mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-18 05:18:08 +00:00
Another consistency pass
- change NotifyObject to use u16 string - move stuff to header that is inline - use u16strings instead of converting to u16 string - move entity to dEntity
This commit is contained in:
@@ -4,8 +4,8 @@
|
||||
#include "Entity.h"
|
||||
#include "RenderComponent.h"
|
||||
|
||||
void CatapultBaseServer::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||
if (name == "BouncerBuilt") {
|
||||
void CatapultBaseServer::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
|
||||
if (name == u"BouncerBuilt") {
|
||||
// start a timer for the arm to player the with bouncer animation
|
||||
self->AddTimer("PlatAnim", .75);
|
||||
|
||||
@@ -46,7 +46,7 @@ void CatapultBaseServer::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (bouncer == nullptr) return;
|
||||
|
||||
// bounce all players
|
||||
bouncer->NotifyObject(bouncer, "bounceAllInProximity"); // Likely to trigger server side bounce, bodging this
|
||||
bouncer->NotifyObject(bouncer, u"bounceAllInProximity"); // Likely to trigger server side bounce, bodging this
|
||||
// add a delay to play the animation
|
||||
self->AddTimer("launchAnim", .3);
|
||||
} else if (timerName == "resetArm") {
|
||||
|
@@ -3,7 +3,7 @@
|
||||
|
||||
class CatapultBaseServer : public CppScripts::Script {
|
||||
public:
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
};
|
||||
|
@@ -1,6 +1,7 @@
|
||||
#include "CatapultBouncerServer.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
|
||||
@@ -10,6 +11,6 @@ void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
|
||||
|
||||
for (auto* obj : base) {
|
||||
obj->NotifyObject(self, "BouncerBuilt");
|
||||
obj->NotifyObject(self, u"BouncerBuilt");
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user