Another consistency pass

- change NotifyObject to use u16 string
- move stuff to header that is inline
- use u16strings instead of converting to u16 string
- move entity to dEntity
This commit is contained in:
David Markowitz
2023-06-16 01:01:13 -07:00
parent 9a9b9aa813
commit 92006123b8
29 changed files with 142 additions and 183 deletions

View File

@@ -3,6 +3,7 @@
#include "GameMessages.h"
#include "SimplePhysicsComponent.h"
#include "eTerminateType.h"
#include "Entity.h"
void AmDrawBridge::OnStartup(Entity* self) {
self->SetNetworkVar(u"InUse", false);
@@ -72,8 +73,8 @@ void AmDrawBridge::OnTimerDone(Entity* self, std::string timerName) {
}
}
void AmDrawBridge::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
if (name == "BridgeBuilt") {
void AmDrawBridge::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
if (name == u"BridgeBuilt") {
self->SetVar(u"BridgeID", sender->GetObjectID());
self->AddTimer("SmashEffectBridge", 45);