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Another consistency pass
- change NotifyObject to use u16 string - move stuff to header that is inline - use u16strings instead of converting to u16 string - move entity to dEntity
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@@ -1,5 +1,4 @@
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set(DGAME_SOURCES "Character.cpp"
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"Entity.cpp"
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"EntityManager.cpp"
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"LeaderboardManager.cpp"
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"Player.cpp"
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