
|
||||
missionComponent->Progress(
|
||||
eMissionTaskType::VISIT_PROPERTY,
|
||||
mapID.GetMapID(),
|
||||
mapID.GetCloneID()
|
||||
PropertyManagementComponent::Instance()->GetId()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user