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Another consistency pass
- change NotifyObject to use u16 string - move stuff to header that is inline - use u16strings instead of converting to u16 string - move entity to dEntity
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@@ -36,7 +36,7 @@ public:
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std::map<LWOOBJID, Loot::Info>& GetDroppedLoot();
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uint64_t GetDroppedCoins();
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uint64_t GetDroppedCoins() const;
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/**
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* Setters
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