mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-16 04:58:32 +00:00
Another consistency pass
- change NotifyObject to use u16 string - move stuff to header that is inline - use u16strings instead of converting to u16 string - move entity to dEntity
This commit is contained in:
@@ -5,9 +5,9 @@ void WildNinjaBricks::OnStartup(Entity* self) {
|
||||
self->AddToGroups("Ninjastuff");
|
||||
}
|
||||
|
||||
void WildNinjaBricks::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||
if (name == "Crane") GameMessages::SendPlayAnimation(self, u"crane");
|
||||
else if (name == "Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
|
||||
else if (name == "Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
|
||||
void WildNinjaBricks::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
|
||||
if (name == u"Crane") GameMessages::SendPlayAnimation(self, u"crane");
|
||||
else if (name == u"Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
|
||||
else if (name == u"Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user