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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-06-11 04:35:39 +00:00
Expand tests to cover path types and edge cases
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parent
c35ab1f9e3
commit
92696606e1
@ -15,6 +15,7 @@
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#include "CDClientManager.h"
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#include "CDMovingPlatformComponentTable.h"
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#include "Zone.h"
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#include "StringifiedEnum.h"
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//------------- PlatformSubComponent begin --------------
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@ -84,22 +85,10 @@ void PlatformSubComponent::UpdateLinearVelocity() {
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}
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void PlatformSubComponent::AdvanceToNextWaypoint() {
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uint32_t numWaypoints = m_Path->pathWaypoints.size();
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m_CurrentWaypointIndex = m_NextWaypointIndex;
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m_ParentComponent->GetParent()->SetPosition(GetCurrentWaypoint().position);
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m_ParentComponent->GetParent()->SetRotation(GetCurrentWaypoint().rotation);
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uint32_t nextWaypointIndex = m_CurrentWaypointIndex + 1;
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if (numWaypoints <= nextWaypointIndex) {
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PathBehavior behavior = m_Path->pathBehavior;
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if (behavior == PathBehavior::Once) {
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nextWaypointIndex = m_Path->pathWaypoints.size() - 1;
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} else if (behavior == PathBehavior::Bounce) {
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nextWaypointIndex = m_Path->pathWaypoints.size() - 2;
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m_InReverse = true;
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} else {
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m_NextWaypointIndex = 0;
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}
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}
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int32_t nextWaypointIndex = FindNextWaypointIndex();
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m_NextWaypointIndex = nextWaypointIndex;
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m_DesiredWaypointIndex = nextWaypointIndex;
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UpdateLinearVelocity();
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@ -108,22 +97,10 @@ void PlatformSubComponent::AdvanceToNextWaypoint() {
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}
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void PlatformSubComponent::AdvanceToNextReverseWaypoint() {
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uint32_t numWaypoints = m_Path->pathWaypoints.size();
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m_ParentComponent->GetParent()->SetPosition(GetCurrentWaypoint().position);
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m_ParentComponent->GetParent()->SetRotation(GetCurrentWaypoint().rotation);
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m_CurrentWaypointIndex = m_NextWaypointIndex;
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int32_t nextWaypointIndex = m_CurrentWaypointIndex - 1;
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if (nextWaypointIndex < 0) {
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PathBehavior behavior = m_Path->pathBehavior;
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if (behavior == PathBehavior::Once) {
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nextWaypointIndex = 0;
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} else if (behavior == PathBehavior::Bounce) {
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nextWaypointIndex = 1;
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m_InReverse = false;
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} else {
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nextWaypointIndex = m_Path->pathWaypoints.size() - 1;
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}
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}
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int32_t nextWaypointIndex = FindNextReversedWaypointIndex();
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m_NextWaypointIndex = nextWaypointIndex;
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m_DesiredWaypointIndex = nextWaypointIndex;
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UpdateLinearVelocity();
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@ -141,13 +118,49 @@ void PlatformSubComponent::SetupPath(const std::string& pathName, uint32_t start
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m_InReverse = startsInReverse;
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m_CurrentWaypointIndex = startingWaypointIndex;
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m_TimeBasedMovement = m_Path->movingPlatform.timeBasedMovement;
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m_NextWaypointIndex = m_InReverse ? m_CurrentWaypointIndex - 1 : m_CurrentWaypointIndex + 1;
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m_NextWaypointIndex = m_InReverse ? FindNextReversedWaypointIndex() : FindNextWaypointIndex();
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}
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const PathWaypoint& PlatformSubComponent::GetNextWaypoint() const {
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DluAssert(m_Path != nullptr);
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return m_Path->pathWaypoints.at(m_NextWaypointIndex);
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}
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const int32_t PlatformSubComponent::FindNextWaypointIndex() {
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DluAssert(m_Path != nullptr);
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uint32_t numWaypoints = m_Path->pathWaypoints.size();
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uint32_t nextWaypointIndex = m_CurrentWaypointIndex + 1;
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if (numWaypoints <= nextWaypointIndex) {
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PathBehavior behavior = m_Path->pathBehavior;
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if (behavior == PathBehavior::Once) {
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nextWaypointIndex = m_Path->pathWaypoints.size() - 1;
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} else if (behavior == PathBehavior::Bounce) {
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nextWaypointIndex = m_Path->pathWaypoints.size() - 2;
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m_InReverse = true;
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} else {
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nextWaypointIndex = 0;
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}
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}
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return nextWaypointIndex;
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}
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const int32_t PlatformSubComponent::FindNextReversedWaypointIndex() {
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DluAssert(m_Path != nullptr);
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uint32_t numWaypoints = m_Path->pathWaypoints.size();
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int32_t nextWaypointIndex = m_CurrentWaypointIndex - 1;
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if (nextWaypointIndex < 0) {
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PathBehavior behavior = m_Path->pathBehavior;
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if (behavior == PathBehavior::Once) {
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nextWaypointIndex = 0;
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} else if (behavior == PathBehavior::Bounce) {
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nextWaypointIndex = 1;
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m_InReverse = false;
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} else {
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nextWaypointIndex = m_Path->pathWaypoints.size() - 1;
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}
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}
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return nextWaypointIndex;
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}
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const PathWaypoint& PlatformSubComponent::GetCurrentWaypoint() const {
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DluAssert(m_Path != nullptr);
