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Another consistency pass
- change NotifyObject to use u16 string - move stuff to header that is inline - use u16strings instead of converting to u16 string - move entity to dEntity
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@@ -9,27 +9,27 @@ void WildNinjaSensei::OnStartup(Entity* self) {
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void WildNinjaSensei::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "CraneStart") {
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auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
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for (auto ninja : ninjas) ninja->NotifyObject(self, "Crane");
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for (auto ninja : ninjas) ninja->NotifyObject(self, u"Crane");
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self->AddTimer("Bow", 15.5f);
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self->AddTimer("TigerStart", 25);
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GameMessages::SendPlayAnimation(self, u"crane");
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} else if (timerName == "TigerStart") {
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auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto ninja : ninjas) ninja->NotifyObject(self, "Tiger");
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for (auto ninja : ninjas) ninja->NotifyObject(self, u"Tiger");
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self->AddTimer("Bow", 15.5f);
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self->AddTimer("MantisStart", 25);
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GameMessages::SendPlayAnimation(self, u"tiger");
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} else if (timerName == "MantisStart") {
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auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
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GameMessages::SendPlayAnimation(self, u"tiger");
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for (auto ninja : ninjas) ninja->NotifyObject(self, "Mantis");
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for (auto ninja : ninjas) ninja->NotifyObject(self, u"Mantis");
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self->AddTimer("Bow", 15.5f);
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self->AddTimer("CraneStart", 25);
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GameMessages::SendPlayAnimation(self, u"mantis");
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} else if (timerName == "Bow") {
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auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
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for (auto ninja : ninjas) ninja->NotifyObject(self, "Bow");
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for (auto ninja : ninjas) ninja->NotifyObject(self, u"Bow");
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GameMessages::SendPlayAnimation(self, u"bow");
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}
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}
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