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Another consistency pass
- change NotifyObject to use u16 string - move stuff to header that is inline - use u16strings instead of converting to u16 string - move entity to dEntity
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@@ -1,14 +1,15 @@
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#include "WildNinjaStudent.h"
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#include "GameMessages.h"
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#include "Entity.h"
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void WildNinjaStudent::OnStartup(Entity* self) {
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self->AddToGroups("Ninjastuff");
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GameMessages::SendPlayAnimation(self, u"bow");
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}
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void WildNinjaStudent::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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if (name == "Crane") GameMessages::SendPlayAnimation(self, u"crane");
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else if (name == "Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
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else if (name == "Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
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else if (name == "Bow") GameMessages::SendPlayAnimation(self, u"bow");
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void WildNinjaStudent::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
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if (name == u"Crane") GameMessages::SendPlayAnimation(self, u"crane");
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else if (name == u"Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
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else if (name == u"Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
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else if (name == u"Bow") GameMessages::SendPlayAnimation(self, u"bow");
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}
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