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@ -60,6 +60,8 @@ public:
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float CalculateSpeed() const;
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const PathWaypoint& GetNextWaypoint() const;
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const PathWaypoint& GetCurrentWaypoint() const;
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const int32_t FindNextWaypointIndex();
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const int32_t FindNextReversedWaypointIndex();
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void SetupPath(const std::string& pathName, uint32_t startingWaypointIndex, bool startsInReverse);
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void AdvanceToNextWaypoint();
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void AdvanceToNextReverseWaypoint();
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@ -16,12 +16,11 @@ protected:
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std::unique_ptr<Entity> baseEntity;
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CBITSTREAM;
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uint32_t flags = 0;
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Path path;
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Path pathOnce;
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Path pathBounce;
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Path pathLoop;
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void SetUp() override {
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SetUpDependencies();
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path.movingPlatform.timeBasedMovement = false;
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path.pathBehavior = PathBehavior::Once;
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path.pathName = "ExamplePath";
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PathWaypoint waypointStart;
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waypointStart.position = NiPoint3(1, 2, 3);
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waypointStart.rotation = NiQuaternion(4, 5, 6, 7);
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@ -36,13 +35,40 @@ protected:
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waypointEnd.position = NiPoint3(4, 5, 7);
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waypointEnd.rotation = NiQuaternion(7, 8, 9, 10);
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waypointStart.movingPlatform.speed = 16.0f;
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{
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pathOnce.movingPlatform.timeBasedMovement = false;
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pathOnce.pathBehavior = PathBehavior::Once;
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pathOnce.pathName = "ExampleOncePath";
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path.pathWaypoints.push_back(waypointStart);
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path.pathWaypoints.push_back(waypointMiddle);
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path.pathWaypoints.push_back(waypointEnd);
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pathOnce.pathWaypoints.push_back(waypointStart);
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pathOnce.pathWaypoints.push_back(waypointMiddle);
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pathOnce.pathWaypoints.push_back(waypointEnd);
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Game::zoneManager->GetZone()->AddPath(path);
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Game::zoneManager->GetZone()->AddPath(pathOnce);
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}
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{
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pathBounce.movingPlatform.timeBasedMovement = false;
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pathBounce.pathBehavior = PathBehavior::Bounce;
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pathBounce.pathName = "ExampleBouncePath";
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pathBounce.pathWaypoints.push_back(waypointStart);
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pathBounce.pathWaypoints.push_back(waypointMiddle);
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pathBounce.pathWaypoints.push_back(waypointEnd);
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Game::zoneManager->GetZone()->AddPath(pathBounce);
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}
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{
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pathLoop.movingPlatform.timeBasedMovement = false;
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pathLoop.pathBehavior = PathBehavior::Loop;
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pathLoop.pathName = "ExampleLoopPath";
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pathLoop.pathWaypoints.push_back(waypointStart);
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pathLoop.pathWaypoints.push_back(waypointMiddle);
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pathLoop.pathWaypoints.push_back(waypointEnd);
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Game::zoneManager->GetZone()->AddPath(pathLoop);
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}
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// Set our starting position
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info.pos = NiPoint3(25, 26, 27);
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info.rot = NiQuaternion(28, 29, 30, 31);
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@ -61,7 +87,7 @@ protected:
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baseEntity = std::make_unique<Entity>(15, GameDependenciesTest::info);
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auto* simplePhysicsComponent = baseEntity->AddComponent<SimplePhysicsComponent>(1);
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auto* movingPlatformComponent = baseEntity->AddComponent<MovingPlatformComponent>("ExamplePath");
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auto* movingPlatformComponent = baseEntity->AddComponent<MovingPlatformComponent>("ExampleOncePath");
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movingPlatformComponent->LoadConfigData();
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movingPlatformComponent->LoadDataFromTemplate();
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}
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@ -176,7 +202,7 @@ protected:
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ASSERT_TRUE(bitStream.Read(pathNameLength));
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pathName.resize(pathNameLength);
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ASSERT_TRUE(bitStream.ReadBits(reinterpret_cast<unsigned char*>(pathName.data()), BYTES_TO_BITS(pathNameLength) * 2));
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ASSERT_EQ(pathName, u"ExamplePath");
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ASSERT_EQ(pathName, u"ExampleOncePath");
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uint32_t pathStartIndex;
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ASSERT_TRUE(bitStream.Read(pathStartIndex));
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@ -229,10 +255,12 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformSerializationTest) {
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TestSerialization();
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}
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TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceForwardTest) {
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TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathOnceAdvanceTest) {
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExamplePath", 0, false);
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moverPlatformSubComponent.SetupPath("ExampleOncePath", 0, false);
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
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moverPlatformSubComponent.AdvanceToNextWaypoint();
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
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@ -240,36 +268,18 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceForwar
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 2);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
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ASSERT_FALSE(moverPlatformSubComponent.GetInReverse());
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path.pathBehavior = PathBehavior::Bounce;
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moverPlatformSubComponent.AdvanceToNextWaypoint();
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 2);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
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ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
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ASSERT_FALSE(moverPlatformSubComponent.GetInReverse());
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}
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TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceReverseTest) {
