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Another consistency pass
- change NotifyObject to use u16 string - move stuff to header that is inline - use u16strings instead of converting to u16 string - move entity to dEntity
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@@ -247,7 +247,7 @@ const std::vector<Player*>& Player::GetAllPlayers() {
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return m_Players;
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}
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uint64_t Player::GetDroppedCoins() {
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uint64_t Player::GetDroppedCoins() const {
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return m_DroppedCoins;
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}
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