Another consistency pass

- change NotifyObject to use u16 string
- move stuff to header that is inline
- use u16strings instead of converting to u16 string
- move entity to dEntity
This commit is contained in:
David Markowitz
2023-06-16 01:01:13 -07:00
parent 9a9b9aa813
commit 92006123b8
29 changed files with 142 additions and 183 deletions

View File

@@ -1,6 +1,7 @@
#include "CatapultBouncerServer.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "Entity.h"
void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
@@ -10,6 +11,6 @@ void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) {
const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
for (auto* obj : base) {
obj->NotifyObject(self, "BouncerBuilt");
obj->NotifyObject(self, u"BouncerBuilt");
}
}