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Another consistency pass
- change NotifyObject to use u16 string - move stuff to header that is inline - use u16strings instead of converting to u16 string - move entity to dEntity
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@@ -5,7 +5,7 @@ class FvFacilityBrick : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
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void OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1 = 0, int32_t param2 = 0) override;
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) override;
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};
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