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TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathBounceAdvanceTest) {
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExamplePath", 0, true);
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moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 0);
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ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
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moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 0);
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ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
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path.pathBehavior = PathBehavior::Bounce;
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moverPlatformSubComponent.AdvanceToNextWaypoint();
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moverPlatformSubComponent.SetupPath("ExampleBouncePath", 0, false);
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
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ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
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}
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TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceTest) {
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExamplePath", 0, false);
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moverPlatformSubComponent.AdvanceToNextWaypoint();
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
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@ -286,16 +296,53 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceTest)
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
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ASSERT_FALSE(moverPlatformSubComponent.GetInReverse());
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}
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TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentLoopAdvanceTest) {
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExampleLoopPath", 0, false);
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
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moverPlatformSubComponent.AdvanceToNextWaypoint();
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
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moverPlatformSubComponent.AdvanceToNextWaypoint();
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 2);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 0);
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ASSERT_FALSE(moverPlatformSubComponent.GetInReverse());
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moverPlatformSubComponent.AdvanceToNextWaypoint();
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
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ASSERT_FALSE(moverPlatformSubComponent.GetInReverse());
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}
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TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentLoopAdvanceReverseTest) {
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExampleLoopPath", 0, true);
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
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ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
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moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 2);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
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ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
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moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 0);
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ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
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moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
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ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
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}
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TEST_F(MovingPlatformComponentTests, MovingPlatformMoverSpeedCalculationTest) {
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExamplePath", 0, false);
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moverPlatformSubComponent.SetupPath("ExampleOncePath", 0, false);
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ASSERT_EQ(moverPlatformSubComponent.CalculateSpeed(), 16.0f);
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NiPoint3 r = moverPlatformSubComponent.CalculateLinearVelocity();
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@ -307,7 +354,7 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformMoverSpeedCalculationTest) {
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TEST_F(MovingPlatformComponentTests, MovingPlatformNextAndCurrentWaypointAccess) {
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExamplePath", 0, false);
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moverPlatformSubComponent.SetupPath("ExampleOncePath", 0, false);
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ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypoint().position, NiPoint3(1, 2, 3));
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ASSERT_EQ(moverPlatformSubComponent.GetNextWaypoint().position, NiPoint3(4, 5, 6));
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@ -318,29 +365,30 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformNextAndCurrentWaypointAccess)
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TEST_F(MovingPlatformComponentTests, MovingPlatformRunTest) {
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExamplePath", 0, false);
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moverPlatformSubComponent.SetupPath("ExampleOncePath", 0, false);
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path.pathWaypoints.at(0).position = NiPoint3(99.296440f, 419.293335f, 207.219498f);
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path.pathWaypoints.at(0).movingPlatform.speed = 16.0f;
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pathOnce.pathWaypoints.at(1).position = NiPoint3(99.296440f, 419.293335f, 207.219498f);
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pathOnce.pathWaypoints.at(1).movingPlatform.speed = 16.0f;
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path.pathWaypoints.at(1).position = NiPoint3(141.680099f, 419.990051f, 208.680450f);
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path.pathWaypoints.at(1).movingPlatform.speed = 16.0f;
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pathOnce.pathWaypoints.at(2).position = NiPoint3(141.680099f, 419.990051f, 208.680450f);
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pathOnce.pathWaypoints.at(2).movingPlatform.speed = 16.0f;
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moverPlatformSubComponent.UpdateLinearVelocity();
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moverPlatformSubComponent.Update(2.65f);
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auto [x,y,z] = moverPlatformSubComponent.GetPosition();
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LOG_TEST("x: %f, y: %f, z: %f", x, y, z);
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// just check that its close enough
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EXPECT_LT(141.680099f - moverPlatformSubComponent.GetPosition().x, 0.1f);
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EXPECT_LT(419.990051f - moverPlatformSubComponent.GetPosition().y, 0.1f);
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EXPECT_LT(208.680450f - moverPlatformSubComponent.GetPosition().z, 0.1f);
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EXPECT_LT(141.680099f - x, 0.1f);
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EXPECT_LT(419.990051f - y, 0.1f);
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EXPECT_LT(208.680450f - z, 0.1f);
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}
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TEST_F(MovingPlatformComponentTests, MovingPlatformPercentBetweenPointsTest) {
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExamplePath", 0, false);
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moverPlatformSubComponent.SetupPath("ExampleOncePath", 0, false);
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path.pathWaypoints.at(0).position = NiPoint3(0, 0, 1);
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path.pathWaypoints.at(1).position = NiPoint3(0, 0, 3);
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pathOnce.pathWaypoints.at(0).position = NiPoint3(0, 0, 1);
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pathOnce.pathWaypoints.at(1).position = NiPoint3(0, 0, 3);
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// moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 1);
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ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.0f);
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// moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 2);
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