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Another consistency pass
- change NotifyObject to use u16 string - move stuff to header that is inline - use u16strings instead of converting to u16 string - move entity to dEntity
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@@ -1,2 +1,5 @@
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set(DGAME_DENTITY_SOURCES "EntityCallbackTimer.cpp"
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"EntityTimer.cpp" PARENT_SCOPE)
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set(DGAME_DENTITY_SOURCES
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"Entity.cpp"
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"EntityCallbackTimer.cpp"
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"EntityTimer.cpp"
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PARENT_SCOPE)
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